#✨|sdxl

1 messages · Page 16 of 1

indigo carbon
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Then try to write "sd-refiner" there

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That should work

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Tag me if you get into any trouble

paper phoenix
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on a1111 should be same place

indigo carbon
peak dove
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I found it - checked is sd_model_interface

thorn lion
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(EDIT: This was dumb but we're dumb before we're smart and my direction was realigned by pseudo. I leave this here for anybody else to benefit similarly

what if you reinitialzed the weights and trained a model on ONLY hands with overly verbose and descriptive captions and then used, like, an adetailer or some other form of segmentation->inpainting pipeline? Although, that may defeat the purpose of "foundation model" but there is data within the foundation that conflicts with how we want to be able to control hands. So, just, take it out, no? (Obviously easier said than done but it needs to be said before it can be done)
peak dove
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Or sd_model_checkpoint I mean

indigo carbon
uneven dove
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man i need that scene from billy madison, "Not a single word of your answer, was correct"

indigo carbon
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SD_refiner or whatever it's called

thorn lion
peak dove
indigo carbon
peak dove
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Add?Or Change?

indigo carbon
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Add that, apply, restart UI, then enjoy

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Add

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Obviously

peak dove
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OK, done, I am restarting 😄

uneven dove
paper phoenix
uneven dove
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his explanation of the puppy who lost his way as "the industrial revolution" is also hilarious

thorn lion
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the puppy was a dog but the industry was a revolution.....ok....

uneven dove
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honestly it's one of the best rants in cinematic history

thorn lion
peak dove
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SDXL 0.9 Prompt - nocturnal animals with eyes shining in the night, jungle, detailed bushes, anatomical earth structure, dine, soft lighting

thick mist
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So the full 1.0 version of SDXL comes out tomorrow?

peak dove
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Its stuck - frozen

delicate grotto
thorn lion
peak dove
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A1111

indigo carbon
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Damn, did you select it in the sd_model_refiner drop-down menu

indigo carbon
peak dove
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I selected in in the Stable Diffusion checkpoint menu

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Yes Vlad ... but these new manus I've yet to experience

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Where is the sd_refiner_drop_down_menu?

indigo carbon
indigo carbon
uneven dove
peak dove
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I have base selected - but no further option

uneven dove
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there, 10 words

peak dove
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WHERE IS THE REFINER MENU? (Sorry for shouting!!!) 🙂

uneven dove
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no one knows what toolkit you're using unless you tell us Sad

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there's like 80 billion ways to run SDXL

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i don't read either so if you already told us, well

indigo carbon
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Uh idk then. @uneven dove can you help him? I gotta go

uneven dove
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i gotta go do work.

peak dove
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Venice Carnival Grand Guignol

thorn lion
# uneven dove it's not necessarily incorrect, it's just not simple like that either

Thank you. As per my personal protocol, I'll keep rereading the papers about training methods and multimodal image/text understanding and evaluating/testing various resources available until my ability to rearticulate the complexities are second nature and then, with that validity on my back, try to acquire the specialized information behind the "it's not that simple" barrier through social communication with living beings. Since that is my labour to perform before I can perform the empathy necessary for me to ask for help while considering the other real human being across from me, I shall continue to look up all I can and read documentation before asking further questions on the topic.

uneven dove
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what you're thinking of might be some kind of LoRA/LyCON or something

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those are randomly initialised networks that are trained and merged into the base unet at runtime

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i'm built differently

molten breach
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release still planned for tomorrow?

broken hare
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Are you guys using the Sytan setup, and also using an easy image to image option?

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how do i get there?

thorn lion
thorn lion
uneven dove
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an inpainting model would need more knowledge than just hands in order to be able to compose hands into the scene though

broken hare
thorn lion
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thank you

thorn lion
primal nimbus
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in how many hours SD XL releases? please

eternal fog
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July 18th UTC

peak dove
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SDXL 0.9 Vlad AUTO1111

ionic dragon
sweet bane
peak dove
hoary saddle
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what's the preference between A1111 vs Vladmandic? mostly concerned with the great API features and use them daily via python scripts, does Vladmandic still utilize the same API structure?

visual glade
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both codebases have a bunch of technical debt but vlad seems to be making some good decisions like switching to diffusers

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if you want good api features there are better solutions

trim orbit
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what's good about diffusers? why haven't they been used yet?

broken hare
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i havent made any workflows myself yet, just used others......is there a way to drag an image from my batch and easily use it as inspiration on next batch? using SDXL in Sytan's setup

hoary saddle
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FastAPI seems pretty solid, was easy to understand for an idiot like myself lol

trim orbit
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i woke up today thinking it was the 18th. i am too excited for this.

uncut zephyr
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Have you heard any updates? Are they still planning for tomorrow??

marble kindle
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so will a 3060 12gb vram 16gb dram be enough?

visual glade
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on comfyui yes

marble kindle
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for 1.0?

visual glade
broken hare
uncut zephyr
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Yes, for the release of 1.0

broken hare
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RTX 4000 and 3060 are pretty close in performance i believe

marble kindle
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has 1.0 been leaked?

fresh path
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no

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but it comes out like, tomorrow..

marble kindle
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oh

visual glade
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1.0 has the same performance requirements as 0.9

marble kindle
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what are estimated generation times for 3060

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and does all generations need to be equal to 1024x1024

trim orbit
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yeah it's a core library for inferrence if i understand it right. i'm curious why theres buzz around them now with sdxl coming out. they've been around for a while but it has always seemed they're a hastle. like models need converting

broken hare
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nope, im changing resolutions to all kinds of things, above and below

marble kindle
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will 1.0 work in a1111

trim orbit
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i loaded up d8ahazard's new ui that uses diffusers and had to do some recompiling process to make any model i wanted into diffusers

broken hare
sage basin
uncut zephyr
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So far a1111 only has it as an extension. ComfyUI or Vlad (SDNext) can run it natively

trim orbit
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i got it working but that whole process seemed like a whole un needed hastle for no benefit

visual glade
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I don't think a1111 implemented the ensemble base + refiner pipeline yet

broken hare
hoary saddle
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will probably switch to comfy when an API comes out for it, would be cool to just call in json files from python

visual glade
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so for now it's comfy, vlad, maybe others

marble kindle
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comfyui looks nicer but im so used to a1111 lmao

fresh path
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comfyUI works with amd too

hoary saddle
uncut zephyr
trim orbit
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i saw automatic1111 ui working with 0.9 this morning. my neighbor has 0.9 and we got it working in auto

broken hare
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im still blown away that i can make batches of 8 images, and large ones without any error

vast narwhal
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@visual glade There's a switch node for comfy ui? A reroute node that receive two sources and you choose which one by clicking like a light switch?

visual glade
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not in the base but there's probably one somewhere

uneven dove
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SD-2.1 partial diffusion with SDXL refiner ❤️

broken hare
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i havent even tried using 2.1 models with refiner. nice

hoary saddle
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lol what's this? invisible watermark? hah

trim orbit
uneven dove
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it's working pretty well @broken hare

visual glade
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I don't think the SDXL pipeline is properly implemented, I think he just implemented the models

void skiff
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I see folk use links to images in their prompts, when I look at them they do not look as the result, is this a function in SDXL that folk just use in a faulty way or is it just a prompt trend that do nothing?

trim orbit
# hoary saddle lol what's this? invisible watermark? hah

it's not some conspiracy to track and control ai images. the invisible watermark has been around for a while now. we've been labling 1.x generations with watermarks.

