#✨|sdxl

1 messages · Page 6 of 1

uneven dove
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no, they're the same core architecture. the process node is no smaller. more CUDA cores, then, equals, more power.

eternal fog
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Yes absolutely

high skiff
uneven dove
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the only way to pull less power with more CUDA cores is for them to be literally closer together

eternal fog
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8gb is struggling to run SDXL 12gb is not

regal heath
eternal fog
regal heath
high skiff
eternal fog
high skiff
#

you force in more power into the GPU in order to overclock it and get more performance out of it

My 3080 is severely overclocked at start, meaning it draws a lot more power for a little more perf over a stock varient

regal heath
elfin cobalt
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Doesn't actually matter.

high skiff
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also, the 3090 chips are better manufactured, the 3080 gets the cut down failed chips of the 3090

Which means the 3090 has better silicon, and in general needs less core voltage to sustain clock speeds

eternal fog
uneven dove
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lowering the voltage = overclocking

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😛

visual glade
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I think the formula for power vs clock is a cube or something close

high skiff
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You're joking, right?

high skiff
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you need way more power to get a little more clock speed

eternal fog
high skiff
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exactly

eternal fog
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I'm limited by the power limit on my FE card

elfin cobalt
#

It's cube if you assume you need higher voltage to get higher frequencies. Which has been true historically, but..

high skiff
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I thin pseudo is confused here is all

visual glade
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higher frequency needs higher voltage but higher temperature also needs higher voltage

high skiff
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yeah

visual glade
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that's because the silicon needs more "push" to update itself faster

high skiff
#

and the better the integrity of the silicon chip, the less voltage it needs to sustain a specific clock

elfin cobalt
#

Drop down enough levels, it's due to the capacitance of the transistors.

high skiff
#

which is known as its efficiency

you can undervolt a chip to save power while not losing performance

elfin cobalt
#

Switching them faster means you need to move electrons faster, so you need higher current, so you need higher voltage to push the higher current.

#

But higher voltage means the capacitance will increase...

visual glade
high skiff
#

for example, this GPU uses 1.2v to run at 1850mhz stock

but I use just 0.89v to run it at 1800mhz, and it uses way less power

visual glade
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because as chips age they also need higher voltage

elfin cobalt
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...so you need even higher voltage to compensate for the effect of higher voltage.

high skiff
eternal fog
high skiff
#

more heat = more resistance = more power needed = more heat

boreal bough
elfin cobalt
high skiff
boreal bough
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'sdXL'

uneven dove
high skiff
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but yeah, anyways, my current 3080 uses more power than the 3090 I am looking to get, and the 3090 is faster

uneven dove
#

that's workload-dependent, anyway

high skiff
elfin cobalt
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Undervolting isn't overclocking. It just has most of the same implications.

uneven dove
#

undervolting is an overclock, ask AMD or NVIDIA support

high skiff
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its not ._.

uneven dove
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it helps you attain higher clocks than stock

elfin cobalt
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You're literally not changing the clock. 😄

high skiff
uneven dove
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especially on something like the Vega56

elfin cobalt
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It isn't the opposite either.

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It's just orthogonal.

high skiff
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they are just different

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and it should be leveraged by a lot of people running SD as well

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you can save a lot of power and lose no perf by undervolting

uneven dove
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it's hard to know whether you'll freeze your whole system by undervolting, or else the mfg would do it for you

high skiff
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but anyways, this all got derailed

the 3080 I have currently is both bigger and uses more power than the 3090 I am going to buy, and its slower

which makes sense why this 3080 LOVES to strangle my pathetic little 650 watt PSU lol

urban fjord
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Is there anything other than ComfyUI that supports SDXL LoRA atm and runs well? The VAE decoding is much slower for me with LoRA which is kind of a problem when testing out LoRA training.

lusty raptor
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i keep meaning to write a proper bug report, but with a primitive wired to a CLIPTextEncodeSDXL node, even if they're not attached to anything else- deleting either or removing the connection breaks the graph; it won't run at all

elfin cobalt
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Idly notes that XL is ~4x faster than 1.5 at 2048x2048

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...though the MPS library still crashes in VAE decode.

high skiff
urban fjord
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I don't know if I've tried 2048x2048 in SDXL, but I cannot even run it in 1.5

elfin cobalt
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I imagine it's because of tiling. It's just doing 4 tiles instead of 16.

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Or however that works.

high skiff
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SDXL slows down less and uses less VRAM than 1,5 and 2.1 when increasing resolutions

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meaning, it requires less addtional

elfin cobalt
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Makes it more practical for me to work on my bot on my laptop.

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Although honestly I should just stub out ComfyUI.

urban fjord
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Though personally I don't care too much about 2048x2048, but I'm sure there are use-cases where it matters.

elfin cobalt
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Also, I just had ComfyUI suck down 60GB of VRAM. XD

uneven dove
# high skiff I noticed that as well

Mac doesn't have certain precision levels:

The neural engine can't be used for training anyway. It only supports Float16, Int8, and UInt8, and is only accessible through CoreML and MLCompute. PyTorch uses neither of these APIs for training.

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bf16 is a no-go

elfin cobalt
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"Error: NDArray dimension length > INT_MAX"

uneven dove
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wonder if you're hitting that, lmao

fresh path
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I hate pytorch (amd user)

elfin cobalt
#

So 4GiB I guess

lilac wren
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Me and my 2070 Super, after being told this sad news

elfin cobalt
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Oh, I'm just trying inference.

uneven dove
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@fresh path sorry mate. what platform did better? JAX? Flax? ONNX? DirectML? TensorFlow? Some other garbage no one uses?

high skiff
elfin cobalt
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But honestly I don't need full-res pictures from this.

high skiff
#

✨ WETNESS ✨

fresh path
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im not sure what the perf is meant to be

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but it was alright

uneven dove
#

DirectML occurs via PyTorch.

lilac wren
autumn forum
# high skiff

If it’s the opposite how did I undervolt and overclock my cpu at the same time😂

elfin cobalt
#

It isn't. We've been over that. 😛

uneven dove
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people are opinionated on this stuff and most don't have a background in electrical engineering 😄

high skiff
uneven dove
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that's a software-specific feature

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the core concept of undervolting, will inherently overclock a modern GPU that uses thermal headroom to decide its max clocks

warm hazel
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1.0 isn't scheduled until next week right?

uneven dove
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the same reason cooling off a 7800X3D makes it go way faster..

