#Did we lose 18 virtue points on P13?

1 messages · Page 1 of 1 (latest)

mighty laurel
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I'm MR17 and before P13, I remember having my virtue points split around 25 points with each virtue i.e. 25 courage, 25 spirit, 24 grace on all my Wryd pacts so 74 virtue points in total,

Now on P13, my max virtue points has dropped to 56 - a loss of 18 points!  Before P13, on your pact tree, if you spent 10 points maxing out Mora's Pride (Courage), you would get 10 virtue points but now you only get 4 points instead, therefore you end up losing 6 points.  Now deduct 6 points from Saphene's Gift (Grace) and Iridis' Favour (Spirit) and you can see where the 18 points come from.

Has DE acknowledged this as a bug on discord or on the official forums or is this now the way it was intended?

south thistle
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but yeah the virtue pact upgrades no longer give 10 points at max rank, they give 4

tawdry sand
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We don't know yet if it's intended.

I think being in feedback is fine tbh

#

Just because this was an unspoken change, it needs comment from DE

keen kernel
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And passive virtues from pacts got removed entirely - before you got i believe 5 weighing the pact, those were removed, wylds also don't get their +9 from passive and +10 from the wyld smite buff

halcyon grail
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I can explain the math, but basically they gave us +6 points to our base pool that is now governed by our prism and removed up to around 27 points from our pacts.

#

the net result is as much as 21 points lost in some builds.

keen kernel
halcyon grail
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right, I always forget the wyld smite buff

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but yeah, basically, worst case scenario, your wyld builds lost

  • +9 passive from pact
  • +6 per pact arts node, total: +18
  • +10 from wyld smite buff.
    So 37 total.
    Realistically, non-wyld pacts lost:
  • +5 passive from pact
  • +6 per pact arts node, but you couldn't max them all, and probably didn't, so we'll assume 3ish, for a total of 9.
    Total would be 14ish depending.
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Really probably a good move, generally, since wyld pacts were obviously at a super duper advantage.
That said, the sudden loss does hit hard.

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I think we could use a little more slack in the pool myself, and/or reduction in weapon requirements.

mighty laurel
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Giving us back the 6 points per virtue would help solve some of the virtue requirements from both weapons and armour.

halcyon grail
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Yes it would, but it would also still put wyld pacts at a huge advantage for equipping gear.

#

Non-wylds have to spend at least one point just to reach into the nodes for more virtue, and maxing all three costs 30, so you're always going to be short one regardless.
That said, most builds will use 2 virtues at most, not all 3, so it's not as big of an issue in practice as the numbers might indicate.

keen kernel
halcyon grail
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You still have to spend the first point in the first node in the pact, just to reach those virtue nodes. That's all I was referring to.

keen kernel
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Ah okay ye

mighty laurel
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Well there has to be some incentive to upgrading to Wryd pacts right, otherwise why upgrade. Also this is a PVE game so difference doesn't matter that much imo.

halcyon grail
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Yeah, I mostly agree. It just might be a short term problem since we have no timeline on when wylds will go f2p.

keen kernel
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They are purposely keeping us weaker and in a more nerfed state mainly cause they specifically don't want it to become a power fantasy like WF, same with not releasing mounts so you don't blow by bugs and miss things in the open world

mighty laurel
halcyon grail
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I think it would probably be better to have more pact-specific nodes and get away from generic nodes that exist on all pacts. To that end, I would prefer they put the +virtue nodes in a special branch of the tree that allows, at most, 10 points to be spent in total across all three nodes. I think that change would help make wylds feel stronger, yet, not too much stronger, and incentivize putting points elsewhere and treating these nodes like balance shifters and not just universal stat increasers.

mighty laurel
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And for goodness sakes, why haven't DE got rid of the reset on all the skill trees and incorporate a toggle instead?

keen kernel
# mighty laurel Keep us weak but then release runes like The Torrent?

That one still makes no sense to me honestly xD and tethren has gone quite a while as the highest dps possible and still the main pact people use - but ye, weaker in a general sense, a lot of the things they do seem random but are very deliberate - like keeping that island up NW so people have a reason to try to OOB glitch out of the map so they can fix it, they also disabled teleporting to it for a while but there's still ways to teleport there, you just can't get instantly transported without wasting a seed anymore

halcyon grail
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I'm just glad they're not making us farm some item or resource used for stat resets. But yeah, having a way to take off one point at a time would be nice.

#

-# I have plenty of seeds and will ferry people to the island if requested btw

mighty laurel
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Feybalt needed a nerf but not to hell and back like what DE did. Give people a reason to use different types of joineries - they have effectively killed it!

#

drop it from 120 to 60 but not 30...

halcyon grail
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Yeah, I agree it probably needed a nerf, and magic weapons probably need a buff and/or identity, but the nerf was such that gildaur is now basically 100% superior in all but very niche conditions.

#

Feybalt itself needs to be brought back up, or other joineries need to be brought down so it's not worthless.

keen kernel
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Part of my issue with that nerf is that it hurts magick in a way that makes them almost useless unless you're heavy spamming, there are bosses that have such high resistance to magick you only do 1 dmg constantly, heavy fixes that but you basically can't light attack sometimes without a feybalt

vivid hollow