#Change Wyld/Paragon Weapons to consume Charge on Rune Activation

1 messages · Page 1 of 1 (latest)

atomic sand
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So, if you're unaware, the Weapons that come with the Wyld packs and Paragon have a unique feature.

On a Smite with the associated color as the Wyld pack, you gain a Charge, this gives a damage increase to that weapon until you use a Heavy Attack, at which point the Charge is consumed and needs to be reobtained. Basically, activated the way Runes were.

The Paragon is unique in that it has Three Charges for each Virtue color, allowing you to have Three Charges active if you fill each with their respective Smite color.

This is fine, and even with the Runes being changed to activate on Heavy Attacks I didn't mind this.
But now that Rune Activation has been changed again and requires you to use both Spectral Sight and Heavy Attack, the Wyld/Paragon weapons didn't receive the same change.

This makes them feel worse in my opinion because if you use a Heavy Attack, you lose the Charge(s). If you want to activate a Rune you also lose the charges.
If you want to benefit from these Charges, you now can't use either Runes or Heavy Attacks.

I'd ask to please change these Weapons to lose charges on Rune activation, letting you use Heavy attacks without losing the charges, and by combining it with Rune activation, I think it means more in terms of "committing" when you do choose to activate your Runes.

wheat finch
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+1

cold dew
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Weren't those charges boosts to the Heavy Attack damage only on the first place? I haven't used the wyld weapons too much sl I'm not 100% sure.

solemn dirge
wispy ingot
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+1 assuming that runes stay as basically just a better heavy. Which hopefully they end up with more variety then we have now.

next spire
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I'd kinda like it if it was the other way around. They activate only on normal charged heavies and not rune attacks. My rune attacks are strong enough. This would give them a unique boost to heavy attacks outside of runes.

atomic sand