#FSR3 (or 4)

1 messages · Page 1 of 1 (latest)

elder hollow
#

Is there any plans on moving from fsr2 to 3 or even 4 in the future?
On both soulframe and warframe

spare spire
#

Im pretty sure it was mentioned briefly in a recent dev short

ocean prawn
#

Steve has said he's interested in them, but the newer upscalers aren't set into any sort of plans yet

elder hollow
#

i see

ocean prawn
#

mainly probably because the games do infact run well without upscaling

hazy helm
#

I've been injecting framegen DLSS for a while to survive the horrible framedrops that go below my gsync window in some areas (specially the eastern spider pit with a undercity entrance). I think the game is far from running well but it does look amazing at least.

ocean prawn
#

I gotta disagree with the "far from running well" part honestly

#

Like a hard disagree

#

Yes things can be optimized more, but the game already runs very well

#

Think your expectations for either your gpu, or the games performance with whatever settings you may have, are just far too high THONK

#

and now are you talking about the dungeon loading rooms or what? with the places where the fps drops below the g-sync window

#

because that is by design to speed up world loading

hazy helm
ocean prawn
#

wevetwood, yes, bit of a performance hit because of the sheer amount of foliage in the area

hazy helm
#

1440p DLSS quality most of the time. I would use balance if it wasn't for frame-gen.

ocean prawn
#

aaaand what fps number are you targeting? MoteLook

#

because i will say, a 3060 is not a 1440p gpu if you're wanting high fps numbers MoteLook

#

and frame generation doesn't exactly help with your "real fps" numbers

hazy helm
ocean prawn
#

"mid range gpu", yes. from 5 years ago

hazy helm
hazy helm
ocean prawn
#

Soulframe does use global illumination (tho it's a toggleable setting)

#

which is in essence a sort of ray tracing feature

hazy helm
#

I probably have that toggled off

ocean prawn
#

if it isn't already btw, turning Volumetric Fog from high or medium to Low, has a very minimal visual impact, but a big performance impact

hazy helm
#

got that on low as well, as long as its not off it looks perfectly fine for me

ocean prawn
hazy helm
#

Whatever, If my goal was to explore my settings and their possible impact on performance, I would send you a screenshot right away, honestly got the feeling for how every setting impacts after years of gaming and programming culture. The tech underlying soulframe can even run on DX11, I'm not judging it using 2025 AAA top graphics game standards when it clearly isn't one. It's still a pre-alpha, I'll give you that... But as a game, it is far from running well == lacks optimization. TBE? sure. But It's the big '26 and who knows when the game will be officially released, frame gen scaling is TBE and reaching launch in a well optimized state also is.