#DE just make fast travel free

1 messages · Page 1 of 1 (latest)

pale bison
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As someone who has played this game since P5 fast travel being locked behind waiting on seeds to respawn every 12 hours and having it only grant 1-3 seeds, like that is just a gut punch. Once you unlock a world tree or a faction location it should be free to fast travel too. I understand about running around and exploring and such, but such a mechanic turns into becoming very annoying especially when a faction tale takes you almost across the map from the tree you were at ie a NE tree taking you to the middle of the map or further south after completing a T3 dungeon tale. The lack of freedom with fast travelling and locking it behind a item that you must obtain every 12 hours is ridiculous. Even when they add mounts you'll still spend most of your time running around. I get the that in cogah there is none but at least in normal make it free. Running from where King spawns all the way to Thrice Imp, Kabo, Spider, Wazzard, Knight, or Ruthos is tedious especially even more with them adding walls that you either have to run around or open the door just to get past. I think its best to remove the seeds, or give us a option to craft them instead of collecting 1-3 every 12 hours. Stop restricting players.

cunning steeple
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I remember i wrote somewhere about this. My idea was each tale gives you 1 seed as a reward hence giving you a 1 free taxi to any tree you want which you can choose to use or keep. That allows people that want to farm tales lose less time on simply walking in a straight line from point A to point B

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And ofc if somebody actually wants to walk to the tree its a not bad way to farm them seeds for lets say boss runs at a later time

bronze imp
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-1. DE has already expressed many reasons for not wanting to add Fast Travel to the game, and it was a surprise they gave us what we have at all. If it becomes free, the system will lead to optimized grinds, reducing exploration and also making it harder for the devs to find certain bugs because players will not be traversing the map. There's not much reason to add small interesting camp encounters, things to collect, or explorable content if the majority of players are just going to skip over it with a TP.

Additionally, mounts are planned for later this year, and will speed up the ability to move around the map. That should likely be the first step they take to making it easier to get around, as you can still discover the odd bug, collectable, etc from the back of a wolf. But them removing the Fast Travel cost is a cat you can't put back in the bag, and would move the game to a faster pace and focus on grind optimization that I think would be harmful for it in the long term. Often, it's about the journey, not the destination.

pale bison
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Man once you complete the main quests, all the game is, is grinding for faction rep, materials, and armor/weapon frags and runes. What are you talking about

bronze imp
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Mostly that walling or using a mount to get between destinations lets you stumble across stuff to do, like enemy camps, or the new miniquests, animals, ruins, etc, and that fast travel leads to a gameplay pattern that skips over finding things like that, damaging the exploration focus of the game.

cunning steeple
pale bison
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Absolutely not, if you are focused on grinding for stuff in the game fast travelling for free would not hurt the exploration aspect. You can still explore and do all those things. All the contrary having to run through small camps and such doesn't even matter cause most people who are playing and grinding aren't stopping along the way to kill enemies or charm animals lol

cunning steeple
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^this if i got all totems i wont stop for animals/ if i got fully leveled gear i wont stop for camps to lvl up/ etc etc

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its not like with free teleport you are forced to teleport

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  • even with mounts why should i get spawned across the map with every dungeon mission ( and no i dont think exiting where i entered is a viable way since there are crypts too)
pale bison
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I hate to say it but mounts still wont solve the issue because people will still complain about running around everywhere. Also doesnt solve the issue of it being locked behind an item that respawns every 12 hours

bronze imp
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We may just need to agree to disagree, but I will say I've already found myself slipping into habits that hurt my enjoyment of the game with fast travel, and I don't think it's a good thing to make it easier to use. I've given my opinion and am not really interested in a lengthy discussion on whose opinion is better, when both of us have our own fair perspectives, so I'll leave it there as to not clutter the thread with a back and forth.

cunning steeple
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this whole problem stops if there is a way to farm the seeds which there is not

open comet
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+1

I’ve mentioned this in other threads, but WoW learned the hard way with their Warlords of Draenor expansion that barring quick travel only serves to punish players by forcing them to deal with the same scenery that even at this point has started to age like milk.

Yes, there is a merit to having an open world to explore, but why must players be forced to do that for even the smallest of errands in the game and for every single minute chore? Sorry, but some of us don’t want to read the entire dictionary just to know a single word, nor would many players have the time.

cunning steeple
pale bison
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Nothing more annoying than wanting to grind for items and knowing you are going to spend 80% of that just running around from one end of the map to the other just for that item not to drop because you know rng... and yea exactly once they add more content free fast travelling is a must or this issue will become even more relevant in the future.

cunning steeple
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yup why the idea of being able to farm the seeds from tales isnt actually "free" teleport but still is because you can farm the seeds while playing

torn pumice
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-1

Be patient. The game as is would benefit from fast travel, yes. But it would be counterproductive to their long term vision as stated if implemented now.

You can't give players fast travel and then take it away without major backlash.

cunning steeple
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we already have it though so they wont take it away anyways

bronze imp
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It is possible they do remove it with the introduction of mounts, though admittedly unlikely.

torn pumice
cunning steeple
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and i know making it fully free can sound extreme. which is why they should atleast allow us to spend time to get more aka farm it

mellow igloo
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+1

pale bison
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Yes i can agree with making it a farmable item or even craftable. But then we will run into the issue further down the road of people complaining about "another thing to grind" and just for the convenience of travelling. Look how many people in game recruiting chat and region chat LF taxis, it's literally one of the most common texts i see when i play.

cunning steeple
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why placing it as a +1 seed per tale makes the problem go away

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because you still need a currency to teleport but it isnt much of a grind because most of the time you will either farm tales or hunt agari bosses

whole pond
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Seed bugs for some accounts

cunning steeple
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isnt that just visual though? if you relog your inventory show 100 right?

covert ledge
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This took 4 minutes. Fast-travel is too much.

eager pike
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-1, I think a large intention of the game is the slow pace and the exploration. There's a lot to gain from just wandering around. I understand the need for efficiency, and maybe they will look at easing fast travel in the future when we get more locations...but if you already don't like the slow-paced exploration (that isn't really that slow) maybe their other game is more your speed?

covert ledge
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I'll provide a better detailed explanation but for now? Take it as -1. With mounts coming, and depending on how fast they are, the map might be too small.

jaunty fulcrum
# eager pike -1, I think a large intention of the game is the slow pace and the exploration. ...

DE has always used slowing progression as a means to keep the game relevent so people will play it longer. This incentivizes people to buy the in game currency that speeds things up. the longer youre playing the more likely you are to spend on micro transactions, its one of the main reasons warframe stayed relevent. theyd pump out dlc that has stuff people will want and will spend money to get it inseatd of grinding bc they made the grind so ridiclously hard

dusky stone
# bronze imp -1. DE has already expressed many reasons for not wanting to add Fast Travel to ...

Only that fast travel is the consequence, not the cause

"DE has already expressed many reasons for not wanting to add Fast Travel" yet they seem to fight agains their reasoning with every update.