high skiff
uneven dove
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thermal throttle by design at stock settings, yes

high skiff
#

yeah, most well designed products don't do that 😅

uneven dove
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whut? of course they do

high skiff
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no rolf

uneven dove
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maximum strength tylenol was designed so that it killed half of the people that took it. and then, they backed the dose off a tad

high skiff
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GPU's sit wellll below their throttle temps

elfin cobalt
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Throttling isn't a firewall anymore

uneven dove
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it's just a modern approach, man. if the GPU can go faster, it will

elfin cobalt
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It's more of a gentle curve..

fresh path
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what melts at 100 degrees thats so bad anyway?

elfin cobalt
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The solder.

uneven dove
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lmfao

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Indium

high skiff
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yeah lol

uneven dove
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100 degrees C is going to increase the risk of electromigration as well

fresh path
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true

uneven dove
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electrons move along the junctions and it literally degrades them

fresh path
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the transistors themselves probably go way over that

high skiff
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this is the way I have to run my GPU right now for it to mostly not turn my PC off

elfin cobalt
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And modern GPUs/CPUs are so fast, they need to account for the speed of electricity. They can't instantly throttle up, because then they'll brown out; it's like suddenly removing an obstacle to water, the water doesn't instantly fill the new channel.

uneven dove
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yeah it always freaked me out how the temp we see of a device is an average and not real

lusty raptor
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hi is this the sdxl channel?

lilac wren
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Nop

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Sausage channel

uneven dove
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this is #gpu-go-brrr because they deleted that channel

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NOW WE HAVE NOWHERE

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thanks for rubbing it in

fresh path
uneven dove
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oh, i added png info to all my bot's generated images

high skiff
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having extremely adjacent to SDXL conversations seems pretty reasonable to me lol

Its not like we are talking about cars, its a convo on how the hardware required to run what we are all doing works lol

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most people here would benefit a lot from undervolting their GPU's

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same perf, much less power

uneven dove
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don't do it

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sytan just wants your computer to hang

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so he's the only one

fresh path
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but i want more perf

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i want h100 in my gaming rig

elfin cobalt
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No you do not. 😛

high skiff
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oh god, an H100 in a gaming rig

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thats a cursed thought lol

elfin cobalt
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Do those even have graphics units?

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At all?

high skiff
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WOOOO

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its happenningggg

elfin cobalt
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I think the A100 has, like, ten.

high skiff
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I am gettinga 3090 for $600

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A nice one too

elfin cobalt
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(Or maybe that was the W6000)

uneven dove
elfin cobalt
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No no, just sell your house

uneven dove
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i'm already homeless so i guess this plan isn't for me KEKL

ionic dragon
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is unipc the worst sampler?

visual glade
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some people say it's the best

warm hazel
uneven dove
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those people are "inpatient" in a "psychiatric intensive care unit" and we wish them the best

urban fjord
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I tried it but never saw any real benefits to it. Though I never saw any real benefit of all the different samplers using 1.5 either. Some of them worked some of them didn't and I just disabled those who didn't work.

uneven dove
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ControlNet works really well with UniPC for some reason, so, i just use it for that. literally, only for that.

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a zebra made of crochet

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the sarengeti spaghetti valley

ionic dragon
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wait

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i used unipc with exponential scheduler

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i just got all blanks for every generation using that combo?

small birch
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has anyone run Zeroscope V2 XL? and if so have u ran it with under 15.3GB VRAM?

visual glade
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use uni_pc with normal

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it might mess up with the others

small birch
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comfy do you support anything like it? (txt2video)

visual glade
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once a decent one comes out I might add support

small birch
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do you know Zeroscope V2 576w ?

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and the XL ?

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looks way better than is it Gen2 the runway one?

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im gonna try it with auto1111 but if you had a model/support for this i would rather stick in comfy

ionic dragon
visual glade
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yeah that's very possible

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I made it so that "normal" matches close enough the default uni_pc scheduler

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the others might not work very well

small birch
high skiff
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24 GB

small birch
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nice one

high skiff
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yeah, need it for playing with SDXL tuning

small birch
high skiff
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I don't have it yet

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currently trying to secure the payment for it

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sending $700 to pay pal is apprently "sketchy" lmao

small birch
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my 2070 only has like 9gb VRAM 24GB total it says

quasi remnant
high skiff
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its a verified seller on hardwareswap

small birch
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4070 was going to be my choice

high skiff
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and we are doing it through paypal good and services as well, so I have buyers protection

ionic dragon
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@visual glade do you know any tool to attach images, so i can replicate a1111 grid?
i am doing comparision

small birch
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but i discovered its cheaper to get a prebuilt on Scan than it is get the parts

glad fulcrum
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What are the possible resolutions?

high skiff
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he actually uses SD< and when I told him I am using it to research SDXL more he was like "Dope!"

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he was also able to run some SD on it to give me some speed numbers, said he also runs vicuna 30B on it

small birch
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good, my laptops doing me good so far, but next big job i'll get the 4070 machine

quasi remnant
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for 1000 token memory

small birch
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hopefully the war hasnt started by then

quasi remnant
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30b would be a lot of CPU ram usage i think

small birch
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u heard the whole 'we will blow up the chip factory' and bring the people/tech to US if you come to 'the island'

rustic temple
quasi remnant
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hmm

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yea maybe, not sure how that works

small birch
quasi remnant
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back when i was running text models the above kinda thing was what i was using with like

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gpt-neox 20b

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took a lotttta vram and had to offload some to cpu

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maybe stuff's better now

small birch
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i dunno, is it worth me trying this model

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it looks so good

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hey i can always upscale, but only so far you can get with that

quasi remnant
glad fulcrum
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Anyone talking sdxl? What are the lowest possible resolutions?

rustic temple
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4bit can cut memory requirements in half, pretty impressive

quasi remnant
small birch
glad fulcrum
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Ok. Thanks

quasi remnant
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any resolution that adds up to a megapixel is recommended

small birch
rustic temple
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don't get too cozy, 1.0's coming in 5 days 😄

quasi remnant
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i don't see current setup changing much

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unless

small birch
#

yeah

boreal bough
quasi remnant
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Is that style stuff used by the bot anything we're going to have access to as like a separate kind of thing we load in?

rustic temple
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aye, but might not respond to prompts all the same though

quasi remnant
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or is the style just additional pre/post prompt?

small birch
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i think its just going to get more pathways

patent badger
warm hazel
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Whats the resource load on SDXL? Like is a 3090 able to handle it?

quasi remnant
small birch
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im using a 2070

quasi remnant
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i can batch 2 images on 3090

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and it hits 23gb vram

rustic temple
small birch
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i can get an img in 15 seconds

quasi remnant
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yea

uneven dove
quasi remnant
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15 sec for 60 stepped image here too

