#Another voice against heavy attack tune activation
1 messages · Page 1 of 1 (latest)
+1, it makes so much sense I'm a little surprised DE missed it lol. (Maybe they didn't, idk) Sight + light to gain a charge, sight + heavy to spend it! Feels like it would be more intuitive imo
+1 for "Spectral Sight + Heavy Attack" for Rune Activation.
+1 i have to agree, the charge thing is good but the activation is not, too many times i want to use heavy attack to break enemy guard but refrain from doing so because i don't want to use my rune, it's frustrating. spectral sight + heavy seems better indeed
Was sight + click which today would conflict with pull smite
Back then it was fine because pull smite shared a key with sight, being conditional
If you were looking at a smiten enemy and used the sight, you would pull smite
Fr fr
I believe their intent has always been to mix runes with the flow of combat. Not to be a 4th skill, but a surge of power.
At first they did timed, then they moved to charges
But made it so it takes the "heavy" slot since the idea behind a fully charged heavy attack is to put all your power behind it, so it fits the "surge of power" vision they had
I broadly agree, and I think having a huge burst of power rather than "you effectively need to have this 100% uptime to be effective in endgame content" is a big improvement, but the way it punishes heavy attack and charge shot builds feels like it needs to not be the final iteration.
+1
+1 this execution is clunky especially more so clunky + janky depending what weapon and runes you are using (e.g. bows or hollowing)
Imo we need to keybind the activation rune and restore the duration of rune if it isn’t a projectile
The way I keep wasting rune charges on non-charged running heavies 💀
+1
also slam attacks (air attack down) require heavy attack so if i have a charge i can't slam attack