#πŸŽ₯|animation

1 messages Β· Page 7 of 1

oak urchin
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ahah, so large that it create 2 gates carlosjoy

safe oriole
oak urchin
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The stops are here to mark the start of a prompt

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don't forget the anti-blur, or not too much steps when not moving

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seems blurry

safe oriole
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might try up threshold more, see if it sharpens , unsure its range of use

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maybe another setting blurring it too much , i dunno πŸ˜„

oak urchin
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1 is already high i think.
Hum, happen to me when i put too much steps when not moving

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not sure why else

safe oriole
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think its my changed strength schedule, going back to pure .65 instead of a curve

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wonder what sort of y transition to go through the door instead of straight through, be pretty sharp πŸ˜„

hazy parrot
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hello guys. is there someone can use sd rn?

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I just need upscaling an image,

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I can't use sd rn

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It need updating

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I hope you don't mind.

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  • it looks everyone gone -
stable hawk
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Muah haa haa haa! Stokes' Theorem gave me inspiration for the water like flow and the ripples in the water at the end lol. Ripple affect actually worked, flowing water affect needs slight adjustments on initial FPS.

woven cipher
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I'm still relatively new, but I think parseq is something to strive towards learning. The author has several really good youtube tutorials, here is the first one:
https://www.youtube.com/watch?v=MXRjTOE2v64

If that's too advanced at the moment, the fundamentals that I suggest learning first:
In automatic1111, make sure you understand what is going in the txt2img tab and that you can get a very rough concept of what you are looking to create.

Then work on understanding what is happening in img2img tab, and understand how a source image can influence your final result. This takes a little more research to figure out. For your source image you can use any image you find off the internet. Another good option is to use the 'openpose-editor' extension. You can create a generic pose of a character, and then send that to either txt2img or img2img to see how that influences your final result. With all of these, you will want the 'sd-webui-controlnet' extension, and understand what ControlNet provides.

Hopefully once you have those fundamentals down, then parseq (which at a minimum is a frontend to deforum), will help you in creating videos.

merry halo
fallen girder
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They Came From Below (Infinite Zoom extension)
https://youtu.be/QXcjCzGeeoY

Model: Fking Scifi v2.1f

πŸ‘‰ Stable Diffusion Animations Playlist here: https://youtube.com/playlist?list=PLNfSdx-fTl84LVVBgXT6IkieC_KCnuiXn
πŸ“‹ Deforum Animation Easy and Quick Tutorial: https://youtu.be/kHgRQt3eTPw

πŸ”Έ Infinite Zoom (Automatic1111 extension): https://github.com/v8hid/infinite-zoom-automatic1111-webui

πŸŽ₯ We make custom animations S...

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safe oriole
fallen girder
hazy parrot
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hello guys, is there a free way to remove flicker s?

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I can't crack programs

fallen girder
hazy parrot
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@fallen girder how to make png to mp4 ?

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If I make it gif, it losses its quality\

fallen girder
hazy parrot
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is there a tutorial ?

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about deforum

hazy parrot
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@fallen girder

stable hawk
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Getting motion and fluids down, slowly but surely lol.

lyric niche
vital yacht
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100% AI Deforum animation - "BEACH PARTY"
https://youtu.be/AiLwHqroaJo

"Beach Party" | One-Shot Issue

πŸ”ΉπŸ”ΉπŸ”ΉπŸ”ΉπŸ”ΉπŸ”Ή

AI Generated Animation
Created by AI+@tragix.ai

Audio:
"Make Love Not War" by Patiño
(YT Audio Library)

AI Animation Created with:
Deforum Extension for A1111
(Version 2.4b)

Model: Rev Animated 1.22
Sampler: DPM++ SDE Karras
Init Video: None
Lora: epiNoiseoffset
ControlNet: None
Embeddings: Yes (negati...

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stable hawk
near badger
near badger
leaden turtle
lyric niche
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One of the problems I find with openpose is it doesn't do a perfect job when driven by real world video. It gets confused and lack temporal consistency, which is too bad because as far as style does, it does the best.

Here is an example I made with openpose and some custom cross-frame attention. The problem is the openpose annotations pop all over the place. #πŸŽ₯|animation message

leaden turtle
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I agree openpose can be finicky when paired with real world video. However I was able to get some decent results with multiple subjects when pairing openpose with lineart and tile.

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The results are still a little rough but decently consistent considering how much is going on

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And I’m sure you could get even better results by playing around with the settings. However all those controlnet models make processing really slow lol

fringe carbon
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Your knowledge of physics and the way you've applied it is absolutely amazing. Any chance you could the music vid for this AI-tune I'm working on?
Hopefully it's going to be one of the first nice AI-tunes.

ripe plaza
safe oriole
leaden turtle
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Great results! Are you running the frames through Ebsynth?

leaden turtle
leaden turtle
safe oriole
lyric niche
stoic cape
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SD MAKES VIDS ?

civic edge
tropic lichen
stable hawk
humble dome
safe oriole
stable hawk
stable hawk
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The current walk cycle I have is great but it repeats in a static way. I want to add those little differences that make it feel organic. But still have it a repeating pattern lol.

safe oriole
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you sure are exploring the latent space from a unique angle πŸ™‚ its cool

stable hawk
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How did you make that song? Me: Oh, I painted it!

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πŸ€£πŸ˜‚

safe oriole
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synthesesia

stable hawk
stable hawk
# safe oriole synthesesia

Nooo Maholic! You've changes the trajectory of today's projects πŸ˜…πŸ˜‚πŸ€£. Today was decidedly a no music and psychology day. Now it's all I want to do! πŸ˜…

stable hawk
# safe oriole synthesesia

This extension basically takes the text to image animation approach I've been using and goes about it a little different and then expands on it in ways I didn't think about. Definitely check this one out. No equations, but it seems to have some of the movement principles baked in so you don't have to worry about it. https://github.com/volotat/SD-CN-Animation

GitHub

This script allows to automate video stylization task using StableDiffusion and ControlNet. - GitHub - volotat/SD-CN-Animation: This script allows to automate video stylization task using StableDif...

cloud smelt
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#shorts #artificialintelligence #aiart #stablediffusion #controlnet #ai #voodoo #aicommunity #aicreation #aiartists #aivideo #aimusic #generativeart #aigenerated #dark #darkart #darkartists #ritual #aishorts #techvideo #aiinnovation #inspiration #aivision #visualart #youtubeshorts #youtubevideo #youtubeviral #youtubecommunity #youtubeartist #you...

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stable hawk
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Called it 420 frames. Was listening to music and working on Synthesia research I ended up making this, decided the theme of the video would be the frame count. 420 frames lol. It's more than that after running it through film and using slowmo, but, it did start with 420. So it stayed true to the concept lol. Text to image using the SD-CN- Animation extension.

neon coral
leaden turtle
leaden turtle
lyric niche
stable hawk
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Like, I don't know if this is of interest or not but a lot of my animation equations for Deforum come from re-interpreting principles and equations from physics into Deforum math. If you're interested I just found Khan Academy has free physics classes. https://www.khanacademy.org/science/physics/ It's only loosely related to animations lol, but I mean, free physics classes is pretty awesome.

Khan Academy

Welcome to the Physics library! Physics the study of matter, motion, energy, and force. Here, you can browse videos, articles, and exercises by topic. We keep the library up-to-date, so you may find new or improved material here over time.

main saddle
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I wrote a custom python script using open AI completions for multi-prompting. It's a little glitchy still on the animations results. Has anyone had any success in "Write a story" which is story based text prompts parsed into parameters for frames?

misty trail
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How do i generate a animation

stable hawk
stable hawk
terse shell
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Anyone know how to get video like this?

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I have some videos which I wanna make look like this, I have stable diffusion but i'm sure you need a bunch of plugins and my version is probably outdated by now so any help would be awesome!

safe oriole
stable hawk
pastel obsidian
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anyone know what this means? i'm trying to install sd animation

knotty gale
fallen girder
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"Black Rainbows" (Stable Diffusion v2.1 / Infinite Zoom)
https://youtu.be/EPoH2RL9DrY

Model: Fking Scifi v2.1f

πŸ‘‰ Stable Diffusion Animations Playlist here: https://youtube.com/playlist?list=PLNfSdx-fTl84LVVBgXT6IkieC_KCnuiXn
πŸ“‹ Deforum Animation Easy and Quick Tutorial: https://youtu.be/kHgRQt3eTPw

πŸ”Έ Infinite Zoom (Automatic1111 extension): https://github.com/v8hid/infinite-zoom-automatic1111-webui

πŸŽ₯ We make custom animations S...

β–Ά Play video
stable hawk
snow ingot
fringe carbon
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My childhood friend and now bitter rival makes real music videos with real people. Whatever AI manages to come up with, it has to be better than https://www.youtube.com/watch?v=X2ynsC-8owU etc.

Foto, Regi & Klipp: Fahil Anweri
Regiassistent & Klipp: Sindre Eriksson Vik
Drone: Marcus Fjeldheim
Design/styling: Ina Haeselich
Produksjonsleder: Ane Linea Solberg
Inspillingsleder: Tina Eline Hammerstad
Stunt-ansvarlig: Vik Tindeliv

Takk til
Ramudden AS og Rune Ask

Tekst: Marcus MΓΈll Mosele, Adrian Christopher Rendell
Musikk: Sebastian Je...

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stable hawk
# fringe carbon Re: the offer to make us a music video, we are a big budget startup who's gonna ...

You have no idea how much I wish money was my motivation πŸ˜…. You can message me. Let me know about you guys, your mission, your goals. What you want to do with your music. I'll get back to you asap. Just full disclosure, I can't work on something I don't want to work on. I'm very clearly AuADHD even though self diagnosed. If you come at me with noble intentions and cool concepts, I'm liable to do it for free and have it done by the end of the conversation πŸ˜….

mossy ridge
fringe carbon
fringe carbon
stable hawk
fringe carbon
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Thanks a lot. Took a long time to figure out how to get it like that.

stable hawk
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I put a little to much spin on the end lol. Almost able to make short cartoons now lol. text to vid with Deforum and some equations. Nothing else. Well and Rife.

stable hawk
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Better equation lol. Now it kind of works. Now I just need to work on prompt structure and I should be able to make quasi cartoons lol.

hazy parrot
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hello how to remove flickers from ai animation ?

stable hawk
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Another text to vid animation test. Deforum same equations as above. Playing with perspective theta instead of angle. No ints. Math and Prompt testing.

fringe carbon
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Neat!

