#Another voice against heavy attack tune activation

1 messages · Page 1 of 1 (latest)

sly drum
#

+1, would dramatically prefer Sight + Heavy (which if I remember all the way back was the way idols were activated when we had them)

foggy rapids
#

+1, it makes so much sense I'm a little surprised DE missed it lol. (Maybe they didn't, idk) Sight + light to gain a charge, sight + heavy to spend it! Feels like it would be more intuitive imo

mint dragon
#

+1 for "Spectral Sight + Heavy Attack" for Rune Activation.

thorn timber
#

+1 i have to agree, the charge thing is good but the activation is not, too many times i want to use heavy attack to break enemy guard but refrain from doing so because i don't want to use my rune, it's frustrating. spectral sight + heavy seems better indeed

rancid flower
#

If you were looking at a smiten enemy and used the sight, you would pull smite

rancid flower
#

I believe their intent has always been to mix runes with the flow of combat. Not to be a 4th skill, but a surge of power.

#

At first they did timed, then they moved to charges

#

But made it so it takes the "heavy" slot since the idea behind a fully charged heavy attack is to put all your power behind it, so it fits the "surge of power" vision they had

twin hornet
novel portal
#

+1

upbeat wave
#

+1 this execution is clunky especially more so clunky + janky depending what weapon and runes you are using (e.g. bows or hollowing)

tall knot
#

Imo we need to keybind the activation rune and restore the duration of rune if it isn’t a projectile

twin hornet
#

The way I keep wasting rune charges on non-charged running heavies 💀

ancient maple
#

+1
also slam attacks (air attack down) require heavy attack so if i have a charge i can't slam attack

winged jolt
#

+1, sight heavy sounds awesome

#

the current state feels like we have no agency it just plays itself