The idea is that future scraping of the web will encounter junk from old models and won't want to train with those images potentially.

uneven dove
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those two jesters are from my ptx0/pseudo-real model, and these two are from ptx0/pseudo-flex-base, through SDXL refiner (50% refiner strength)

trim orbit
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the watermark identifies them as a legacy generation

broken hare
hoary saddle
trim orbit
hoary saddle
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lol in this world we live in right now, yeah hah

trim orbit
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if there was some cabal that wanted to track things they wouldn't use a library called invisible watermark.dll

broken hare
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do you think we will get some other software to accompany release of 1.0?

uneven dove
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trying to make it mechatronic

void skiff
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All are so fixed with AI fakes now and want them to have hidden markings and so to spot faked images, but the best faked images are still made in Photoshop by skilled artists.

broken hare
uneven dove
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i'm getting way better widescreen results using my flex-base model into the refiner, than 0.9 base. that thing performs poorly outside of its base square res for me

vast narwhal
trim orbit
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love that final tracking refresh mania fun

broken hare
uneven dove
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artius has really effective bucketing in the models it merged, it does pretty well too but not in portrait res

broken hare
trim orbit
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people get really hung up on platform parity in this realm. but why?

I get it for like minecraft. you want a seed number to always reproduce the same world for player consistency. But why are we wanting to recreate the exact same image again? can't we just save the image?

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just feels like platform parity doesn't matter very much outside a few fringe scenarios

high skiff
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its the final part

rustic garnet
# trim orbit yeah it's a core library for inferrence if i understand it right. i'm curious wh...

it is a hastle. But the design of diffusers is the better one. In auto111 people tend to do stuff like model pruning and so on to keep file size small. In contrast, diffusers always just download the part of the model you need. That's why the format is a bit different.

Nevertheless, I agree with comfy that diffusers is a popular and widely used library. Just not by people who wants an UI and, therefore, use auto111

trim orbit
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i've never heard any reasons why diffusers are better. just told they are. i'd like to know. i've looked it up but all i find are lots of toxic comment threads of people yelling at each other

visual glade
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diffusers can load single files now

trim orbit
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i only care about use cases. i'm not a ui developer.

visual glade
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they are better because their code is decent

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and their performance is better than a1111

rustic garnet
visual glade
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I took some of their performance tricks for comfyui which is one of the reasons people say it's faster

rustic garnet
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other way around: if your model is in diffuser format you would have to convert it to auto111 to use it there

trim orbit
trim orbit
rustic garnet
visual glade
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comfyui natively supports both formats by the way

rustic garnet
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you can load safetensors in diffusers, too. The question of safetensors vs. checkpoints is a completely different thing

trim orbit
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diffusers philosophy page says they're going for usability and not performance

vagrant plover
rustic garnet
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its about the naming of the weight matrices IN the safetensor or checkpoint file

visual glade
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they still are more performant than a1111

high skiff
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WOOOOOOOOO

rustic garnet
trim orbit
vagrant plover
rustic garnet
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and don't get me wrong. Not everything in diffusers is great

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and many things in auto111 are better BECAUSE they did not follow the research papers but experimented what was better for artists

trim orbit
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i just don't understand diffusers at all. they're often heralded as something so great and bringing accuracy and benefits, but as an end user, i see nothing. the only thing diffusers has ever presented me with is a giant hastle

rustic garnet
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it's just: auto111 is not a proper API. Its a gradio interface around the stable diffusion code which is growing over time and get less and less maintainable

visual glade
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it's about development mainly

rustic garnet
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its just so much cleaner and easier to understand

trim orbit
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so it's like, "we're using microsoft visual studio run time v1.284 instead of v1.187" kind of hype.

inner ruin
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Curious if 1.0 will be better than 0.9!

visual glade
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something like a1111 for example has to implement pretty much everything from scratch

trim orbit
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totally meaningless to end user

visual glade
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while people using diffusers can just update the library and have everything that's new

trim orbit
rustic garnet
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you should never mix a backend with a frontend. But unfortunately, that is what is happening more or less with auto111 in my opinion

peak dove
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Cannot see that diffusers/safetensors are a big deal - both produce stunning results!!!

rustic garnet
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there should be a good and maintainable API which can be extended by developers and which should be independent from the UI the enduser is using

trim orbit
rustic garnet
peak dove
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My Vlad AUTO1111 startup line = webui --medvram --backend diffusers

trim orbit
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Vladmantic enthusiasts have been preaching that diffusers are the jesus of diffusion tech it feels like. i've been trying to figure out wtf is the deal with them

peak dove
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Vlad AUTO1111 SDXL 0.9

rustic garnet
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what is the problem? That people hype something 🤷 Thats the internet

trim orbit
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feels more like the "Blast Processing" of diffusion tech to me. just some marketing buzz word that end users don't see at all

rustic garnet
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but if that is your question: no, Jesus and diffusers are two different things

silver flax
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hey guys i have a macbook and really want to get into stable diffusion, would you reckon runing it through google colab?

rustic garnet
trim orbit
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Blast processing was great for developers too, but when it showed up on sonic magazine ads it was just hilarious and meaningless

visual glade
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picking diffusers just shows that he's doing the right decisions from a software dev perspective

trim orbit
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you've got me blocked. consider that before pinging me in the future

rustic garnet
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in the end there are, to the best of my knowledge, two code bases for stable diffusion

peak dove
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As a complete non-techy/mostly artistic user of SDXL - I feel that diffusers and safetensors BOTH are doing a great job!

rustic garnet
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the original one from compvis and SAI

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and diffusers

visual glade
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actually 3 because comfyui only uses the models from ldm and throws out everything else

trim orbit
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humble flex

ionic dragon
boreal bough
uneven dove
rustic garnet
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the original code base is not maintained. Its SAIs own thing and they use it for developing and improving their models. But they don't throw out any new features like controlnets, loras, sag and so on

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thus, we are left with diffusers as the only really maintained and extended SD codebase. or we do what auto111 is doing and every tool reinwents the wheel and hacks all its features again and again in the same old codebase

peak dove
# ionic dragon can you please share the seed and the prompt including the -ve prompt

Seed = -1 Model = Euler A Iterations = 20 CFG = 14 Prompt = lowbrow, 8k, matte painting, in the style of zentangle fauvism fibonacci Lilia Alvarado Salvador Dali Rembrandt Kandinsky Mark Ryden Anthony Ausgang Robert Williams Amy Sol Kenny Scharf Camille Rose Garcia, rauschenberg, diana ejaita, basquiat, remedios varo, rob gonsalves, keith haring, zentangle, blek le rat, ntombephi ntobela, richard burlet

trim orbit
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this is getting really immature as people ignore context. i'm not attacking diffusers. just trying to understand their benefits. asking questions isn't a bad thing in my world view.

peak dove
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Using base SDXL 0.9 no negative prompt

trim orbit
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i'll drop it now

ionic dragon
novel birch
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is SDXL still on track for tomorrow?