Exploration is already a one and done thing, once you open the map there's nothing of value to get from roaming around. If you're in the run for totems you'll go to a dedicated area where they spawn, if you want runes and equipment you farm a boss with a fixed spawn. Only reason we had to justify running around the map was for faction rep, since you could grab some tales from point A to point B and gain reputation, bow that they're tied to a three they became a destination much like bosses, instead of being part of the journey

Making fast travel free would be optimal because it pushes the devs to think of ways to make the world truly engaging, instead of it being a glorified loading screen between missions

covert ledge
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If you don't want to do the walk, then why play a game that feature open world? What the point then?

dusky stone
pale bison
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Dude all open world games have free fast travel what do you mean

pale bison
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Okay but restricting players from basic game mechanics is just stupid and redundant and will inevitably hurt the game in the future

cunning steeple
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Even if it wont come now it is inevitable xD

dusky stone
cunning steeple
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the world will become bigger and bigger

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to the point mount travel will be the same or even worse then how we walk now

full orchid
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This game is about grinding, grinding without QOL like fast travel is annoying and players that are annoyed leave the game after a while. Period.

full orchid
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The back-and-forth between the Organs already disgusts me.

pale bison
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Open exploration will always be a thing a simple qol of fast travelling for free wouldnt hurt the game if it doesnt get added now thats fine but once this game opens to the public on steam and on consoles good luck to DE if they still feel the need of locking fast travelling behind a 12 hour window and think people will want to play, just saying

dusky stone
dusky stone
# covert ledge If you don't want to do the walk, then why play a game that feature open world? ...

I have constantly around 14 seeds on me, if i fast travel during a session it is once to an enclave, twice at most if i'm not feeling like going all the way back after

The point of open world is to explore it once. Because once you know what's out there, exploration is over. And if i have nothing to do while going on foot from point A to point B, my experience is not being made better by walking, it's just taking longer to 0lay the game i want to play

analog crag
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-1

pale bison
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An exploration game would have you farming bosses or missions to get items that then need to be crafted. Looter = grinding. Simple fact. If it was leaned towards exploration then we should get the loot as a whole item not a fragment

mellow igloo
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Soulframe player base will burn out without these QOL changes sooner or later so all these -1 don’t make any sense to me lol

pale bison
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@dusky stone i agree once you have all the world trees and totems exploration and running around just become inefficient

analog crag
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Not everything is about efficiency

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Enjoy wasting time in a beautiful world, the game isn't a checklist

mellow igloo
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Not everything is about exploring the same damn area for the 500th time either

pale bison
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Lol its a looter its all about efficiency

lavish carbon
pale bison
analog crag
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Hard disagree

drowsy coral
lavish carbon
drowsy coral
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besides, besides the first time you unlock a tree and explore a area, what's the reason for forcing players to costantly have to walk there? i understand exploring the area and "unlocking it" and i agree with forcing people to explore/see it for the first time, but any further time they wanna explore should be THEIR choice, not a imposed walking simulation

pale bison
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This fairytale of "oh open world this exploration that" will kill the game in the future people will always complain about this until they get the hint that they should just make it available

lavish carbon
drowsy coral
analog crag
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To be in the world, why must everything be instant gratification? Slow yourself down, turning this game into teleporting between points to get burnt out ASAP grinding gear defeats the point

pale bison
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@lavish carbon how long have you played the game for

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Enlighten me

lavish carbon
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I’ve unlocked almost everything by this point, besides the most rare drops.

drowsy coral
pale bison
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Thats not what i asked lol but okay

drowsy coral
dusky stone
covert ledge
mellow igloo
analog crag
mellow igloo
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Forcing people to slow down when they want achievement is a wrong thought

analog crag
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Again, hard disagree

drowsy coral
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yet for whatever reason you want to impose that we all are forced to endlessly play a walking simulation instead of, you know perhaps having the choice bethween walking and teleporting? we aren't saying tp is the only option we are saying the option SHOULD BE THERE for those that have done the exploring part of the game

analog crag
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You have the option

lavish carbon
# pale bison <@322252479838420992> how long have you played the game for

If you intend to run the game into the ground with hyper efficient grind when there isn’t all that much to grind in the first place, be my guest. You do you. I don’t know why you keep running around if you’ve spent so much time here and got everything. You sound like you’ve simply burnt yourself out. It’s not the game’s problem.

mellow igloo
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It absolutely is the games problem if players face burnout

lavish carbon
drowsy coral
analog crag
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I did not say that?

drowsy coral
pale bison
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Simple fact. Look at in game chat and tell me how many people ask for taxis

analog crag
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...that's also not what I said?

pale bison
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Its the most common message

mellow igloo
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Let people teleport if they like it’s not like you have to use it

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End of story

drowsy coral
edgy atlas
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The map is dogshit for exploration anyway. The only thing to do in the game is run around an empty map to find things to kill.

Making people slow walk somewhere ads nothing if there is nothing to find along the way.

analog crag
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Nobody in this thread has said there should be no fast travel, just that it should not be unlimited

pale bison
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Funny thing is people here putting -1 but are probably in game asking for a taxi

mellow igloo
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This is giving flashback to the “who should have prelude talisman”

dusky stone
# analog crag To be in the world, why must everything be instant gratification? Slow yourself ...

I agree that this game is about the journey, but that's precisely why it shouldn't be forced onto us

If people are forced to walk everywhere with nothing to do but to take in the scenery, they'll begin to despise it

If people can zap here and there, and still choose to take the walk, it means you have built a world worth walking on, even if it is less efficient. And that's the best feedback the devs could ever recieve

drowsy coral
drowsy coral
edgy atlas
mellow igloo
pale bison
edgy atlas
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Heck they haven't even made dungeons worth exploring lol.

pale bison
mellow igloo
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real

eager pike
mellow igloo
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The payoff of exploration simply isn’t there

dusky stone
lavish carbon
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Well, I can only hope the devs won’t give into the pleas like these and will stick to their vision. Gamers will always want to consume content at the speed of a locust swarm, it’s no news.

drowsy coral
# edgy atlas once I see DE make a good exploration map I will believe it. All their open worl...

well it's in alpha, they are adding content that's in the map itself, they just added another world boss and these organs, it's taking space, but even IF the map was super full of stuff, that stills houldn't be a reason to force everybody to walk for hours on end, breaks the immersion and makes people lose interest, IF they've already been there a few times atleast, nothing against first exploration lets be clear

pale bison
edgy atlas
pale bison
drowsy coral
analog crag
edgy atlas
drowsy coral
dusky stone
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It's wild to me that everyone i've seen agains fast travel being free talk as if it would force people to use it

If you feel forced to use fast travel it is a sign that walking is not worth it as it is

mellow igloo
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Soulframe in its essence is a grind as there are achievements and upgrades. This isn’t a cozy game to take in the nature. That would be animal crossing or stardew valley if you wanna hang back and relax

eager pike
drowsy coral
edgy atlas
mellow igloo
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I’m starting to get the feeling that some people side with dev decision simply because they work for them.

lavish carbon
lavish carbon
analog crag
mellow igloo
drowsy coral
# mellow igloo Soulframe in its essence is a grind as there are achievements and upgrades. This...

well it can definitly be played as a cozy in nature game, but that's self-imposed, and/or maybe a first experience to the game, but it's not the majority NOR should it be made into the norm for everyone that's for sure, if ur sticking around long, you are grinding in this game, if you are grinding and you have long traversal times, by the end of the day youìll be burned out like crazy if this traversal time isn't fast

edgy atlas
analog crag
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That is very much not what I said brother

drowsy coral
deft coral
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Free fast travel should be the reward for exploration. You cleanse all the trees, kill all the agari, find all the totems something. But you're incentivised to explore the map and when you do, you can optimise your grind.

pale bison
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The game is meant to be played for feedback to be given. My feedback make fast travelling free so the game isnt a constant walking simulator

drowsy coral
pale bison
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Ill keep saying too. Restricted travel will kill this game once it is released to the public

drowsy coral
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absolutelt it will youa re right op

dusky stone
# analog crag There's 3 story quests to find, a bunch of locations to discover with lore entri...

