Mora's Hand is a very interesting pact and one that has potential but currently it isn't living up to that potential. This stems from the abilities not really working with each other well or with the passives and inability to benefit from some of the aspects of the pact.
Hungry Flame (Passive)
Solid passive that can also be activated with Ember for a damage boost with good duration meaning it should consistently be up.
Smolder
This isn't useful currently. It takes too long to activate and really doesn't do much for the kit. The kit is lacking any real defensive help but wants the player to take constant damage. I suggest changing this to where the player gains a heal over time if there is a nearby burning enemy. It should be a lite HoT, not substantial.
Ignus Wroth
This ability does what is says, so that feels good. It is strange that it doesn't even have the chance to burn enemies so I would put a percentage chance, say about 20%, that enemies hit will take a burn status effect.
Ember
This ability does not function well due to the gameplay of Soulframe. The issue here is the game heavily discourages getting hit, especially in Cogah. Having an ability where you MUST get hit to receive any benefit from is strange when the pact also has no way of bulk recovering that damage. I suggest that this ability activates on block or parry as well. This makes sense as the character is still getting hit, and it enforces that proper use of the skill still requires players to put themselves in the thick of the fight.
Inferno
This ability does what it says but there is a weird catch. The self damage is way too high for a pact with no way to heal itself in its kit, it just seems very strange. If self damage was moved to be a burn status effect on Ingnus Wroth like discussed, then I can see the self damage here being removed. Other than that this ability is fine.
The self damage on Inferno has since been removed.
With the changes I have outlined it makes the pact more cohesive. You apply Ember and get into the thick of things, use Ignus Wroth to disrupt the field and hopefully benefit from the HoT on Smolder and make Inferno do more damage, block and parry as much as possible to get the most out of Ember. It gives a clear loop to players and creates decent skill expression as well when players can manage the moving parts and get the most out of each ability with proper play.
This isn't the only possible direction that Mora's Hand could be taken in, but it does need a definitive direction and I hope we arrive at that soon.
Edited to reflect game updates.