Trying to get this up for DE's eyes prior to P14's release:
Three issues/concerns I have with the Bleed passive in the pact arts:
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you stated "melee" weapons, closing off the build diversity of bows/magicks to build around things like a mage damage over time build.
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Piggy backing that: you have to obtain this PRIOR to obtaining Healer passive in pact arts, which is a "waste" of a skill point in this passive if you do use something other than melees
Can we change the pact arts so that the very FIRST node is Healer rather than pact passive? -
Please ensure this "bypasses" enemy armor or even 6 pact art points in it will only deal 1 damage per proc.