3 story quests you can only do once, locations you can discover once, totems with set locations to spawn (such as rats in swamps and, more rarely, in castles), bosses with set spawn locations

You see? Everything is designed as a destination in the map, not something you'd do along the way

I've played since p8 and i haven't unlocked everything yet, im taking my time, i dont want to rush it, and i still feel like fast travel is a net positive for the game development

drowsy coral
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long term players will simply put, stop playing eventually due to burnout

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that's simply how it'll be

pale bison
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People on steam will destroy DE over a simple qol mechanic believe it or not

edgy atlas
analog crag
grizzled stratus
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-1 i entirely disagree, i think fast travel should remain limited. it's not like the limitations here are even that strict, hold off on using them for just a few days and you'll have enough to last you unless you just want to be teleporting everywhere, which is not how they want people to play the game.

seriously, if you're bored or burned out, take a break. the devs don't want you to be playing this game 24/7, they seem to want us to take our time with it. there is nothing wrong with taking a break once you have little left to do but grind.

pale bison
pale bison
grizzled stratus
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fast travel is a choice, you can choose convenience at the cost of resources, or you can choose to keep your resources at the cost of convenience. i see nothing wrong with this.

drowsy coral
grizzled stratus
edgy atlas
analog crag
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Buddy I was part of the first 500 people who got into Preludes

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I sincerely doubt many people have played for longer than I have

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So again, please stop putting words in my mouth or presuming you know how I play

drowsy coral
analog crag
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You are entitled to your opinion, you do not get to tell me mine

edgy atlas
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It'll be be just another universal vacuum. eventually they'll add it when they stop pretending that they will make exploration good. And we'll all wonder what the big deal about adding was.

grizzled stratus
drowsy coral
grizzled stratus
analog crag
lavish carbon
pale bison
drowsy coral
analog crag
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No?

lavish carbon
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People will cry for a taxi for longer than it actually takes to get to the NE tree

drowsy coral
analog crag
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What?

dusky stone
drowsy coral
analog crag
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Also, again, I have not said that fast travel in general is detrimental to the game, limited fast travel is fine

edgy atlas
pale bison
covert ledge
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Play Project Gorgon.

-> Project Gorgon doesn't have an actual fast-travel system. Most of the time you're actually walking or relying on weird obscured mechanic to actually fast-travel. Which may, or may not be also extremely limited - and also on excessive cooldown. (Yippie for Enter the Light mandatory 8-hours.)

Play Outward

-> Outward's entire gimmick is that you cannot fast-travel. OR even find yourself on map. You're forced to rely on your surroundings, finding out where you are and triangulating your location in event you're lost. There are few people who managed to even abuse the legendary death-teleport with obscured game knowledge. But these knowledges are not something every player will know - and will require testing or wiki-reading to figure out the mechanic of.

Play Vanilla World of Warcraft

-> They don't want actual fast-travel, and mages charge you for opening a portal because opening a portal cost money. So your only method of fast-travel outside of mages was to ride a gryphon/wyvern. Which can take upward to 5 to 10 minutes to even half hour of waiting for the flight to end. And let me remind you that this game's map is pretty much smaller than World of Warcraft's Duskwood/Elwynn Forest/Westfall combined.

Cue being an Alliance player and having to spend 20-30 minutes walking to Scarlet Monastery because the closest FP to there was in Southhill Hillsbrad.

Play Morrowind

-> most of fast-travel is extremely limited. In fact, most of your fast-travelling comes from ferry services in few locations and usually mark/recall as well just levitation launching.

covert ledge
dusky stone
covert ledge
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And have to meet up at half-way point?

drowsy coral
# lavish carbon Don’t bring up majorities/minorities without concrete data.

concrete data is the amount of posta that let to de accepting to "introduce" eventually mounts, the introduction of seeds in the first place, the overwhelming majority of people asking for taxi on recruit in game, this post and the many others tlaking costantly about travel, it's a constant focus, wonder why?

analog crag
grizzled stratus
covert ledge
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If they really wanted to. They could end the Taxi system by forcibly sending you back to where you were.

dusky stone
analog crag
edgy atlas
analog crag
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It was in the trailer for the game

drowsy coral
covert ledge
edgy atlas
covert ledge
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You must've been wearing that nostalgia glasses way too hard, buddy.

dusky stone
covert ledge
pale bison
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Dude mounts are only going to temporarily solve the issue

drowsy coral
# covert ledge Play Project Gorgon. -> Project Gorgon doesn't have an actual fast-travel syste...

play any of these, yet for example, see on wow where from vanilla to tbc people complained so much that they added flying, or even better since we'r here go ask around why tree teleports and seeds were made a thing, go ask why the devs decided to start talking about mounts, and go see why there's posts about fast travel AND people asking for taxi on recruit all the time, some examples of games that are walking simulations doesn't mean that the community as a whole wants this NOR does it mean that we should be forced to NOT have the option, which is implied by keeping it locked like this

edgy atlas
covert ledge
pale bison
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If anything adding mounts will make people want faster travel

eager pike
dusky stone
analog crag
# drowsy coral makes no sense XD so if i shoot myself in the foot and walk slower that's fine, ...

You aren't making a lot of sense and seem confused as to who said what but just to actually give the argument for limited fast travel:

When fast travel is limited you have to decide if you want to use a resource. In the past week I've been doing The Organ event to get the Wazzard armor. I'll often fast travel to the tree closest to the southern Organ, do that and then I'll run to the one north-east of that

I could TP to the tree nearby, but the distance isn't that big and if I did I'd be using one of my Wevetroot seeds, so I walk instead, often killing Dimrod on the way, grabbing some flowers, etc...

If fast travel were unlimited, I wouldn't make that choice, I'd just TP to whatever the closest tree was all the time

pale bison
edgy atlas
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This whole thread is stupid if we just look at Elden ring and BOTW. some of the best open world games made lately and they both have free fast travel without cooldowns or resources.

covert ledge
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The Organ is still gonna be there. The Fort siege is still gonna be there.

drowsy coral
covert ledge
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You might lose Endless, but that's just how it is. BAvakot

grizzled stratus
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i don't really feel that this is something they should budge on, tbh. it doesn't take that long to get from point A to point B normally, with mounts it'll take even less time, and unlimited fast travel is just going to result in people exploring less, and thus unconvering fewer bugs and glitches out in the world.

pale bison
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So you add a mount, youll have people asking for a brid that can fly

grand fossil
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Funny enough devs in old devstreams said they wouldn't do fast travel before mounts, now here we are

drowsy coral
covert ledge
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Good job!

covert ledge
edgy atlas
grand fossil
pale bison
dusky stone
lavish carbon
# drowsy coral concrete data is the amount of posta that let to de accepting to "introduce" eve...

