#🎥|animation

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clever falcon
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any fix ?

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on automatic111

fading turtle
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I go 896 x 512 and crop the top and bottom of outputs slightly

clever falcon
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i'll try that

fading turtle
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looping / more consistent blur frame to frame

waxen lion
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happy new year!

neon elbow
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Thank you, I'm glad you dig it 😸

keen kindle
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#stablediffusion #tutorial #howto #imgtovideo #imgtoanimation #thinplatesplinemotion #img2img #deforum #animation #smile #aimfriende
SUBSCRIBE or the clowns go hungry. Thanks!

An efficient tutorial where I show you how to quickly use a thin plate spline motion model to generate animations from a single image. We'll go through the Google Colab ...

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#aianimated #aianimation #stablediffusion #ai #aiart #deforum
Stable diffusion 3d animation. Edison light bulbs and a city zen lofi jam. Prop hunting for the longer features. Executing Big Top Plans(tm;) over here with this wily bunch of #carneys! Another Sideshow reel from the world renowned Steampunk Circus. Edison style lighting in various s...

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fun stuff

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#stablediffusion #deforum #frameinterpolation #tutorial #aiart #howto #FILM #interpolation #imgtovideo #imgtoanimation #img2video #animation #smile #aimfriende
SUBSCRIBE or the clowns go hungry.

Make better Stable Diffusion animations faster with frame interpolation. Interpolate between two or more images or an entire video. Super slow motion! ...

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formal monolith
hallow bramble
sharp depot
fading turtle
gentle nova
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Using sh figurearts

faint harness
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Supporting in any way through the links below will allow further work and development to be done. With that said, regardless of the outcome, thank you for being here!

#stablediffusion2.0 #aesthetic #ai #art #animation #midjourneyv4 #stablediffusion #midjourney

I love what I do, and if it so pleases you to want to support me, thine link is ...

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fading turtle
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Great addition!!

radiant mist
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What feature specifically makes it possible? What was missing from v6 to make it not possible?

hallow bramble
cloud plover
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fuck shit sorry wrong channel

neat jewel
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Let's say you have a 2d image generated in SD and are using Deforum to translate Z into the frame, down, and at the same time rotate up. Is there a way to reduce the amount of "chatter"? I have tried playing with the strength and specifying the seed but things still change more than desired?

astral bane
somber island
faint rivet
faint rivet
neat jewel
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has anyone incorporated thin plate motion into webui like automatic1111?

fallen girder
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"Maximum Madness" | Deforum Animation (Postapocalypse v1) [4K] Workflow in the video description
https://youtu.be/FUudWd1CXBY

A postapocalyptic animation made it with: Postapocalypse v1 / Deforum v0.6 colab notebook, and upscaled x4 with RealESRGAN model on Cupscale (13.750 frames), hope you enjoy it, let me know what do you think in the comments, Subscribe and Like for more animations very soon.

👉 AI Generated Animations Playlist here: https://youtube.com/playlist?li...

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hollow prawn
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HEY! can anyone explain to me how I can make the default zoom function -"0:(1.02+0.02sin(23.14*t/20))" have a frequency at 87bpm?

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i know its a fucker of a question

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even just what number i should make larger or smaller to test for myself?

rapid moth
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When in doubt slap it in graphtoy and tinker

wet spear
oblique ivy
oblique ivy
oblique ivy
rapid moth
errant jungle
fluid grotto
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My

astral bane
faint rivet
mossy ridge
neat jewel
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@mossy ridge thats really cool how did you do that smooth of an animation?

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Does anyone know if its possible to "pan" through parts of a larger image? Like if you were to use a larger upscaled image as a base and want to move through it?

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using deforum or something like that

thorny ginkgo
thorny ginkgo
neat jewel
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Someone said its this

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most likely similar to deforum in terms of using a reference video of getting in the truck and driving it and then using prompts/ai to overwrite it

thorny ginkgo
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Im pretty new to animations

neat jewel
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Are you running locally or off collabs?

thorny ginkgo
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But how do i even overwrite and already existing video w prompts/ai

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Tried both

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Running locally rn

neat jewel
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Well I use automatic1111 locally and deforum for automatic1111 is fairly easy to get going

thorny ginkgo
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Mind me dming you?

neat jewel
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thats fine

mossy ridge
neat jewel
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I have deforum for automatic1111

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I dont think I notice the depth map portion

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it doesn't have the flicker I associate with deforum

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this stuff or something else?

mossy ridge
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go to extension, select Available, than click "load from", it will be there to install as an option.

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restart the program after installing it (there is also a button to restart it in the tab)

neat jewel
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so its not this one?

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with these sub tabs?

mossy ridge
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you must install it: go to Extension tab, select Available, click the button "load from" , than look for "stable-diffusion-webui-depthmap-script", install it, than restart Automatic1111.

neat jewel
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yeah now I have 2 deforum tabs

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and one I cant click on

mossy ridge
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it is not deforum.

neat jewel
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oh

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Depth Maps
script Depth Maps, Stereo Image, 3D Mesh and Video generator extension.

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this one?

mossy ridge
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yes

neat jewel
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checking it out thanks

mossy ridge
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if you do something cool post it 🙂

neat jewel
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anything I need to do initially besides drag an image in

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do you recommend a specific depth model

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I assume you have to generate the depth map on the left and then only after can try generating video on the right which sets the motion?

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oh thats pretty neat the depth map

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Arguments: ('', '300', '40', 1, '-0.015, 0.0, -0.05', '0.03, 0.03, 0.05, 0.03', False, 0, 2) {}
Traceback (most recent call last):
File "E:\SD\modules\call_queue.py", line 45, in f
res = list(func(*args, **kwargs))
File "E:\SD\modules\call_queue.py", line 28, in f
res = func(*args, **kwargs)
File "E:\SD\extensions\stable-diffusion-webui-depthmap-script\scripts\depthmap.py", line 712, in run_makevideo
raise Exception("Could not open mesh.")
Exception: Could not open mesh.

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is the mesh the generated depthmap?

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no thats a png

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or do I need to use this generate 3d inpainted mesh and demo video button ocne

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I clicked go on generating the mesh, now but then maybe I can iterate on the right side without doing that each time?

mossy ridge
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it's all "automatic" hahaha , just select "Generate 3D inpainted mesh and demo videos. (Sloooow)" at the bottom, you will get the resulting videos in the outputs\extras-images folder.

neat jewel
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yeah I assume you don't need to generate the mesh for each animation do you?

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once I have a mesh I can play with these values?

mossy ridge
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the mesh is generated and you will find it in the same folder: outputs\extras-images.

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select the orange button "Generate" on the left (having selected "Generate 3D inpainted mesh and demo videos. (Sloooow)" at the bottom). You can ignore the orange button one on the right... to start. You will still get the videos etc.

neat jewel
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yeah its half done

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but if I want to play with/tweak the video movement settings thats what right side is for correct?

mossy ridge
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the video movement is not as controllable as in Deforum, you might wanna look into the sources for that. It would be very cool to be able to move the point of view with a gamepad.

neat jewel
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the first video didnt move enough stuff

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oh the second one was better

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I see it struggles a bit with making the parralax look the best

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It has some advantages over deforum with the smoothness tho

mossy ridge
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you can also make stereo images and video with this tool

neat jewel
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is there a guide for the usage of the trajectory and translate fields for this?

mossy ridge
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idk

neat jewel
mossy ridge
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nice

neat jewel
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the other one's distorted the scene too much

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oh I see the crop function does exactly what I was wondering about earlier

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It lets you focus on part of a larger image and then using the movement you can move over to it

neat jewel
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whats the double curve like boomerang one?

mossy ridge
faint harness
subtle atlas
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Hi! I made this music video using masks in deforum. That's my first try so any advice or feedback is welcome! Thanks! https://www.youtube.com/watch?v=OMtrXoIxB4Q

Nouvel EP "Pochette surprise 1/3 disponible!!
https://fanlink.to/pochettesurprise

Instagram : instagram.com/jeanneto__/
Twitter : twitter.com/JeanneTo__
Mail : jeannetomusic@gmail.com
MGMT : agency.ohlala@gmail.com
Booking : ben@hooh.agency

Instru/Mix/Master/Video : Cadillac Prod (@cadillac_prod)

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worldly dome
neat jewel
mossy ridge
# neat jewel That doesn't seem to discuss the generate video from inpainted mesh aspect at al...

As you can read in the fourth paragraph, 3D-Photo-Inpainting functionalities are derived from https://github.com/vt-vl-lab/3d-photo-inpainting . Also consider that in stable-diffusion-webui-depthmap-script 3D-Photo-Inpainting functionalities have been present only since version v0.3.4. The latest version is v0.3.6 so it is a new feature of a beta software.

GitHub

[CVPR 2020] 3D Photography using Context-aware Layered Depth Inpainting - GitHub - vt-vl-lab/3d-photo-inpainting: [CVPR 2020] 3D Photography using Context-aware Layered Depth Inpainting

neat jewel
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I found it near the bottom

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so circle essentially will go in and out with the settings, not sure what double line is

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as they both only take 3 values would be nice if it was like deforums keyframe system

mossy ridge
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To find details on how to change the the trajectories, for example, take a look at the 3D-Photo-Inpainting documentation in it's DOCUMENTATION.md. You have this file also locally because you have installed the extension script stable-diffusion-webui-depthmap-script witch contains the vt-vl-lab/3d-photo-impainting software nested into it . You have it in the installation subdirectory extensions\stable-diffusion-webui-depthmap-script\scripts\inpaint\DOCUMENTATION.md (use / in Linux).

acoustic ice
mossy ridge
# neat jewel I found it near the bottom

extensions\stable-diffusion-webui-depthmap-script\scripts\inpaint\utils.py contains the functions that determine the trajectories. You could try fiddling with that file. In principle it should be possible to ad new types of trajectories (extending what you find after lines 30, 37 and 44 of this utils.py with a new trajectory). It might work right away, but I suspect that the rest of the code might need be adapted if the rest of the code is limited to those three categories of trajectories. If you get it to work communicate it to the developers so that they can incorporate the change in the sources.