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give or take

boreal bough
quasi remnant
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it's insane how far we've come

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these were the speeds i used to get on like 512x512

small birch
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i could cook eggs on my laptop but it runs good

ionic dragon
uneven dove
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SAI has already stated in advance that they're "looking to provide regular updates to the SDXL weights" which to me indicates 1.0 is gonna be kinda rough

warm hazel
uneven dove
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@warm hazel i love the patronism, keep it up 👍🏽

ripe flax
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hello, at inference time, what process is done? it just take the text and a random noisy image? and it comput the denoising unet?

warm hazel
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Not you specifically.

grizzled warren
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and SDXL appears to be faster than 1.5 at good resolutions, because it doesn't have to use highresfix

quasi remnant
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idk what changed but the release candidates seem real good

boreal bough
uneven dove
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that's still just guessing on our part, not any official guidance

uneven dove
boreal bough
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to be seen in a few days anyway

quasi remnant
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and the 1.0 gens come out a lot better

uneven dove
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i don't do any kind of weird cherry-picking like that. i go straight to 1.0 and try to gen what i want. it does not work as well as 0.9 for me

quasi remnant
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well i mean

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you still have to learn the prompting style of sdxl lol

uneven dove
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... i know how to prompt sdxl

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it's OpenCLIP style prompting, i helped Sytan figure it out.

quasi remnant
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i'm not saying that, more if you can get a good prompt in 0.9

regal heath
boreal bough
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"trashpanda is amazed by the quality of the release candidate and holding his head in glee"

quasi remnant
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oh yeah and cuz of the bots restrictions

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namely the above

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you have to be aware of the filtered words

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at all time

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if they're any part of the tokens they're cut out

uneven dove
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@quasi remnant my point is that you shouldn't have to focus on where the prompt is made, first. that's a weird comparison method that the model authors designed because it favours their newer work. i'm running the weights locally. i have contributed a new workflow to the img2img pipeline for Diffusers, i'm pretty familiar with the internals.

regal heath
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anyone know why this happens?

eternal fog
regal heath
eternal fog
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What Interface are you using? Comfy, Auto1111, something else?

quasi remnant
quasi remnant
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once 1.0 is out you'll be able to test it a lot more

uneven dove
eternal fog
quasi remnant
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so i prefer to run prompt engineering tests first then pass it through there, it does come with quality results

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you get the same seed, sometimes it's the same pic just micro-changed

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with more details

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so i consider it 1 pic

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sometimes the 2 are completely diff

uneven dove
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that's all weird test methodology you seem to be doing specifically to give 1.0 an advantage

quasi remnant
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sometimes one is just more detailed ver of the other

regal heath
#

already using

regal heath
#

mine is like this ```@echo off

#set PYTORCH_CUDA_ALLOC_CONF=garbage_collection_threshold:0.9,max_split_size_mb:512
set PYTHON=
set GIT=
set VENV_DIR=
set COMMANDLINE_ARGS= --xformers --disable-safe-unpickle --allow-code --xformers --skip-torch-cuda-test --no-half-vae --api --listen --update-check --medvram

call webui.bat

fresh path
#

@echo on

quasi remnant
uneven dove
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i care about a lot more than that, lol

quasi remnant
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once i finish a prompt, it works a hell of a lot better in 1.0 most of the time

small birch
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Are these models just going to get more and more VRAM hungry or will we get lower as we develop?

uneven dove
boreal bough
vital wolf
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I tried using hunblemikey's workflow, upon using it says empty latent ratio custom sdxl, I tried using comfy manager, but couldn't find it, can anyone help?

small birch
tender timber
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Does anyone have performance results for Intel ARC cards and SDXL, or even AMD? How do they compare to a 3060 or a 3090?

small birch
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incase that could help

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this is interesting

uneven dove
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a spaghetti fall

stone fossil
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A ramen ship.

eternal fog
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Does anyone know of a good tool that can use BLIP-2 to auto tag images?

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I've got taggers for Booru style tags, but nothing for plain english

uneven dove
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i have a bghira/SImpleTuner project with interrogate.py that does this

eternal fog
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Is that going to be any good for tagging stuff for SDXL

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I tested using a dataset I already had that used Booru style tags and it wasn't brilliant

high skiff
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Welp

boreal bough
boreal bough
fresh path
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I just realised all the space pics are really good because the training data is made by billion dollar telescopes

uneven dove
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try to get a phoenix nebula

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it perfectly combines the concept so that a phoenix shape arises out of the space dust

boreal bough
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omg. I can finally get love for lacerta!

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the lizard star constellation

hard fractal
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This is how many images the applied ML team at SAI has made in Comfy while testing SDXL.

This doesn't include the massive grids we make. Or other teams at SAI testing it out.

This is just the applied finetuning team.

eternal fog
boreal bough
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@hard fractal do I get an achievement if I can get (1.5 equivalent) finetune levels of improvement with a 43mb lora (trained on 5k images) on 0.9base? xD

uneven dove
compact flax
uneven dove
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the refiner going away

compact flax
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I see, so what takes it's place?

uneven dove
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nothing

uneven dove
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if it happens, probably the biggest mistake 🙂

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refiner is the coolest part of SDXL

eternal fog
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They need to fix it blurring stuff in img2img if they are removingthe refiner I think

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Otherwise any sort of high res fix will just break stuff

uneven dove
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that's probably implementation details downstream

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not for SAI to fix

eternal fog
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I mean wasn't comfy working with them to implement it?

uneven dove
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i've put work into Diffusers to fix that issue, so, it's already happening

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do you mean the latent upscaler that makes things look blurry?

eternal fog
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No, someone was talking about this earlier as well.

when you do img2img, it washes out loads of details on the original image

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So if you are trying to do a pixel upscale highres fix type thing, you lose loads of detail and it smooths it all out

uneven dove
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yeah, that's because it adds noise to the completed image

eternal fog
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It wasn't an issue in 1.5 or 2.1 though. Or at least I never had that issue.

uneven dove
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it depends on your settings and your prompts. the hires. fix in SDXL base needs a lower CFG value

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it's just a problem for A1111 or your ComfyUI settings, and not an issue with the model itself.

eternal fog
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You see I've been seeing people say the opposite in here

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That it needs higher CFG

uneven dove
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that'll lock it in too much to a single outcome

eternal fog
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I've tried multiple settings and it always washes out detail on the 2nd pass

uneven dove
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lower CFG on the refiner gives it more freedom to fix the image

sharp robin
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We have all tried

uneven dove
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then you haven't tried hard enough lol my implementation overrides the model for img2img with the SDXL base model

stone fossil
eternal fog
sharp robin
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Tried cfg from 4-12 doesn’t help. Tried the manual denoise from all ranges

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Doesn’t work

boreal bough
uneven dove
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@eternal fog idk how many times i have to tell people i don't use ComfyUI

eternal fog
boreal bough
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lacks face details

sharp robin
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Tried the one step less on refiner don’t work. Tried base and refiner no go

shy kelp
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refiner was trained on leftover noise from image generation. it dosent work on added noise

boreal bough
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you could try to prompt fix that - but at cost of introducing huge bias

uneven dove
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ptx0/s1 is my fork of the SDXL base model on HF hub, and ptx0/s2 is the SDXL refiner. they're forked so I can change their scheduler_config.json to use DDIMScheduler by default for convenience.