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Hey, I wanted to ask you that

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With my lomography script https://gist.github.com/basicfeatures/a083eb1ac1602f583d4993c3aca65358 one can get the exact same results.

But I just uncovered VSCO 01 for LrΒ 4Β &Β 5.rar through to VSCO 07 containing all the color curves of all the great old analog cams.

Should I just mass-convert it all over to Ruby so it's easily accessible to us?

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Camera profiles and develop presetse for Canon, Fuji, Leica, Nikon, Olympus etc.
Doesn't sound too legal though.

But damn can they do wonders to regular bland photos.

proud mantle
upper kayak
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does anyone possibly know how to deal with this kind of error?

stable hawk
upper kayak
stable hawk
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It looks like it's skipping the whole optic flow portion.

stable hawk
# upper kayak yes

I'd hit up the github page issues section. I'm currently 6 notepads deep into SD's opensource UI at the moment lol.

upper kayak
stable hawk
stable hawk
stable hawk
stable hawk
stable hawk
# upper kayak thanks for directing me, I also can't make anything wIth 3d, it always reports s...

Oh Oh Even better. Okay, check it out right. Try to get 3 Good images of your wolf with different angles. You can probably use the character turner lora for this. Take and concatenate those 3 images into a video. Use film to slow it down and interpolate between the 3 images. This will extend your video and give you a bunch of transition images to work with. It's better than noise at this stage I think. This may work real well. I haven't tried it, I just thought of it, but it should work. I do something similar with Hakuimg extension. I layer images and blend them a bit to give guided noise basically lol.

upper kayak
upper kayak
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and I tried a bunch of different videos, different sizes, and lengths. Is there any sort of comprehensive guide on how to set everything up?

winter canopy
daring ginkgo
glass grove
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Hi guys is there a you tube or tutorial for the heads up on prompting on Deforum Auto 1111 ?

timber carbon
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This is one of my newest creations. I have played a bit with movement to create better transitions, yet it seems that this model has trouble not enlarging heads during transitions πŸ˜„

visual flax
vast vale
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Sir

vast vale
# winter canopy

I’ve seen some tutorials on youtube but unable to get it properly, can you please πŸ™ provide me a tutorial link so i can create something like this (but different scene or concepts)

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Anyone?

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Easy to understand tutorial is preferred

daring ginkgo
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Updated version with consistent hair. Gonna try out a workflow based on SD Extension this time

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I am still amazed that AI can do really well flowing hair

timber carbon
vivid nacelle
vivid nacelle
fallen girder
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Psychedelic gore trip (IllusTrip3D + ControlNet) [4K]
https://youtu.be/Iu-LnDjgkPg

If you have any questions about the settings, let me know in the comments, also consider giving a Like, Subscribe and share on your social networks, that will help me a lot, Thanks for the support!

Video input source generated with IllusTrip3D, procesed in Deforum with ControlNet (Depth_zoe + Canny), Interpolated x4 and Slowmo x2 using FILM, Up...

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daring ginkgo
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Proper background/shadow, smooth movement, and little to no flicker other than the face which had some issues with eyes

vivid nacelle
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what

vivid nacelle
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img2img?

vivid nacelle
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ok

humble grail
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how did you do that

vivid nacelle
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snapchat filter~

charred sigil
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and how to fix the issue? : )

stable hawk
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My son picked out the prompts for Deforum, each line started with somewhere to go with the ai generated music lol.

lament orchid
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can we use stable animations by generating images locally? Without using Dreamstudio credits?

stable hawk
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Made with Deforum and Riffusion. I can make 1 minute and 21 second long clips now (audio) lol. Son picked the prompts. Halloween theme lol. Cute and Spooky.

daring ginkgo
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It basically makes a masking layer to detect what area of the video frame to denoise

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Then the computer makes key frames, denoise it, upscale it, then use those key frames to interpolate with ebsynth

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This process does take like hours though

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Masking, rendering all key frames, and upscaling all takes so long

dusk island
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How much VRAM does the whole process use when you use ebsynth?

humble grail
daring ginkgo
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Will try to monitor vrm use next time

dusk island
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OK, 12gb ain't bad at all. I'm really conscious of my gpu which is why I've been avoiding animation/video generation all this time. Thanks!

mystic gazelle
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Does anyone use d-id ?

daring ginkgo
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Just the steps I used to make the animation

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It isn't just img2img batch process

vivid nacelle
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ok

daring ginkgo
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It involves many steps

gritty swallow
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hi guys i have a question about controlling camera movement, angles and rotation ... i have generated a realistic figure ... can anyone give me some suggestions ?

vivid nacelle
daring ginkgo
candid salmon
daring ginkgo
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In this video, we'll show you how to achieve flicker-free animations using Stable Diffusion, EBSynth, and ControlNet. These powerful tools will help you create smooth and professional-looking animations, without any flickers or jitters.

We'll start by explaining the basics of flicker-free techniques and why they're important. Then, we'll dive i...

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candid salmon
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ok ty

daring ginkgo
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You need ControlNet, Ebsynth_utility extensions, you need ffmpeg and ebsynth files on the PC

candid salmon
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tyty!

timber carbon
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Does anybody have any idea why there is such glitch between images? It is as if it suddenly skips 5 frames

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Not sure which setting could influence this

stable hawk
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You're equations may have some parts where the transition in the waves aren't smooth.

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What shape did you formulate?

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I kind of want to do a mobious stripe equation, it's a bit daunting though lol. The math is a bit intense on that one in a latentent space deforum conversion lol.

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Strip*

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The problem is breaking the equations up among the different axis while simultaneously converting them to deforum math lol.

safe oriole
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@stable hawk could break it into all iteration components of +x +y +z -y -x -z in a 2x2x2 grid? 3d grid?

stable hawk
safe oriole
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be 8 formulas in theory , the merge line of each be the trick πŸ˜„

stable hawk
safe oriole
# stable hawk

i wish it kept the middle in focus, is that a FOV setting?

stable hawk
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Ah, I was lazy with this one lol. I used angle instead of hopping down to perspective lol. Perspective will tend to keep in focus, angle just kinds of does it's on thing lol.

stable hawk
stable hawk
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or just do the math and use perspective lol.

stable hawk
stable hawk
safe oriole
stable hawk
stable hawk
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This one should work lol.

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Deforum math has it's own rules. Math rules, python rules, Deforum rules, lol. All super specific lol.

safe oriole
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i converted to this, hopefully its what you implied πŸ™‚ 0:(1 + 0.5cos(23.14t/41))**cos(23.14t/41) X 0:(1 + 0.5cos(23.14t/41))**sin(23.14t/41) Y 0:0.5sin(23.14*t/41) Z

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oh, it purges * πŸ˜„

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ill snip

stable hawk
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Ahh lol. Yes lol

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Hmm, that's probably worth remembering that it purges the * lol.

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And yes that's all correct lol.

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Correction, those are indeed the equations I intended. Now, as for being correct, that's a different story lol.

stable hawk
safe oriole
stable hawk
stable hawk
safe oriole
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cyberrealistic30beta currently

stable hawk
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I've been using my accidental over trained model forever now lol. GeekyGhostOG lol

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I read the training instructions and... instead of 10k steps as advised. I accidentally trained for 100k steps lol

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Dyscalculia for the win though, because it's my best model lol

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I calculated out 615 frames at 15 fps because the audio I'm using is 41 seconds long, then with cadence and etc it's taking a hot minute lol.

stable hawk
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The anti-blur equation, bad, really bad lol. The Mobius strip equation though, that one turned out good. this will be a fun one lol.

stable hawk
# safe oriole cyberrealistic30beta currently

You my friend are awesome. Probably wouldn't have done this without our interaction and your assistance. I thought it could lead to an awesome animation, so I paired it with my AI song Somewhere. The video is a Hitchhikers guide homage lol. I present Mobius and the Petunias by Geeky Ghost and Maholic! lol.

safe oriole
stable hawk
safe oriole
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oh woops when i tested out your variables i did them in translation x y z πŸ˜„ not rotation3d x y z πŸ˜„

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will be nice when we have drop down saveable formula presets to inject at frames, might be worth asking if thats on the deforum road map or even useful for others

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coordinating 4d is difficult πŸ˜„

stable hawk
# safe oriole will be nice when we have drop down saveable formula presets to inject at frames...

Ah, sort of. There's already a UI repo out there and I have one I'm working out with flight sticks. I keep getting distracted though. I found a way to study physics, phycology, and philosophy all at once using GPT lol. Rene Decartes and David Chamels were some good studies based on the weird hybrid study i've been doing lol. So that keeps pulling me away, then Michio and Neil DeGrasse were chatting today so I had to watch that. SD opensourced their UI so I'm trying to work on that and the HarmoniAI team has some awesome music stuff I have notepads open for. Then, well, then a ton of other projects lol. So many projects lol. That's actually not a bad thing. It is for them. Not for me lol. Then I keep having new ideas for Spectrograms, so that keeps pulling me back in. Then of course the random things like the spur of the moment Mobius Strip equation dive lol.

safe oriole
stable hawk
#

But yeah, I suggested to the SD-CN dude about preset shape equations. He has a super easy video extension and man is it primed for a shape drop down.

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Pick your motion shape, it auto input the equations. It would keep his system super simple like it is, but also offer some robustness for the user.

safe oriole
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@stable hawk another drop down could be 'movie' stages, aka typical panning, zoom in, whatnot movie motions

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be great if the ai can extract an entire movies 'motions' πŸ˜„

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and you just play it back in pieces that you stich together after

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movie camera cloner πŸ˜„

stable hawk
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You know, if you can code and etc. It never hurts to hop into a git hub discussion and offer to help out especially if you got some cool ideas.

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Hmm

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That....

safe oriole
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i got idea, i got no programming πŸ˜„

stable hawk
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I might actually be able to do that

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Like I made my concactenator to extract and concatenate images from and to video.

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Made my editing life and batch processing life so much easier lol.

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I can extra beats and onsets and etc.

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I don't see why I can't figure out how to do motion conversion.

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something like a motion tracking built into the auto alpha systems.

safe oriole
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oh what do you use to concactenate? i use this program 'bulk rename' bit of manual work to prep the images , once i have them all bulk renamed i get the video for controlnet

stable hawk
#

use that and have it generate the equations.

stable hawk
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I mean, Online code with an MIT license so like, if you don't know code it might not be best to use it lol.

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But that's what I made for myself to do my digital content creation stuff.

safe oriole
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oh nice πŸ™‚

stable hawk
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I called it the Concactenator because of Dr. Doofenshmirtz lol. So the Concactenator makes the video and then I have the Extractenator to extract it lol.