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It would be nice to make a long, slightly random trajectory with minimal movements, imitating the natural motions of an observer standing.

neat jewel
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nice ill look at those

tender flicker
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duck model

mossy ridge
gentle nova
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Here's 1 dancer change into 13 different characters/styles using SD2.1 + Embeddings and Custom Models (would love feedback)

https://www.youtube.com/shorts/5aoD_S72Wwk

Please Support the creator of the Original video. Here's a link to the original video and his Channel!

https://www.youtube.com/shorts/XDYHnHsTXl0

https://www.youtube.com/@IsiShuffles

What would you like to see transformed by AI next? What style would you like it to be? Let me know in the comments below.

IF you like this type of content you g...

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sharp depot
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Thanks!!!!

twilit vault
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How to make videos like that
I mean i know the concept, but is there already preade tool ?

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Its cool af

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(Or the name of the thingy)

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Vids like this 🤩

desert mulch
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Hey guys just did my first test with deforum for a dnb music, what you think? still trying to learn the best way to make it reactive with the strength schedule..

https://youtu.be/SuGQ8xmKmGI

#music #musicvideo #videoclip #drumnbass #drumnbassmusic #taelimb #pegasus #scifi #robot #reactor #audio #audioreact #audioreactive #audionsync #sync #abstract #abstractart #aigenerated #aigeneratedart #ai #aiart #aiartcommunity #aiartwork #digitalart #stablediffusion #stablediffusionai #stablediffusionart #deforum #robodiffusion

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neat jewel
gentle nova
neat jewel
muted notch
mossy ridge
minor valley
gentle nova
desert mulch
faint rivet
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I used the AUTOMATIC1111 version of deforum (webui) to create this using a source video. I rendered it at 8fps and brought it up to 24fps in post.

Original video "The Doodle House":
https://www.youtube.com/watch?v=f7ke3HznCCo

#aiartist #aiartist #deforum #stablediffusion

🌲⭐🌃
🤜 Forest Star Walz
👉 #reallybigname
https://www.youtube.com/reall...

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hollow prawn
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i cant get a FUCKING eyelid to close. i have an eye floating in space, I want it to close. IT WONT FUCKING CLOSE. ive been tyring for like 24 hours. different strength and scale settings, different prompts.

The eye just stays the fuck open forever

neat jewel
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are you changing your prompt?

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have you verified that your model understands the prompt you are using and can even generate an image of the eye being closed?

hollow prawn
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yeah, ive made an "eye open" prompt followed by a "eye closed" prompt. I havent verified that.. no. interesting..

im using the analogue diffusion model. How do I verify that?

strong cloud
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used AI to luma matte the person so the background stays original

slate orchid
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Deforum Hybrid Video mode test with masking mode set to blending (so it looks less like 3d and more like high quality digital art)
https://youtu.be/8fZd93R4Aps

Testing Deforum Hybrid Video mode with https://www.youtube.com/watch?v=56uv5B5-DAI as a source and the mode set to blend composite. Model used it a little bit fine-tuned Anything 3.0.

The settings https://gist.github.com/kabachuha/00fcf2f8b35d4dc06186e59f00fb9e66, the plugin for AUTOMATIC1111's webui https://github.com/deforum-art/deforum-for-a...

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faint rivet
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I used the AUTOMATIC1111 version of deforum (webui) to create this using a source video. But, this one is using some new experimental code which uses RANSAC differently! I stopped and resumed a bunch of times during this render, changing settings to try things out. I rendered at 25fps like the original, and used RIFE to bring it up to 50fps.
...

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waxen basin
spare goblet
# strong cloud

This is so neat! i'd love to know more about how you did this. 🙂

wary rain
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My latest animation, using Deforum + SD v2.1 + this "Double Exposure" Textual Inversion!
https://www.youtube.com/watch?v=ny0TjXfdOyE&ab_channel=RATDREAMS%3AAI🐀

Take a journey through the stars with this visually stunning and musically groovy Interstellar Dream. Let Shook's music transport you as we explore the vastness of the universe. Get lost in the beauty of space and let your imagination run wild.

#ratdreams #aiart #stablediffusion

🐀 MUSIC CREDIT 🐀
Shook - Almost There
https://open.spotify.com/...

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fallen girder
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"Ocean Depths" | Deforum Animation (Openjourney v2) [4K] Workflow in the video description
https://youtu.be/VyuHQ7G9APQ

A short animation made it with: Openjourney v2 / Deforum v0.7 colab notebook, and upscaled x4 with RealESRGAN model on Cupscale (12.240 frames), hope you enjoy it, let me know what do you think in the comments, Subscribe and Like for more animations very soon.

👉 AI Generated Animations Playlist here: https://youtube.com/playlist?list=PLNfSdx-fT...

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hollow prawn
faint rivet
# hollow prawn holy shit dude rofl. how did you do this

using the new hybrid video compositing features I added!

However, in this particular video, I'm using a new modified version of the ransac routine I used for motion tracking where I compare the video frame against the prev_img to get the motion instead of the previous video frame.

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But, you can do similar right now using either the notebook or the webui version

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With that video, the source video has a lot to do with how cool it looks. (see link in description)

hollow prawn
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thats nuts man! Yeah I'm having difficulty getting specific motion to move directionally from frame to frame like you've done. For example from one side of the room, moving across to filling the whole room.

faint rivet
hollow prawn
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oh nah sorry, lol im just using text prompts in deforum to create the original video

faint rivet
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Or, you can copy the motion from the video in a few different ways - without mixing the video in at all.

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You can also color match against a video, with or without using the video.

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Now that I have my Hybrid Video Compositing in 2D/3D working in the AUTOMATIC1111 version of deforum, I'm gonna start playing around with the new depth model from Stability.AI! This is just a first test. The depth model works differently, so I need to play with the settings.

Find out more about deforum.
https://deforum.github.io/

#aiart #aia...

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Working on more features right now!

hollow stream
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How do I do this

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Is it in this discord or no?

strong cloud
# spare goblet This is so neat! i'd love to know more about how you did this. 🙂

ty, it's pretty simple. Rendering my base video to a png/jpeg sequence, then using https://github.com/PeterL1n/RobustVideoMatting to greenscreen the original video so i can use the mask in after effects. In SD webui i find the right "look" for the girl and bounce everything fully into a batch of jpg's which i then import into AE, mask etc.

GitHub

Robust Video Matting in PyTorch, TensorFlow, TensorFlow.js, ONNX, CoreML! - GitHub - PeterL1n/RobustVideoMatting: Robust Video Matting in PyTorch, TensorFlow, TensorFlow.js, ONNX, CoreML!

quartz musk
hollow prawn
faint rivet
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Deforum 0.7 has my optical flow stuff... but, this is a different implementation of it, hot off the presses

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with depth-based compositing

full trail
spare goblet
strong cloud
shadow harness
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is there a way to stop deforum from saving every image when you create an animation?

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I've already unchecked the box for "always save all generated images" in the settings. Deforum is still saving all images atm though

hollow prawn
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can someone point me to some info / in the right direction to have the same face on a character throughout an animation?

hollow prawn
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awesome work

karmic atlas
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hi, im looking for a tool (API)? to outpaint video. Created it 1080 x 1920 and i want to have it 1920 x 1080. So i thought I'll give a try with AI.

But I can;t find a tool for video, only for single images.

Can you help?

real adder
left raven
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I've used Ebsynth to achieve that

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Let me know if you have time to talk. Would like to know more 🙂

neat jewel
left raven
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Yes, but whithout consistency between them. Just a bit. At least of all what I've seen so far...

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Is there a channel for talk about animation?

neat jewel
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This is the channel to talk about animations?

astral bane
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premier pro davinci resolve free great

neat jewel
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what can you do in the free version of davinci resolve

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Premier pro of course still $$$ unless you "acquire it" at which point you could also have after effects

astral bane
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Davinci free is great got most of the paid version think there is a YT video on difference

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you can always check out FileCR web site

neat jewel
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do you use it for timeline editing as well or is it more for post effects

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I wish the plate spline library was easier to generate or train additional models for

astral bane
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i was using premier pro switched to resolve it is used by all the major studios

neat jewel
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cool I downloaded the free one I had been using shotcut for some things gimp for some things etc

faint rivet
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Quick test of new method of doing optical flow where I compare against previous rendered image instead of previous video frame. Rendered at 448x448 15fps, brought up to 1080p 60fps in post.

#aiartist #aiart #aiartist #deforum #stablediffusion

🌲⭐🌃
🤜 Forest Star Walz
👉 #reallybigname
https://www.youtube.com/reallybigname
https://www.facebook....

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Testing new way to apply optical flow with my hybrid video compositing in Deforum Stable Diffusion.

Original video:
https://www.youtube.com/shorts/F0LpaHcaRR8

#aiart #aiartist #deforum #stablediffusion

🌲⭐🌃
🤜 Forest Star Walz
👉 #reallybigname
https://www.youtube.com/reallybigname
https://www.facebook.com/reallybigname
https://www.instagram....

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neat jewel
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using masks and then making the mask be lego?

astral bane
faint rivet
full trail
oblique ivy
glacial rock
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Hey all, I've been learning a lot about stable diffusion and I have become obsessed with creating animation renders that with clean frames and little variation- so they look temporally coherent. I don't really care for stills. I'd like to get involved with the community. I've developed a technique and style I really like, and it's been pretty repeatable. I'd like to share some of my work here and get to know others who aspire to use AI for animation, trade tips, etc. Is this the right group?