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1.0

peak dove
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OK, but you require the exact seed?

delicate grotto
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there are a few versions, the large ones are "aesthetic" and the stock 1.0

rustic garnet
delicate grotto
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not sure which we will even get in the end, might be just sdxl 1.0

boreal bough
fresh path
trim orbit
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drop the topic please. or at least stop pinging me into it

rustic garnet
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honestly, I don't know who said anything offending to you. Maybe you overreact a little bit?
Anyways 🤷

trim orbit
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naw. drop it please.

fresh path
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strange man

silver flax
#

hey guys i am working on something, basically they're mockups for clothing brands where you can add your own design on the t-shirt through a photoshop, for the mockups i want to create generate realistic model pictures like these 2 below, would stable diffusion be something i should look in to? 🙂

trim orbit
silver flax
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i've been able to create these very basic ai generated models, but never really looked into stable diffusion so i figured this might be the place to ask

rustic garnet
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if its just about making artificial model shoots, I would say that's definitely possible

winter raptor
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So I'm trying to achieve an image of a man standing on a cliff/rock outcrop over looking a cyberpunk city, with a shattered/crumbling looking planet in the sky. Anyone have any recommendations on how to prompt for that? No matter what I do, I can't seem to get it

boreal bough
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while you could probably get the relevant parts working (heads & hands, where you just overlay clothes in photoshop)
you wouldn't actually avoid the fact that its commercial usage
Not saying you cant use it, just that you need to properly read the license agreements (from Stability AI), and stay on top of new laws in regards to AI gen image usage

Odds are higher you'll save money by getting a one month subscription to envato elements - download like 1000+ images of models wearing various clothes, to which you then permanently own commericial rights

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(also legal aspects change, depending on which country you deal with - which doesn't make using AI gen images any easier)

silver flax
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Just like this i will make it possible to mockups your own designs and change color etc, just wondered if stable diffusion would be a good option to generate the base models

boreal bough
#

depends.
1.5 -> get an anime checkpoint
sdxl -> use an interrogator running Vit-H on an existing similar anime picture, then use the prompt it gives you and work from there. It won't make much sense why it works - but it works XD

pallid path
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it's that good now?

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you can make it very specific and it gets that close?

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cause using an interrigator in older models just kind of sukced

winter raptor
lusty raptor
silver flax
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Are you using colab?

boreal bough
silver flax
boreal bough
pallid path
#

thanks

winter raptor
silver flax
#

i have a macbook so i can't run stable diffusion locally so i googled how to run it through web browser and they told me to use google Colab to run it

autumn forum
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Just download a model off civitai and put it in the same folder you put the 1.5 model. Switch to the new model. Type what you want. Enjoy

lusty raptor
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this is the interrogator that caith mentioned, you feed it an image, and it gives you a prompt that should make something like that image. like anime ladies or whatever

random zenith
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what time will be the SDXL launch tomorrow? I want to get it as soon as it's released lol

boreal bough
eternal fog
winter raptor
#

Wonder if it is just struggling for me because of the aspect ratio im trying to use

eternal fog
distant panther
#

hello can someone say me why with the 3060 ti i get very low it/s

winter raptor
silver flax
eternal fog
delicate grotto
dense chasm
#

Hydra jordan with sd 1.5 realisticVisionV40 and LyCORIS ,painful

boreal bough
# winter raptor 9:19

aspect ratios are heavily biased 🫂
but try to like move it up and down a bit, often things get a lot better by making a small compromise

winter raptor
#

Got some interesting results this run through

silver flax
#

if i want to run stable diffusion via my browser, do i have restrictions to when running it locally? i have a macbook so i'm afraid i can't run it

delicate grotto
distant panther
#

how i can se xformers version

boreal bough
distant panther
#

cpu its ryzen 5 5600x

eternal fog
delicate grotto
uneven dove
distant panther
hoary saddle
#

anyone have a good example python script and workflow.json for img2img using comfy

distant panther
#

models/stable diffusion

winter raptor
delicate grotto
delicate grotto
#

at the very top

high skiff
#

RIP this channel

distant panther
high skiff
#

long gone are the fun times, now its all basic tech support ._.

eternal fog
#

This is specifically for SDXL discussion

#

@winter raptor

boreal bough
uneven dove
#

@boreal bough don't make me call you out KEKL

winter raptor
delicate grotto
# distant panther

doesn't show here, anyway go to tech-support and ask around, i can't remember the command to update xformers

distant panther
#

oke

eternal fog
autumn forum
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Same place you put the 1.5 model

uneven dove
#

this channel feels like K-Mart now for some reason

winter raptor
#

Who are we kidding, the channel always devolves Pepe

uneven dove
#

real K-Mart vibes.

autumn forum
#

It’s gunna be even worse when 1.0 comes out

silver flax
uneven dove
#

can we bring it up to the level of Sears, if not Macy's, and ideally Radioshack but i know we'll never get there

winter raptor
boreal bough
silver flax
#

thank you!

uneven dove
#

go nuts, kiddo

winter raptor
eternal fog
#

Maybe get a planet and then inpaint cracked planet

uneven dove
#

christian slater approves this message

delicate grotto
uneven dove
#

PowerMac 5500

delicate grotto
eternal fog
autumn forum
#

I heard someone say that there will be multiple sdxl 1.0 models. Y’all think that could be true? Cuz I don’t believe it

lusty raptor
delicate grotto
silver flax
delicate grotto
silver flax
eternal fog
delicate grotto
# eternal fog What do you mean?

when you lets say give the k-sampler a task and ask it for 5 steps - it would usually fully filter the noise into a picture
if you give it 20 it would still fully filter the noise

eternal fog
delicate grotto
eternal fog
#

it sounds like your talking about what we do with the refiner

delicate grotto
eternal fog
#

Yeah you can do that as well

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But it doesn't always work very well

delicate grotto
#

is there a specific command?

eternal fog
#

No, just 2 KSamplers with different prompts fed into them

delicate grotto
#

mmm yeah, so what i've been doing so far
so it does transfer the noise... in the preview i couldn't see any noise so i though it fully filtered it after x steps

visual glade
visual glade
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the previews don't show noise because they show the denoised image not the Xt

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I thought it was more useful than showing the image gradually denoising itself

delicate grotto
eternal fog
#

why would you want to

delicate grotto
#

i usually use that to know when to inject the prompts in au1111

delicate grotto
eternal fog
#

It sort of works, put the prompt "Cracked Planet" in half way through a 30 step render

at 15 steps

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at 30 steps

patent badger
#

what's the minimum amount of images you would recommend for training lora on SDXL?

boreal bough
civic sigil
boreal bough
# patent badger what's the minimum amount of images you would recommend for training lora on SDX...