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Concatenate was so close I had to lol.

daring ginkgo
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Keys were off so it has alot of blurring

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Sad!

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Tried going for some kinda futuristic looking city

safe oriole
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got to interpolate and upscale before i put on yt thou

stable hawk
safe oriole
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i thought it was going to be rekt due to so much edge pulling πŸ˜„

stable hawk
safe oriole
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yea, your one doesnt tear, you used your formula correctly πŸ˜„ i applied them incorrectly to translation xyz... πŸ˜„

stable hawk
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Lol! I do that to sometimes lll

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Accidents have lead to some cool stuff though.

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I accidentally made a deforum video with my riffusion model. Decided to convert the audio anyways and pair it up so I can see the effects of the distortion and hear it at the same time.

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Terrible music, great research lol.

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Now I can make 1:21 long clips in a single embro cycle lol.

safe oriole
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was going to make some car controlnet video presets from different POV for cars, then stich the lot into one CN video to use

stable hawk
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Embryo cycle* <--- Prompt travel setting.

stable hawk
safe oriole
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most of my CN tends to be too much going on in the video

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need to improve my workflow

stable hawk
# safe oriole fingers crossed πŸ˜„

Never! Hope for the best, but embrace the worst! Lol. My chess coach worked hard to instill in me that the best games are the ones we lose. Those are the games that teach us the most.

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Well, something like that. I butcher quotes because I usually remember the intent more than the actual words lol.

worthy coral
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hello

stable hawk
# worthy coral hello

How's Rose? Do you two still talk? How's she feel about you and Sally? <--- Sorry πŸ˜… I saw the titanic and nightmare before Christmas joke combo and had to lol. Crossover humor! πŸ‘€πŸ˜…

ripe plaza
#

#shortsfeed #viral #shortsvideo #stablediffusion
This video was made using stable diffusion deforum.
Visual Remix of Illusional Dance by B_Unique_Crew

Original Video - https://www.youtube.com/shorts/llfXjnGjbyI

IG - @stableswirls

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timber carbon
stable hawk
timber carbon
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Do you have any tutorial videos for movement? I could do the math myself, just not sure how to start. I previously I tried to make sort of, moving to the side, but camera turns so that the movement is counter-acted, but wasnt able to test it out completely to get the effect

stable hawk
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Let me see if I got those somewhere. One moment

timber carbon
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You are a treasure , manπŸ™

stable hawk
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These should be the only ones that matter for the rotation.

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You can adjust as needed.

timber carbon
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Why is there 1.253.14?

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What does the last dot do?

stable hawk
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Hmm

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I'm supposed to remember something.

timber carbon
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Oh nvm discord ruined format

stable hawk
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There's a reason why it looks weird. It's missing the

timber carbon
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It was * between 1.25*3.14

stable hawk
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Oh Oh the * gets taken out lol

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Yeah sorry lol

timber carbon
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Nah, you good, I had this issue before tooπŸ˜‚

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Thanks thought, Imma test it out

stable hawk
timber carbon
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I only now realized that zooming into a picture for intro was not supposed to be with z translations, but with angle settings

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πŸ˜„

stable hawk
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lol... there is a strain called Zoom Pie lol. I keep thinking about it looking at the equation lol.

timber carbon
stable hawk
#

I know way to many random things that connect in weird ways lol.

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don't mind me lol

stable hawk
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I wonder how complex of a shape I can get in the motions. Like could I trace the outline of a horse in the air with the motion? How complex would that equation be?

timber carbon
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Hmm, would you be able to keep the horse in the pictures lined up correctly with generator?

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I mean

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Hm, I wonder if I said that correctly

stable hawk
#

no lol, it would serve no purpose and no one would even know it was tracing the shape besides me lol.

timber carbon
#

Not sure of complex that would be, but im gonna try in the following days more on the movement settings

stable hawk
#

Movement settings are fun. Perspective flip is a great one. I'm working on a comic book animation with them but, it's rough. The math has to be a lot more precise.

timber carbon
#

Do you just draw the movements you want to express and then calculate by sin and translation values?

stable hawk
#

Sometimes, sometimes I think about it for a few days. Sometimes I use GPT to help me figure it out. Sometimes I just throw what I think seems logical at the moment and work my way there by doing short clips. Sometimes I'll do it in 3D and cheat lol! Oh! I have a horse 3D model already lol. I can cheat! lol

timber carbon
#

Yeah, thats good

#

Wait does blender work for trying this out as well?

#

Sorry for redudancy of questions, I just finally found a guy that works and knows movementsπŸ˜‚

stable hawk
#

Should be, I use 3D printing software for measurements though lol.

#

I think a lot of my 3D printing knowledge and experience is translating over to the latent space. That's kind of neat.

timber carbon
#

Of course

#

I hope my math skills from high school and a bit of physics degree will translate as well ;D

#

I think getting x, y translations and transforming them into one function could help guide a bit with how they should be written πŸ€” Or may be I am wrong on this one

stable hawk
#

Oh that's awesome!! Mad props to you man. You definitely got a leg up on me lol. I only study physics for fun lol. Definitely not something I could ever get a degree in lol.

timber carbon
#

Well, I kind of drop out after 1st year, but getting back to it next sept

#

To be sure, studying for fun usually leads to more expertize, than a degree, so don't worry

stable hawk
#

Yeah, typically I have to think about it in a 3D space. In the realms of x, y, and z. Sometimes I can do it in my head if it's a simple shape. Harder ones I need to visualize because the math gets jumbled otherwise. Blenders good, you can use GPT to write scripts for it if it doesn't help with the measurements.

#

It's really good at blender scripts.

timber carbon
#

I saw dudes who just walked in and walked out of uni, after which they only played video games, so you usually don't really learn anything, expect pass tests

#

I am gonna have to try test movements on blender and then convert them to SD format

#

Because rendering the animation every time takes up quite a bit of time

stable hawk
#

Yeah, if you go to the github for deforum there's a pretty in depth guide for math there. I have to keep it handy at all times lol. I forget a lot of the rules. It's almost python but not really lol. It throws me off a bit lol. Am I coding or doing math?! Who knows at the moment lol.

#

for Deforum math to be specific.

timber carbon
#

Okay, I gotta for now, but if you wanna keep in touch, I can send you a friend request, I'd like to keep in touch

stable hawk
#

Sent and have a good night!

timber carbon
#

Thanks, have a good time too

stable hawk
#

lol... had a weird 20 second audio clip I generated that didn't sound to bad so I made a 20 second video for it lol. Mobius strip equations ftw! I love this movement lol.

stable hawk
#

Extended version of the song with a different video. Don't use Decimals with the mobius strip motion equations. Took me 5 videos to find out this was problematic for some reason lol.

misty trail
#

Can i make animation from the hugging face stable diffusion ui i am not sure if this the right channel

alpine acorn
#

How do I create stable diffusion animations by Discord?

stable hawk
#

Uberduck for the text to rap, used one I wrote. Deforum kind of broke in the middle of making the video lol. Gonna redo it once I fix it lol.

daring ginkgo
stable hawk
#

Alright, I'm calling this the final lol. If it gets much better I'm not gonna be able to stand it lol.

misty dagger
stable hawk
#

Tonight the equations shall be an attempt to simulate a Penrose Triangle lol. It's not really a good translation but it should give me a triangle in and out motion with a bit of cylindrical motion to go with it to try at least seem like it lol. "translation_3D_x": "0:cos(t33.14/42), 42:cos(t33.14/42)",

"translation_3D_y": "0:sin(t33.14/42), 42:sin(t33.14/42)",

"translation_3D_z": "0:0.5sin(t23.14/42), 42:0.5sin(t23.14/42)"

"translation_x": "0:cos(t33.14/42), 42:cos(t33.14/42)",

"translation_y": "0:sin(t33.14/42), 42:sin(t33.14/42)"

stable hawk
#

The 42 isn't really important πŸ˜… I just use it a lot lol.

stable hawk
#

One last Mobius strip with a twist before the Penrose triangle attempts lol.

dense crater
stable hawk
#

The quasi Penrose triangle equation kind of gives that drunken kind of motion. Mixing it with Film gives it a wobbly type of hallucination type of aesthetic. It's pretty neat lol.

summer dove
stable hawk
timber carbon
#

Any idea why model generates image like this ?

stable hawk
#

Looks like the results of an embryo base image for prompt shifting?

#

I don't save them, but it looks like that and it's used for the noise.

timber carbon
#

Hmm, weird, the other models worked fine, and now I got LoRa and this happens

vivid nacelle
stable hawk
# vivid nacelle if you want i can make it smoother

Ah nah lol. It was a test of some equations. I've been hitting and breaking through this wall in latent space and I'm trying to push that a bit more and more while I figure out how to utilize it lol. Predicting where the wall pops up isn't easy lol. It seems to be different for each seed.

stable hawk
dark sage
#

Say no to phone videos!! Enjoy! https://youtu.be/6zZW1JPKU7U

FrAIday Mind Dump 2

In the realm where thought and pixel intertwine
Lies a craftsman named Lainol both sage and divine.
Every Friday, his mind takes a quantum leap
Into the silicon mindscape where AI dwell and sleep.

His thoughts become visions vivid and grand
Animate existence sculpted by his hand.
Offloading his essence to the digital tide
I...

β–Ά Play video
stable hawk
#

Deforum just doing some 2D equations today.

dense crater
rich hamlet
stable hawk
#

Nice, kind of got glitch thing going on.

safe oriole
wide flicker
rich hamlet
misty dagger
#

Queen of the deep

daring ginkgo
#

Involving Controlnet, Ebsynth, FFMPEG

#

Basically generating key frames using masking and Canny, generating art of the key frames, color correcting them, using Ebsynth to interpolate between frames

daring ginkgo
#

Embarking on a larger project

#

4050 frames, 42fps

vast vale
#

I'll be using deforum sd, i've shot a video in that i'm just seated and started meditating then close my eyes

so which model should i get for universe kind of cosmic cooool thing?

vast vale
grizzled lagoon
daring ginkgo
#

I don't use Deforum so SHRUG

safe oriole
rough pagoda
fallen girder
#

Aggressor (ModelScope text2video / Animov 0.1) [4K] https://youtu.be/baButXmqyV8

πŸ“‹ ModelScope Settings:
448x256 - 60 Steps - CFG 13 - 60 frames
Prompt example: "an anime cyborg is firing a handgun in a sci-fi metro station, zoom shot, slow motion"
Negative prompt: "photo, low quality, monochrome, bad quality, ugly"

If you have any questions about the settings, let me know in the comments, also consider giving a Like, Subscr...