I really like @restive ocean 's lion above. BTW 🙂

strong cloud
strong cloud
latent fox
vast cipher
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I started using the Apple optimizations for SD over the weekend. Dug into the new fork that incorporates image2image. I am very new to SD so still figuring out basics, but having a ton of fun. I made this on my MacMini M1. Pretty simple, used an initial image of one of my synths, and wrote code to use the output as input for the next. I also used the same prompt for each frame, but then added random modifiers (like feel or a color) to the prompt. Used ffmpeg to create the animation. Music is my own. https://www.tiktok.com/@peej4533/video/7186328287050747182?is_from_webapp=1&sender_device=pc&web_id=7186622287593719342

TikTok

Stable Diffusion the Hydrasynth. All processing done locally on my MacMini M1. #synthtok #beats #eurorack #stablediffusion #ai #trippyvideos #psychedelicart

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I think my next steps are to make the strength of the image2image variable, such that at the beginning it stays closer to the original. Then over the first few frames it gets progressively further away, then stays at like 0.5 or so for the remainder. That way it should create a nice blend at the beginning. I dunno, just experimenting.

neat jewel
# restive ocean Thanks ❤️

how are you doing those? liquify in after effects or something similar? I have been looking for workflows to add a little bit of animation that isnt depthly

neat jewel
neat jewel
vast cipher
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the other thing I experimented with was using the intermediate steps as a sort of transition by reordering the frames. meaning the new frame starts when its most noisey. ultimately i gave up on it cause it was more fun to explore the image2image settings and leave the interpolation to something like ffmpeg. but i might get back to that and explore it more. here is an example of one of my experiments.

neat jewel
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In general because it IS generated as you see people talk about coherence here its very hard to get the AI to generate something very similar every frame. You can change the "denoising" strength and use the same seed and it helps but you still get popping

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some options are to generate less frames and then use something like flowframes or other options to interpolate between them

neat jewel
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what are you guys using to dump your frames out of video?

mossy ridge
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Here is a little video part of a series of video I made for an art exposition back in 2016. I found the Idea to make it on the web soon after the first style transfer paper was published(https://arxiv.org/abs/1508.06576). It is not stable diffusion, but I think it is worth sharing to remember that nice things like videos etc. can be done without a user interface ( ui / web-ui ), just using the command line. One cool aspect of avoiding user interfaces is the stronger ability to make customized render pipelines imho. Also you get a better understanding of what is going on "under the hood".

mossy ridge
restive ocean
neat jewel
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using liquefy? and then making frames?

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@restive ocean ive been trying to find the easiest way to add simple animations to my 2d images. but havent found an easy workflow for a non artist so far.

restive ocean
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no, I just removed the parts that I was going to animate, I removed the lion's mane, then I redesigned the places where the mane would move, then I separated the skeleton to move and moved and created layers to later animate along the line of the time

restive ocean
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this shows some of the most basic procedure

neat jewel
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yeah I figured if there was some easy way to apply a rig/skeleton to the 2d object?

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I watched a tutorial for blender but got lost because it was like cut the fore ground the background, project this, make a mesh around it etc

restive ocean
neat jewel
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Photoshop itself does not have timelines for animation or does it? vs like after effects

restive ocean
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well, if i knew how to work with after effects i would definitely work with after effects, it is much better than photoshop

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if you have any idea with after effects I recommend you use it

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exemple attemp to animation eyes

neat jewel
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I don't right now but if I have to buy photoshop/AE

restive ocean
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this was just a test to animate the eyes, and it was also done by photoshop

neat jewel
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I'd like to know its not too hard first

restive ocean
neat jewel
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true just dont know if everything is locked into the CC versions now

restive ocean
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good mine i bought it on the red site

restive ocean
neat jewel
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I might, I will check the video you mentioned as well

restive ocean
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well this video I sent you is not the best, but you can search on youtube, how to animate with pin tool photoshop

mossy ridge
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https://www.gimp.org/ gimp is better than photoshop: free and opensource

neat jewel
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I have gimp and blender

restive ocean
mossy ridge
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there are also stable diffusion plugins for gimp

neat jewel
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It just doesn't have easy buttons like liquify and puppet warp

restive ocean
neat jewel
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this guy covers the whole workflow but this is what I said I got lost it was a bit much for me once I had to start trying to make the mesh in blender

restive ocean
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for you to improve you will need to start, my first animation was horrible, because I was just copying what people did, you need to start to improve yourself

neat jewel
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Oh I know but I am just an old nerd who's playing around

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this puppet warp thing looks like what I was looking for though

vast cipher
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made this one today using a pic of my modular synth. I tried starting with a low strength for image2image so it maintains the original image more, then each successive step it raises it by 0.1 until it hits 0.5, then stays at 0.5 for the remainder. Was trying to make the initial blend out of the original image slower. Next I am going to try randomizing the strength. Maybe make it so normally it is low, so is similar to the previous step, but like 10% of the time it makes the strength 0.5 (or higher) so there is occasional steps that change the image more.

left raven
#

Does anybody know when DreamStudio Pro is gonna be released? As Emad says, it will be possible to create entire movies, storyboarding, audio and 3D camera. Any thoughts?

dense crater
hollow wren
#

interpolating between 2 seeds and back. probably should have reused the images from the first half and reversed the order rather than generating them all twice.

#

I think there's a limit to how small of a change in the variation strength results in a different image, sometimes a small change results in a large difference in the output so it would be nice to put an even smaller change in-between

#

ideally a process would identify adjacent frames with the largest difference and insert another frame in-between

neat jewel
#

2 seeds but same prompt the whole time @hollow wren ?

hollow wren
#

yes

neat jewel
#

It's definitely hard to get any sort of consistency, I think if you had done them back reverse it would have worked well. Not sure the easiest way to do that importing/reversing the frames

hollow wren
#

yeah the second half of the video is just the first half in reverse I didn't realize I was having it return to the start seed

#

but since it is, it already generated all of those images, so it could have cached and reused them

#

it's interesting how sometimes it changes quickly and sometimes it almost doesn't change from one frame to the next

#

it seems like it doesn't support precision beyond multiples of 0.01, not sure why since it does sometimes make a difference

#

0.01 can make a huge difference, it would be good to have much finer precision to smooth out sudden changes in the output

hollow wren
#

interpolating between 2 seeds using the same prompt. turns into a phone case in the middle, kind of surprising

#

also I updated the generating code so it caches images, so since this loops back to the start seed it only took half as long to generate

vast cipher
vast cipher
#

also, i like making weird trippy videos, so i don't mind the more visible interpolation that ffmpeg does. my video above used a very low (1fps) input framerate so you can see the mpeg interpolation. I like how it shifts around, but was wondering if there are alternate interpolation methods. anyone has tips, i am all ears. I use the CLI on mac...so any commandline tool works best for me right now.

inner crest
vast cipher
#

I just made this...thinking my next step is to do take an end frame and reverse the output so I could fade back to the real video. hmmmmm.

shrewd dirge
#

Anyone know how to upload your images to deforum

neat jewel
#

are you doing it in collab then its your google drive

#

otherwise you can just put a hard drive path in the img2img field

#

under the init tab

#

@restive ocean tried both photoshop and after effects and wow the puppet features of after effects are super nice

rugged prism
neat jewel
#

Is it also only in the collabs? or can I update/reclone and use it locally?

vast cipher
shrewd dirge
#

Anyone know how to upload your images to deforum @neat jewel

neat jewel
#

I don't know what you mean because I run things locally

#

so for me on the init tab I put like e:\sd\img2img\thisone.png

#

I think the default in google collab uses the link to the file in your google drive

shrewd dirge
#

You know how deforum creates videos I was wondering how do I get my images in there @neat jewel

neat jewel
#

On the Deforum tab if using automatic1111 you go to the init tab

shrewd dirge
#

Ok I’ll try I’m using auto

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I put the image in init_image @neat jewel

neat jewel
#

yes then you also need to enable init at the top

#

or it will ignore it

#

then the str 0 no init field is your strength field instead of over on the keyframes page

#

I usually start around .75 (so .25) so it doesn't change from my starting image too much

shrewd dirge
#

I’m gonna try bro big thanks please keep helping me @neat jewel

#

For some reason it won’t generate @neat jewel

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But if I uncheck use_init it would generate

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Also I don’t see where to start at .75 option is

#

Ok that worked thanks so when I pasted the image file it came with quotations once I deleted those it work thanks yo @neat jewel

neat jewel
#

this one

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It's kind of the inverse of the strength on the keyframes page

#

so strength of 1 means don't change my init image

violet moth
#

Ive been playing around with animations is super fun. Is there any useful documentation around here?

rugged prism
vast cipher
#

huh interesting. how are those built? frames of the video pulled out and processed with img2img?

#

trying to get the blend out and back in right now...playing with the strength low as it blends to the real video frames, then ramping it up during the SD part,

#

also you can see where it jumps at the cut point. anyway, just messing around.

faint rivet
grim crown
hollow wren
open wasp
#

nice one

slate kindle
#

First attempt, and I literally feel like I have no idea what I'm doing 😅

mild tinsel
forest plaza
vast cipher
#

soooo....we gonna need mooooore GPUs. I need to be able to do this as a live video filter, and not after an hour of processing and cut together manually. this is just too awesome.

sharp depot
forest plaza
faint rivet
glacial rock
glacial rock
# strong cloud nice one! how did you do it? the only solution to consistency i know atm is by h...

