#New votive mechanics is stupid

1 messages · Page 1 of 1 (latest)

misty thunder
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Bash me for it, idc. I dont want to offend anyone, I just dont have any other words to describe it.

It was perfect in P12, where you could just see quests on the map. Now some dude spawns near me after I finish T3 quest and suggests T1 and T2.

Whats better about it? I dont get where the "improvement" is exactly.

frank pier
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The idea is that you dont have to run around the map for 10 minutes woth no quests spawning

misty thunder
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I know the problem, i'm talking about a solution though. Its bad. So maybe they should have fixed the quest spawning problem idk.

deft jasper
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I like the idea — it’s much better than walking back and forth to the trees all the time. However, it would be nice if we could also select T3 after finishing a T3.

livid elbow
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The real issue is we don’t have mounts yet so there’s a lot of downtime as it is

snow cairn
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I believe they are just offering the same quests that are on the tree that you came from, which also would not include a T3. I hope that they add more t3 options at all times instead of having to go to another tree or loging

misty thunder
snow cairn
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it is a work in progress idea lol

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no need to go to extremes about it

wanton dew
# frank pier The idea is that you dont have to run around the map for 10 minutes woth no ques...

well now i can go to the three and no quest is spawning aka i also have to walk back to the tree for extra walking sim which the community wasn't already complaining about XD

They didn't solve quests no spawning with the tree, these still behave/spawn the same way, the differences now are as i said, the fact that we have one more chore to go through, AND we have a higher odd to get for whatever reason, on most trees dungeons as a t3 option.

We complained about that they promised changes to that in terms of JUST exp, which doesn't fix the time investment taken for the rewards besides the exp, and could also not be a fix if it's not done well depending on a few factors, dungeon, and requirement of said dungeon so it remains to be seen if they ever manage to fix the exp gain with their promised fix honestly.

wanton dew
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this is technically fixed if we didn't have to bother ourselves with which tree we chose to pick our tales from ofc, but as things stand, there's better and worse trees and better and worse areas (because of mob level to rep ratio)

misty thunder
# snow cairn it is a work in progress idea lol

It a bad work even if its in progress thats what I'm saying.

We had these quests on the map - perfectly accessible and visible. It encouraged me to explore the world and it didn't feel like a chore.

Then they tied faction quests to trees which introduced a "walking problem"

Then they "solved" the walking problem by teleporting the tree disguised as an NPC to the player.

This is literally inventing the problem out of thin air and then constructing a complicated system on top to solve it.

I dont get where is this going.

livid elbow
misty thunder
wanton dew
# livid elbow yeah but we don't know how fast mounts will be. Its possible this could resolve ...

in the short term, maybe, in the long run as they add more content, and make bigger maps? this is a very likely band-aid solution in the long run, but regardless having most of your gameplay revolve around walking around rather than being able to skip the extra walking back and forth isn't ideal, the weird tale npc spawning near you is a sign they understand that although honestly i've seen this weird npc spawn quite far and in quite unfortunate places.

Not to mention that this npc is into itself also a band-aid fix, it fixes walking back to a tree IF it spawns in a proper place, but it doesn't fix any other traveling, for example to the enclave, or to lets say farm again the cogah potion mats, or to go from one organ to another, and this'll feel more like a walking sim the more activities they add/the more walkable terrain they add, 100% speed 200% speed or 300% speed won't fix this, just abbreviates the duration of this chore, the problem's still there.

Know the fix for these sorta problems that many gaming companies adopt?because i do it's called fast travel

pure spindle
wanton dew
glossy hornet
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after playing it a bit i found that 1. you can end up in the same tree zone which would deprive you of T3 options and 2. that dungeons can chain fairly well. 3. is that the faction rep needs to be on the compass and have spirit vision glow.

frank pier
floral elbow
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i mean you can

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with a wevetseed

wanton dew
frank pier