I will refer you to my message about the gamer locust mentality. People want to consume. And they want to consume fast. I am faulty of this myself at times. It was so before, still is now, and will be the same a hundred years down the line.

I also want the traversal to be faster. But if everything turns into a teleport spam, there is literally no need for any other traversal mechanics to exist. That is the definition of powercreep. Unlimited teleportation will also make almost any type of random encounter or such infeasible, because they will be skipped by players who teleport around.

There is, however, one specific place I am willing to give ground on: we need to be able to enter the faction enclaves from anywhere. They are too far from most relevant farming spots. They could make it so we return back to the place we were before; or they could simply place a faction rep in the nightfold. I’d take either gladly.

covert ledge
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Read before you speak.

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"Force back to their original location."

pale bison
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That's redundant and people would stop playing if that happened

analog crag
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Free Enclave teleport would be nice yes

covert ledge
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"People would stop playing" on your assumption?

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I don't know...

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I mean I still would play it.

dusky stone
edgy atlas
pale bison
covert ledge
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The point of taxi system was that people leave party as soon as they get teleported to NE.

pale bison
analog crag
lavish carbon
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Don’t compare release-ready AAA open-world titles to a pre-alpha game where only a tutorial island is available, and which still has the traversal mechanics in the works.

dusky stone
drowsy coral
# analog crag You aren't making a lot of sense and seem confused as to who said what but just ...

i have no clue why you bring the perfect example of why somebody would want free travel on the board XD organ and being forced to walk because you are out of seeds is EXACTLY the kind of scenario where somebody with limited time, and a long grind ahead of him (bcause of odds) will get burned out from because of the majority of that grind simply being a walking simulation from point a to point be, and it'll ONLY get worse as the devs add MORE grinds, not better, heck even now it's bad, for example, if i don't want to take 30 minutes of just walking to just do three organs (which are 5 mins of these walks at best) AND also do my tales after ii can use three seeds and be done within 5 mins, but then if i want to also efficiently do my daily tale rep i want to go to the north right? welp out of seeds so what do i do? i walk (taxi obviously this is why everybody asks for taxi's) but if i couldn't taxi or use the seeds, i'd be walking 30 mins for 5 mins of actual gameplay to just get the organs AND THEN another 10-15 to get to the north and then walk due to all the goddamn tales sending us costantly to narnia XD and to daily cap out our tale rep in the north it takes 11 t3 tales, a tale on average is about 10% of the activity passed figthing and the rest WALKING to places you've been to a ENDLESS amount of times thankfully i'm rep capped but can you NOT see why for somebody that's been playing this content for long this is a insane amount of forced walking?

edgy atlas
covert ledge
dusky stone
covert ledge
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You said that people join and they have to walk to you.

dusky stone
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Not at all

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Read before you speak

covert ledge
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Yes it is all.

analog crag
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Please stay civil

pale bison
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I am

analog crag
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You are not

covert ledge
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And now we're getting closer to seeing this thread getting locked. BAvakot

dusky stone
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I implore you skullcat, read what i said again

"I log out to share it with you, i'm back where i was in northeast and you have to wait for me"

grand fossil
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I think cogah is a good example here of having no means of travel, instead of it supposed to be hard mode it's mostly long mode

analog crag
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Yes I'd like if trees worked in Cogah

drowsy coral
grand fossil
#

Like it just takes long, it's not that hard

#

It's easy to make free fast travel but only after a significant amount of progression which guarantees players have explored all the map

drowsy coral
grand fossil
#

Which we already do btw, by cleansing world trees

edgy atlas
# pale bison 😂😂🙏

We are officially in a world where Digital Extremes is less lenient in their system designs that god damn Miyazaki in the cozy exploration gibli game lol.

grand fossil
#

We literally already explored all the map by clearing the fog, there's no exploration left

pale bison
drowsy coral
# grand fossil It's easy to make free fast travel but only after a significant amount of progre...

exactly, i hinted towards it a few times alreayd, i have nothing wrong with FORCING people to explore the world first, for example some games make achievements were you are forced to do certain quests or get certain objectives/achievements BEFORE they can fast travel within areas, THAT's the suggestion we are giving, but straight up saying, no you can't fast travel, is straight up evil and will get the long term players to burn out without fail

edgy atlas
grand fossil
#

It always goes back to encouraging vs limiting players to do things, and so far I've only seen DE limit players in many aspects of the game

analog crag
#

Running between every tree is not fully exploring the map, nor is traversing the world only worthwhile if there's always something new and shiny to see. The calm slightly boring moments are also part of the experience for me

dusky stone
# analog crag Yes I'd like if trees worked in Cogah

I honestly cant understand why.
The reason we cant fast travel in cogah is so we cant trivialize danger. In cogah, at least in theory, every encounter should dangerous. Walking from one boss to the other, having to fight or avoid scouts, that' by design

drowsy coral
#

and right now, the setup de has is, cleans ea tree you now unlocked the tree AND the region, so why can't we fast travel there again for free exactly? the area's cleared and mapped

grand fossil
#

It's not dangerous is it

#

It's relatively easy

analog crag
#

You can have dangers on the way to bosses from the world trees as well

#

It's not hard to just run from combat anyway yeah

grand fossil
edgy atlas
drowsy coral
analog crag
#

Friend, again, you have not played for longer than me

pale bison
#

So if your running from the things you should be experiencing and exploring are you really exploring

analog crag
# edgy atlas 🤔 There is no way we are playing the same game...

I was responding to Zawaito, if the design behind no fast travel in Cogah is so you are at risk between Agari, which makes sense, then it would not be hard to populate the route from a world tree to the nearest Agari with enemy camps to achieve that design while still allowing fast travel

edgy atlas
lavish carbon
# drowsy coral read my previous message about what one has to go through to do organ+ tales dai...

I’ve experienced it already. Just this afternoon for about 4 hours while farming Cogah, and running from the mendicant king to the archer in the NE. I am, however, done with the Cogah farm so I simply won’t do it anymore.

In the future I’ll be running organ-impidh-dewelion dungeon-fort kaern-organ-organ-dewelion dungeon. The first leg of the journey is long, but it’s simply cuz we don’t have proper overworld movement tools yet.

Still, in good faith, I can’t really say I don’t have anything to do every minute or two.

And to add to that: we do need some higher density of points of interest in the middle and in the south of the map - they currently feel a bit empty.

drowsy coral
# analog crag Friend, again, you have not played for longer than me

don't need to have p'layed longer, all we need is to see that people have different objectives and needs, and different times it takes for them to be done with something, to understand that NO fast travel AFTER the area is completed, is just a self-imposed restriction you somehow want imposed on everybody because that's how YOU and you alone (and people like you) want everybody to play the game

analog crag
#

You seem completely incapable of reading what I'm actually saying because once again, at no point did I say there should be no fast travel

pale bison
#

@analog crag do you ask for a taxi

analog crag
#

Nope

pale bison
#

Lies

analog crag
#

Ok?

lavish carbon
#

lol

eager pike
pale bison
#

Absolutely bogus

covert ledge
#

I offer taxi to people who need Endless.

analog crag
#

Whatever helps you sleep at night I guess

covert ledge
#

Because I'm a bro.