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that prompt_variation runs when a img is pinged to the bot with a prompt to guide diffusion with

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it just uses ControlNet if i don't provide text with the img

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in fact the base model is so good at img2img, especially compared to the refiner

eternal fog
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You have ControlNet that works with SDXL?

uneven dove
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the refiner doesn't seem to add "enough" changes to really impact it much

shy kelp
uneven dove
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@eternal fog i experimented with making a Controlnet Tile model and can't figure out how it's trained. i use 2.x and 1.5 controlnet models for SDXL outputs instead.

uneven dove
ionic dragon
uneven dove
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oh it certainly has side effects

uneven dove
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not enough that i notice

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@shy kelp idk what to tell you lol it works in Diffusers

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i'm using DDIM / ddim_uniform equivalent

shy kelp
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diffusers?

eternal fog
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This is what I have at the moment. The left is just the base with a 2x pixel upscale. The right is after the 2nd pass.

This one looks ok, the refiner has added detail to the eyes, but if you look elsewhere, it's pulled some detail off the skin, although this image isnt' that bad.

uneven dove
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and base model at low CFG is even better

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i friggen love SDXL base cfg 1.7 outputs

boreal bough
uneven dove
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very realistic looking details, high risk of deformities. roll the dice more

sharp robin
uneven dove
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the code is open source 😄

shy kelp
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ur telling that if i just use ddim+ ddim_uniform sampler it will work?

boreal bough
ionic dragon
boreal bough
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you can just use a clip query to get a string, then use that string - that makes it work

shy kelp
sharp robin
regal heath
eternal fog
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looks a bit iffy for me with CFG 2

regal heath
eternal fog
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Left is CFG 2, Right is CFG 10

ionic dragon
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@uneven dove what do you think of training a model with 20million images?
Not gonna train for sure, ask our of curiousity

uneven dove
regal heath
uneven dove
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i'm using DDIM uniform, like i said

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lower CFG has higher realism from base with this scheduler

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idk what to tell you, sorry if yours doesn't work that way

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i do 20/20 between base and refiner, and refiner adds no extra noise. i use a higher CFG on the refiner to bring the washed out look to life a bit more from the base.

sharp robin
eternal fog
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One of the devs put on reddit I think that dpmpp_2m_sde was the "best" in their testing, so I've been trying that.

uneven dove
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@eternal fog that testing data had people upvoting deformed images. i know, because i upvoted deformed images

ionic dragon
eternal fog
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DIMM actually makes the washout even worse for me

uneven dove
regal heath
#

would be a waste tho

eternal fog
#

Left is Pixel Upscale, Right is after an img2img pass over it.

regal heath
#

i think 10k is already an absurd ammount

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depending on what you need

boreal bough
uneven dove
sharp robin
boreal bough
#

also this for negative "Deformed, unrealistic, bad quality, grainy, noisy, plastic, hazy, low contrast"

eternal fog
uneven dove
# sharp robin Is this i2i?

that is the base model generating and feeding its 50% denoised output to the refiner, not a completed image as input, no

quasi remnant
ionic dragon
eternal fog
#

Just had a quick check too, DIMM high CFG Deep fries the image. on the SDE ones it makes it look better.

#

Probably why low CFG works on DIMM

ionic dragon
eternal fog
#

But it looks shit on SDE

uneven dove
royal fern
#

I often have troubles focusing with xl

uneven dove
#

i'd try higher, but my bot has a hard limit that i'd have to remove first

inner ruin
#

anyone trained LoRAs yet?

uneven dove
#

yep, they work on the base model

eternal fog
#

I have, but I'm getting weirdness with the training

inner ruin
eternal fog
#

Like it worked last night and did training

#

Then I put the exact same parameters in today with no changes and it OOM

uneven dove
eternal fog
uneven dove
#

oh

#

i typo'd shame

inner ruin
uneven dove
boreal bough
#

everything else goes though

#

literally train anything except
• face
• body parts
• eye accessories

inner ruin
boreal bough
#

faces will be much easier mind you, not the other way around

uneven dove
#

this was my best 1.0 result so far and it didn't do my prompt 😦

sharp robin
#

that was a mistake

inner ruin
uneven dove
#

it's a technological requirement to do certain levels of image detail @sharp robin because they stuck with the ancient VAE architecture

boreal bough
inner ruin
uneven dove
#

nope. that's the bot here

clever verge
#

Any tips prompt on framing a photo of a human to not show the fingers/hands? Like the one above.

sharp robin
fair crow
#

I've tried training Loras using the diffusers sdxl dreambooth script, and they all come out with either weird lines or without the subject at all. Has anyone had luck with that script at all? I suspect it's borked.

uneven dove
#

it's like telling someone you doubled your sales, but it's just from 1 to 2.

sharp robin
uneven dove
#

technical details indicate that is extremely unlikely

#

you can keep hoping for it but i and many others are likely to use the refiner forever, even if SAI abandons it

inner ruin
fair crow
old anvil
#

hey, did you see that the sdxl support is being added in the a1111?

uneven dove
#

yawn

fair crow
#

Ohh interesting - I'm currently mostly running stuff on modal without a ui but might be worth setting up a notebook to check this out!

uneven dove
#

DDIM, PLMS, UniPC samplers do not work for SD XL
lol

#

fail

#

once again he can't fix his samplers

#

i wish he'd just throw them all away and use Diffusers

#

honestly just use Vlad's fork

pure hazel
#

1.0 weights aren't out yet right?

uneven dove
#

correct

visual glade
#

last time I checked a1111 didn't even have img2img working on unipc

#

now I understand why vlad switched to diffusers, that was the right choice

pure hazel
#

Diffusors is far more advanced.

stone fossil
#

Open up.

old anvil
#

I definitively need a better gpu 💀

uneven dove
#

is that batch size like 150?