β–Ά Play video
faint rivet
faint rivet
#

I haven't been posting enough, so I just threw a bunch of my latest vids together!
https://www.youtube.com/watch?v=YrEw8idzcCI

I've been doing a lot of rapid testing and development lately, and haven't kept up with posting all the vids I've been making in that process. So, I just threw a bunch of trippy stuff together in this one vid! Enjoy!

#aiart #aiartist #deforum #stablediffusion

Deforum Stable Diffusion
http://deforum.github.io

πŸŒ²β­πŸŒƒ
Forest Star Walz
https://ww...

β–Ά Play video
stable hawk
faint rivet
timber carbon
#

Nah, it was on 7

#

It is as if my deforum stable diffusion was not able to load the model

#

or somehow settings are incompatible with the model

#

πŸ€·β€β™‚οΈ

faint rivet
timber carbon
#

Btw guys, does anybody know a great and easy way to test out movement prompts without having to render whole animation?

faint rivet
# timber carbon I think getting x, y translations and transforming them into one function could ...

I just reworked the 3D animation depth warping functions in Deforum to allow us to use different depth models, and fixed some bugs that were always in there. But, I just had to use the existing matrix stuff. It converts keyframes into a 2x2 rotation and 2x2 translation matrix and those are sent to a torch function to do the 3D warp of the scene with depth map.

Yeah, matrix maths are tricky for me. I'm trying to figure out a way, with ChadGPT, to get 2-way conversions that are 1 to 1 between keyframes for 3D translation and rotation and the matrices. See, I developed RANSAC tracking in Deforum, which extracts a transformation matrix from video. So, I can copy the movement from video. However, the warping functions I'm using right now are separate from the warping functions that do the 3D animation. If I can get the 2-way conversion working with keys and matrices, I can import a path from video and you can fly through the scene in 3D mode (with or without compositing the video in).

timber carbon
#

I think I just read it, and understood nothing, will have to re-read it tommorow πŸ˜„

timber carbon
#

Oh shit

#

Imma have to try

faint rivet
timber carbon
#

Thanks a lot, I have whole lot do now tommorow

#

I was always looking for a tool like that

faint rivet
#

yeah, I've been thinking about trying to make a preview mode in deforum that would just skip all the rendering and make boxes like that

#

pharma made that back in DISCO Diffusion days!

#

in the before-time

timber carbon
#

I just today learned how to generate the same image over and over again (yeah, it feels kinda stupid that I wasn't able to figure it out it was seed)

#

But this, combined with testing out movement prompts

#

Hell, everything will be so much easier now ;D

#

I wasn't sure how to interpret movement settings

#

To make motion

#

But with this I might be able to teach myself to do the math on the thing

stable hawk
# faint rivet I just reworked the 3D animation depth warping functions in Deforum to allow us ...

One day I'm going to try and tweak deforum so that it adds audio based on the Spectrogram data well the conversion of it anyways. I'm working that part out πŸ˜…. Light and sound both use the same data in different ways. I'm working on an appealing way of translating light and colors into frequency and amplitude and etc lol. Once I work it out, I'm going to make music videos fully inside of Deforum πŸ‘€.

faint rivet
stable hawk
stable hawk
#

I've gotten in pretty deep with the Spectros.

faint rivet
# timber carbon But with this I might be able to teach myself to do the math on the thing

Hey, everything gets done one step at a time. I'm the creator of hybrid video compositing in deforum, and a bunch of other things. At the beginning of the year, I was still modifying the notebook and I had started programming in Python for real around like August or September. I didn't have auto1111 or anything, and I developed it all one step at a time. Soon after that I made hybrid video work in webui, and now I'm just developing for webui, and have done a bunch of stuff.

#

basically, I learned python so that I could accomplish my goals, not the other way around. I have a history of programming, but had never even touched python until last year using colabs with DISCO and Illustrip. Now, I'm running local with a 4090 24GB. LOL... things change

stable hawk
faint rivet
#

I'm 49 and I've seen languages change so much. I try not to get attached to any one language, and just retain the concepts that apply to most languages.

#

my first programs were in BASIC on an Atari 400, and I stored them on a cassette tape! So, I'm just stoked every day...

faint rivet
timber carbon
#

Oh so you guys are also programmers, its kinda neat, looking from my perspective. You have internal knowledge of how this actually worksπŸ˜…

timber carbon
faint rivet
timber carbon
#

Ohhhhh

faint rivet
#

also, it depends on how smart you were at 5

timber carbon
#

Prolly smarter than I feel nowπŸ˜‚

faint rivet
#

there's lots of minutia to wade through - don't feel bad

timber carbon
faint rivet
#

but, that one really looked to me like a setting was off... like not enough steps, strength at 7 instead of 0.7.. cfg_scale at 0.7 instead of 7... something like that

#

I do it accidentally all the time

timber carbon
#

I wasnt really planning on going this deep the rabbit hole, but I want to make content and post it, and I have pretty high standards for my posts, I want story behind, somewhat good motion settings, to make it sort of an art piece

#

So here we are πŸ˜‚

timber carbon
#

And steps were at 65

faint rivet
#

prompt was "messy noisy image"

#

lol

timber carbon
#

Probably☠️ I will try testing with different LoRa model

#

I wonder if it changes, because checkpoints never had this issue

rich hamlet
#

some more shpongling

stable hawk
stable hawk
lyric niche
#

Anyone know a good open source motion blur post processor?

lyric niche
#

I wrote one

timber carbon
#

Has anyone ever tried to write motion for moving?

#

As if someone is holding the camera and it's shaking a bit

timber carbon
#

Maybe there is an updated version which does

faint rivet
timber carbon
#

but that other link you sent me has god amount of sources for AI tools

faint rivet
#

He posted on twitter that his clip interrogator was now in auto1111 with all features. I responded and asked whether that included batch processing like the notebook... he added it like the next day.

timber carbon
#

I'll have to reach out to him, maybe he'll be able to find solution. I would try myself, but there is a couple of issues I ran into

#

As the program sends the specified movement to functions that I cannot access

faint rivet
#

yeah, I've never looked at the hunk of code that processes the equations... but I bet it wouldn't be too hard to incorporate it

timber carbon
#

Yeah, it just has to take for example 0:( equation)

#

and instead of formatting into a float

faint rivet
#

I think you may be able to preprocess the equations into values and then run them through.

timber carbon
#

evaluate it before

#

But it seems that the function sends the whole line 0:(), 50:(), 100()

#

Into the function

#

Althought, yeah, now that you say, I probably would be able to do it

faint rivet
#

yeah, just need the equation to value converter

timber carbon
#

I am so glad I learned a bit of programming a year back xD

#

Hmm, thought, even if I do preprocess it, the equation contains t variable

faint rivet
#

Deforum and DISCO both have equation code in em... but I dunno about modifying pharma's colab without looking at it.

timber carbon
#

Yeah, understandable, dw, I'll figure this out, thanks for sharing on it anyway

faint rivet
#

I'm actually surprised it doesn't support equations. Maybe pharma uses a different letter for time?

#

or maybe it's just that old....

#

I still want to make a preview mode in deforum... but, it's one of a bunch of things I'd like to get around to... I keep knocking em out, but I have a lot of goals πŸ˜‰

timber carbon
#

It ain't easy to wrap your ahead around so many things

spiral wagon
#

prompt: like

timber carbon
#

I think the best thing is to have things to work on, no matter if you can realize them all

faint rivet
#

I can keep lots of ideas in my head at once... but yeah, to work on any particular, gotta go step by step and fill your brain to the gills for that dev time.

#

except for the occasional lucky thought which can just be executed... I created Optical flow redo and Redo generation features the same day. All I had to do was realize the idea and the code was easy.

timber carbon
#

I would guess that without realizing the idea first you are like walking through the maze

faint rivet
#

I also fixed the nasty depth warping stretching problem you used to see in all non 1:1 deforum animations in a day... actually, in a few minutes. If it was landscape, things would stretch vertically as you approached them, and in portrait, it would stretch horizontal... and the bigger aspect difference, the more stretching there was.

I felt guilty for not looking at the code sooner. It was a problem I had been planning to "tackle" eventually... I just hadn't looked at the actual code. I opened up the function, and found the problem within two steps.... It was one bad line.
aspect_ratio = float(W)/float(H)

#

This would make some sense IF we were talking about the aspect ratio of an image... but the depth stretching aspect ratio isn't that! It's the aspect ratio of how much the depth is stretched for 3D perspective... So, do you know what I changed it to?

#

aspect_ratio = 1

#

and everything has worked beautifully ever since, even if you go to 4:1 or whatever... so funny...

timber carbon
#

Ohhhhh

#

Now that I've read it again it made sense

#

At first I was like what could be wrong with that ;D

faint rivet
#

actually, I made it into a schedule after that, so you can get the stretching back if you want... or change it as it goes or whatever

#

We even have like a Legacy bug mode...

timber carbon
#

I mean it could be useful in some cases

faint rivet
#

well, we don't call it that, but...

timber carbon
#

Like I wanted to make sort of an intro

faint rivet
#

it's not really useful as much as artistic

timber carbon
#

And streching with movement format would create sort of a travel effect

faint rivet
#

it also causes an accelerated stretching the more you move towards things

timber carbon
#

forward*

faint rivet
#

people were always cutting off their forward motion before things would get too bad... you literally couldn't do a continuous forward motion unless the image was 1:1 aspect ratio

timber carbon
#

Oh

#

That my head hardly wraps arounds

faint rivet
#

So yeah, I fixed that... in like 2 mins... and felt bad for not looking sooner. I didn't know how all the functions worked exactly, but I could tell that whatever the bug was, it was something involving the width being divided by the height or vice-versa... when I found the line, I tested it backwards and verified that was wrong the other way (as I suspected), and then changed it to 1... knowing that would totally work, but in complete disbelief for the rest of the night as I rendered 4:1 continuous forward animations!

timber carbon
#

Because I imagine, that with the stretch effect and forward motion it would just create colorful lines which go from the middle as it progresses

#

Damn, props to you man

#

Good job

faint rivet
#

yeah, it would just turn into vertical taffy on a 16:9 video within not too long

#

I don't feel like a genius for doing it... more just right place right time, and I think all the other devs were thinking as I was - that it was gonna be hard, or that it was deeper than just those functions.

timber carbon
#

Understandably so

faint rivet
#

But, depth animation functions were still messed up... had random glitches where you would jump forward and the bits near the camera would get corrupted...