#

But I don't need a taxi to Endless. I just find one and do it.

grand fossil
#

I save my 100 seeds and ask for taxi

dusky stone
drowsy coral
# edgy atlas They even got rid of finding syndicate missions on the way, it's almost as if p1...

i mean.. the new tree tales take even longer and are even more of a walking simulation now, and that has to do with normal tales spawning further now potentially from the tree AND from the overwhelming majority of dungeons that now spawn off t3 tales (and people are really pissed about this, look at all the feedback posts about it, it's all basically complains about how long it takes to complete them which means, for the most part, complains about all the walking we gotta do now intrinsicly)

pale bison
#

Thats different endless actually requires exploration not a simple need of getting from one side of the map to another

analog crag
#

If I need to get to the other side of the map I use a Wevetseed

drowsy coral
covert ledge
#

No. Endless just require you to run pass all mobs..

I love the good ol' Outward logic of "Just run."

grizzled stratus
covert ledge
#

100% of your problems are solved by just runnng.

lavish carbon
covert ledge
#

I'm hoping we'll get an actual endless defense wave mission. It's most likely Endless is just a prototype to figure out what works.

grand fossil
analog crag
#

I do actually want people to be forced to walk sometimes, to run through the world, to be a little bored and zone out and look at the pretty trees and grass, to become familiar with the roads and structures and villages

#

That is good to me

drowsy coral
analog crag
#

I don't run out of them because if something is fairly close I run there

lavish carbon
edgy atlas
lavish carbon
grizzled stratus
drowsy coral
analog crag
#

Then they can use a Wevetseed

#

You get some every day

drowsy coral
# pale bison No dude thats a bit ridiculous

i mean his whole point is he wants to force people to play how he wants, his take is objective, he cares about nobody but his own way of playing hes been adamantly clear about that hasn't he

edgy atlas
#

The fact that our feedback has to go through these Mods that are all already drunk on the coolaid makes me worry this game will never reach the potential it can.

pale bison
#

Thats my point it should be a 12 hour waiting period just to get screwed and get 1 thats the restrictions im talking about why it should just be free

eager pike
analog crag
grizzled stratus
lavish carbon
#

^

grizzled stratus
#

and frustration is valid feedback as well, don't get me wrong, but...

drowsy coral
eager pike
pale bison
#

Whats stopping you from continuing to explore while having fast travel being free i dont get it why cant i fast travel for free while you explore

#

I dont want to continuously play a walking simulator if you do that's fine

edgy atlas
pale bison
#

Like 5 at most

drowsy coral
# grizzled stratus if you manage your seeds carefully you're never at risk of running out. you can ...

i gave the example earlier, 3x organ + tales, is already enough to make sure you cannot possibly manage your seeds in a way that allows you to not be bullied by walking the same scenery you've seen a thousand times before, not that you'd aknowledge that scenario don't expect you to either tbh you play in a different way i suppose, doesn't mean i or anybody else should be forced to play that way too

analog crag
shrewd rapids
#

+1
Honestly, the moment I pass thru the same locations more than a handful of times, its just a drag, Having to go to North and then back to faction to trade in my rep and going back to north, thats like 2 seeds right there, going to do organ? 2, maybe 3 if one is lazy enough.

Either fast travel is free when you are by the tree, or there is a more abudant drop for them

edgy atlas
lavish carbon
# drowsy coral not true, and the few times it spawns, if it'sday time we have the daytime vadag...

Since it’s been fixed, I get nothing but the vadagar tales 90% of the time. For the remaining 10% I simply reset and proceed doing the bear tale again. You wake up right next to this tree, too, after reloading. And the bear spawning point is right across a tiny pond by the tree. You don’t have to run anywhere.

It is anecdotal evidence, but I rather believe my eyes and experience - I have had no issues maxing out my standing cap with this tree every day.

drowsy coral
grizzled stratus
analog crag
lavish carbon
bronze imp
#

Okay, this is going in circles and the feedback is no longer constructive.

As a reminder, threads are for providing feedback on the game and ideas, not for discussing other envoys. All envoys are welcome to post their opinion, and disagreements are bound to happen. Make sure to focus on the feedback, however, and not discussing or dismissing other envoys, their opinions, or their feedback. This would include things like calling other envoys liars, implying they have not played the game, or telling others to stop playing the game.

Feedback should remain constructive. Please focus on the pros and cons of arguments, and leave the person making them out of it.

edgy atlas
drowsy coral
hard plank
#

DE wants us to walk around and report bugs. I guess free fast travel will be implemented on launch.

edgy atlas
drowsy coral
eager pike
lavish carbon
drowsy coral
pale bison
drowsy coral
drowsy coral
lavish carbon
# drowsy coral not been fixed i jsut had the bug twice yesterday and i did alot of t3 there, mo...

Are you doing the NE tree, or the one right below it by a village and a little pond? The NE tree in the bog gives the crypt and the glades all the time.

I am sorry if you did the one right below the NE one and your luck has been so abysmal. Cuz for like 20-25 tales I’ve done, I had at most 3-4 dungeons that I had to reset manually to roll a vadagar bear/stag. And they spawned during the day just fine, too.

drowsy coral
lavish carbon
analog crag
#

Envoys you have been asked to stay on topic, please discuss fast travel not Vadagar farming strategy or bugs

lavish carbon
#

Ok ok

bronze imp
drowsy coral
# lavish carbon Are you doing the NE tree, or the one right below it by a village and a little p...

that one doesn't jsut give crypt and glades, stag, benneret and specailly undercity are common outcomes too dude, i've tried multiple northern (25+ areas) trees to try and find some new escamotage, and most of them mostly just spawn dungeons, and have increased range on what/wher eit spawns to include more dungeons and whatnot, they wanted diversity which is good but for whatever reason alot of them are mostly just damn dungeon T_T and the awful lot of walking they require

high kraken
#

+1

If I forget to exit the dungeon through the entrance, and get TP to the middle. I exit the game and come back the next day 🙃

I don’t think Fast Travel is the main problem, those dungeon exits are

analog crag
#

Now on that topic, I would quite like an option to choose a dungeon exit, to give an alternative to tree teleport

drowsy coral
analog crag
grizzled stratus
#

i think you all overestimate the need for free fast travel tbh. it's a convenience, not a necessity. and i'm fine with it being a convenience that you have to earn and manage wisely otherwise you temporarily lose access to that convenience (run out of seeds), or have to rely on other players to help you (taxis).

i don't doubt that there will be people who quit over the idea that they can't fast travel whenever / however they want, but i don't think that should matter more than how the devs want us to engage with the game.

i do agree that the dungeon exits get kind of silly, but i think that's a separate issue to the one presented here and would probably warrant a separate feedback thread.

drowsy coral
analog crag
#

Bugged tales and farming strategies for tales are not the same topic as fast travel

edgy atlas
pale bison
drowsy coral
# high kraken +1 If I forget to exit the dungeon through the entrance, and get TP to the mid...