1~30 <- hard mode. would not recommend
30~50 <- lowest that works without too much effort. make sure to tag backgrounds as well!
50~100 <- good amount that avoids 90% of issues
100~500 <- getting harder again (to keep up good tagging), but you can achieve really cool things!
4000~10000 <- while training for 2 eternities, you can achieve finetune levels of results on sdxl with just a small 43mb lora

delicate grotto
boreal bough
visual glade
winter raptor
eternal fog
delicate grotto
autumn forum
#

Also interesting is that if they release information on styles or if those were just injected prompts

winter raptor
eternal fog
amber fulcrum
delicate grotto
high skiff
winter raptor
high skiff
#

likely as it is already, I will probably be abandoning this channel

high skiff
eternal fog
boreal bough
#

cause I'm really liking the sticker style

boreal bough
trim orbit
amber fulcrum
visual glade
#

if anyone has slowness issues on the latest nvidia drivers on ComfyUI update it and try: --cuda-malloc

eternal fog
eternal fog
boreal bough
#

trying it now ❤️

visual glade
eternal fog
#

I could update my drivers to test

winter raptor
#

Idk what this is, but it looks cool lol

uneven dove
#

The #SDXL Merry-go-Round

uneven dove
boreal bough
clever verge
#

@lilac wren Like your F40 so much that I had to do something similar.

civic sigil
#

Is it just me or changing the prompt halfway through the steps only seems to affect the background?

boreal bough
civic sigil
#

For the last sampler? No

boreal bough
#

for the midchange

civic sigil
#

I do

boreal bough
#

odd 😦

civic sigil
#

For the first sampler

boreal bough
#

too many steps perhaps?

eternal fog
#

If your initial image is already established it will be hard for it to change major components

delicate grotto
#

Try lowering the denoise value on the first one

amber fulcrum
delicate grotto
#

The 2nd one should be at 1 i think?

civic sigil
boreal bough
#
A detailed portrait of Amy Quesada :: City center dripping with black ink and black slime in the background, lights reflecting gasoline colors:: Bojan Jevtic + Ashley Wood :: maximalist intricate detailed :: ray tracing :: hyperdetailed, maximalist, psychedelic, post-apocalyptic, photorealistic, 64k resolution concept art, dynamic lighting, trending on Artstation

an extreme version using it, to show what its capable of

amber fulcrum
#

thx!

boreal bough
#

and how I used it for your prompt

[[fantasy monstrous compendium zoology illustration]], (epic colored painting of legendary animal fauna style "Churrarura" animal-hybrid, dynamic pose, Full body, (aquatic triceratops necromancer bone-dragon which body is made from bones, with visible skull and bones through decayed flesh, (skeleton dragon:1.6)) roaring:1.1), (by Norman Rockwell and Kazuki Takahashi and Frank Frazetta and Takeshi Obata:1.2), MTG illustration concept, [dnd character sheet], symmetrical, (detailed biology specie), centered subject, highly detailed, broad brushstrokes, fine art, (fantasy cursed dungeon with giant hall and stone obelisks location:1.4) :: lithograph, risograph

essentially gave like 0.5 to the first part, and 0.5 to lithograf & risograph - which is why they have such a strong impact int he image I showed

uneven dove
#

uh, :: isn't handled specially 😛

clever verge
#

New option --cuda-malloc in ComfyUI improved generation time by a second

boreal bough
# eternal fog What does :: Do?

it's similar (but not the same), to using this

(prompt part 1, with this style going on:0.5) , (prompt part 2, with this other style going on:0.5)
winter raptor
boreal bough
#

good for even merging of styles

#

rather than overweighting everything

eternal fog
#

@visual glade --cuda-malloc seems to mostly fix the fucky memory issues. But it still dipps into it a little bit and causes a small slowdown. It's not where near as bad as before where it would try fill up RAM and crash my PC

soft bone
#

so it ignores prompt order and makes a 50/50 split

eternal fog
boreal bough
eternal fog
#

Isn't that something that would have to be implemented in whatever system you are using?

#

Is it implemented in comfy

uneven dove
#

it's not implemented in most places other than midjourney

boreal bough
#

@visual glade am I spreading snake oil?
cause I could swear its working :/

visual glade
eternal fog
boreal bough
#

maybe XD

eternal fog
#

I don't think it would really make much sense for what the UI is designed for

#

As you'd be changing the input of a node part way through.

uneven dove
#

even among comfyUI, InvokeAI, the diffusers LPW pipeline, and Automatic1111, they all have different attention emphasis syntax

eternal fog
#

@visual glade Ok did a secondary test, it's definately a fair bit faster on my upscaling workflow.

#

A lot actually wtf

visual glade
#

comfyui just has (test:1.2)

boreal bough
#

cries in false confirmations

#

👍

uneven dove
#

stunning portrait of Caith consuming a horse size placebo pill, epic, cinematic

#

oops

#

wrong window TrollPolite

eternal fog
#

@visual glade Yeah this is like 20 - 30 seconds faster over my entire upscale workflow

visual glade
#

that's on the latest nvidia drivers?

eternal fog
#

yeah

#

Unless there's some really new one

#

Yeah newest one

visual glade
#

how does the speed compare to vs 531?

eternal fog
#

I cba re-installing the previous one, but I was getting something like 100 seconds for my entire workflow when changing prompt, now it's 80

trim orbit
#

using sytan's workflow, adjusted to 30 steps, i generate in 18 seconds with new drivers and that the cuda malloc switch. feels faster. i'll relaunch without the switch to see

visual glade
#

ok thanks for testing

#

time to enable it by default then

#

but only on the standalone

eternal fog
#

@visual glade Could you put the switches on the main page along with the keyboard commands maybe?

So people know they exist.

#

Or even just put run main.py with --help to get a list of switches

#

I was looking for a wiki page that listed them and couldn't find any

civic sigil
#

Wow prompt scheduling is so powerful

trim orbit
#

hmmm. my generation speeds are all over the place. without it i'm getting 11 and 10

trim orbit
#

i'm on a 4080.

eternal fog
#

If it's for memory allocation it probably shouldn't really effect cards with larger memory. I forget how much the 4080 has.

trim orbit
#

going back to use it again. i'll try 5 more

#

16

eternal fog
#

Yeah, I have 10GB

#

So before on these drivers, it was being stupid and going OOM when switching to the refiner, but it didn't report that to the app for it to stop, so then it just starts leaching System Memory until it's full and your PC locks up

trim orbit
#

looks like across a longer set of gens, it's the same speed on both counts for me. what you say makes sense.

quasi remnant
#

sdxl needs like minimum 11-12gb VRAM

#

afaik

visual glade
#

if anyone that has the standalone updates now you should get it as long as you didn't remove --windows-standalone-build from the .bat

trim orbit
#

probably eventually

visual glade
#

I have to do some tests to see if it breaks AMD before enabling it for everyone

boreal bough
quasi remnant
boreal bough
#

...I should really save one of the 8gb layouts so I can repost it

visual glade
#

from git add: --cuda-malloc

quasi remnant
#

alright, ty.