#

mine took 300 seconds per it but i was on an A100-80G doing a full general fine-tune on 2.1-v KEK

uneven dove
#

that's not either yours or my experience

visual glade
#

that's cause he didn't bother abstracting things out

uneven dove
#

you don't have to bother with code abstractions when you have genius on your side

visual glade
#

in comfyui I wrote the code in a way that I could just swap out things and it still work

uneven dove
#

yeah, Diffusers did that too, which was an interesting thing to discover for me, how much is being abstracted away and "normalised" under the hood

#

hadn't looked at that much til this week

#

kudos to Auto for reproducing the SGM results though, guess that's what happens when you lift code letter-for-letter

visual glade
#

that's easy when you just use the code straight from it

glad fulcrum
uneven dove
# glad fulcrum Why?

less technical debt and easier to extend, a more quickly growing ecosystem full of various disciplines

pure hazel
uneven dove
#

ask Vladmandic why he switched to it

#

gave him native Kandinsky support in his fork of sd-webui without any extra labour on his part

visual glade
#

oh I checked the reference images on his pr, there's a lot more differences than there should be

uneven dove
#

i was going to say that KEK

#

it's probably the optimizations he's doing

#

Euler is so simple there's no way he could have screwed that up?

visual glade
#

it's not that, I do more optimizations in comfyui and my images match extremely closely

tribal lantern
uneven dove
#

what the hell, did you do a 1.0 strength i2i?

tribal lantern
vale eagle
uneven dove
#

OHHHHHH

#

mine sucked because of the "coon" again omfg

#

you dropped an o

#

this bot is the damn worst

tribal lantern
#

yeah, saw that in other chat

upbeat summit
#

hi all!

high skiff
#

new GPU is in the mail

visual glade
#

nice hope it works and everything

tribal lantern
#

lol that raccoon was really a lucky parameter and seed roll, the eyes through those sunglasses amazing

high skiff
uneven dove
high skiff
#

very very interesting to see the difference from the loops

high skiff
#

worst case is I get my money back

visual glade
#

Here's how closely sgm and comfyui match with the right settings

#

that's the kind of difference there should be when using euler even with max optimizations or whatever

uneven dove
#

i'm so disappointed in you, comfy /s

tribal lantern
#

is this the 450 dollar one? if so you're lucky... don't know wtf happend with used prices in europe, few weeks ago i was looking and they went for 650euro on ebay, it's bloody 800+ now

uneven dove
#

yeah, Euler is truly wild.

vale eagle
high skiff
#

no problem! Gonna be updating it soon

visual glade
#

yeah euler is easy, at least the default sampler was not SDE cause that might have been a problem

elfin cobalt
#

Is there a big difference between looping the diffuser, and just running SDE+Karras for a bunch of extra steps?

high skiff
visual glade
#

oh my pic is without the refiner

elfin cobalt
#

It was my understanding that that combination effectively adds a little bit of noise at every step

visual glade
copper dock
#

are the two images from the bot 1.0 vs 0.9? or different versions of 1.0?

uneven dove
#

it's a waves hands around mysterryyyy

visual glade
#

it could be a lot of different things

copper dock
#

i see 😅

soft zealot
#

nope I'm still conflicted.

On the left is a raw SDXL output, on the right is that image run through Proton. Personally I lean towards favouring the RH image

elfin cobalt
elfin cobalt
#

And Proton?

soft zealot
eternal fog
#

I think the left one is better, other than the awful shit SD does for earrings

soft zealot
#

if you check my workflow you will see Im outputting the SDCL image to an IMG2IMG step

old anvil
uneven dove
old anvil
#

gtx 1650 moment

uneven dove
eternal fog
#

wow ok that's a first lmao. SDXL just made NSFW without me telling it to

#

Oh I see what it's done lol. I was testing img2img and the top is almost skin coloured. I think it decided that the top wasn't there

shy kelp
#

sdxl’s imminent release makes it look like a good time for me to get into this. Is vlad’s fork the one I should be using or is there another app?

eternal fog
#

A lot of us here are using ComfyUI, but if you just want a simple generation tool it seems like Vlad is decent

#

This was done with img2img, seems like it works decent enough. There does seem to be a point where it just switches though. From being similar to the input, to not looking like it at all.

visual glade
eternal fog
#

Yeah ^, I'm using that workflow too, just modified slightly for upscaling

upbeat summit
#

ahm... nope

eternal fog
#

I think my attempt to force a style with prompt weighting has kind of locked in this face for some reason

uneven dove
eternal fog
#

I've been playing around with Img2Img a bit, it can be very particular on what prompt you use and the exact step settings. Even just 1 thing being slightly off you get a mess. But when it works it works reasonably well.

uneven dove
#

that may be too much skin for this server lul

#

i say nothing, it is up to you 😛

soft bone
#

@boreal bough how am i supposed to see training progress/errors with this Kohya distro ui?

eternal fog
#

That's a completely different step though lol

elfin cobalt
#

Anyone else find the text rendering in ComfyUI a bit weird?

elfin cobalt
#

It's blurry... and disappears entirely well before it'd be too small to read, if it wasn't blurry.

visual glade
#

update it, some dpi issues were fixed recently

high skiff
#

Turns out my 3080 I have now is bigger in almost every way to the 3090 I just bought

#

insanity lol

#

3090:
12.5 inches long
4.8 inches tall
2.3 inches thick

#

3080:
12.7 inches long
5.5 inches tall
2.3 inches thick

soft bone
#

this distro Kohya ui that caith sent aint workin:(

high skiff
#

3080 is 1565 grams
3090 is 1702 grams tho
So the 3090 is a lot more dense

#

will definitely be getting a bracket

boreal bough
soft bone
floral island
#

ketchup incident. heh.

uneven dove
#

yeah i just meant it as a general heads-up 😛 i liked the pics

boreal bough
#

documentation is still lacking though

#

will prob work in a day or two

soft bone
boreal bough
#

oh that

#

um, you should be able to see in the cmd thats open in the background

#

kohya should be running in that

soft bone
#

tis completely blank

boreal bough
#

did you add it to the queue, before pressing start?

shy kelp
boreal bough
soft bone
#

got it, thanks. ngl i dont see how this is easier than kohya ui but queue system is neat

#

nvm CPUAllocator error as usual with any batch over 1

quartz sequoia
#

@visual glade even though im still learning ur ui i would like to give you a high five for the memory optimization🙌

sharp robin
fading kayak
#

anyone know if this node works like multidiffusion tiled vae from a1111?

soft bone
#

I get this in any lora config on any install of kohya. 5800x 32GB 3090 isnt good enough?....

civic sigil
#

Is there a way to choose the tile size for vae encode/decode

visual glade
visual glade
civic sigil
eternal fog
quartz sequoia
visual glade
#

it's super easy if you create a custom node, just look at the node for the tiled VAE

quartz sequoia
#

i really like the drop img workflow to it and it just works

#

but sometimes it messy to look through that

shy kelp
#

alright so people who claim that img2img works, what settings?

uneven dove
eternal fog
shy kelp
eternal fog
#

Do you have an example of what your wanting to do?