depends on the dungeon, glades you can die/use tp or walk, undercity you either die/tp or walk (gl with all the walking) but if you die in the crypt you get sent to the exit regardless, forcing you to, IF you want to tale farm in a specific area (for more rep mostly) to walk back to the north (this is how it's going right now atleast) a free travel here would somewhat fix the dungeon exit dilemma we have going here, this is why people are also complaining about the new t3 system, because of all the walking time it takes, and many like mine, just end up quitting out of frustration because they don't have a seed and/or don't wanna walk back to the north again

#

this is why the t3 tale is a valid discussion for fast travel ain't it?

pale bison
#

Yes it is

grizzled stratus
pale bison
#

If my T3 or any tale gets bugged, that means I have to run away far enough for it to get abandoned or travel back to a tree to abandon the tale if I could fast travel for free, I could do it and restart the tale without the headache of having to simply run away or walking all the way back to a tree just to abandoned said tale

drowsy coral
#

so imagine doing 11 north east(ish) t3 tales to rep cap, and getting mostly dungeons, and using the appropriate exit which sends you to narnia in the south, with 3 seeds or 6 over a day, how is one gonna enjoy doing this daily with all the walking included (and not counting the walking in the dungeon which also questionable) how does this make for a scenario where fast traveling for free or a better traveling system, shouldn't be in place?

grizzled stratus
drowsy coral
drowsy coral
#

even IF the exit was properly placed you'd still be spending most of your time in a dungeon walking or outside of the dungeon walking to and from the tree

#

for most of your time doing the tales

#

this was true in the past, it's true now, and will be true even if they fix the dungeon exit

grizzled stratus
drowsy coral
#

do this enough during your day and perhaps everyday given the grindy entity of syndicate rep farming and can you see how somebody would get bored of all the walking, and would wish to "have the option" for a better travel option?

#

rather than being forced to walk?

drowsy coral
#

it's not impatience, it's not wantingto find the fastest route, it's getting bored of the ambience and walking through being forced to experience it for most of our gameplay, i don't mind the world ambience, i don't mind walking, i do mind them when they are almost entirely the ONLY experience

#

which is again why, people ASk for the option to fast travel, whoever still had to explore, will do so, whoever prefers to walk, will do so,however you can't pretend that we ALL have to do so at all times/most of the times

#

we just clearly gave examples of how we can easily burn the 3-6 seeds within honestly even just 10-15 mins, so the seeds aren't enough clearly, and potentially as the op suggested , AS content comes out, even the mount might not be enough, bigger areas, more areas more points of interest

cunning steeple
#

if theres no fast travel i offer let the envoys have dmg stack on their feet allowing them to go into frenzy mode and 1 hit KO anything . because with all the walking our legs should be the strongest in midrath.( on a serious note no point arguing. if DE doesnt want to give us better fast travel options and people leave because the game is boring, thats on them)

drowsy coral
native heron
#

+1 I am tired of running across the map for things when I am not in cogah

tiny knot
# analog crag To be in the world, why must everything be instant gratification? Slow yourself ...

If the game is not about instant/delayed gratification, then the journey should be more meaningful and not push me towards repeating the same boss 40-50 times not to even gain the whole set of gear it drops.

The travel was accompanied by me closing out random objectives with relevant rewards - sure. Something like a bunch of randomized fog of war, where Sinecure are trying to assault Midrath forests, led by a boss or two. Not 10-15 points where bosses constantly spawn and do not give you their drops because RNG. Even if the world is beautiful, I would've seen it 40 times over by the moment where I could have even 80% of gear crafted (which is the main form of progression besides quests with unlocks).

#

Honestly, gaining the seeds through randomized but purposeful exploration might be the best option - push the player to do stuff in distant locations on the regular to create a smoother transition with the daily grind (which SF inherited from WF for some godforsaken reason).

fiery sequoia
bronze imp
fiery sequoia
rigid coyote
#

I don't know man, I just want an autorun key, that's all I ask

pale bison
#

All in all at the end of the day just make it free or people will just continue to abuse taxi system until that becomes annoying because dont get me started on the invite bug where you have to manually type someones name

languid plover
#

I kinda would just prefer a seed cost to teleport to a tree. But tree to tree teleportation being free. Something similar to how ESO does teleportation.

#

Or at leaaast win the new votive system buff the number of seeds we can earn per daily login.
Let's buff it to 5 seeds per day instead of 3.

pale bison
#

Just logged on, went to get my seeds got 3. went back into alca wevetseeds says 0. wtf

drowsy coral
# tiny knot Honestly, gaining the seeds through randomized but purposeful exploration might ...

i still think there should be no limit to how we can tp around (specially because lets be honest even teleporting to a tree is a limitation into itself, we'll still have to walk from there to wherever we'r moving, but this would be a improvement over what we have right now IF it meant we could get ALOT and i mean ALOT more seeds, still wouldn't fix a thing long term because our main activity in the game would still be walking around alot, and now with needing to farm seeds it would be a mix of walking around and doing events we probably don't need just because we want/need seeds, which is to say it would also potentially be a awful fix if the drops for the seeds were awful because it would be a "trap"

drowsy coral
ivory quarry
#

🤓 "erm actually what would be the point of them adding all this exploration if you're gonna just fast travel and skip over it all" my brother, all this game is rn is grind faction tales and B lining from obj to tree, you get the fast travel AFTER youve already explored most of the map in the first place, people arent trying to spend 1 hour of their 1.5 hour faction grind running aroud. currently thats what the grind is, ESPECIALLY after these virtue changes

wispy pulsar
#

Free fast travel seems only fair when you consider you can use other players to fast travel for free by asking in a chat, and also there are people with duped seeds that can basically spam them to no end.

I don't think fast travel kills exploration at all for those who are actually interested in exploring. It isn't even that different people are or aren't interested in exploration, more so the context. Sometimes you're just aimlessly walking killing mobs for fun - sometimes you're grinding something in particular like a boss or an event or a tale and it just feels like you waste a lot of time running back to the same spot to start a new one.
The only way fast travel becomes an issue is when you can fast travel to literally any point on the map. Then it completely replaces walking to a destination and makes the world feel disconnected.

The function fast travel serves in it's current state turning a 5 minute walk into a 1 minute one is not harmful to this game's experience whatsoever.

languid plover
drowsy coral
drowsy coral
pale bison
#

if they are that bugged then clearly they need to be worked on or removed entirely and just make it free. what was the point of unlocking world tree? just for the sake of exploring the map with only a single reward of a spear that almost no one uses because its trash. like common when i first started playing and unlocked the trees i thought id be able to fast travel as an award for unlocking the map. Sadly i was mistaking lol. There's is absolutely no need to restrict players from a free fast travel, people argue and say there is but then in game are the same ones asking for a taxi, i don't get it. if they are so bugged and there has yet to be a mention of them fixing the issue then just remove it and make it free, its a headache always running around.