#

until I fixed all that last month and allowed for us to use multiple depth models too!

timber carbon
#

Btw, do you have any idea why for example, if I set z_transition to 200 and try to quickly deaccelarate to 10 or 20 quickly, like within 10 frames, the engine just seems to be stuck at 200 and does not slow

faint rivet
#

200! That's a lot of z, yo!

timber carbon
#

Thats how I tried to make the quick travel effect xDD

faint rivet
#

Well, if you're using cadence and the actual rendered frame doesn't hit on your actual keyframe, it won't do anything

#

well, I should add caveats to that, cuz the motion still goes during cadence

#

but renders don't happen, so it depends on how your stuff is lining up/

#

although, I've never tried a value that high, so I can't say if there's a bug there or not!

#

I mean, it should just spread the values out over that many frames.

timber carbon
#

It's okay tho, I am eventually going to work around it. It usually comes to, I try to make something, It doesn't work, so I try to approach the problem from different angle

#

I try to adapt to tools that I have xD

faint rivet
#

although, I have to say... depending on FOV, I'm not sure if I could even perceive the difference between z transition of 100 or 200... I mean, everything is just a blurry mess at high speed like that

timber carbon
#

Yeah, that's true

#

It is not usable

faint rivet
#

but you can cool brief effects like that and stuff

timber carbon
#

Or even if it is usable, the animations or frames created usually don't bind together with the idea

#

As, even if I tried to make quick travel effect, it would just move quickly and generate images based on the prompt

faint rivet
#

probably better to do a quick slow down transition like that in post πŸ˜‰

timber carbon
#

So if I modified the prompt, I could achieve it with lower speeds for sure

faint rivet
#

or, you can slow it way down and render more frames

timber carbon
#

Yeah, that would also work

#

I just looked at it from reality perspective

#

That if I moved quickly with my camera

#

as if A.I. would understand that the lines of the object have to be strected

faint rivet
#

I've done that with fast video where I want optical flow to track it better... just slow it down 2x or 4x with RIFE and then run that through, then decimate it in post.

timber carbon
#

Damn, imma need a dictionary if I want to fully learn from you, which I do πŸ˜„

faint rivet
#

I'm so high, lol

#

you just need to get your cardinal grammeter aligned with the upend of the girdle spring

faint rivet
#

anyway, I don't tell you about my deforum successes to show how cool I am. I do it to say that I was in the right place at the right time with the right skills. I never even learned any real python until like August or September of last year. I certainly didn't think I would be the guy to bring optical flow to deforum.

timber carbon
#

That's cool bro, I understand

#

Thanks again for the chat

faint rivet
#

many people have thought I was some expert or went to school for these subjects or something... nope. I just wanted to make cool stuff and I learned python to do that! This is all a whirlwind for me... just the way the industry is right now I guess! Take care, and happy animating!

clever schooner
#

First run ever using deforum. I didn't pay attention to the sine function used by default in the zoom parameter. Either way, I like this

#

the prompt was along the lines of brutalist architecture and a hive mind society

summer wagon
#

/

neon coral
#

https://www.youtube.com/watch?v=7p7_AWyATGI New Animation beatsynced with Parseq

#acidisland #techno #melodictechno #minimal #musicvideo #stablediffusion #deforum #parseq
All animations were created using stable diffusion deforum extention.
All settings were done with parseq.
Modell: RevAnimated_v122

In the video, the tempo of the bassline controls Translation_z. During the break, the pitch of the bassline controls rota...

β–Ά Play video
clever schooner
wicked matrix
#

prompt

eager trail
#

Made this for fun...hope this is right channel for this:

#

Could do higher resolution but point was to generate in minutes not hours.

stable hawk
#

Audio made with Riffusion and tweaked slightly in audacity to bring out some of the sounds. Video made with Deforum. Simple 2D equations.

crimson canyon
#

Sky

robust oracle
ripe plaza
lethal ridge
#

dang

eager trail
#

looks great. what was your denoising strength?

lyric niche
#

I think it was like 0.15. First pass was pipeline with openpose, p2p, tile, reference-only I think with strengths 1.0, 1.0, and 0.5. and 0.5 for the reference only style. I also have a custom cross-frame attention processor I use. Then I did a second pass through img2img

#

Oh, I'm using ECCV2022-RIFE to generate extra frames then I average them to get the motion blur (average in linear space because I saw someone else do it idk)

hazy parrot
ripe plaza
#

Using lora's will make it easier

hazy parrot
#

which lora should I use?

#

I would like to make high quality anime

#

And I think I might need your help.

#

but I think I may have to pay you

#

since you do commisions for people

marsh scaffold
vast vale
serene veldt
#

YouTube 's compression wasn't particular kind on all the small changing color gradients, so best viewed at high quality, but other than that I really like how this one turned out. https://youtu.be/mIhISLY96_w

Like and subscribe for more ^*^
Musical composition by Lubomyr Melnyk. Performed and improvised upon by https://www.youtube.com/@polyton4539
Original audio taken from https://www.youtube.com/watch?v=xZuVCGIBQ_k

β–Ά Play video
sharp depot
whole pelican
#

is anyone doing videos with sdxl? It seems like it is a bit more consistently better than 1.5 with images at least

timber carbon
#

After working with a lot of settings I have encountered an issue where my movement is no longer working xD Any ideas?

#

I have very simple movement settings

#

And most settings I have changed were seed, CFG, but as I imagine they shouldn't have to correlate between motion

#

One thing I can add, is that zoom settings work

#

Btw in the screenshot there was an error where I forgot to close brackets, but correcting that didn't seem to solve it

#

As it appears 0:(0) was the issue

#

Once it made it 0:(1) it had no issue to further progress with movement, I fixed it

fallen girder
#

360ΒΊ VR Deforum Animation (Drag to move the camera, also using WASD on the keyboard)
https://youtu.be/uxh5OUPxokU

360ΒΊ VR Deforum Animation. Drag to move the camera, also using WASD on the keyboard

If you have any questions about the settings, let me know in the comments, also consider giving a Like, Subscribe and share on your social networks, that will help me a lot, Thanks for the support!

πŸ‘‰ Deforum Animations Playlist here: https://youtube.com/playlis...

β–Ά Play video
hollow mason
lethal ridge
rotund snow
#

Started experimenting with the SD CN extension. Color me impressed.

lyric niche
rotund snow
rich hamlet
vast vale
fallen girder
vast vale
fallen girder
#

Photorelistic?

young flower
#

Does anyone have resources on Stable Animation UI? I'm trying to leverage it instead of automatic1111, but haven't seen hardly any videos/tweets/etc

fallen girder
vast vale
#

actually i skipped the "learn about lora" chapter since i started using sd πŸ˜›

fallen girder
vast vale
#

ohkaay, so i will have to find a lora image of my city?

fallen girder
vast vale
#

okay

#

one last help, can hyou please provide a simple to understand video link?

vast vale
#

THANK YOU!

fallen girder
#

you're welcomeπŸ˜‰

rich hamlet
sinful nebula
#

how can i ulpod a video and ask for animtions for the video?

round jay
fallen girder
#

"Magical Forest" | 360ΒΊ VR Deforum Animation
https://youtu.be/g7bj8Vl26zY

360ΒΊ VR Deforum Animation. Drag to move the camera, also using WASD on the keyboard

If you have any questions about the settings, let me know in the comments, also consider giving a Like, Subscribe and share on your social networks, that will help me a lot, Thanks for the support!

πŸ‘‰ Deforum Animations Playlist here: https://youtube.com/playlis...

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void girder
#

Stable Diffusion Claymation

https://www.youtube.com/watch?v=pW3F35-aaP4

Subscribe for good luck - Most Popular videos - https://www.youtube.com/watch?v=72qmtr41iWU&list=UULP3MF3KCtKQkCudSvNpk3BOg

#chatgpt , #ai , #art
_
Artificial Intelligence (AI) has been a game-changing technology that has revolutionized the way we live, work, and communicate. In recent years, AI has made significant strides in various fields su...

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lusty star
#

call me if you need assist @blazing matrix with your stable animation stuff :)

daring warren
dark sage
#

Enjoy Deforum / Deforumation anination by LAInol https://youtu.be/SwXz1k-P_uc

Psychedelic Spores: A Dance of Vibrant Mycelium

In unseen realms they sway and spin
Psychedelic spores caught in a rhythm's din.
Mushrooms dancing, as melodies begin
A radiant spectacle from within.

Colors pulsate to the beat
In a symphony that's truly neat.
Their dance is silent yet so replete
An orchestral performance utterly sweet.

Deforum...

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lyric niche
misty dagger
faint rivet
#

I made a lyric video for one of my old songs!
https://www.youtube.com/watch?v=Jjq_Lvb7b9E

All music written and performed by Forest Star Walz
Visuals created using Deforum Stable Diffusion
Video editing done with Vegas Pro 19

I used a rapid slideshow of all my old 3D fractals as a video for a ControlNet slot to feed the animation with a low weight, used optical flow cadence 5, and prompted for 3D fractals. Rendered at 60fps, but the...

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faint rivet
# misty dagger

Is this deforum and my hybrid flow? Nice job, even if not.

faint rivet
#

in webui version of deforum they hide depending on the mode

mossy ridge
misty dagger
faint rivet
#

warpfusion?

misty dagger
#

No it's SD-CN

faint rivet
#

oh! it looked so much like optical flow, but I get it now.

misty dagger
#

It's been my fav

faint rivet
#

CN offers so many different ways to do things. In deforum, we've been tripping out on how much tile can do for animation consistency, all by itself... add some other stuff, and it's amazing.

misty dagger
#

I like flowy surreal inconsistent

faint rivet
# misty dagger I like flowy surreal inconsistent

me too... I was doing stuff like this with my hybrid video before controlnet even came out. https://www.youtube.com/watch?v=IoH_4bFUpSo

I used one of my old fractal videos:
https://www.youtube.com/watch?v=ZHvoOLzGT70

The audio is an old guitar loop I made.

#aiart #aiartist #deforum #stablediffusion

πŸŒ²β­πŸŒƒ
🀜 Forest Star Walz
πŸ‘‰ #reallybigname
https://www.youtube.com/reallybigname
https://www.facebook.com/reallybigname
https://www.instagram.com/reallybigname
https://www.pinterest...