So yeah my technique is much faster, I do not use AE or facial tracking. The longest time is image processing. And there are plenty of failures, some luck is involved. But my process has been repeatable enough that if I wanted I could make a few new clips in about an hour. I think I may share my steps on github or something like that. I can't share most of my work here because it is NSFW. However here is some SFW

strong cloud
glacial rock
glacial rock
glacial rock
ocean night
#

Learning Deforum params

glacial rock
ocean night
sharp depot
faint rivet
#

actually, this is cadence 5. So, if only rendered every 5 frames, and my ransac cadence is filling in 4 frames every cycle.

waxen basin
neat jewel
#

I've had no luck with ebsynth after downloading it from your first video on it @waxen basin

#

it just gets angry and throws errors about missing frame images , at first it was because I had the folders mixed up between original and keyframe

#

From what I understood of the workflow was, dump the frames of your video

#

take a few of those frames into img2img and get them painted over/adjusted to what you want

#

or use batchimg2img for all frames then select the ones you actually want ebsynth to use for keyframes

#

but if I picked frame 1 10 100 and 200 as keyframes ebsynth never figured that out

#

I got it to work this time, do you want to use as few keyframes as possible without it breaking?

waxen basin
neat jewel
#

It seems like contrasting deforum and ebsynth, deforum you get popping/jitter while ebsynth will get ghosting

#

I was getting those at first but because I had reversed my folder drags

fallen girder
#

"Panopticon" | Deforum Animation (Stable Diffusion v2.1 / fking_scifi v2) [4K] Workflow in the video description
https://youtu.be/LaxHQhCC3Sc

Panopticon means a type of institutional building and a system of control designed by the philosopher and jurist Jeremy Bentham in the late 18th century. The idea behind the panopticon is the creation of a circular building with a central tower, in which an observer can see all the cells that surround the tower. The idea is that the people in th...

▶ Play video
neat jewel
shrewd dirge
#

Anyone know how to keep the same faces throughout the video in duefourm @neat jewel

silver sun
#

I need help with video input. Its not pulling my video at all. Installed locally.

#

RuntimeError: Init video path or mask video path is not valid

neat jewel
#

on the init page Truth you have put your path in the field?

#

in my case these will be like E:\animation\original.mp4

#

and then at the top you need to select use init and strength_0_no_init and set it to like .75

shrewd dirge
#

@neat jewel you talking me or @silver sun

neat jewel
#

I am talking to @silver sun

shrewd dirge
#

Anyone know how to keep the same faces throughout the video in defourm @neat jewel

neat jewel
#

not really

#

unless you were masking faces and not changing the faces

#

or you can use ebsynth but it has its own problems

#

you can try to minimize it by using a fixed seed

shrewd dirge
#

@neat jewel something in here?

neat jewel
#

are you doing a video or an image

shrewd dirge
#

Video

neat jewel
#

You are outputting a video but are you inputting a video

shrewd dirge
#

I didn’t know you could do that @neat jewel

neat jewel
#

its right there on the screen you just posted

#

video input

shrewd dirge
#

And it will be in the video when we generate @neat jewel

neat jewel
#

I don't think you understand

shrewd dirge
#

I know my bad

neat jewel
#

Deforum can essentially do three things

#
  1. make a video out of a series of prompts by generating each frame of the video
#
  1. make a video out of a series of prompts by generating each frame based on an initial image similar to img2img
#
  1. make a video out of a series of prompts by generating an img2img frame by frame from frames taken from a video
#

anytime you generate a new frame you get some amount of difference which tends to result in jitter

neon shard
#

these ai videos lookin like acid trips i aint even bullshittn...

glacial rock
#

So I am going to try something today. I am scaling up the process and I am going to process a few thousand frames of a music video I own the rights too. It's going better than expected so far, but the processing will probably take a few days and this is very experimental- most clips I have done were 20 or so seconds and very intentionally shot to achieve my end result. This will be a project from 5 years ago. My expectations are low- but will share when done. IF my computers don't catch fire that is.

neat jewel
#

@faint rivet is there a readme for your new hybrid stuff before I just start breaking things?

glacial rock
neat jewel
#

Which process are you trying to use?

red mirage
red mirage
# glacial rock So I am going to try something today. I am scaling up the process and I am going...

Not sure if you posted your method you discussed previously in the Chel cosplay video but I'd be interested in hearing what you did! It feels like depth maps are probably the solution but I'm not sure.

I'd be interested in a workflow where I'd have total control over what I'm shooting and have a direct style (think Cel shaded). If you have any workflow things you'd be willing to share I'd love to help work it out!

neat jewel
#

even depth map animations frequently fall apart as the model doesn't know whats on the other side of a 3d object for me

#

and point-e where it is now I don't think we can convert objects to point objects as easily as we can generate images

red mirage
#

Just so I'm not being a total leech lol, here's some of the experiments I've been running. These first trials were all img2img batching. I finally figured out how Deform works but haven't been getting consistent results like what I've been looking for.

(Trial v04 is my favorite for how crazy it is though)

neat jewel
#

I feel like consistent and img2img/deforum is an oxymoron

glacial rock
# red mirage Not sure if you posted your method you discussed previously in the Chel cosplay ...

I will share the base process this month. Trying to understand where limits truly are before I share.

I'd like to also 'elevate' my knowledge a little- because I do think 2D diffusion is not enough. It's too random. There needs to be some mechanism for temporal truths in each clip. That doesn't really exist right now. I think it will require special tagging and preprocessing of clips to achieve, but I am not quite there yet.

#

But I am pretty proud of the short clips I shared above.

neat jewel
#

It does

glacial rock
#

?

neat jewel
#

If you are talking about going over videos the closest to that is EBsynth

#

Im working on a composition now to show this

glacial rock
#

Oh TBH I never got anything that great with EbSynth. Would love to see what you put out and learn from you

red mirage
#

Yeah I figured it would be. Trying to find an all in one solution or just something streamlined that can be more automatic. However it could be a pipe dream lol.

However Temporal you should be proud cause you did create awesome stuff. I get your hesitation, I'm trying to power up my learnings as well. I'm like 5 months behind the SD curve and trying to absorb fast lol

neat jewel
#

Deforum seems to be worse than using batch img2img and putting it together with flowframes for the purposes of "painting over a video"

#

Let me see how quickly I can get something out of EBsynth I am just trying to throw together a comparison

#

A lot of my earlier was NSFW so not something I can share here

red mirage
#

Gotta start from some where ha ha

neat jewel
#

so far with img2img you are fighting with consistency and jitter with ebsynth you fight ghosting

red mirage
#

Gonna dip my toes in and see if I can help somewhere

still shoal
#

animation of a man running

neat jewel
#

Deforum ignored the letterbox/black borders of the original so just made her fat

#

the left is straight up batch img2img using flowframes, and the middle ebsynth

#

the more keyframes you use the closer ebsynth will be to batch img2img but it lets you skip some which can keep a consistent style/face for example applied to an object

shrewd dirge
#

Anyone know how to train a model in dreambooth

cerulean escarp
#

@neat jewel how do you put a video in deforum

glacial rock
# red mirage Yeah I figured it would be. Trying to find an all in one solution or just someth...

Same here. I was watching from the sidelines and jumped in a little while ago. I have a background in ML from when I did some research in college (Car plate OCR- sorry if you have ever gotten a red light ticket that may be my fault depending on the region your in), but that was from like a decade ago and everything is so different now. It's amazing and TBH I am very excited for the future.

glacial rock
# neat jewel

If you have a link to original.mp4 I wouldn't mind trying it with my technique. It's a good edge case video due to lighting and movement.

neat jewel
#

just a random girl dancing off redgifs

#

I haven't tried really big names hybrid thing either

#

and truthfully I didn't try very hard this was just an example to compare the different methods

#

most of todays computational time was spent trying to make an embedding for space marines

glacial rock
red mirage
# neat jewel the left is straight up batch img2img using flowframes, and the middle ebsynth

Feel free to link me to somewhere else if this already exists somewhere else but where do you enable flow frames? You had some pretty good results. Even with just using img2img.

Here's what I had after throwing EB synth into the mix. I gotta do a better workflow to blend between the reference frames but I'm no too disappointed. I'm also using footage that's really hard for EB synth since the arching is the worst for it lmao.

red mirage
inner crest
glacial rock
#

Oh it is! TBH for myself I am avoiding deepfakes because it's not really my style and I don't want to put fuel on a blazing fire. The stuff Microsoft showcased with Kinect years back was already dangerous enough in the wrong hands. This isn't that but it's close example if anyone wants to see. https://youtu.be/gLoI9hAX9dw

Fake videos and audio keep getting better, faster and easier to make, increasing the mind-blowing technology's potential for harm if put in the wrong hands. Bloomberg QuickTake explains how good deep fakes have gotten in the last few months, and what's being done to counter them.

Video by Henry Baker, Christian Capestany

Like this video? Subs...

▶ Play video
faint rivet
# neat jewel <@578704698996031498> is there a readme for your new hybrid stuff before I just ...

This should be in the new documentation soon, if it isn't already.
https://docs.google.com/document/d/1I9zJfmmJd9l6aEdPa_JZBbciOw-6r2CsWcesGLbCb-8/edit

neat jewel
neat jewel
red mirage
neat jewel
red mirage
faint rivet
neat jewel
#

Like its very hard right now to take that girl and completely replace her

#

Like if you wanted to turn her into a Hatsune Miku

red mirage
neat jewel
#

Even completely changing her outfit is difficult because by the time you get the denoise high enough you blow out the movement

#

I've played around with the idea of almost like "untextured" animation or scenes for posing that might be easier for the computer to then "draw over"

#

Yeah in a sense what you were saying extrapolating motion capture data and applying it elsewhere

red mirage
neat jewel
#

That's essentially what the thin plate spline library does but it has to be "trained" for a specific set of movements

#

So its like ted talks and jackie chan talking mostly atm

#

for image generation in general the hardest thing for the AI has been detailed posing especially with multiple characters

red mirage
#

Ooof, training for specific movements is way less preferable than styles or specific characters.