#

And I can give it a go

fading kayak
#

hah as soon as I said it was working my results look like this

eternal fog
#

Like the source image and your idea

vital wolf
shy kelp
#

with the right settings

#

so whats the right settings

eternal fog
shy kelp
#

im using DIMM and DIMM uniform and still looks like shit

uneven dove
#

oh, i use the refiner model for upscaling. not the base. the base does this

#

broken as all hell

eternal fog
#

Yeah I get that with the base, but then with the refiner I find if you do too much denoise it goes mental, and too little nothing happens

#

And there is a very small window between the two

#

And sometimes there is none

shy kelp
uneven dove
#

i was using the base as img2img for artsy stuff like, comic book versions of people. that, it does really well.

sharp robin
#

no proof yet of img2img working

uneven dove
#

i did a PIL upscale to 2048x2048 and then put it in the refiner with a lower guidance than i use for typical denoising and a high strength like 0.6

eternal fog
eternal fog
civic sigil
sharp robin
#

yeah results not even close

uneven dove
#

upscaled from refiner vs original

eternal fog
# sharp robin this?

It never really was with img2img.

I think people have been spoiled by controlnet.

Because I kept thinking it was nowhere near, but then I went back and that's what it does.

#

If you make the denoise too low, to try keep it the same, it just blobs

#

I'll try a pass now with low denoise, I still have the same image loaded.

uneven dove
#

i had to put the refiner strength pretty high for it to destroy the image

#

like .9?

#

it doesn't do very good image transformations at all

#

and by that i mean, CHANGE the image

#

it just adds more detail chibiYell

#

i will try and find those settings. sec

#

ptx0/s2 is my refiner model fork

#

.3 strength, 7.5 guidance 10.0 aesthetic score 1.0 nascore

boreal bough
shy kelp
uneven dove
#

no controlnet, just SDXL refiner there as an image input from the discord attachment which is Image.resize'd to the 2048x2048

eternal fog
#

CFG

sharp robin
#

30 step .40 denoise

uneven dove
#

yeah that's using the traditional img2img SEdit method that adds new noise.

gentle mirage
uneven dove
#

also make sure you're using a different seed

mellow tendon
shy kelp
#

also whats the point if its not using the refiner at all 😂

uneven dove
#

@gentle mirage any model on huggingface Hub NPCDryadSmug

shy kelp
#

then its not even sdxl

#

thats just half of sdxl

gentle mirage
#

Is the code for the bot open source

#

Id like to try if i can

uneven dove
#

it does language models and so on, too. there's also Bark TTS. yes, it's bghira/discord-tron-master on GH

gentle mirage
#

🤝

soft bone
sharp robin
uneven dove
#

it's not got great support for low VRAM systems since i run it on an 80G but i've done some work for that lately and it runs basic stuff alright on my 8G laptop GPU

sharp robin
gentle mirage
#

Do u have A100s lying around?

#

Dayum

shy kelp
uneven dove
#

just one.

sharp robin
gentle mirage
#

Cool

uneven dove
#

200 steps

shy kelp
uneven dove
#

you guys know anything about single-order vs multi-order samplers etc?

shy kelp
#

i thought people were advising to use it at 0.35 tho?

#

i actually like it better at 0.20

uneven dove
#

most people aren't using SEdit, they're using the new partial-diffusion workflow

#

SEdit expressly does better with lower noise levels whereas the refiner seems fully capable of continuing the base model's denoising at higher percentages

#

at the top middle is the base model's output when it's fully denoised at 15 steps

#

the left column is SEdit and the right column is Partial diffusion

#

the rows go from .1 to .9 strength for the refiner, where it does 90% of the denoising work

#

you can see somewhere around 60% strength the deformities start kicking in like an acid trip but it's still quite valuable results for certain styles

#

the columns btw do 20 steps total, i did 15 at the top because it seemed fairly representative of the base model's contribution

eternal fog
shy kelp
soft bone
#

@boreal bough m8 your lora config is trying to allocate 54 gigs

eternal fog
uneven dove
#

is this channel just going to be scantily clad women for a few hours now?

eternal fog
#

Nah I'm going to change the image

uneven dove
#

thx

sharp robin
lament rune
# uneven dove thx

We now return to our regularly scheduled episode of "Raving Racoon Rampage"

uneven dove
#

fuck yea bud can you get a rakun attackin' old David Attenborough?

soft bone
#

still havent seen one source for that claim

uneven dove
#

the claim that the refiner is going away?

#

lmao

#

it's pretty common knowledge

soft bone
#

Not even Sytan knew about it and he's obviously very active. so no

lament rune
#

I tried to make the attack and instead they became friends because he's David Effin Attenborough habby

boreal bough
#

my full setup, with batch 8 should run you around 18gb vram + overhead

#

if you do batch 1, it should fit under 16gb vram

soft bone
uneven dove
#

i gotchu

lament rune
#

sick em!

uneven dove
#

what the hell KEKL

eternal fog
#

@shy kelp What about that ^?

sharp robin
shy kelp
shy kelp
#

link link link

uneven dove
boreal bough
uneven dove
#

it's on Twitter and i can't seemingly look at stuff on there anymore

#

but if you have a twitter account still, go to EMastoque's page

lament rune
#

Grrrr I asked Emad personally for the ability to fine tune the refiner 😄

shy kelp
uneven dove
#

i guess you pissed him off and he just chose to delete it Sad

#

@shy kelp why would it mean that though

lament rune
#

great. just great

boreal bough
#

when you configured it, did you follow this for accelerate?