visual glade
#

assuming it doesn't break anything I'll probably enable it by default for everyone soon

quasi remnant
#

ooooo

#

using like 5GB less VRAM now on vae decode phase

#

and it seems faster

#

quite a bit faster lol. nvidia really messed up something

#

i can batch 3 with VRAM to spare now

#

instead of capping out at 2

#

xD

#

What exactly did NVIDIA do to break it? because this is a massssiiiive difference

#

went from 17 secs per image to 13 secs and able to batch 3 at a time, and still have vram to spare, not enough for a 4th batch though xD

sweet abyss
#

Does automatic1111 work eith sdxl by default ?

trim orbit
#

/dev branch does

vernal cloak
trim orbit
#

should probably merge tonite or tommorrow

quasi remnant
#

8 is definitely not usable for sdxl from what i know unless you also use system ram/cpu and this

high skiff
#

I have seen SDXL run fine on 6GH VRAM

quasi remnant
#

will make it take.... so long

quasi remnant
boreal bough
quasi remnant
#

they're def using system RAM/CPU

#

right?

high skiff
#

I have seen plenty of people running it just fine on 6GB

boreal bough
#

not sure what else is being done in background

quasi remnant
#

in which case it'd be like 5+mins per image

#

unless it's something else?

high skiff
#

The base model only uses like 5.9GB when genning, and the refiner only like 5.1, it's just VAE decode that uses a lot of VRaM

trim orbit
#

sacrificing speed. switching models in and out. different optimization tricks. comfyui gives lots of power to that kind of cause

vernal cloak
high skiff
#

In my experience, personally, 10GB VRAM doesn't have any compromises for SDCL

boreal bough
boreal bough
high skiff
#

I think the text encoders take more time than that

boreal bough
#

usually on the lower side though

high skiff
#

also, 12GB was the magical number where people were egtting OOM cause the new NVIDIA bug was gettinbg big enough balls to keep the models cached

#

on my old PC it was like 2 seconds, now its like 1

ionic dragon
#

at what time is SDXL releasing?

high skiff
#

new GPU shuld be here any time now

ionic dragon
#

its already 18th here

high skiff
#

nobody knows

boreal bough
#

we needs 1.0 XD

high skiff
#

My guess would be in like 26 hours ish, about 3PM, thats when I feel it would launh

trim orbit
#

Stability is a UK company. where the fuck is it ! 🔥 ⛏️

high skiff
#

assuming its even dropped

high skiff
#

for you, yeah

#

not for us

ionic dragon
#

true

high skiff
trim orbit
#

its 7pm on the 17th in london. they're fucking lucky. no wrath today

boreal bough
#

I hereby predict, in 19.5 hours!

civic sigil
#

I hope they took the time to launch it with controlnets ready

high skiff
trim orbit
#

UK has precedence for machine learning in their law i think

boreal bough
#

lets see how right/wrong I get it XD

trim orbit
#

the rebel spirit is much much older than america

autumn forum
high skiff
#

I'm just patiently waiting for my 3090 ||impatiently||

eternal fog
high skiff
#

the suspence is agonizing lol

autumn forum
#

I hope you get your 3090 before 1.0 drops so you have time to install it before it drops

high skiff
#

oh I will

#

its out for delivery right now

#

I just need it sooner rather than later, cause I need to sleeeeeep

high skiff
#

maybe for you lol

trim orbit
#

s/waiting/dying

high skiff
#

am so tired right now

#

Let's enjoy these final moments before this channel gets flooded with people asking the same question every few minutes

shy kelp
autumn forum
#

“How to use sdxl”

high skiff
#

So far it's "when does it drop?" "does it do NSFW?" and "can I make money off of it?"

shy kelp
#

"why does my img2img look like shit"

high skiff
#

Gonna be full of that

eternal fog
boreal bough
#

I mean you didnt ask legally XD

high skiff
#

Those are the 3 I keep seeing in here nonstop

eternal fog
#

I guarentee most of the people that ask if they can make money off it are children

placid edge
#

you should expect those sorts of questions when involving such a large and diverse community 🙂

boreal bough
#

I wonder if they'll stick with the responsible AI license, or write a custom one

eternal fog
#

Thinking they can become millionaires from having a computer generate images

#

Free money, no effort

shy kelp
eternal fog
#

These are the sort of people that get scammed lol

thorn lion
#

yo sytan when is SDXL coming out again?

#

🙂

eternal fog
livid basin
#

18th? 19th?

boreal bough
eternal fog
#

It's going to be funny tomorrow when they delay it

livid basin
#

I wonder when the SDXL 1.0 weights are coming out, and if they will release the Style "photography/cinematic" weights as well

pallid path
#

AI scam?

eternal fog
livid basin
boreal bough
pallid path
#

they promised 18th 🤷‍♂️

eternal fog
#

They didn't promise

#

They said target

#

One of the devs was in here last night pointing that out

high skiff
#

Genuinely already wanna throw up

pallid path
#

well they will delay it if they have to

shy kelp
high skiff
#

Idiots who don't know what they are doing plastering bad info to the masses

eternal fog
placid edge
#

as someone who actually goes out and shoots photos with a lot of kit, i wholeheartedly understand why people seek realism and photography from AI, doing releases for every single person if you intend to make money or even just practice is just crazy depending where you live

civic sigil
#

Didnt mcmonkey just say yesterday that they were releasing in a couple days along with the comfyui presentation layer

#

Its definitely coming on the 18th

civic sigil
#

Bro he was clearly implying they were set for the 18th

shy kelp
#

theres gonna be tons of img2img tutorials that dont acknowledge it being broken at this point

soft zealot
pallid path
#

they also said that they might do a delay and have like another beta model

eternal fog
boreal bough
#

tbf, their prompt guide is correct

#

no overkill tags, less commas, few on point negatives

high skiff
#

I have a potential solution for the broken img2img, but I need somebody with coding experience to fix a node for me ._.

high skiff
eternal fog
civic sigil
# eternal fog

Okay, they are going to release on the 18th. What type of last minute decision is gonna push them back?

placid edge
#

wont be surprised if it delays, not beholden to release before its ready 🙂 will be disappointed but not surprised

shy kelp
# eternal fog

would be nice if they could update us on that before it releases so we dont hype ourselves up like little children on christmas eve

boreal bough
high skiff
eternal fog
high skiff
high skiff
#

I wonder if @uneven dove could help me work with it

shy kelp
high skiff
eternal fog
eternal fog
civic sigil
#

My whole workflow is img2img so I'm curious

high skiff
#

Oh no, this new thing I am talking about is leaps and bounds beyond anything I have done with SD up until this point

civic sigil
#

Is it actually bad for sdxl

thorn lion
high skiff
#

Also, just wanted to say that I had a staff member tell me my workflow is actually the right/intended way to use SDXL

eternal fog
high skiff
#

Which makes me feel pretty good

boreal bough
shy kelp
boreal bough
#

guessing they just lurked in the bot section?

high skiff
#

That is a terrible way to write that prompt lmfao

thorn lion
#

oh boi........

boreal bough
pallid path
#

yes tell us

boreal bough
#

genuinely curious

civic sigil
#

Well Sytan fix it before 1.0 drops lol

high skiff
high skiff
boreal bough
shy kelp
trim orbit
#

i get tensor size doesn't match nan error, how do i fix?

eternal fog
high skiff
# eternal fog Care to elaborate?