Yeah multiple characters is okay so long as you don't want faces ha ha. You almost have to just do one at a time.

neat jewel
#

Although I did point out a trick I learned on a set where you can say (twogirls_a_and_b) (agirl has blond hair and blue eyes) (bgirl has black hair and red eyes)

#

and you'll generally get two characters in the scene

red mirage
neat jewel
#

(boy is young and short and blonde), (boy is tall and old and has white hair)

red mirage
#

Positioning is kind of crazy in the first image ha ha.

neat jewel
#

yeah I mean its a minimally descriptive prompt

faint rivet
#

not an anime prompt... claymation, haha

neat jewel
#

lol

#

her body doesn't seem to change much

faint rivet
#

first attempt at anime. lol

neat jewel
#

Looks like it has similar issues to ebsynth

faint rivet
neat jewel
#

Yeah she does lean forward during part of it

#

so when she turns it like loses its reference similar to how EBsynth loses its reference from the keyframe

faint rivet
#

well, that was a quick render... I'm using mask contrast and the mask autocontrast cutoff hi/lo to control the depth. I just guessed. lol

faint rivet
neat jewel
#

It seems like it worked better not depth based

faint rivet
#

I'm changing settings every time...just depends

faint rivet
bright moss
# faint rivet

with more between frames these would look super cool and trippy

faint rivet
#

yeah, well.. I ordered a 4090.

bright moss
#

niice

faint rivet
#

I'm on a 3060 12gb

#

I mean, I'm making these in real time.

bright moss
#

I just got a 3070 (8gb) for my pc (for free kinda) so I can stop using my laptop with a 3070 that is worse, because it's a laptop

faint rivet
#

I've done a lot with this thing. It's just that now that I'm working on my hybrid video stuff and other features, I'm doing a lot of tests... and this is gonna speed up development, and make me able to share nicer examples quicker.

bright moss
faint rivet
#

I created the hybrid video stuff to make cool videos... They were just mods. I didn't particularly want to have to integrate and bug test! I'm gonna use the hell out of that card.

bright moss
#

Yeah how much did you pay for it?

#

They go for quite a lot nowadays right?

faint rivet
#

ugh... found on newegg for $2100

bright moss
#

Dang.

faint rivet
#

$2400 on Amazon

#

I got the MSI version

bright moss
#

I was looking at things and it goes upwards of $2500 in some places, so that's not terrible

faint rivet
#

well, there's liquid cooled versions and stuff

bright moss
# faint rivet I got the MSI version

are there actually differences in hardware/stats between brands? I know it's all produced by NVIDIA and then the other brands put their branding on it

faint rivet
#

always some differences...

bright moss
#

Ok

faint rivet
#

but mostly the same. lol

#

depends on the agreements with manufacturer... some generations have OC versions of cards, others don't seem to... often time the main difference is cooling.

bright moss
#

it's super trippy looking

faint rivet
#

yeah, it manages to be super cool, yet have terribly unimpressive demos at the same time.

bright moss
#

as in the two example videos they showed?

faint rivet
#

I'd like to see some faster interpolations... when it's that slow, it's like, a really long RIFE

#

I want to play with it though

bright moss
#

yeah the slowness isn't very cool, but maybe it has to be that slow to get the really smooth interpolation and you can speed it up later

faint rivet
#

for sure

bright moss
#

I think the volcano to room one is cooler than the forest to mountain one

#

I wish I could figure out how to set it up easily. Maybe I should spend some time tonight doing that.

faint rivet
#

I found a list of 1,000 prompts used to test another AI called "Parti" and so I decided to run it through the Deforum Stable Diffusion notebook on Interpolation mode with 10 images per prompt, and then frame interpolation with RIFE which gave me 10,000 images.

I rendered each frame with only 15 samples each using euler_ancestral sampler with t...

▶ Play video
bright moss
#

how long did that take... geez

faint rivet
#

a day

bright moss
#

is that a custom lego model? I tried making one when I was attempting dreambooth models but it failed and pretty much only did castles (with only like 3 castles in the training set) and always pput them in boxes (with no boxes in the training set)

faint rivet
#

naw, that was just SD 1.4 I think.. maybe 1.5

bright moss
#

hm

#

Once I try out Lora training I am going to try to make a lego model again

#

Alas, I must go. Nice chatting with you!

faint rivet
#

Yeah, I'd like to make a custom lego model, or use one.
I've done a lot of faux-interpolation looking stuff. Take care!
https://www.youtube.com/watch?v=ZWrGY9zdoAE

faint rivet
bleak ocean
neat jewel
neat jewel
#

@faint rivet do I need to like install anaconda then clone this RVM and run it from a conda console? since I use automatic1111 running it in python is a bit new to me

glacial rock
glacial rock
bright moss
faint rivet
faint rivet
faint rivet
neat jewel
#

Ah yeah automatic1111 local is the shit

#

That’s what I do also

glacial rock
#

So it will take a few days... doing music video in batches of 1000 frames and total of 5300+ frames. I am on frame 600 and been processing for almost 10 hours.
But here is part of a shot from the music video. This is a first pass using the exact same method... with minor tweaks... as I used above. Excited to see the final output with all scenes. Will share the entire thing regardless when complete. If I can, I'll put it to the original music but I want to give the artist a heads up/double check. I own the video, they own the music.

glacial rock
faint rivet
glacial rock
glacial rock
rapid moth
gentle nova
#

consistent characters and styles with a walking animation from multiple perspectives. Using Img2Img and ProtogenAnime+SD2.1 with Embeddings model

https://youtube.com/shorts/N4XXl4HUW8k?feature=share

What would you like to see transformed by AI next? What style would you like it to be? Let me know in the comments below.

IF you like this type of content you gotta let me know with those Subs and Likes. So I KNOW to keep making it! Thanks y'all!

#fyp #viral #anime #art #3d #lotr #fantasy #scifi #aiart

▶ Play video
astral bane
neat jewel
neat jewel
neat jewel
gentle nova
glacial rock
glacial rock
#

@neat jewel Here's my version of the dancer. I will be going back to the music video. The first 1000 frames cam out pretty good, but there were some very funny errors in a particular shot.

glacial rock
rugged prism
#

I mainly see very low denoising

#

change her to something else and keep the consistency

neat jewel
#

yeah in general @rugged prism that seems to be the big challenge

#

and something like her dress makes it even harder

#

it almost looks like img2img but her face is masked to not change as much

rugged prism
#

with low denoise

rugged prism
neat jewel
#

I think its a little more than that

rugged prism
#

I need a better rez input video, the one you sent is like 240*480

neat jewel
#

yeah thats the size mostly on like redgifs I just went lazily looking for some SFW videos to try some things with

rugged prism
#

I'm exporting a diff one we can work on, easier one

#

I'll try to do something with this one ^

glacial rock
# rugged prism he probably img2imged it

So I will share my steps on github. Img2Img is part of my process! Low denoise is pretty obvious! 😛 My goal is to apply this work to high fidelity filmmaking and marketing with inputs I create- so this is intended! We are all standing on the shoulders of giants and I wish you luck in what your working on!

#

Anything I do or modify will be contributing back to open source, process or code FYI!

rugged prism
#

much harder one, but allows for quick 512512 renders

neat jewel
#

what size footage are you hoping for base with 512 by 512 being the most easy for SD

rugged prism
#

just cuz it's quick

neat jewel
#

yeah just so many videos are shot on phones and not square resolutions

#

I actually converted that dancing girl one to 512 by 512 using the frames in irfanview to add padding to it

#

so they would all be 512/512

rugged prism
#

just my morning routine

glacial rock
#

@rugged prism Curious to see your outputs!

neat jewel
#

all your videos the girl has the same face

glacial rock
#

Yes... I didn't want to change it. Going for output consistency.

glacial rock
#

If I have time later, I will try again 1024x1024 as I have found larger outputs to be generally less random than smaller ones. I am still not 100% sure why. However kicking off the music video render and won't be back for 12ish hours.

red mirage
agile cloud
neat jewel
neat jewel
#

we are all kind of chasing the same goals of being able to use videos as reference for movement while having smoother less jittery pops via AI image overlay/generation

agile cloud
#

it looks crazy i have no idea what any of that means

#

but thank you

red mirage
#

Not bad. So are you halfing the amount of frames you're running through SD and then using flowframe to interpolate between them to get back at your original frame rate?

neat jewel
#

nope thats raw 1 to 1

#

if I halved them for flowframes it would be smoother likely

#

Im going to see what I can get from EBsynth now.

#

I was testing if you use stronger prompt weights on lower denoise whether you can get more change

#

Eb Synth doesn't like having more than a certain number of keyframes

red mirage
#

Interesting. I haven't run into that with Eb Synth yet. I did fire up flow frames and did the workflow I explained above. It's still ugly as hell but I'm gonna try to figure out how to best make it so that the transition between keyframes and key looks can flow into each other better rather than the hard cut that it is here.

neat jewel
#

yeah frame blending after effects can help with some of that too

#

looks like ebsynth does not like more than 20-25 keyframes

#

just means should split it up I guess then

#

I wonder also if you had an embedding strongly trained for a particular subject if it would tend to be more consistent when img2img over the video?