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pulsar sage
faint rivet
pulsar sage
#

the datamosh thing has never been easy to do without specific versions of certain apps

#

even touchdesigner couldn't do it right

#

i never thought of trying it with SD/deforum - but that looked exactly like the effect

#

i'm still trying to understand how to get continuity with deforum and your hybrid video

faint rivet
#

well, nowadays you can use controlnet alone to get some pretty good stuff, esp using tile. But, many people still use hybrid motion optical flow without actually using hybrid compositing. Or, you can mix a little compositing in too.

pulsar sage
#

haven't explored controlnet with animations yet - looking forward to it. it's a crazy deep rabbithole! so exciting

faint rivet
stable sky
cunning hatch
#

after reading up the AnimAnon-Deforum guide, i can't find specifically what i need to smoothen this animation and i wonder if it's possible with a few tweaks in the webui settings
my goal is to have a clean loop of this moving background (this short snippet is when the end loops back to beginning),
originally it's 3840x2160 resolution, 54:29 seconds long, 1649 frames, 29.97 fps,
is there some sort of predictive function that cleans up the stagger/jump so i can infinitely playback the video?

ionic zenith
#

I made a little comparison video to show what my latest music video looked like straight out of Blender, versus what it looks like after running it through Stable. Might be of interest 😊
https://youtu.be/HqAgj4KfHh4

The original for those who hadn't seen it: https://youtu.be/EV7pifgfAWc

Above: Blender render
Below: the render run through SD

The full video being discussed: https://youtu.be/EV7pifgfAWc
The song: https://fanlink.to/guenet-innocent

One surprising role AI played in the Innocent video (https://youtu.be/EV7pifgfAWc) was to humanize the animation. It brought an element of chaos I could play with, and made otherwise c...

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Slow Burn, episode 5: Innocent.
Listen here: https://fanlink.to/guenet-innocent.

Bass: Nicolas DechΓͺne
Drums: Etienne Plummer
Everything else: Antoine Guenet
Mixed by Koen Gisen.
Mastered by Pieter De Wagter.
Thanks to Susan Clynes for her precious assistance and feedback.

Video by Antoine Guenet.

https://www.antoineguenet.com

The song is av...

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dense crater
stable moon
misty dagger
pulsar marsh
#

I just created a blender add-on for making the camera movements for Deforum. Its not fully ready yet but please let me know what you all think! https://youtu.be/h1JD4qMNpuk

I wanted an easy way to create the camera movements for use in stable diffusion so I created this blender add-on that does just that! Its still a WIP and not available yet. But if you want to test it out please contact me and I'll send you the add-on. Just keep in mind I'll be adding to it.

This is my first blender add-on and first time playing...

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cobalt thunder
ripe plaza
vast vale
#

using deforum sd, i want to create something for a dance

this has the girl (can't see) in the background i want the animation or style anything like that, any suggestion or tutorial? just the sky

#

@ripe plaza can you please help

vast vale
ripe plaza
#

I'm looking at ways to create alpha matte rn

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you can do it in runway but not for free

vast vale
#

alpha matte?

#

model/

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?*

ripe plaza
#

no

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if you mask the girl and invert mask in deforum, it will affect the sky only

vast vale
#

where to find alpha matte option?

fallen girder
#

"Peter Gabriel - Panopticom" | #DiffuseTogether Animation Challenge [4K]
https://youtu.be/ATesCJmaLXM

If you have any questions about the settings, let me know in the comments, also consider giving a Like, Subscribe and share on your social networks, that will help me a lot, Thanks for the support!

πŸ‘‰ Deforum Animations Playlist here: https://youtube.com/playlist?list=PLNfSdx-fTl84LVVBgXT6IkieC_KCnuiXn
πŸ“‹ Deforum Animation Easy and Quick Tutorial...

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stable hawk
# ripe plaza no

Yeah, this is the best method I've found. You can actually extract the frames of your video and run it through one of the batch bg removes then batch alpha scripts and get the same effect.

#

Once you have you alpha series of images you can concactenate it back together and use it as a mask in actually I think Deforum has an option for an alpha video. Doesn't it?

#

concatenate lol, sorry my script that does this I called a concactenator lol.

ripe plaza
#

But what I want to try is, isolate one guy in a video where two guys are fighting.

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I'm sure it can be done in some editing software, need to see how to do it.

stable hawk
#

hmmm, like ddetailer could probably be used to do that.

#

after detailer seems similar but I haven't played with it as much.

ripe plaza
#

Yeah I haven't tried them either

faint rivet
# ripe plaza It does have a human mask option that generates alpha matte as video or png imgs

yeah, you can enable a video init mask on video init tab. And, you can invert the mask from mask init tab if you need.
The humanmask option isn't fully integrated yet, but yeah, it will make humanmasks. Just set it to video and cancel when the actual rendering begins (after the masks are generated). Then, go find your humanmask in a folder and use that for video init mask.

To isolate individual items you're going to have to use whatever other software you need to. RunwayML does crazy masking, but there's a lot of options out there.

daring warren
#

In my culture and in many others, encountering a white owl flying overhead means a synonym of significant change in life, and it happened that three times I was lucky enough to encounter this majestic and wise animal during night walks, before unfortunately visiting the hospital for a serious health incident, happening a fourth and last time onc...

faint rivet
cobalt thunder
azure hearth
gusty wedge
#

I'm trying to reduce the flickering on the masks. I've trained Dreambooth 6 times and still can't get it. This is my closest attempt

mossy ridge
#

Future is loading

cobalt thunder
#

what is the best sampler for anime look?

glass grove
#

Helllooo can someone tell me which loRA is really good for beautiful symmetrical faces ? thanks

safe oriole
glass grove
#

just learning about LoRAs and also not sure if the Hash is the same as Trigger word ?

safe oriole
misty dagger
wraith flame
lyric niche
ripe plaza
random dirge
#

hi all. Do you know any tutorials for animation? (video to animaton) thanks.

ember grove
#

https://www.youtube.com/watch?v=beNpmT5MGGE

Stable Diffusion batch processing, control net, masking faces, and original dance choreography

Every frame of this video was meticulously drawn and stylized using AI Tools. We believe we created something magical with this combination of dance and technology, please enjoy!

Music: Pocket Aces by KEENAN MCKENZIE
Dancers and Choreography: Thomas Latter and Aurore Alauze
Directing and Editing: Thomas Latter
Drawing: Stable Diffusion and many...

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fallen girder
#

"Omegagon - Attunement" | Deforum Video Input (ControlNet) [4K]
https://youtu.be/_wqCFiUcArM

🎡 Music: Omegagon - Attunement
Original source video edit by Scott Forte: https://youtu.be/Lj6lYlBfcMg
Footage: The Hidden (1987)
no copyright infringement is intended


Model: GhostMix v1.2
LoRa: NEOTOKIO v1.0
ControlNet Models: Depth_zoe, Softedge, Canny, and Tile
Rendered on my local Ma...

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mental pecan
ruby cradle
#

😍

"πŸ””πŸ’ͺ Let's grow together! Every subscribe, like, and comment fuels our channel. πŸš€πŸŽˆ We appreciate your contribution!

Witness the mesmerizing journey of a Stunning Hot Girl Transformation, Stable Diffusion Animation 🌟 Don't forget to LIKE, SHARE, and SUBSCRIBE for more incredible AI-generated content! 🌟

As we explore the wonders of AI-generat...

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faint rivet
haughty isle
#

Hi all, Parseq (https://sd-parseq.web.app/) now has Deforum motion preview, inspired by pharmapsychotic AnimationPreview notebook. It won't be as accurate as the notebook, but should help give you a decent sense of your movement as you tweak parameters in realtime. Currently it only supports 3D motion parameters (so zoom and angle won't do anything, use translation and rotation). Hope it's useful!

cobalt thunder
misty dagger
dense crater
vast vale
#

Hey

#

Is it possible to make a 20-30secs animated video but I can’t shoot a video but click selfies/photos

dark sage
sage yacht
faint rivet
#

A collection of different effects on the same clip,
achieved with NO ControlNet, using Hybrid Video Compositing
in Deforum Stable Diffusion webui extension,
running with TensorRT (at over 60it/s).

#aiart #aiartist #deforum #stablediffusion

Deforum Stable Diffusion
http://deforum.github.io

πŸŒ²β­πŸŒƒ
Forest Star Walz
https://www.youtube.com/reallybi...

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sage yacht
wraith flame
tender cedar
#

child

lean tundra
misty dagger
lean tundra
barren pike
#

this was very inspiring. Would love to know any details about how you made this!

cobalt thunder
sage yacht
cobalt thunder
#

When I try to create videos with people they seem to start falling apart further into the frames and have less and less detail as it goes on. It's only text to video here no init or video input. Is there a way to fix this or keep the level of detail throughout the animation? https://www.youtube.com/watch?v=JiP4RG0mmf0

Made with Deforum Stable Diffusion.
Script by: DeepAI - https://deepai.org/chat
Voiced by: ElevenLabs - https://beta.elevenlabs.io/voice-lab

DISCLAIMER: The audio and video in this film are completely AI generated. These are NOT real people or recordings. This film was generated for entertainment purposes only.

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barren pike
fallen girder
ruby cradle
#

😍

πŸ”— Connect with us on social media:

⚠️ Create own AI Animation! ⚠️

πŸ“Œwww.bit.ly/3IIIGfd
🌐 All Links: www.inktr.ee/aidigitalmediaagency
πŸ’» Get Prompts: www.promptbase.com/profile/aidigitalmediaagency
πŸ“Έ Instagram: www.instagram.com/aidigitalmediaagency/
πŸ–‹οΈ Pinterest: www.pinterest.com/aidigitalmediaagency/
πŸ–ΌοΈ DevArt: www.deviantart.com/aidigital...

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agile eagle
safe oriole
lyric niche
#

That's really good. What's your method?

near badger
# lyric niche That's really good. What's your method?

https://github.com/s9roll7/sd_loopback_music_sync_wave
Denoising Strength: 0.4
controlnet
[1] lineart_realistic / control_v11p_sd15_lineart / My prompt is more important
[2] none / control_v11e_sd15_ip2p / My prompt is more important
[3] openpose_full / control_v11p_sd15_openpose / Balanced
[4] reference_only / Balanced

GitHub

AUTOMATIC1111 UI extension for creating videos synchronized to music. - GitHub - s9roll7/sd_loopback_music_sync_wave: AUTOMATIC1111 UI extension for creating videos synchronized to music.

dusk island
near badger
dusk island
#

Huh, not as bad as I thought. I'mma give it a try. Thanks.

fallen girder
fallen girder
#

"Acid Rain" (ModelScope text2video / Zeroscope 320x) [4K] https://youtu.be/rKSoIDhMqlw

πŸ“‹ ModelScope Settings:
Model: Zeroscope 320x by Cerspense
640x320 - 30 Steps - CFG 13 - 40 frames
Prompt example: "a punk wastelander wearing gasmak walking in a postapocalyptic wasteland landscape, slow motion"
Negative prompt: "low quality, monochrome, bad quality, ugly"

If you have any questions about the settings, let me know in the comment...