I need to fix a third party node to selectively upscale tiles of the image, then run a very low denoise pass on top of them, then pass that denoise pass on to a refiner sampler that only utilizes the third fourth of the sampling time scale

high skiff
eternal fog
trim orbit
#

all channels will become tech support

high skiff
#

Nevermind, I showed diodotos

trim orbit
#

it is inevitable /echos

high skiff
#

My prompting guide works consistently across all styles, it's just a formula

boreal bough
civic sigil
#

Refiner is kind of a dumb model Id rather use base

high skiff
#

Yes, image with base, denoise value, refiner on top as an img2img pass

pallid path
#

god this refining thing just complicates everything

visual glade
pallid path
#

I hope this becomes just a few sliders in Webuis

high skiff
#

It does, but the results speak for themselves when they work

thorn lion
pallid path
#

refiner strenght, refiner prompt, refiner steps, etc

high skiff
eternal fog
#

@high skiff Are you just wanting to essentially add a proper way to do the mixed diffusion on the Ultimate SD Upscale Node?

Because I was looking at that as well.

shy kelp
shy kelp
autumn forum
#

Low key kinda wanna make a funny YouTube video when sdxl 1.0 comes out on how to set up and use it.. prolly won’t tho but I have some funny ideas running through my head😂

thorn lion
eternal fog
thorn lion
#

but that's probably just me

trim orbit
high skiff
#

you either have 100% noise or 0% noise

amber fulcrum
#

Not what I wanted but looks cool 😄

thorn lion
eternal fog
# high skiff you either have 100% noise or 0% noise

They are saying that it doesn't do that in the normal KSampler though. So surely there should be an img2img difference in using them. But I get the same results out of both for the same equivalent denoising rates

placid edge
#

a carnivorous rabbit 😮 you are twisted lol

shy kelp
high skiff
# rustic garnet I might try...?

the problem is, I am not sure how to describe what I need to do with the node. The only person i know who can code my workflow is pseudo, as he was my partner in implementing it into the official diffusers workflows

thorn lion
#

and then the end of the video will just be you zooming in on wherever the recommended hardware/software is posted

trim orbit
#

big problem is people start using the base or the refiner wrong as they're trying to figure it out, and then they don't take responsibility. they blame the model and refuse to believe they're doing it wrong. so they doubel down on their workflow and make it "correct" with weird convoluted work arounds. always happens with new technology platforms. technically inclined newbs get in there thinking they're experts in the new domain, and they haven't even read the manpages yet

high skiff
#

I have an idea for a workaround for it that could use just stock nodes, but it would likely be messy and lossy

shy kelp
#

i like potentially

trim orbit
#

ego and Bravada all over the place

high skiff
#

and would still have very little control

eternal fog
civic sigil
#

@high skiff Are you saying we should only use refiner for img2img? Or your fix applies to the base model too?

uneven dove
shy kelp
high skiff
boreal bough
#

I'll make a megapost on reddit & civitai a few days later (prob sunday) - after making sure nothing changed about lora training
Showing how to do training - different results based on different training setups
• how to get around refiner issues when adding loras
Linking to working comfyui setups
Adding a bunch of prompts that work out of the box

and will try to keep it updated as things change

uneven dove
#

when you do it correctly even using img2img can have details preserved, it's a non-issue

high skiff
#

it should be noted that I am more focused on high res fix than straight up img2img though

thorn lion
#

ok ok so i'm supposed to use the refiner first, right? THEN the base?

(i'm trying to come up with the most absurd questions responsible so i don't get irrationally angry on release)

civic sigil
#

I hope they release refiner for 1.0 but I also hope it goes out of style with the community lol

boreal bough
#

and oh god I hope mcmonkeys grid is release by then - cause I'm not excited to stich together 200~400 images x_x

high skiff
#

same here haha

uneven dove
#

refiner 1.0 is "finished" according to emad twitter

eternal fog
high skiff
#

I wanna play with mcmonkeys grid addon big time

uneven dove
#

yes

thorn lion
high skiff
#

who knows, maybe the refiner is gonna be outrageously good, we have seen nothing of the 1.0 refiner

trim orbit
#

i wouldn't call that reddit ranter right when he says the only potential fix is some magical solution that hasn't appeared yet

high skiff
boreal bough
thorn lion
#

WAIT we're getting a NEW NEW infinity grid?

#

brrrruuuuhhhhhhh

trim orbit
#

i'd say he fundamentally misunderstands things if he thinks only magic can solve it

high skiff
#

you can have a single grid that can automate 10's of variables, and its all stored in its own GUI that allows you to pick and directly compare images

shy kelp
thorn lion
thorn lion
#

i have an 8640 image grid that just finished on runpod

trim orbit
#

bullshit artists, especially technically inclined ones, tend to weave a little bit of truth into their tapestries. gives it that truthiness feel

thorn lion
#

i love me the infinity grid

high skiff
uneven dove
#

the only problem i was able to experience with img2img was when i tried refining the finished result

shy kelp
trim orbit
# thorn lion magic is tech you don't get so makes sense

i think asimov said that first, and it was more along the lines of technology that is sufficiently complex and unable to be understood is indistinguishable from magic.

I don't think solving noise problems is quite there yet. feels magical but it's just well made technology that is easy to grasp if you try

high skiff
civic sigil
uneven dove
#

it likely is

#

i don't know why the refiner can't do img2img outputs, it just can't lol

civic sigil
#

The base model seems to behave pretty normally for img2img in my tests

uneven dove
#

same

#

and SAI can't reproduce their issue either

random hollow
#

If I have the refiner enabled in "From image" in SD.next I keep getting "'Tensor' object has no attribute 'astype'" error. Error goeas away if I disable the refiner. Also refiner works perfectly in "From Text" .. anyone had that issue ?

boreal bough
# thorn lion i love me the infinity grid

I was shilling for it in this server - until mcmonkey tagged me. then I posted HIM the link to my favorite addon - the infinity grid... and saw that url I was linking was his own damn domain XD

civic sigil
#

Refiner is probably fine by itself for img2img with low denoising strength too I guess

thorn lion
boreal bough
#

same

shy kelp
uneven dove
trim orbit
uneven dove
#

and it looks great

thorn lion
trim orbit
#

the post seems to illustrate things as unsolveable

shy kelp
uneven dove
#

yes i am

#

input -> output

#

@shy kelp instead of calling me a clown, quit proving to the world that you are one

shy kelp
#

woah you turned shit into more shit*

uneven dove
#

tired of your stuff, welcome to the block list, child

shy kelp
#

👏

eternal fog
#

Hmm, the Ksampler and Ksampler Advanced nodes do have different results for Img2img, even with the same supposed denoise values

civic sigil
#

It's kind of annoying you cant end at step 0 in comfy

trim orbit
#

end at the beginning?

thorn lion
#

beginning at the end

boreal bough
civic sigil
#

Like just to pass through when you dont want to do double prompts

civic sigil
trim orbit
#

end of time and space beginning of every end

thorn lion
#

ouroboros

shy kelp
civic sigil
uneven dove
#

the danny devito transformation above was after putting the input through img2img, eight times

#

it doesn't nuke details, some people just don't know what they're doing

visual glade
eternal fog
#

@high skiff Confirm I'm not being stupid here.