#

because a lot of times its details like how the hair is styled or specific outfits that get overwritten

#

like @glacial rock girls face

neat jewel
#

yeah thats a style not a subject embedding however

#

who is it people post lots of stuff of emma watson? Hermoine or whatever

#

I am saying if you had a strongly trained emma watson embedding and chose to make the img2img prompt to make the dancer emma watson would it be more consistent

#

or something like that

#

playing with the advanced settings on EBsynth some of them are interesting

#

de flicker essentially .5-10 is the difference between it "popping" or "smearing"

neat jewel
#

Thanks

red mirage
#

Ah, I see what you mean. I've been testing more style embedding rather than subject embedding but I do have some subject ones I might test to see how it works. But judging for how it worked style wise I have to imagine it'll do better focusing on a single character something like that.

glacial rock
glacial rock
inner crest
neat jewel
#

this turned out a little interesting

#

Batch img2img, vs half the frames, third of the frames, quarter of the frames so 30/15/10/7.5 fps

#

I feel like the third frames actually ended up being the best and looking most natural?

#

so essentially tells me that because of the issues we mention here that somewhat lower framerate is better for now

red mirage
#

This is great! It sucks to lose out on some of the motions of the full frame version, but it def reduces the jitteriness when reducing them.

unborn quest
rapid moth
#

Lower frame rate is better often. More frames equals more generations aka more noise and jitter. Looks bad tbh.

mossy ridge
#

Hello! everyone! I've made an animated music video with AI. I tried to find a new approach and aesthetic for this one. The music is Portuguese psych-pop / alternative folk. Hope you enjoy it 🙂
https://www.youtube.com/watch?v=mPExOIgpAkM

Transmutação é o 3º single do álbum de estreia de Metamito, a ser editado dia 20 de janeiro de 2023.

Disponível em todas as plataformas digitais:
https://music.meta-mito.com/transmutacao

Música, letra, gravação e produção: António Miguel (Metamito)
Mistura: Pedro Ferreira, no HAUS.
Masterização: João Alves, no Sweet Mastering Studio

Vídeo ...

▶ Play video
faint rivet
neat jewel
#

really doesn't understand the rotation of the humans lol

#

guy turned his back and was drawing the face on the back of his head/lapels of his jacket

cold fractal
faint rivet
neat jewel
#

I need a script in photoshop that does this for me

stark bolt
#

In regards to temporal consistency between frames, I vaguely remember seeing a paper or github repo a month or two back that described something like denoising the video and then adding a transparent noise image over the first frame and then mapping that transparent noise image to the remaining frames in the video. Did anyone else see this? Maybe it was a dream

neat jewel
#

Was it something that was almost talking about something similar to a depthmap but was for the motion?

#

the deepfake stuff clearly does it with heads but that can just be because the movements are so restricted and well trained for facial movement

neat jewel
#

@glacial rock tried the colab! awesome

tribal glade
#

Just to say hello 🙂

glacial rock
glacial rock
neat jewel
#

This was for @faint rivet

faint rivet
neat jewel
#

I used Temporal's colab to strip the background, pulled it into after effects, adjusted the composition to be 12fps, then used VLC's scene edit thing to pump out the pngs of every frame then img2img, then flowframes to put it back together at "30 fps" since the original was already 12

#

its interesting how really the textures/popping in the body doesnt stand out its just the changing lego head that you really notice

glacial rock
#

I think it's pretty phenomenal TBH. 12 FPS give it a toy stop motion vibe

neat jewel
#

which probably works well with the dance style also

#

this was the raw 30fps

faint rivet
#

Oh, I just used deforum.

neat jewel
#

I haven't been getting as good of results with deforum as I do with batch img2img

glacial rock
#

btw with my guide, I will show a command line way to do frame extraction that only takes a few seconds so you wont be limited to VLC/AE. I plan to post this weekend when I have time to complete my write up.

However if you have ffmpeg or willing to install it (I use it in Ubuntu running in WSL, and have Windows Host):

ffmpeg -r 12 raw12/out%03d.png -i Freakazoid.mp4

#

Also random shoutout to AE and Video Copilot fans. "Andrew Kramer here!" 😛 I used to do a lot in AE.

faint rivet
neat jewel
#

pretty sure I have ffmpeg for something because it gets used by after effects and flowframes but it isnt recognized in the command prompt

glacial rock
neat jewel
#

trying to render a claymation version of that video now for reallybigname lol

glacial rock
neat jewel
#

not sure probably installed itself somewhere

glacial rock
glacial rock
neat jewel
#

kinda wish i went for the 24gig card now but thenagain it was another 700 bucks

glacial rock
#

Oh wow. What GPU are you using?

neat jewel
#

4080 so 16gig

glacial rock
#

I have 8GB 2070 so things are pretty slow

#

I am considering standing up an Azure VM to improve processing time

neat jewel
#

just upgraded from a 1080 with 8gig

glacial rock
neat jewel
#

I turned off xformers because of the issue I was having with it almost locking my pc

#

its a little creepy them all looking like the same girl lol

glacial rock
# glacial rock Another clip:

LOL I know. Wasn't exactly expecting that... but i am committed to 4000 more frames of rendering for this experiment. Oh well!

neat jewel
#

Its still a cool effect and looks very artistic

#

I'm not a programmer or an artist

glacial rock
#

awkward cut in the middle because I was lazy with interpolation... text reconstruction worked well in stable diffusion transfer.

neat jewel
#

the hula doll has her face too lol

glacial rock
#

lol I know. It a way, it actually makes the video cooler. When we shot it, we wanted the hula girl to look like the singer so this just bridges the gap.

neat jewel
#

well there you go haha

glacial rock
#

I have some ethical concerns, so while I will share clips here I want to make sure the artist is ok with it cause her likeness has changed so much in the render. Asking nicely please don't share these clips online outside of this group

neat jewel
#

its interesting the powerdraw and gpu temp isn't bad it just eats all the memory

glacial rock
#

The process is very memory intensive. Same GPU temp isn't bad... but fan is running like hell

neat jewel
#

My cpu and memory loads are like 50% but GPU ram is tapped out

glacial rock
#

Oh there should be a way to get it to 100% or close. I am sitting at 97% as we speak on 8GB GPU Ram

neat jewel
#

to get my CPU and ram usage up?

#

why would that be beneficial 😛

glacial rock
#

GPU is really what you need

#

this is great example of the diffusion process failing wonderfully. Will try to make a quick clip before I sign off.

#

That's a dude in source, not a lady. Second face should not be there. This part of the music video is blurry and it was raining so there is some rain noise over the clips

#

source input

neat jewel
#

something off this time

glacial rock
#

clay looks really smooth. The face though 😄

neat jewel
#

something about the speed was different

#

same original images, batch to new folder but when I did it at 30fps it was too long

glacial rock
neat jewel
#

interesting batchimg2img generated twice as many files

#

I must have done something weird

#

oh

#

somehow I dumped the lego ones into the original folder

#

seems like a bug

#

it put batched files into my input directory as well as the output directories

neat jewel
#

yeah that's like tripping balls right there

#

I dont like all the ghosting/smearing

#

same thing happens in Ebsynth

faint rivet
#

Well, it's intentional. It's optical flow

glacial rock
#

I was going to say. Deforum seems like it ate a 100 sheet. Also not crazy about blending personally, but keep it up and hone your style @faint rivet !

faint rivet
#

You don't understand. I added a bunch of features you can use in many ways.

#

You can mix video with 2d or 3d animation mode.

neat jewel
#

yeah I need to play with it tomorrow

faint rivet
#

On webui, my section has it's own tab

#

It's different than Video Input mode, and different than img2img. You can take movement only from a video if you use perspective or affine motion by the way... You don't even need to use the video.

#

You can also set color coherence to video input, so it grabs a color sample from every frame... Again, with our without using the video.

glacial rock
faint rivet
#

I think they are working on the wiki. But, I can give you the document I gave them.

glacial rock
#

sure I'd be interested to read up on it. Cause 2d+3d was my next project with this after the music video.

neat jewel
faint rivet
#

My YouTube has a bunch of experiments I did as I got closer to release, and some after release.

glacial rock
faint rivet
#

rendering another now... all straight from deforum... copied sound from init video

neat jewel
#

its interesting the differences between the two approaches

faint rivet
#

Well, I'm trying to make it similar to your approach, but I can do a lot of things with it...

neat jewel
#

the deforum version there its almost more like the lego is noise within the model boundary of the dude

#

Im about to start another batch with a different style just to see before I go to bed

faint rivet
#

It uses optical flow, which you can't do with img2img

neat jewel
#

I could pretend to know what you mean

#

But I don’t really haha

faint rivet
#

So, with hybrid video, you have alpha control. At full alpha, it's similar to img2img... similar, but not the same.. Strength works differently with steps in deforum. (100 steps at strength 0.9 = 10 steps).

So, when you lower the alpha of the incoming video to the render stream, it allows parts to persist between frames. When the next frame comes, my functions use optical flow to warp the render towards the incoming frame... None of that can apply in img2img, since it is basically just a photo application. Every image is a separate render.

#

That last one was on full alpha... and so is the next one. But, then I'll lower the alpha and adjust...

neat jewel
#

So it’s like flow frames or frame blending a bit or even eBsynths sort of holding the frame

#

Sorta

#

Img2img has no sense of blending

#

I’m accomplishing that via other tools

bleak ocean
faint rivet
# neat jewel I’m accomplishing that via other tools

well, the image goes back in as the init image for the render, pre-render... so, you can't accomplish it with other tools without using deforum from console as an in/out device along with some other tool to warp the image before sending back as init image.

#

Uh oh, I think I went a little heavy on the legos... just peeked at my render

waxen lion
faint rivet
#

My technique works a lot better with full frame rate, because there's less distance between movements. I'll render it at full 30fps later... That was just a quick one.

#

even better with 60fps

rapid moth
waxen lion
spare goblet
#

love it

faint rivet
#

claymation rendering now...

rapid moth
#

thats looking pretty sick

glacial rock
#

Wanted to share a comparison for 512 vs 1024 in terms of quality and consistency.

glacial rock
#

larger outputs consistently yield better results for me. No upscaling has occurred.

faint rivet
faint harness
faint rivet
#

Animated with Deforum Stable Diffusion - Hybrid Video
Normal speed first. Half speed after with different music. Using some experimental new cadence... and a new way of doing optical flow... that's not YET in deforum.

