Normally, when I want to play a mage (wizard/sorcerer) in any game, it's because the spells the character can use are powerful but slow to cast and mainly very flashy (who doesn't know that Fireball is what everyone thinks when speaking about mages?), while their use of "weapons" is usually more like a stat-stick or has very low gameplay-impact outside passive stat buffs.
In Soulframe, since Preludes 13, magic builds revolve around the Virtue of Spirit, since it grants a cooldown reduction for the arcanics, and our magic weapons got nerfed to the ground (miss you old Feybalt) so now the weapons are not impactful at all as they should... But the Pacts that could be considered to have flashy/powerful arcanics enough to play like a mage, their flashy and powerful arcanics do not scale with Spirit. Examples:
- Oscelda, Garren Rood, and Mora's Hand: 1st and 3rd arcanic: scale with Courage and Grace.
- Ode Tempest 1st arcanic: scales with Courage.
And I understand that we have very few Pacts because this is a pre-alpha version and that maybe in the future we'll get more mage-type Pacts. But right now, with the nerf to magic weapons + our flat armor system, and how damage dealing arcanics don’t scale with Spirit, the reality is that it’s not viable at all (if not impossible) to play as a mage.