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bold swan
trail willow
crystal gust
#

did you use mask?

azure hearth
wraith flame
spare goblet
lyric niche
cobalt thunder
viral sand
#

hope you'll like my first music video made with deforum πŸ˜‰ thanks to all the community for all the tips πŸ˜„
https://www.youtube.com/watch?v=PsHZusgWozA

Hey, guess what? It's the 10th anniversary of my track "Day Dreaming," and I've got something special for you! ✨ I've just dropped a fresh new video that I made myself for this iconic tune! 🎢πŸŽ₯
This trippy masterpiece was created using "stable diffusion" and the "deforum" extension.
It's not my very first music video, I made a few using differen...

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bold swan
lyric niche
rich gale
dusk island
#

It nice to see people posting some actually useful tools on civit. That's dope.

dark sage
cobalt thunder
velvet crag
#
TikTok

Steampunk Owl-Bot πŸ¦‰ 🎩 πŸ¦‰ whoooo ahwho ahwhoooooo! βš™οΈ #deforumstablediffusion #stablediffusion #ai #art #silverpixeldesign #yoga #meditation #owl #steampunk #train #steam #punk #steampunkowl #fyp

silver parrot
plucky plover
haughty isle
#

Example of audio-reactive prompts with Deforum+Parseq – this uses a fixed seed with low Deforum strength (equivalent to high a1111 strength); amplitude influences facial expression, pitch influences the presence of the PasteVectorAI Lora: https://www.youtube.com/watch?v=fgiev3A93RU

Here's an example of using Parseq to influence the prompt. It uses upcoming functions (posneg() and posneg_lora()) to automatically shift terms between the positive and negative prompts, without needing to copy them manually and wrap them in if/else clauses.

In this example, the amplitude affects the emotion/expression of the character, and th...

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twilit shale
#

My first test with SD+Deforum - https://www.youtube.com/shorts/zZwOonsBiRA

In this 59-second YouTube video, we explore the dark side of artificial intelligence. With the rapid advancement of technology, we're diving into a world where AI could potentially take over and replace human jobs. We're looking at the terrifying reality of a world where robots become smarter than humans and start making decisions for us. The th...

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vast mural
sharp depot
bold swan
sage yacht
#

Heyo, im playing around with grids for more consistent animations, but I ran into the issue where after img2img it does not keep the borders between the pictures. Looks something like this. Anyone got an idea for a workaround maybe or some tips? AMpeepolove

faint rivet
dark sage
vast mural
dark sage
vast mural
safe oriole
#

you really perfected this clean background, do we have any automasking for deforum as a tool being worked on that you know of? eg specify subject with text to mask, feed it video, it disappears masked subject, thats now the controlnet/feeder video for these other tools

somber geode
oak urchin
#

or "Regan MacNeil's life", can work too kekfacepalm

#

I made a basic Deforum Prompter for ChatGPT, some weeks ago. Ideally gpt4, way less dumb and more context.
If some wanna try, for a good base to edit. Can write some pretty cool stuff, and some surprising motions, sometimes.
Regenerate several times and select or mix the responses.
Also, edit your first request to change the theme, or it may forget a part of the prompter.
Feed ChatGPT, or ideally gpt4 with this :
https://civitai.com/models/59785/deforum-chatgpt-prompter?modelVersionId=64236

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Hope it can easily bring some peeps in

#

Made another private version, way better prompting, but for gpt4 only, can't manage to teach ChatGPT with more features.. kekfacepalm

oak urchin
#

For me it's simple (in 2D tho), if zoom is not at 0, then anti-blur = 0.5 to 1
Kind of the same when just 'moving'
If still blurry, when moving slowly, then less steps <20

vast mural
#

so just less steps or antiblur during the faster movements?

oak urchin
#

antiblur when motion/fast motion
less steps when it stops, slow down a lot

vast mural
#

ok

oak urchin
#

It's my experience in 2d motions

#

Don't like 3d

#

so weird

vast mural
#

in my prompt I have ”depth of field”, bloom and bokeh, so some blueryness is intentional, but too much

oak urchin
#

You can barely achieve the same motions in 2d

#

Some instructions can be tricky in deforum, like writing 'ray tracing' in your prompt. You'll see a growing aura around the points of interest.

#

Kind of doing it over and over and over, each frame

#

you see

vast mural
#

so much to discover. πŸ˜…

oak urchin
#

Dang yeah, can go so far. Using things like Deforumation, to 'target' where you wanna go in the pic. Not zooming into walls in loop.

#

I stay at the basis, no controlnet, no shit. Fully generated videos are way more interesting

#

That's like cheating to me to take one video, or poses and process it ..

#

I made a 10 000 frames video from the chatgpt prompter

#

Let me find it

#

11min lol

#

Enjoy the tripkekfacepalm

#

The angle motion was kind of inversed, sometimes, tho. And no stop to edit the motion, writed at start and launched.

#

And it was before the 'Continue generating' button in chatgpt, huh. So easy now.

vast mural
oak urchin
#

Nop, unfortunately i didn't spend time yet to pack some musics. I will at some point cheems

#

I'm playing with the prompter, i love it.

#

Here is the 'private' version. It's cause it's only working with gpt4, chatgpt is too dumb for this, and not enough tokens allowed.. Can run on a local model, like using gpt4all, tho.

vast mural
#

Really nice timing with new prompts and zoom/motions flexing speed. Great work

oak urchin
vast mural
#

i have gpt4 access. Will try it

oak urchin
#

You can see that he understand the motions, the camera movements, can use equations. It's not just basic motions in loop, it vary

vast mural
#

super cool. There goes the evening! 😎

oak urchin
#

NB: If a motion value is repeated, it's not a mistake, it's to start the next one.

vast mural
dark sage
#

Is robots getting popular? Panic at the robot factory! https://youtu.be/DqZdGODTXt4

Panic at the robot factory

Enjoy! / LAInol

Deforumation Live Animation Control For Deforum

Deforumation Installation Instruction:
https://youtu.be/7KmtmPlhzNs

Deforumation Showcase (kinda old new comming soon):
https://youtu.be/v1h2jo3f5U4

Gitrepo:
https://github.com/Rakile/deforumation

Deforumation Discord:
https://discord.gg/rbKFVh...

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dark sage
oak urchin
#

Let's see if i can rotate all around, 360Β°

#

Just read the comment above lol

#

ho god, can't post the prompt here, blocked, dunno which word

#

hum, was just too long

vast mural
#

This should generate 360 rotation (30fps, one prompt starting at 0):

"animation_mode": "3D",
"max_frames": 480,
"border": "replicate",
"angle": "0: (0)",
"zoom": "0: (0)",
"translation_x": "0:(2.5)",
"translation_y": "0: ((0.06 * cos((106 / 120 * 3.141 * (t + 13) / 30))**30 + 0.01))",
"translation_z": "0: ((0.06 * cos((106 / 240 * 3.141 * (t + 13) / 30))**3 + 0.01))",
"transform_center_x": "0: (0)",
"transform_center_y": "0: (0)",
"rotation_3d_x": "0: (0)",
"rotation_3d_y": "0:(-0.5)",
"rotation_3d_z": "0: (0)",

#

i need more computers….

oak urchin
#

900 frames at 15 fps, so 112 frame per scene below with your rotation speed, revised prompt :
{
"0": "Cinematic movie still, highly detailed, fine details, intricate, lens flare:0.5, bloom:0.5, raytracing, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic film still, cinematic, 8K UHD, bokeh:0.4, a girl seen directly from the front in an endless expanse of an azure ocean --neg side-view, back-view",
"112": "Cinematic movie still, highly detailed, fine details, intricate, lens flare:0.5, bloom:0.5, raytracing, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic film still, cinematic, 8K UHD, bokeh:0.4, a girl seen from her right quarter in an endless expanse of an azure ocean --neg front-view, back-view",
"224": "Cinematic movie still, highly detailed, fine details, intricate, lens flare:0.5, bloom:0.5, raytracing, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic film still, cinematic, 8K UHD, bokeh:0.4, a girl seen from her right side in an endless expanse of an azure ocean --neg front-view, back-view",
"336": "Cinematic movie still, highly detailed, fine details, intricate, lens flare:0.5, bloom:0.5, raytracing, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic film still, cinematic, 8K UHD, bokeh:0.4, a girl seen from her right rear quarter in an endless expanse of an azure ocean --neg front-view, side-view",

#

"448": "Cinematic movie still, highly detailed, fine details, intricate, lens flare:0.5, bloom:0.5, raytracing, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic film still, cinematic, 8K UHD, bokeh:0.4, a girl seen directly from the back in an endless expanse of an azure ocean --neg side-view, front-view",
"560": "Cinematic movie still, highly detailed, fine details, intricate, lens flare:0.5, bloom:0.5, raytracing, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic film still, cinematic, 8K UHD, bokeh:0.4, a girl seen from her left rear quarter in an endless expanse of an azure ocean --neg front-view, side-view",
"672": "Cinematic movie still, highly detailed, fine details, intricate, lens flare:0.5, bloom:0.5, raytracing, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic film still, cinematic, 8K UHD, bokeh:0.4, a girl seen from her left side in an endless expanse of an azure ocean --neg front-view, back-view",
"784": "Cinematic movie still, highly detailed, fine details, intricate, lens flare:0.5, bloom:0.5, raytracing, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic film still, cinematic, 8K UHD, bokeh:0.4, a girl seen from her left quarter in an endless expanse of an azure ocean --neg front-view, back-view"
}

oak urchin
#

Here comes the prompter cheems

#

huh, ffmpeg not found

#

again

#

I'll take time to prepare a starting pic and a solid prompt, i'll be back

vast mural
dark sage
oak urchin
# vast mural The idea is that you just have one prompt starting at zero and no other prompts....

Okay, i got it, you seems to mix motion and prompt.
The motion is unique, especially using an equation. So yes, you run it and it's going.
But this is only the camera movement.
The prompt is here to describe what is printed on the camera 'lens', in some way.
If your prompt is 'front-view of a girl', the model don't care at all about your motion or movement, it will roughly create a front-view at any time, ruining your rotation motion.