I made a video mask using:
https://github.com/PeterL1n/RobustVideoMatting

Original video:
“Back in Time Square - Vik x Miranda...

▶ Play video
near badger
bleak ocean
neat jewel
neat jewel
near badger
neat jewel
#

was just curious what process you had used

near badger
#

ebsynth

neat jewel
#

yeah I use it also

neat jewel
neat jewel
# glacial rock 512

Makes sense from a matching details perspective. Not all the models/plugins etc seem to like 1024x1024 tho

neat jewel
#

Lot's happening while I was asleep

#

@glacial rock what method did you use to do the upscaling?

near badger
neat jewel
#

lol I didn't notice that but yeah she is bustier with more cleavage

#

I was watching the arms and such for popping and didn't really notice a lot of flicker

neat jewel
#

@faint rivet trying hybrid now but it generates one frame and then blank frames

neat jewel
#

I clicked things until it worked but am unsure what was causing that

faint rivet
neat jewel
#

you guys keep getting nailed for umg copyrights

faint rivet
#

You can watch it on youtube

neat jewel
#

ah

#

freaking amazon guy took out my mailbox delivering to the neighbors

#

guess I get to dig post holes today

faint rivet
#

ugh

#

working on new optical flow styles, and we're going to incoporate human masking like I used above.

neat jewel
#

kept giving me errors trying to use some of the depth options

#

like I said I ended up clicking around until it worked

faint rivet
#

I just did it manually with a video mask in deforum. But, we'll make it so you can just generate them in deforum and output with the mask.

neat jewel
#

I left your default numbers alone and am using full frames don't know if I should have tried anything else

faint rivet
#

You may need to be in 3D mode to use depth. It uses the depth maps from the last rendered frame (deforum already made them before my mods). Video Depth will always work.

#

I'm about to pass out. pretty tired to give advice right now... 💤

#

Although, I suggest first leaving comp mask on None

#

and just controlling the comp alpha

#

Make it sweep up and down and see what it does...

#

leave on farneback

#

there's a known issue with other types of optical flow... I'll replace those soon, and have even more styles to choose from

#

Farneback is good though

#

gnight!

neat jewel
#

when I use video depth it threw errors maybe I dont have the right deforum depth plugin I do have other depthmap things

silent yarrow
neat jewel
#

@faint rivet @glacial rock well you were maybe on to something with the 1024 thing. I am unsure what other settings I should have tried with deforum. I ended up having to run it through flowframes anyway to compile it as it errored out in deforum making the mp4

silent yarrow
neat jewel
#

using interpolation?

silent yarrow
#

me ? nop superposition of two video

neat jewel
#

ah

#

the narrator is speaking a little bit too fast

#

sounds a bit unnatural

silent yarrow
#

that normal that uberduck 😉

neat jewel
#

uberduck is a person? or a text to speech thing

silent yarrow
#

text to voice

neat jewel
#

oh pretty cool

silent yarrow
glacial rock
glacial rock
glacial rock
neat jewel
#

its actually been ok with the 512x1024

#

hmm

#

this one did not work well too many people in the frame

neat jewel
#

@glacial rock I need to work with shorter clips for these 512x1024 ones or it takes forever

neat jewel
#

Don't feel like I am seeing less popping with hybrid video but maybe i don't have it set right. It does pop fast enough with this higher resolution higher framerate it hides it to some extent? dunno

#

I do think in general the less things changing IE keeping shorts/white shirt or a simple background etc reduces the number of things that create noise which is why the greyscale/black and white thing also makes things seem smoother

stable sky
#

let me know what you guys think https://www.youtube.com/watch?v=kKf7u8_yepI

Animation created using Deforum - SD v1.5 - Post editing in After Effects.

Don't forget to Like the video and subscribe for upcoming content!

Industrial Techno Beat 'ILLUSION'
Music credits go to channel 'Aim To Head Release' - https://www.youtube.com/@UC1KJEk-EZMmDF9DJKMK5OCQ

#techno #technomusic #hardtechno #animation #musicvideo #trippy...

▶ Play video
neat jewel
glass bough
#

what paramter uis being changed her to make the image changed

stable sky
glacial rock
# neat jewel <@1061845222046322778> I need to work with shorter clips for these 512x1024 ones...

yeah I know it takes forever. It's also a resource hog and while it doesn't lock my machine up- it does make it hard to do other things in parallel . I just got over 50% of the music video done at 1920x1080... but TBH it's worth it. Before I kick off batch #4 of 6 I am going to try a new experiment.

I just busted out my trusty C100 camera and set up a studio in my garage. I had avoided this because I didn't have greenscreen. But with the bg removal rool, I may not need one. While an older camera, the video footage from it is really good. I am going to do myself and see how it goes with a short HQ clip.

kindred tinsel
glacial rock
#

Here is a sequence from the music video from todays render side by side with source. sorry for the crap editing in a rush

neat jewel
#

oh man

#

this one is turning out kind of sick

glacial rock
# neat jewel

Almost reminds me of the gorillaz music videos with the character style.

fading turtle
rapid moth
dapper geyser
glacial rock
#

Another example of variation with comparing 540p to 1080p. The variance in the face specifically is much higher in 540p.. and it would seem to have dropped the beard completely.

rapid moth
neat jewel
#

I tried to put a background back into the video after the fact but even with rotoscoping there is too many edges

glass bough
#

i spoke to the guy who made that animation, he said he uses the 2nd link to generate a lot of it

#

how do you reckon he gets that shaking effect

#

and the changing image on the beat

neat jewel
#

well I think the second link gives him a string which goes into the different animation fields on deforum

#

that was based on the audio

rapid moth
#

If you are trying to make a coherent video then I think going too crazy with the camera movements hurt you. If you are going for trippy then it's a nice effect

silent magnet
#

Hi @neat jewel . I saw you mention some collab that you use to remove background? I can't seem to find the link in the convo above

neat jewel
#

yeah its @glacial rock tweak to RV that sets it to white

neon elbow
#

AI Art Is Here To Stay - (AI Assisted Music Video)
https://youtu.be/gIG7wbUREnI

Used open chat gpt to generate lyrics, and deforum in SD for bg video

Lyrics and background video elements we're generated by AI.

Verse 1:
Rising from the ashes, a new form of art
A digital creation, with a synthetic heart
Artificial intelligence, taking the stage
A new era of art, humanity can't disengage
Chorus:
Nothing you can do, to stop the rise of AI
A future that's coming, no reason to defy
Embrace the tec...

▶ Play video
neat jewel
#

I can never get access to chatgpt

#

always says its full

silent magnet
#

Nice, thanks @neat jewel ! @glacial rock hope to see your tutorial soon, until then it's Automatic1111 + ebsynth it seems 🧑‍🏭

silent magnet
neat jewel
#

It depends on your goals it seems like choosing the right underlying footage is a big part of it

#

and just in general the less "detail" the better the animation will end up looking because the popping will be less noticeable

#

I'm a scrub compared to these other guys

unborn quest
inner crest
glossy ravine
#

Has anybody found a way to skip images during a test generation with batch img2img processing on the automatic UI? For instance, I want to render 1 out of every 100 frames for 1000 images I have in a folder just to get an idea how an animation will look as it goes along. Yes I know I can create separate folders for these images, but was wondering if there is a fast or inherent way using a custom extension or something else im missing?

cunning shale
vital yacht
#

My new AI animation created with Deforum and ProtoGen X 5.3 Model
https://www.instagram.com/reel/Cnc4ELVttUV/?utm_source=ig_web_copy_link

Instagram

Terenzio Avantaggiato | Tragix shared a post on Instagram: ""Underwater memories" | One-Shot

🔹🔹🔹🔹🔹🔹

AI Generated Animation
Created by AI+@tragix.ai

Audio: "Robodub"
by Tommy Manfredi 🔥
@tommytommimanfredi

Created with:
Deforum Stable Diffusion v. 0.7

Model: ProtoGen_X5.3
Sampler: Dpmpp_2s_a
Init Video: None
Embeddings: None

🔹🔹🔹🔹🔹🔹

I hope ...

astral bane
#

Leave a suggestion in the comments for my next song to animate! I’m releasing new videos every week, subscribe if you’d like to see more.

Every lyric of the song was used to generate images, which were then animated.

Attributions:
I created all the visuals myself, but the audio is entirely attributed to Smashmouth.

This would not have been po...

▶ Play video
neat jewel
#

then batch that folder with 1/10th of the "frames"

#

I use this a lot of times to delete 1/4th 1/3rd 1/2 of the frames etc

#

yo @faint rivet so if I use the music based stuff to setup zoom strength etc on 2d I can use that with hybrid video as well right? under hybrid video which thing specifically makes it = go off the video vs go off your animation settings or how do you control the blend?

glossy ravine
#

Hope they come up with an intuitive way to do skips and custom / multi batches going forward. Right now making 10 different folders for 10 different prompts of the animation running on 10 different tabs is kinda killer

neat jewel
#

are you trying to generate the animation or batching from frames from an existing animation

glacial rock
# silent magnet Nice, thanks <@98974689447137280> ! <@1061845222046322778> hope to see your tut...