If I have 20 steps 0.600 denoise is the same as starting at step 8 isn't it.

It's the same number of "denoise"

visual glade
#

this is why if you chain samplers it actually works

uneven dove
shy kelp
uneven dove
#

denoise adds noise, starting from a given step simply continues with the residual noise

amber fulcrum
#

Is there any img2img workflow for comfyUI (I mean JSON or image i can "borrow")?

eternal fog
civic sigil
eternal fog
#

If that's the case shouldn't the KSampler Advanced also have a denoise slider so you can control the amount of noise

uneven dove
#

well,guess i don't know what i'm talking about lol HomerLurk

shy kelp
civic sigil
#

Adds noise based on the steps you have left or whatever

thorn lion
# uneven dove it doesn't nuke details, some people just don't know what they're doing

I will always remember the person that drove back to the store, bought new computer parts, went back home, did the hardware install, and it still wasn't working. Then I came, looked at it, and pressed the power button. When I'm working out problems, I usually narrate. They asked me what I just did. They heard me JUST say, "hmm I wonder if the button was pressed" and when I asked for context about their response, they said they didn't know they had to. At which point, I got mad. Now, I just don't help anymore. Not else you can prove that you have basic literacy and the ability to hold dialectic opinions

autumn forum
eternal fog
boreal bough
uneven dove
#

@thorn lion the best is "how do i do that?" and you have to direct them toward the glowing button

amber fulcrum
uneven dove
#

@eternal fog at 1.0 denoise it adds 100% noise

#

the image is basically ignored

thorn lion
#

how do you get confused on accelerate config?

civic sigil
#

For the first step

uneven dove
#

10 steps, .8 denoise = 8 steps of noise added

eternal fog
uneven dove
#

steps are just an abstraction layer on top of the sampler's internal concepts

#

the start on step will likely calculate the amount of noise by that

#

you have zero reason to add more noise than you intend on scheduling

boreal bough
civic sigil
thorn lion
#

things get abstracted to get simplified but people want less abstraction with more granular control AND for it to be easy, simple, and pretty

uneven dove
#

@civic sigil a field of "active research"

shy kelp
#

I think, and its just a guess, that the refiner only works well on certain noise patterns leftover by an image generated from 100% noise. If you just img2img by adding x% noise instead of 100% noise, it drastically decreases in quality because that does not make the same noise patterns (leftover by the base model) that it was trained on.

boreal bough
uneven dove
#

the timestep zone

boreal bough
#

but it sounds more fun!

autumn forum
visual glade
#

--cuda-malloc should now be enabled by default if you have torch2.0 and up installed

shy kelp
boreal bough
thorn lion
# boreal bough tbf, when I started out I managed it wrong *twice* in a row 🤣

also same. I wasn't confused but it didn't work the way I wanted and it was cause I didn't understand fp16/bf16/fp8 and why they exist. but then I googled the same question people came to places to ask and found that I wasn't the only one that misunderstood. Then I learned from someone else asking the question and someone else performing the labour of answering it because the internet allows information and discussions to be preserved. then I tried again and got it right.

TL;DR try, think, search, read, interpret, try again

eternal fog
#

@uneven dove I added the denoise silder to the Advanced Node along with the start as steps and it absolutely makes a difference.

#

@visual glade Does the Ksampler Advanced, just add a set amount of noise at the starting step when you start from a later step?

thorn lion
upbeat summit
#

Does anybody know if there is a ComfyUI keyboard shortcut that cancels the current running prompt?

visual glade
eternal fog
visual glade
#

that's controlled by the step

thorn lion
#

and, like, it tells you.....if you have a more developed question like "why pick bf16 over fp16?" that's a different story. it's a basic foundational knowledge type nugget but it's new enough that it could spawn questions.

boreal bough
#

you can enable that by clicking 'see queue'

visual glade
#

sigma is tied to the step which is tied to the amount of noise added

shy kelp
#

@visual glade is there anything in the plans for making the refiner better for img2img/hires fix?

uneven dove
#

you'd have to document an issue with img2img first

#

which, you haven't

uneven dove
#

there's some parts of this core architecture where there's no "fixing" it, it's just something that you were never meant to do

high skiff
#

The denoise is the amount of noise it's added on top of the image, so where 1.0 would be pure gaussian noise, 0.6 is 60% of that total gaussian noise on top of the base image

#

It still does all of the steps from the smallest sigma to the highest sigma, or the lowest frequency details to the highest frequency

uneven dove
#

i remember when they tried perlin noise in the thing for a day or two, i don't think i ever saw that brought up again lol

eternal fog
upbeat summit
# boreal bough under running, there should be an X for you to cancel it

Thanks, Caith!
I meant a keyboard+shortcut. Because right now in my 1920x1024 workflow, which obviously delivers lots of bad ones, I go through a lot of images. I keep canceling the generation as soon as I see I will not like how it is converging.

It would be way faster with a keyboard shortcut instead of clicking 😉

shy kelp
#

and your own examples only confirms it

thorn lion
#

yknow

#

i find it interesting

#

that someone makes so much noise about something NOT working

#

on 0.9

#

but we don't have 1.0

#

I wonder. I WONDER

#

if they fixed it and didn't tell you

upbeat summit
eternal fog
#

This isn't to do with the model though @thorn lion It's to do with how the inference is being done I think.

uneven dove
civic sigil
# thorn lion on 0.9

I dont think it would be an issue with the model weights themself but the inference code

thorn lion
civic sigil
#

Oh Arron already said that lol

thorn lion
#

or just courtesy from the developers like comfy

shy kelp
# thorn lion if they fixed it and didn't tell you

time will tell... but at least i could potentially have made them aware of the issue if they weren't. or made other people aware of it in case there's no fix tomorrow, so they don't go get themselves frustrated trying to get it working as well as well as it does for SD1.5

winter raptor
thorn lion
#

i bet comfy knows SO MUCH that we don't even consider

#

would never press them for it though

uneven dove
#

i would

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points to the meat grinder

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get in, boy

#

we will extract that knowledge

soft zealot
civic sigil
#

Is there any way to simply add noise to a latent image in comfyui?

thorn lion
# shy kelp time will tell... but at least i could potentially have made them aware of the i...

well, I see what you're saying and you make a good point there. But I'm gonna bet that one opinion out of (anybody have stats on people using gen-ai?), or even from the perspective of one specific SDXL beta user amongst many, given that many many people try to make use of the pipelines and workflows and techniques that you are trying to employ, it is highly likely that they have much more information in regards to the issue that you are currently able to provide

high skiff
eternal fog
#

I'm going to experiment with a denoise silder on my KSampler (Advanced) you can get some different results with it

civic sigil
shy kelp
upbeat summit
# winter raptor Wow, this is amazing

I've been fine tuning this prompt all day - it was fun.
portrait of a battered defeated humanoid robot made out of silver metal standing on a hill overlooking the ruins of a destroyed urban city, from behind, golden hour, dystopian retro futuristic, natural light photo, Canon 85L f4.8, ISO320, 5000K colour balance, (pulp art by Robert Mcginnis:0.9) and (pixar:0.7)

and SDXL interpreted it really well! And many thanks to @tender timber . Got me inspired with the prompt he kindly shared.