#

perfect example from someone who posted this. How can you justify seeds if this what people are getting. this is a perfect example of why they should just make it free. Because this person and many others like this are getting free fast travel because of a bug. make it make sense.

drowsy coral
pale bison
#

another one

tidal scarab
#

it being bugged is not the best argument to make it free. we are in pre-alpha, bugs are a part of it. also, starting by making it free will just lead to future problems when they decide to restrict it. think of the reaction to the prism level. there'd be no point to having a world if you just wanna treat the map like the orbiter.

pale bison
#

How you still have to run to objectives

#

and its not forced you can fast travel or not

#

nah dude it wouldnt be anything like the prisms i think most people in game would love a free fast travel honestly. like i said previously the most common in game message is someone looking for a taxi.... just goes to show you alot

eager pike
#

It's hyperbole to say 'most' and 'majority' because you can't say for sure, all you can go off of is who is agreed and disagreed. The same argument about fast travel can be made in the opposite; you have a choice whether to teleport or walk, you're just paying the price for it.

pale bison
#

sayless ill start taking polls in game asking players from recruiting and region and ill start posting results in this chat no problem.

#

ill advocate for this until DE does something about it

tidal scarab
#

more games have costs to fast travel than not also. we're not doing missions from a camp like in MH, orbiter like in wf.

#

also a poll would also show us many people in favor of having no crafting resources/times on our weapons and pacts, doesn't mean that's a good game design direction

pale bison
#

Here look this is my screenshot and many other agreed in game chat

languid plover
drowsy coral
eager pike
#

Why would they bother adding in a limited fast travel system if they were just going to inevitably cave just because some people didn't like it? I believe the developers have their own intentions for what they want to do in regards to traversal.

tidal scarab
grand fossil
pale bison
#

^^^

tidal scarab
#

in any case, fast travel being free does more damage than just "well it saves me time". since location will matter when it comes to farming, travel becomes a part of how easy it is to farm, and supports more player trade too

pale bison
#

and people complained and now look

eager pike
#

That's not the point I'm making. If their intentions were to always cave because some people didn't like it they would have never made it restricted in the first place.

drowsy coral
grand fossil
#

They're listening to what people are asking for is the point

pale bison
grand fossil
#

So if enough people ask for free fast travel they might do it, with caveats obviously

tidal scarab
#

the caveat is the 100 seed limit, with seed respawn

#

it's just not 'enough'

pale bison
#

not when its locked behind a 12 hour waiting period

drowsy coral
eager pike
#

This is a circular arguement. All in all I don't agree, -1, etc.

tidal scarab
drowsy coral
pale bison
#

one way or another it will happen they will face to much back lash if something is done and more so when this game grows in popularity

pale bison
languid plover
#

I still think the ESO approach is the best middle ground. Seeds for fast travel by Map, and walking up to the tree should let you fast travel for free.

drowsy coral
obtuse surge
#

+1 for tree to tree free fast travel. Especially since they have only said ‘this year ‘ for mounts. There are lots of fairly grindy systems in this game already.

I’ve walked by the same spots countless times and after a certain point it just feels like a punishment.

drowsy coral
#

explore the first time, you HAVE to be walking around, explore the 10th+ time you NEED the option to be able to get there fast OR burnout could happen because the immersion can last only so long while walking the same in game road over and over again for more aged players

analog crest
#

I feel like the first time through the map exploring on foot is fine. Once we get our mount I am sure that travel will be much better without free fast travel.

pale bison
drowsy coral
languid plover
obtuse surge
drowsy coral
languid plover
#

It's currently part of the reward. And they are very much part of the Waste Bear story

drowsy coral
drowsy coral
#

it wasn't a organic and seemless introduction like you want to make it sound for whatever reason maple

#

we gave the input to make it happen they didn't want it to happen initially

barren nest
#

What if we only did free fast travel until the mounts came out, we havent really had a day set for mounts and im not against people need to explore however i do believe that as said, having to spend 20 minutes traveling north and west is burning me out of the game so fast and it gets tiresome when quests stretch so far over such a huge map. If there was a way to cut down travel time like the mounts which are upcoming without a set day, people aren't going to particularly have the patience to wait around for mounts "this year" yk? Its going to burn out a LOT of players😅

drowsy coral
# obtuse surge That would make sense.

just thinking about what we do right now to "cheese our way" to enclaves makes me not wanna go to them at the moment XD either music box cheese or taxi asking brrrr

bronze imp
pale bison
#

@drowsy coral is right they didnt even want fast travel to being with but community start complaining so they said after mounts come out and then got back lash on that and gave us wevetseeds. Should of just made it free from the get go and stop delaying the inevitable honestly

drowsy coral
#

could be a momentary fix

pale bison
#

Tree to tree fast travel and fast travel to enclave from where ever. How will that effect the game you still need to run to a tree or objective anyways

obtuse surge
# drowsy coral well those systems would mean the addition of extra traveling agents, if they we...

I mean we both want an improvement in fast travel. I’m mostly going for what I think DE would be more likely to give. Given that even getting the wevetseeds required consistent threads before they added it in.

Other games I’ve played that have had free checkpoint to checkpoint fast travel and good traversal methods have been fine.

So I’m taking the approach of one step at a time for feedback, since I don’t know how the game will feel in the future with new systems introduced.

drowsy coral
#

that said, i'd still hate every moment of walking from a tree to the tales and in dungeons, given that's most of the time spent doing tales anyway (walking), which goes to show that traversal in general has been handled honestly poorly for players that constantly repeat said content

pale bison
#

Mounts will only be a temporary fix until we are back to this topic

drowsy coral
pale bison
#

How is making the game more convenient for players ever a bad thing

#

Especially for those who cant afford to grind all the time and running takes up much of their grind

drowsy coral
#

wait btw,

#

do we know if mounts will work in dungeons?

#

no right?

pale bison
#

Probably not

drowsy coral
#

it'd be silly tbh but some procedually generated dungeons (talking specially about you undercity) are really a pain in the ass when it comes to how LOOONG they take to walk through

pale bison
drowsy coral
#

one thing to say though is that ye, tp right on top of a farm isn't the solution either, that would mean people aren't walking at all all together, that's not what we are advocating, we are advocating for a fair choice of mobility for everybody not ridiculous teleport on top of target

#

i hope XD

obtuse surge
drowsy coral
bronze imp
drowsy coral
bronze imp
drowsy coral
#

many have said what you said naito but i haven't seen a sound argument yet besides the: well it's this way because we'll have mounts eventually and: well it's this way so that we are forced to "walk" into bugs so that we can report it to them because we are testing to them

#

and neither is really a good reason now is it?

bronze imp
drowsy coral
#

not in the long term, so why not prepare for the long haul

#

it doesn't damage anybody

drowsy coral
#

you can walk, why do i have to walk too forcibly?

pale bison
bronze imp
#

The end point of all this is: it isn't a debate. It's feedback. Nobody can "win" a feedback thread. We all have our own opinions, reasons, and feelings, and they are all equally valid.

drowsy coral
#

why not have options for different types of players?

bronze imp
#

I don't think it would be healthy for the game. I've expressed my opinion.

drowsy coral
#

you haven't given a reasoning as to why

bronze imp
#

I don't feel a need to defend it from those whose opinions differ, the same I feel no need to heavy criticise your feelings on the matter. Because in the end, we're all here to express that opinion and feedback for the devs to consider.

drowsy coral
#

you just called our explainations "opinions" and said that you think it's not healthy without giving reasonings

pale bison
#

You say its not a debate but then offer a rebuttal and nobody is trying to win anything im simply standing by point of what should be done

drowsy coral
#

if it's feedback, where's the constructive feedback here? objective NOT subjective feedback that is

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i mean from you of course

bronze imp
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The feedback I offer is: I think adding free fast travel will harm the game as players will optimise the fun out of wandering and discovering things. I do agree there is an issue with a lack of exploration incentive, but I don't feel this is the correct solution.