It will come out today! 200 more frames on the current massive render which has taken about 4 days. It turned out to be partially a disaster and partially a win. Because I shot the film, I think I know partially why. The two major factor for all the sequences that came out poorly was either due to 1) I had scaled up a 1080 video to zoom in and reframe subject and 2) Rain or smoke creating noise in the frame. I will have it done in about an hour, and then will do a full side by side review.

glacial rock
glacial rock
glacial rock
# neat jewel also the shirt logo

yeah the shirt logo is garbage 😮 . I've been tuning for peoples faces and forms so next video I wore a solid color shirt. Small details are so much more complex vs big ones to get right. I am still struggling with this.

neat jewel
#

crazy

#

That is not cheap at all

#

Only seems viable if you are going to be using it to generate income

faint rivet
fading turtle
neat jewel
#

which made me think I had something wrong in the hybrid video settings

#

I wasn't sure which settings to use that might lean more towards the video input

faint rivet
# neat jewel yeah I set up things in zoom and strength schedule but it seemed like it wasnt u...

comp alpha schedule controls how much the video is mixed in, regardless of whether you're using a mask or not. I suggest leaving mask on None at first and just turn on compositing with comp alpha at 1. That's similar to video input or img2img, but still not the same, due to the way strength works during animation.

There are a lot of ways to use it, but try doing somehting like strength 0.9, scale 25, turn hybrid composite on and set comp alpha to like 0.75

silent magnet
neat jewel
#

strength from video init page, strength schedule or something on hybrid @faint rivet

#

I have strength schedule keying off music along with "zoom" on 2d mode

#

by scale do you mean CFG scale?

faint rivet
# neat jewel

I was just talking about strength schedule. Anyway, ith your settings you should be seeing video.
yeah, cfg_scale is scale.

neat jewel
#

I am not seeing another scale attribute

faint rivet
#

yeah, sry. in notebook, it's just called scale, and there's no schedule.

#

in SD it is technically cfg_scale

neat jewel
#

Loading base model ()...Done.
Removing last two layers (global_pool & classifier).
Building Encoder-Decoder model..Done.
Error verifying pickled file from E:\SD\models/Deforum\AdaBins_nyu.pt:
Traceback (most recent call last):
File "E:\SD\modules\safe.py", line 81, in check_pt
with zipfile.ZipFile(filename) as z:
File "E:\Python\Python310\lib\zipfile.py", line 1267, in init
self._RealGetContents()
File "E:\Python\Python310\lib\zipfile.py", line 1334, in _RealGetContents
raise BadZipFile("File is not a zip file")
zipfile.BadZipFile: File is not a zip file

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
File "E:\SD\modules\safe.py", line 135, in load_with_extra
check_pt(filename, extra_handler)
File "E:\SD\modules\safe.py", line 102, in check_pt
unpickler.load()
_pickle.UnpicklingError: persistent IDs in protocol 0 must be ASCII strings

-----> !!!! The file is most likely corrupted !!!! <-----
You can skip this check with --disable-safe-unpickle commandline argument, but that is not going to help you.

#

doesnt like something

#

last time I think I changed it to blend and then it started working

faint rivet
#

Don't forget that there is a correspondence between strength and steps using deforum. So, at strength 0.9, steps 100, it will only take 10 steps.

neat jewel
#

I wish the errors were more useful

#

and it just shits out all the keyframe data you have in there lol

faint rivet
#

not sure why that happened, but don't think it had anything to do with hybrid video

#

hybrid video may load adabins if using depth or video depth, but normal 3D mode with depth enabled does that as well. This was some problem verifying your adabins file.

neat jewel
#

Im using 2d mode tho?

faint rivet
#

doesn't matter

#

or, shouldn't... I mean, at least regarding that error

#

You can use depth mask or video depth mask in 2D or 3D mode.

#

But, again, I would encourage you to get it working without masks before playing with any of the other options. It is easy to get confused.

neat jewel
#

I have mask none I turned off depth warping checkbox

#

and it stopped that crash

faint rivet
#

even without hybrid video at all, I think you'll crash with depth warping on in 3D mode, based on the error you're reporting.

#

may want to delete the adabins file and let it redownload

#

I've never had a problem with that. But, it seems like the has check is failing for your adabins file.

neat jewel
#

now its mad about keyframes

#

but I deleted the inputs and it is skipping generating them

faint rivet
#

no idea what you're talking about

#

keyframing requires a default 0th frame input

#

0: (0) or whatever

neat jewel
#

Don't know either but I hit the generate hybrid one and it regenerated the keyrames and is working now

#

I am seeing frames like the input video so will let this run and see what happens

faint rivet
#

right on.. .yeah, every clip is different, and settings are highly dependent on what you want to accomplish. But, now you got it working you can play with it.

neat jewel
#

I wanted to see whathappens if i do like one of the videos I have been posting but add music based camera movement to it

faint rivet
#

camera movement will obviously fight the video movement, but can lead to cool effects - especially when using cadence, since the motion stuff still runs during cadence.

neat jewel
#

Do you want to go up or down on the alpha setting to move away from the video input

plucky plover
#

CRT TV World. Included workflow + settings in description https://www.youtube.com/watch?v=5_dYgNnaQgY

Made with Deforum + Stable Diffusion
Workflow + Settings Below

Want to work together? contact@snckpck.com
Find me @ pizzzza.com

Workflow:
Rendered in AUTOMATIC1111 with Deforum extension
Exported as 15fps .mp4
Upscaled to 4k with Topaz Video AI
Interpolated with Flowframes to 30fps
Clips edited in Premiere Pro

Deforum Settings:
Model used ...

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shrewd dirge
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AttributeError: can’t set attribute’sd_model’
Anybody know how to fix this error

neat jewel
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make sure you have a valid checkpoint selected

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umm thats the only thing I can think

shrewd dirge
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How do I know it’s valid @neat jewel

neat jewel
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can you generate images with txt2img withit?

glacial rock
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Ouch. I guess I ran my computer too hard. It started to choke on the last few hundred frames. Had to restart my system. Will be pushing my notes to git soon.

neat jewel
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@faint rivet I got some interesting effects but not really sure what caused them when I lowered the alpha a bit

neat jewel
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like the "ghost" explosion with the beat is awesome

glacial rock
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@neat jewel @silent magnet My guide is out! I am looking for folks who want to share prompts and styles. If you don't know how to make pull requests in git, message me and I can help on your behalf.
https://github.com/TaylorTheDeveloper/Stable-Diffusion-Animation-Processing

GitHub

This repo provides guides on Animation Processing with Stable Diffusion. My goal is to help improve the ability for others to generate high fidelity animated artwork using Stable Diffusion. - Git...

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GitHub

This repo provides guides on Animation Processing with Stable Diffusion. My goal is to help improve the ability for others to generate high fidelity animated artwork using Stable Diffusion. - Sta...

GitHub

This repo provides guides on Animation Processing with Stable Diffusion. My goal is to help improve the ability for others to generate high fidelity animated artwork using Stable Diffusion. - Sta...

glacial rock
# glacial rock I do this too. Another way would to be writing a shell or python script to skip ...

@neat jewel there is a tool in my project you can run with python to automate this task so it's no longer manual. Right now it takes an skip value and grabs every frame for that value, so 2 is every 2nd frame, 3 is every 3rd frame, 4 is every fourth frame and so on. I may update this later to take an offset as well.
https://github.com/TaylorTheDeveloper/Stable-Diffusion-Animation-Processing/blob/main/tools/frameReducer.py

GitHub

This repo provides guides on Animation Processing with Stable Diffusion. My goal is to help improve the ability for others to generate high fidelity animated artwork using Stable Diffusion. - Sta...

inner crest
neat jewel
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whenever I try to have deforum end with an mpg it errors making the file

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ffmpeg is indeed in my environment variables and can be called

plucky plover
neat jewel
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ah I put the folder, it wants the exe itself?

glacial rock
faint rivet
faint rivet
livid wasp
muted zealot
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SD 1.5 inpaint checkpoint

plucky plover
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https://youtu.be/1-ZzBEAe70I data glitch! with custom model i made on 90s computer graphics

Made with Deforum + Stable Diffusion
Want to work together? contact@snckpck.com
Find me @ pizzzza.com

Workflow:
Rendered in AUTOMATIC1111 with Deforum extension
Exported as 15fps .mp4
Upscaled to 4k with Topaz Video AI
Interpolated with Flowframes to 30fps
Clips edited in Premiere Pro

Deforum Settings:
Custom trained model on 90s computer gr...

▶ Play video
neat jewel
whole fractal
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'This AI generated Psychedelic Animation will Blow your Mind'

Hi guys, Part 2 coming your way! Yeehaa!
For todays video we revisit a popular Nebula Sector 53:
in other words: another supercool trippy animation!

He here is Part 2 of a new truly incredible animation!
It has TONS of AMAZING moments, scenes and frames in it!
I had a really hard ti...

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daring warren
inner crest
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and mixing a lot of art style together

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and every 120 frames, the strength drops

neat jewel
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By drop you are increasing or decrease denoise

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Since strength 1 is like zero denoise right

inner crest
rapid moth
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@inner crest based, makes me want to commit sodoku

somber island
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recommend watching in 4k60 : D

abstract whale
unborn quest
fallen girder
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"Netrunner" | Deforum Animation (Stable Diffusion v2.1) [4K] Workflow in the video description
https://youtu.be/c_0X2QiFJG0

A short animation made it with: Stable Diffusion v2.1 / fking_scifi v2 / Deforum v0.7 colab notebook, and upscaled x4 with RealESRGAN model on Cupscale (7.870 frames), hope you enjoy it, let me know what do you think in the comments, Subscribe and Like for more animations very soon.

👉 AI Generated Animations Playlist here: https://youtube.com/p...

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fringe flare
unborn quest
fringe flare
fickle raft
hallow bramble
fickle sage
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Hey there, I've been working with the deforum notebook fine but I've had this issue since yesterday. After the first frame I get these types of frames. Anyone know how to fix?

neat jewel
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Ive seen that too and I could not figure it out

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also had it where like the colors just got all weird