thorn lion
#

"preoccupied with other things" could be fixing the thing and not being allowed to tell you about it

soft zealot
high skiff
winter raptor
trim orbit
#

the comfy project has winamp level energy to me. winamp was such a feature rich professional grade audio player when it dropped for free. breaking open the capabiliteis of audio playback for all PC users

nimble heart
high skiff
#

if you do img2img, it spreads all of the steps across the lowerst to highest frequency detail

trim orbit
#

comfy really whips the llama's ass

high skiff
#

I had WAS on my old install

nimble heart
boreal bough
#

the county of winamp!

trim orbit
upbeat summit
shy kelp
#

auto1111 released their official SDXL support a few days ago tho, with no hi-res fix... i wonder why......

thorn lion
#

and, if i remember correctly, community projects have a very well established protocol for being worked on, which include pull requests, which i've understood you think is clown doo doo.......

so start your own with your own rules and guidelines and shut up
OR
be more amicable in your dealings with the community that allows passionately cares about the community project. whether you wanna make a linkedin profile pic or roop your face into hentai, we are all here for the same essential reason

because major members of this community are working on something we want.

Why would you....be rude.....in that situation? or disagree disrespectfully? Or be a conceited ass?

Am I calling you any of these things? idk. I forgot I was talking about you and started venting general frustrations

soft zealot
thorn lion
#

that gave me a chuckle

nimble heart
civic sigil
winter raptor
thorn lion
nimble heart
#

auto bloating to the point of containing all of comfyui inside it is something else

thorn lion
#

like

#

if we're gonna do THE THING, at least be comprehensive. don't selectively include details

nimble heart
#

becoming the Emacs of diffusion UIs

high skiff
shy kelp
# civic sigil No reason not to use A1111 now

i really like that you can load up comfy so fast and work on your prompt while the model is loading... i hate that i cant do that in auto1111 (not without changing the code at least)

civic sigil
#

True

thorn lion
nimble heart
civic sigil
#

Comfyui is really forcing me to learn python better cause of having to make a million custom nodes lol

eternal fog
#

@high skiff What do you think about this. It's not perfect because I'm messing around. But I put a denoise silder on the Advanced KSampler so you can control the amount of noise it applies more.

Left is what it would normally do, right is more steps allowed, but I've restricted the amount of noise it can use

nimble heart
#

also Sytan did you even sleep

eternal fog
#

It's changed the look but I did that on purpose to make it pronounced

high skiff
high skiff
thorn lion
high skiff
#

I am sick, I woke up at 8PM

nimble heart
high skiff
#

It's 12:42 pm

eternal fog
high skiff
thorn lion
shy kelp
thorn lion
#

sorry i've been working on trainings recently with minimal generations and i still have to learn comfy

high skiff
eternal fog
thorn lion
#

so i don't know what comfy CAN'T do yet or what is more my style to do in A1111

thorn lion
nimble heart
winter raptor
nimble heart
#

some of the stuff in the main repo should just be its own official extension, like everything in the Extras tab

thorn lion
thorn lion
#

(i assume. never opened comfy but i am remembering a screenshot)

soft zealot
winter raptor
upbeat summit
#

Here's a totally unnecessary 7680x4096 (4x1920x1024) test image using 4x-UniScaleV2_Moderate.pth for a quick and dirty upscale (the eyes, background depth of field not that great).

I also tried to give the prompt more realism in this variation.

nimble heart
thorn lion
high skiff
# winter raptor I’ve really gotta learn what these terms and techniques are, like noise injectio...

My GitHub hosts my workflow that features mixed diffusion.

It's at workflow where instead of generating a full image with the base model and then doing an image to image pass for the refiner to fix the flaws, it instead only does part of the base image with the base model, and then passes the incomplete image to the refiner to continue from where it left off.

It takes less time to do, and produces better results on average

It ended up working well enough that diffusers has implemented it as their go to image to image workflow in their pipeline now

thorn lion
#

so that includes things you can set on the nodes but comfy is just prettier

nimble heart
thorn lion
#

and I play Satisfactory so spaghetti doesn't scare me

paper phoenix
#

yeah not letting go of ram is a serious a1111 issue. especially when you can count your ram on one hand 😉

winter raptor
soft zealot
winter raptor
thorn lion
soft zealot
paper phoenix
nimble heart
#

think even now they're even adding a button in the UI to restart itself for similar reasons

thorn lion
paper phoenix
#

a flush handle, like a toilet. 😄

high skiff
soft zealot
nimble heart
thorn lion
thorn lion
#

no oom on grids

thorn lion
soft zealot
thorn lion
#

pssst hey look at this code I "borrowed"

torch.cuda.empty_cache()

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-.-

nimble heart
thorn lion
#

if you're gonna give me a story, give me the whole story. all perspectives

misty sequoia
#

So, does A1111 just suck now?

soft zealot
nimble heart
misty sequoia
#

Or am I completely missing the point of the convo?

paper phoenix
#

its my preferred UI, but it lacks in some areas compared to others

civic sigil
nimble heart
#

okay they do actually call it sometimes lol

soft zealot
thorn lion
boreal bough
misty sequoia
paper phoenix
#

🙂

civic sigil
thorn lion
#

but, like, if there is something deeper, well, i'm not sure. but there was something else I was doing and staring at my nvitop and the shape was the same as the memory bleed i got from A1111 so I did what I said above and it, at least, stopped being so serious

civic sigil
#

And money lol

glad fulcrum
thorn lion
nimble heart
misty sequoia
civic sigil
rustic temple
thorn lion
thorn lion
#

like, was he staff before ComfyUI? or was ComfyUI the thing that got them to hired them?

vale eagle
#

First Image2Image Workflow Attempt.

nimble heart
misty sequoia
thorn lion
misty sequoia
#

Because from what I've heard, A1111 is really vram heavy compared to Comfy with sdxl

high skiff
rustic temple
thorn lion
#

i'm just regurgitating information that has been publically shared. my abilities end where my memory does

visual glade
#

it was implemented in comfyui before because that's what we use to test the model

sudden cliff
# shy kelp literally made a reddit post with examples showcasing exactly how it dosent work...

In this particular example, it looks like the noise you're adding is lower resolution than the diffusion, which would result in that big blotchy noise you're seeing.

But I'm kind of curious, are you saying the flow of base model complete denoise -> add noise -> refiner denoise always results in some defect similar to that, or only for upscaling?

I tried flows that did the ''''proper'''' step stop -> finish denoising in refiner and didn't like how it lost fine detail coherence (for example, resulting in kimonos made of tiny bathroom tiles etc)