- This machine
- No distributed training
- NO
- NO
- NO
- all
- bf16
uneven dove
#

they didn't test any of that to begin with for SDXL, why would it change now sus

lament rune
#

I heard they are eliminating the refiner because they want to go green and dont want to use oil in their pipeline. Very noble.

shy kelp
uneven dove
#

it's because of the noise schedule

sharp robin
uneven dove
#

read the original paper they used for their training framework, the part about the 'ideal denoiser' and how it works by making everything look smooth like soft serve ice cream

soft bone
boreal bough
#

when you click install.bat, it should have gone through that :/

uneven dove
#

you can probably fine-tune a new noise schedule into sdxl but it'll be hard

soft zealot
visual glade
#

even if the refiner "goes away" people are still going to use it

soft bone
#

i ran install from terminal per the guide. I'll try it again

shy kelp
visual glade
#

if we say "you don't need to do this" people are going to do it anyways

shy kelp
#

but the refiner dosent do a good job with detail unless its the first pass, so there it is. not good at upscaling.

boreal bough
#

@golden quarry
you still have an error here on the sdxl branch readme.md
fp16 leads to NAN, and based on people in the last two days, enough people followed that part XD

uneven dove
eternal fog
upbeat summit
uneven dove
visual glade
#

yeah that's expected

soft zealot
#

person1 "you can't do that"
person2 "hold my beer!!"

soft bone
uneven dove
#

like someone said earlier, "Google innovates, StabilityAI releases, and the community fixes the mess"

boreal bough
#

oh damn :/

#

but that explains the vram issue

visual glade
#

stability does innovate though

uneven dove
#

lol by copy-pasting all of the research that came before them

#

don't stray too far from the Imagen paper! you'll get hurt!

#

like the technical paper was a long winded way of saying "Karras scheduling is pretty cool, and Hires. Fix works well, and ensemble pipelines are great!"

#

didn't even put it up against any serious community fine-tunes like epicRealism or any ControlNet pipelines or even a basic finetune from earlier gen with hires. fix

vale vapor
#

based on tests i've seen, it looks like img2img on sdxl might not be that great...unless maybe 1.0 has like the proper things to make it work that 0.9 doesnt but as of right now txt2img always gives better results than img2img which is opposite of how sd1.5 operates.

urban fjord
#

I don't see much point in judging img2img before the control-tile model is out as that changes everything.

uneven dove
#

oh, and reference_only.

soft bone
#

my pc is broken i guess

urban fjord
#

Can you see the accelerate settings without editing it? Because I'm pretty sure I did not run with bf16 and my stuff trained. But maybe I would need less VRAM with it.

uneven dove
#

bf16 is needed

soft bone
boreal bough
uneven dove
#

NaNs mean you had a division by zero, which means some number underflowed so that the precision isn't enough to represent the value

sharp robin
uneven dove
#

@sharp robin it works without negative prompts and is generally the winner in that category in any comparison spaces on HF Hub

urban fjord
#

Yeah I know how to change them but I want to see what I was actually running. Though in the training config you can also set precision, what's the difference?

sharp robin
#

Thanks for that info

uneven dove
#

you gonna loop SDXL through it? 😄

golden quarry
#

I'll also update the install scripts to set bf16 default

uneven dove
#

jk jk

golden quarry
#

Oh cmon I was trying to just rush it out! I didn't have the weights for a long time, so I couldn't test it until I got them

inner ruin
#

yo let me tell you that watermark ain't invisible

soft bone
#

@golden quarry recognize this at all? im using same system and config as caith

golden quarry
#

Well I certainly don't get that issue, but it's a system ram oom

#

If you aren't caching latents to disk, you might want to

#

I have 32gb ram, so I can just cache to ram

soft bone
#

guess i'll have to close my 26 browser tabs🤔

golden quarry
#

But it uses about 28gb total

soft bone
#

i have 32g as well

golden quarry
urban fjord
#

So caching latents to disc is necessary to save normal RAM but has nothing to do with VRAM?

golden quarry
#

Yeah

soft bone
#

thanks for the help, i couldnt tell what memory it was talking about

golden quarry
#

Cashing latents does conserve some vram, but it uses more memory instead

soft bone
#

but sometimes it tries to allocate 54 gigs

urban fjord
#

I don't have a big enough dataset where RAM is an issue, but I had some issues regarding cached latents on disc as I was using the same dataset several time with different settings. Though I can sadly not remember the exact issue I had.

boreal bough
#

5k images only goes up by like 2gb vram... so... yeah

#

last time I realized that dataset size even has a real impact, was on my 30k dataset attempt

#

had to tone down batch size for that

#

with caches its getting better

urban fjord
#

Where do you get your datasets?

boreal bough
#

having a few images at 4000x6000 or bigger will cause issues though. make sure to keep your images at or below 2048x2048.

uneven dove
boreal bough
urban fjord
#

To get that many it sounds like you need some decent source.

uneven dove
#

"i bought my dataset from Shutterstock" - first day on the internet kid

urban fjord
#

I thought the training script had a max size for images so high-res images didn't matter, they'd just be resized down.

uneven dove
#

depends on the training script

#

some of them just crop the fuck out of it

boreal bough
golden quarry
#

@boreal bough updated the install guide and installer to set bf16 instead of fp16

uneven dove
#

just download LAION data with "NSFW" set to "Definitely"

#

guaranteed it's not in there yet

soft bone
#

its finally working goddamn

boreal bough
#

yeah... everything is in the laion database, to the point where its legit terrifying

soft bone
#

@boreal bough r u sure you meant 1e-3? thats like 2 minutes training time for 10 images

boreal bough
soft bone
#

didnt you say thats 30 minutes for 45 imgs??

boreal bough
#

only things that ruined things so far, was messing with dim/alpha, or captioning without trigger words (or having words like "feet" or "foot" in the captions - any body parts are taboo and will break all anatomy knowledge of the original base)

boreal bough
soft bone
#

im trying without captions rn. some ppl on reddit had success

boreal bough
soft bone
#

i use blip for my app

#

only problem is when it specifies someone as bald or black and removes that info

boreal bough
#

XD

uneven dove
#

by 'no captions' you mean 1.0 dropout?

soft bone
#

i mean no caption files

uneven dove
#

does it just use a trigger word then

soft bone
#

folder name, yeah

uneven dove
#

ooh ok

#

my trainer prepends the folder name an image is in, to its caption, which is optionally its filename

#

i do that so that when i'm captioning data, i do not end up with too many similarly captioned images

soft bone
#

i think captioning tools will have the biggest effect on future training. being able to tell the tagger which types of descriptors to include or omit

uneven dove
#

oh, that's easy

inner ruin
#

I found I need fewer images to get a decent LoRA with SDXL. Did y'all experience that too?

soft bone
#

i've seen the tool thats supposed to do that but for scaling on any type of human, it gets messy

inner ruin
boreal bough
#

unless you're talking styles, those are super easy to get now

soft bone
inner ruin
inner ruin
shy kelp
#

is there a way to make the background not blurry

boreal bough
shy kelp
#

even if I use negative in any of the bots it still shows up blurry

boreal bough
shy kelp
boreal bough
#

anything that usually has blur causes it, like "cinematic" <- obviously cinematic shots have insane bokeh

shy kelp
#

look

#

prompt:beautiful ginger woman style:Photographic negative_prompt:blurry, blurry background

#

blur

eternal fog
shy kelp
#

ohhh

#

whats a good style for photorealistic no blur

eternal fog
#

Anything like photographic, movie still all that stuff have some depth of field effect

shy kelp
#

ohhh

eternal fog
#

Try not using a particular style in the bot and stuff like sharp maybe

#

Apparently for some reason "taken by iPhone" gets rid of blur

#

Or so I've heard

grizzled warren
#

i'd put bokeh in the negative, but chances are the style overrules it

soft bone
#

its looking like I'll need 100+ epochs for faces

shy kelp
#

oh

grizzled warren
shy kelp
#

its still blurry ugh

uneven dove
grizzled warren
# shy kelp what is bokeh

it's an effect created by shallow depth of field when you open the aperture in a photographic lens.