#

Am i false here peeps !? Seems legit to me, still preparing the prompt for the best quality, without "multi-interpretation words", lol

oak urchin
#

Define consistency, regarding the model

#

It can't be that way

#

What when you're in the rear ? The model draw hairs ? no eyes growing here and there ?

vast mural
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cosistency as in ”luck”

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πŸ˜…

oak urchin
#

I'm maybe wrong, still never tested, but playing with SD long enough to think this is strange as well

vast mural
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i was also surprised

oak urchin
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If i wanna blink eyes, i describe each step, and adapt the scene duration

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Always did like this

vast mural
#

rotating around a house is less consistent, more weird artefacts

oak urchin
#

same for any 'in the picture' motion, regarding the camera movement

oak urchin
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Same vibes, if you describe 'an house', it's pretty random

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If you describe the right side of Michael Jackson house, here is a reference point, the house won't change

vast mural
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yeah

oak urchin
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same for people, clothes and cie

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Here, i went for a forest, for example. Not to have the sun above ocean, in the pic

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Embarrassing to describe every pic feature and element in each scene

vast mural
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looking at the Viking helmet above, the ”horns” are not rotating correct but the rest of the head is rather good

oak urchin
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I'll start here, pretty lambda, no body or dress for now, to not care if it change

oak urchin
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70Β°-90Β° ? probably not much more

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let's try with only 1 scene in the prompt

oak urchin
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Okay, i'm not bad. Sketchy, but the motion and the view are the point

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But i need to fix ffmpeg

oak urchin
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Bad motion, retry

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The eyes leave the camera at frame 30 only

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Frame 26, 30 and 40

vast mural
oak urchin
#

Starting body position clearly isn't the best

oak urchin
#

process a video, it's even shorter

vast mural
#

fair point

oak urchin
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Fully text generated is interesting

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Subjective pov, of course

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Frame 100 and 300, look the shoulders. Prompt at this point is " seen from her left side", until frame 336, starting the rear side

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I didn't fix the context, may vary. Can be fixed as well

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Frame 400, "seen from her left rear quarter". And frame 500, loosing the face, don't give attention, seems pretty normal for my prompt current state. The light direction is still good.

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The motion is still bad. Need to be improved, i have a bad translation, the camera go away. I think i should use standard values, and maybe only one (or none) equation to start with.
I'll disallow any element in the foreground too and work on this prompt. I'll ping you later this week, it's a first for me, need some time.
Not tonight tho

vast mural
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same here. will look more at this tomorrow

twilit shale
cobalt thunder
digital osprey
#

what's the trick to frame-to-frame consistency? Each row top-to-bottom has a static rng (1024, 2048, 4096). The columns are additional img2img passes on the previous column (left to right).

polar pivot
#

hey, dose anyone know if there is the copyright for a deforum movie i created?

oak urchin
oak urchin
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Copyright is a pain in the ass of (almost) everyone, tho

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To be clear, the video doesn't have any copyright when generated, you'll apply a copyright when releasing the video, in the way you release it, and where you release it.

polar pivot
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yes... i aske for if i need to mention anything

oak urchin
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Each juridiction can decide for themself, ofc

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So, last meeting for today and i'll look again at the rotation video.
Meanwhile, if anyone have motion settings somewhere, would be nice, lol
The video is :

  • A character, in front-view, ~1-2m distance between the cam and the char.
  • The camera must achieve a complete rotation around the character, same distance, linear speed.
    3d motion, would save me an hour or two, don't wanna loose time on this motion
digital osprey
digital osprey
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... I think the issue is just bad datasets. I hate that these models just load in photos of objects from the front and not the backs. I may just need to build a dataset of furniture images with 360 rotations and make a dreambooth lora

fallen girder
#

Driving Simulation (Deforum 3D mode)
https://youtu.be/g_jLC2wMUO8

If you have any questions about the settings, let me know in the comments, also consider giving a Like, Subscribe and share on your social networks, that will help me a lot, Thanks for the support!

  • Model: GhostMix v1.2

πŸ‘‰ Stable Diffusion Animations Playlist here: https://youtube.com/playlist?list=PLNfSdx-fTl84LVVBgXT6IkieC_KCnuiXn

πŸ“‹ Deforum...

β–Ά Play video
oak urchin
#

Hum, interesting idea. Nice result

twilit shale
#

Welcome to our latest short film exploring the incredible world of artificial intelligence in a fantasy setting. In just 59 seconds, we'll take you on a journey that showcases the power of AI as never before imagined. With stunning special effects and a captivating narrative, this short film is a must-watch for anyone interested in the intersect...

β–Ά Play video
vast mural
oak urchin
#

Hey ((:

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I didn't worked on it again

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true

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I have a good (far) contact for this job

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an equation master

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let me find him lol

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yeah, GeekyGhost

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This guy rocks. Learned a lot from him, at the time.

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This part of the channel

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i won't tag him

vast mural
#

I also think we need to have another prompt when the camera starts to be behind the object

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Look here. This is one prompt, rotation go behind the object and suddenly the object change

oak urchin
#

wait, my last one

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But you need to adjust the frames

vast mural
oak urchin
#

"prompts": {
"0": " masterpiece, best quality, A portrait of a 20 years-old girl seen directly from the front in an endless expanse of an epic forest, beautiful dress, half body, cinematic movie style, highly detailed, fine details, intricate, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic, 8K, UHD --neg side-view, back-view, profile, quarter-view, diagonally-back-view, diagonally-front-view, top-view, bottom-view ",
"112": " masterpiece, best quality, A portrait of a 20 years-old girl seen from her left quarter in an endless expanse of an epic forest, beautiful dress, half body, cinematic movie style, highly detailed, fine details, intricate, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic, 8K, UHD --neg front-view, back-view, side-view, diagonally-back-view, diagonally-front-view, top-view, bottom-view ",
"224": " masterpiece, best quality, A portrait of a 20 years-old girl seen from her left side in an endless expanse of an epic forest, beautiful dress, half body, cinematic movie style, highly detailed, fine details, intricate, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth cinematic, 8K, UHD --neg front-view, back-view, quarter-view, diagonally-back-view, diagonally-front-view, top-view, bottom-view ",

#

"336": " masterpiece, best quality, A portrait of a 20 years-old girl seen from her left rear quarter in an endless expanse of an epic forest, beautiful dress, half body, cinematic movie style, highly detailed, fine details, intricate, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic, 8K, UHD --neg front-view, side-view, quarter-view, diagonally-front-view, top-view, bottom-view ",
"448": " masterpiece, best quality, A portrait of a 20 years-old girl seen directly from the back in an endless expanse of an epic forest, beautiful dress, half body, cinematic movie style, highly detailed, fine details, intricate, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic, 8K, UHD --neg side-view, front-view, quarter-view, diagonally-front-view, diagonally-back-view, top-view, bottom-view ",
"560": " masterpiece, best quality, A portrait of a 20 years-old girl seen from her right rear quarter in an endless expanse of an epic forest, beautiful dress, half body, cinematic movie style, highly detailed, fine details, intricate, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic, 8K, UHD --neg front-view, side-view, quarter-view, diagonally-front-view, top-view, bottom-view ",

#

"672": " masterpiece, best quality, A portrait of a 20 years-old girl seen from her right side in an endless expanse of an epic forest, beautiful dress, half body, cinematic movie style, highly detailed, fine details, intricate, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic, 8K, UHD --neg front-view, back-view, quarter-view, diagonally-back-view, top-view, bottom-view ",
"784": " masterpiece, best quality, A portrait of a 20 years-old girl seen from her right quarter in an endless expanse of an epic forest, beautiful dress, half body, cinematic movie style, highly detailed, fine details, intricate, specular lighting, shallow depth of field, 200mm lens, hard focus, smooth, cinematic, 8K, UHD, --neg front-view, back-view, side-view, diagonally-back-view, top-view, bottom-view "
},

#

using lyriel, to mention it

#

the negative do the job here

#

My rotation was pretty nice, until the camera was gone kekfacepalm

#

still no ffmpeg, i'll do it, i'll do it

#

I don't wanna break things on the dev branch

#

I had to remove many words from the prompt, to not get artefacts

#

you can't repeat 'raytracing', or things like that here, with this kind of prompt in deforum. It just leads to artefacts

oak urchin
#

The equation just doesn't fit

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need to shorten it

vast mural
#

I don't think I need so many prompts. Just front and back

oak urchin
#

Aww, it's just with one prompt ?

#

hum, amazing

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But i need an explanation lol

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still weirdly flattened

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I can see the light and trees moving behind

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with the original depth of view, until the middle of the rotation

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I'll spend some time on it, i jsut need a good motion, that's it. Give it a try, you have ffmpeg kekfacepalm

vast mural
#

i think the settings in depthWarp/FOV is also relevant

oak urchin
#

Not used to 3D. As i understand it, it's a part of the '3D zoom' aka translation_z, realted to the speed effect/motion.

#

I'll make a prompter to teach 3D to gpt4, to understand these motions.
My personal problem here is that i'm not familiar with these equations, i don't/can't see the motion in my mind.

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I can't take enough time until this week-end.. to test and learn as i want to.

oak urchin
#

I'll post this here too.
(Pretty big gif, may need to open in the browser)
"The Forest Traveller" from Deforum

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And,

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Both from the prompter.
Nice and Smooth motion on the forest one, good camera movements.

#

Rerun of the forest, same model i think. Not much luck with the camera zooming into things, still the motion is the interesting part here.
Also from the prompter.
Ask for settings. 2min30 travel

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Another interesting try, same generation data. Default music, 39 sec only, stopped

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The "Mythics Animals Sanctuary", very short version. Still default music, 43sec

vast mural
oak urchin
#

man

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only one prompt ?

#

This is impressive, for sure

#

I want to know how now, seems so simple

#

Did you give a low res try to my prompt ?

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I can't see my render, meh

vast mural
#

one prompt yes, but ….

#

two films, mounted after

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so its cheating

oak urchin
#

reversed ? or different ?

vast mural
#

but rotation one direction, one film, then reversed direction another film

#

film 1: rotating left, film 2: rotating right

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then mounted together

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in a video editor

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at least a start

oak urchin
#

Where are you regarding the equation, can you manipulate and edit them ? I mean you understand them ?

#

I mean, if not much, i can show you other equations, to play with

#

This one won't fit the full rotation, i feel it

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I wanna dig now, but i need to sleep

vast mural
#

yes i understand the general concept, but I am struggeling with plus 90 degrees events

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so i can go from front to left side, and front to right side, but not more