Sproutbourne Pact.
Based on the Sprout folk in the game. Both the corrupted ones and the non-Corrupted ones. As Alca's children. It was quickly thrown together. So possibly bad. The few numbers i added are mainly for show. Something for balancing to properly fix. Enjoy.
Arcanics.
Courage: Thorny Feast Hides a Delightful Treat.
3x charges. Target ground. Place a Mine. If an enemy steps next to the mines, they jumps up Then shoot Thorns out Dealing #(* Courage) damage in an AoE. CD is reduced by Spirit.
AoE & Damage is increased by Courage.
Spirit: Alca’s lullaby
Character rolls into a ball, falling asleep. Damage taken while asleep is considered as "blocking" in regards to other effects. While the player is asleep they continuously heal. Can only be interrupted by the stagger bar filling up. Healing & Duration is increased by Spirit.
Players still take damage from AoE Arcanics. But not from single target attacks. If the player tries to attack, or they takes enough damage, they jump out of the earth to resume control.
Grace: They see me Rollin’ They hat’n.
Start Rolling and spinning, after a breif delay, the player starts moving very fast. With limited stearing. Rolling through an enemy deals a lot of Stagger & some ### (*Grace) Damage. Speed is increased by Grace.
Pact Passives.
Hard shell: Player takes less damage if attacked from a weakspot and from behind. (Weakspot: Head, Backstab, Exposed Stab) damage Reduction increases with each point spent.
Thorny Pride: When the player blocks, or parry, an attack they have a chance for thorns to shoot out around them. dealing Damage to all enemies nearby. Damage scales with Weapon Damage. Chance increases by 30% with each point spent. Adding up to 90% after 6 points are spent.