#

well... keep in mind the bot doesn't use the refiner yet

uneven dove
#

DeepFloyd ginger thomas

grizzled warren
#

and the base model might not be trained to output a lot of fine facial details because of the refiner's existence

soft bone
shy kelp
uneven dove
#

i hope it ain't, but the one we have will likely exist for a long time

eternal fog
uneven dove
#

@visual glade are you allowed to demonstrate img2img with 1.0 for us yet?

shy kelp
#

even clipdrop is giving blur

grizzled warren
shy kelp
uneven dove
grizzled warren
#

oh

#

well

#

I hope the refiner will be compatible with 1.0

uneven dove
#

the base model wasn't like, trained to incompletely denoise images, if that's what you meant earlier

grizzled warren
#

cause it does help at times

grizzled warren
#

I meant it could not be sufficiently trained to output extremely fine details, like skin textures and whatnot, because the refiner can actually handle that.

uneven dove
#

base is a little derpy but i have no idea where you guys are getting this "can't do details" from

grizzled warren
#

and partially noisy output merely is an option that helps to save a little bit of time with the refiner. neither refiner not the leftover noise is mandatory

eternal fog
#

Base on it's own can do loads of detail, it just fucks up small things like eyes

#

And then the refiner usually sorts those out

uneven dove
#

eyes are pretty complicated

#

i see no issues here

upbeat summit
uneven dove
#
Model: SDXL Base
SDXL Refiner: Off
Resolution: 1152x768
#

maybe you're running it like guidance 7.5?

#

i use no negative prompt, btw

eternal fog
#

Talking about eyes, this is what the refiner can do to help

uneven dove
#

which one is the fixed one? the glowy on the left or the triangular iris on the right? lmao

eternal fog
#

I mean the ones on the left are clearly broken

#

On the right they aren't perfect, but they look like actual eyes

inner ruin
#

funny that when I add a LoRA the image quality takes a big dip – everything looks a bit shittier

#

not sure why. Still messing with parameters though but default diffusers looks bad

uneven dove
#

here's a set of funky eyes i got but they're not that bad as the ones you had on the left

elfin cobalt
#

Well, are you sure the LoRA's good?

inner ruin
uneven dove
inner ruin
uneven dove
#

i use DDIM

#
prompt= a stunning portrait of a 1985 movie elder-teen standing in line at a grocery store
seed= 1505469711
guidance= 8.2
guidance_rescale= 0.0
steps= 20
resolution: 1184x664

SDXL Refiner:
strength 0.65
num_inference_steps 30
guidance_scale 7.5
aesthetic_score 10.0
negative_aesthetic_score 2.8```
^ for the SEdit / img2img style diffusers, these are fine parameters
eternal fog
#

What does setting Aesthetic score to 10 actually help with

#

I noticed setting it lower on horror type pictures helped a bit with the feel

uneven dove
#

this is what i got for those

grizzled warren
elfin cobalt
#

Not very much right now, but AIUI it's basically what the RLHF was trained into.

uneven dove
#

we're talkin about the base, Erilaz

elfin cobalt
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So you get pictures more like the average of what people liked. ...in 1.0.

uneven dove
#

the LAION aesthetics score is what went into the conditioning input value.

upbeat summit
#

man, pseudo. you are showing screencaps of movies from my favorite era 😉

upbeat summit
#

hehe

uneven dove
#

i love it when they get a 40 year old to play a high school student. it makes it so much more relatable and immersive

eternal fog
west breach
#

Morning sunsmile

grizzled warren
#

oof. never even though of unironically setting the CFG scale on the base that low. thanks, gotta try that

uneven dove
#

yeah when you do CFG 1.7 through the base and then 7.5 through refiner you can add prompt keywords like 'colourful' and 'balanced contrast' to help bring it back to life

eternal fog
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I've found cfg low on the base, high on the 2nd pass / refiner seems to work well

uneven dove
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6.0 isn't low enough on the base though imo

#

you can't really straddle that uncanny valley there. it's either 1.7-3.0 or 7.5-8.0

#

you freaks and your middle CFGs can keep your horror shows 😄

eternal fog
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I've been running 12 on the refiner and it seems to make the details pop a bit more

uneven dove
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lmfao

#

yeah i bet it burns them to a crisp

eternal fog
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But I'm using dpm++ 2m SDE at the moment, which might be different to what DIMM does

#

Nah it doesn't, not at all

uneven dove
#

stochastic samplers are a bit different, more forgiving but less accurate

eternal fog
#

I can try it on DIMM and see if it deep fries

upbeat summit
#

I'm back to dpmpp_sde_gpu. still my favorite

eternal fog
eternal fog
upbeat summit
elfin cobalt
#

Sell your house, buy an H100

eternal fog
#

implying I own a house

prisma peak
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dpmpp_2s_ancesterial is too slow. High quality, but very slow. With V1.5 I could create an image every few seconds

elfin cobalt
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I'm back to using dpm_adaptive a lot, actually. It seems to do a better job getting rid of leftover noise.

#

I should try using that as a third pass maybe

prisma peak
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But then again, V 1.5 was low quality at times

eternal fog
prisma peak
#

What would be a good choice? I want something that is fast, but not compromising too much on quality. It doesn't have to be super high quality.

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I want to do more AI animations

elfin cobalt
#

dpmpp_2m?

uneven dove
#

just in case that's what that is

eternal fog
west breach
#

this is what the refiner is getting at 13/20. It's got a lot of work to do

eternal fog
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DPM doesn't care about it, DIMM seems to

uneven dove
#

@west breach like hell. if you squint, they mint

prisma peak
uneven dove
west breach
# sharp robin What ur trying to do?

I'm just showing what is going on. I don't think this is leaving the refiner to help sharpen up the end result, it's left with way more work than that

eternal fog
prisma peak