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That is what it has always been.

drowsy coral
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defending de's decision as you did initially, isn't gonna cut it, players are complaining, players are constantly asking for traversal options, something has to give

bronze imp
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That's a fair opinion to have.

bronze imp
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I disagree with it, but it's a fair one to have.

pale bison
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DE wants feedback about issues. Well this is an issue and will continue to be one and in fact will just grow larger and larger until something is done

bronze imp
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Correct. And I'm providing my feedback of disagreeing with this proposed solution, while agreeing with the root problem.

drowsy coral
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again you are trying to force your want for "walking around" into us, it's unfair why can't we have the option?

bronze imp
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I'm not sure why I'm being pressured to defend a perspective that differs from yours. We don't need to agree.

drowsy coral
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the feedback from you seems to be: I want to walk around, i like walking around so EVERYBODY most walk around like me, or i can't have fun?

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so we either have fun your way, or nothing?

bronze imp
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I'm not saying you guys are wrong to propose this, I'm saying I disagree with it.

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I think adding it will provide an option that damages the experience for players.

bronze imp
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You're more than welcome to disagree with that.

drowsy coral
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it wouldn't though

bronze imp
drowsy coral
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people can just ignore it if it's there and they don't want it

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besides

bronze imp
drowsy coral
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you CAN'T teleport, unless you already explored

bronze imp
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Again, I'm not sure why I'm being asked to defend a subjective opinion.

drowsy coral
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as i said you need to find the trees before being able to use them to begin with don't you?

pale bison
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Nothing will get damaged people who have infinite seeds right now are literally saying it's better than running around and it doesn't damage any exploration aspect of the game. I literally asked someone this game and they replied with that so.

drowsy coral
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we could argue about wanting some more thinkering around about exploration before unlocking traveling from/to a specific tree

bronze imp
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I'm not trying to argue.

drowsy coral
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but the form is there, we DO need to "explore" and walk there before we can access it

bronze imp
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I gave my feedback, and then people pinged me to basically say "you're wrong", so I have been trying to clarify that I'm not trying to dismiss or shut down what you guys are saying.

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I'm simply adding my voice and opinion to the feedback for DE to see and potentially consider.

drowsy coral
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and IF you want to self-impose you are free to do so BUT, if there is NOT fast travel, or it's limited like now, then you do not have that option period, so why do that?

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you are i just think it's not a objective take, but rather a self-imposing that you want to impose into others

bronze imp
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I have never stated any of my stance to be objective.

drowsy coral
bronze imp
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It has always been an opinion.

drowsy coral
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this is your personal enjoyment, us beying able to teleport doesn't take anything away from that, YOU imposing your style of play onto us, does however

bronze imp
drowsy coral
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well we are looking into a objectivly good for the community feature here

bronze imp
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Again, you're asking me to defend an opinion. That usually jsut comes down to "well, it's my opinion, and that's how I feel"

drowsy coral
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we aren't looking for your or mys tyle of play ain't we?

pale bison
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Why cant players have options and why are the said current options so restricted and limited i dont want more things to grind for and that being one of them a means of travel

bronze imp
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I'm not sure why you guys are going for my throat on this. Why do I need to agree with your perspective on this?

drowsy coral
pale bison
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No one is going for your throat we are just stating opinions such as your self

drowsy coral
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and again you are costantly talking about your own personal preference, we are talking community here not my or your way to approach the game

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so not at your throat we arre discussing and, you don't need to agree, you need to reason through and find common grounds

bronze imp
drowsy coral
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a subjective take, on a community matter isn't gonna cut it

pale bison
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How am i being hostile

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Im just stating a matter of opinion and ones of which i have asked others in game

drowsy coral
pale bison
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Tree to tree fast travel and enclave fast travel from were ever how is this is game breaking

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You still get to explore its not like you can just fast travel from wherever

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Im trying to at least come to a middle ground but the travel should still be free theres no point in a 12 hour waiting window just to fast travel thats just redundant

bronze imp
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I'm feeling like whenever I provide my perspective on the matter, I'm just being told "you're wrong", and given a list of reasons that are subjective, when again, my argument has always been that I feel there are better solutions to some of the problems identified. My intent from the start has been to provide my opinion and leave, but instead I'm basically being told that my feedback is unwelcome or wrong. To me, that comes across as rather hostile.

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I feel like improving exploration motivation and adding repeatable discoveries would be more engaging as a solution.

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And I worry that this solution would result in me not having fun in the game, because I will optimize my own actions to a point of no longer having the experience I am looking for.

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I'm not trying to argue that this perspective applies to other people.

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I'm simply saying how I feel this change would impact me.

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And that is negatively.

drowsy coral
bronze imp
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Is one voice the final decision maker? Probably not.

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But I don't have any stats or data to say what will definitively happen for everyone.

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I can only comment on the impact that changes have had on myself, and expand that to a concern as a specific change would apply to me.

drowsy coral
bronze imp
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I do worry there are others like me, that this would impact, but I can't say for certain.

drowsy coral
steel wasp
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-1 I think if we get the mounts later this year that gallop twice or 2.5 times faster than we can walk, then that will be perfectly sufficient for the short distances you have in the Tales.

pale bison
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Okay look im not trying to be hostile or anything but you state an opinion and saying that something that changes travelling will ruin your experience thats why people are coming at you because your making the solution about yourself do you understand. You dont think that de adding prisms ruined peoples experience, ofc it did but people still adapt and play because they like the game. Add an opinion of free travel would be the same no?

drowsy coral
pale bison
drowsy coral
drowsy coral
bronze imp
# pale bison Okay look im not trying to be hostile or anything but you state an opinion and s...

That's a fair approach to this, but again, I can only express my concerns. I can't support it with data, aside from my anecdotal experiences being expanded to a larger group, in much the same way you expand your frustration with being forced to a slower traversal method be assumed to a large group.

I do think there will be a negative impact of the change, one I have outlined, and that's most of my feedback on the matter.

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All I have been looking for is for DE to have that perspective available in this thread so when they review it they can see those concerns.

drowsy coral
bronze imp
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Now, with that, I'll not be replying again, as this is going in circles and I've no interest in repeating myself further only to receive the exact same message again. It's what I wanted to avoid in the first place.

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In the end, we simply disagree on the proposal. Hopefully everyone can be happy at leaving it at that.

drowsy coral
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that's to say, there's no objective impact you are discussing off right now if the impact to you is that fast travel would limit your self-imposed exploration/walking, because you'd still be able to fully do that self-imposition with no restrains whatsoever

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where as if we don't have fast travel, we simply lack fast travel and that's it, period

pale bison
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Regardless what happens we need a more improved way of either fast travel or the means of obtaining seeds making them more available. This whole 1-3 seeds 12 hour gamble is ridiculous

dense flume
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I would prefer less fast travel personally. My personal issues arise from how some mechanics in the game currently actively work against a “limited fast travel” setup. Needing to stay in one corner of the map to effectively level up factions feels bad, needing to go to the complete opposite end of the map to then interact with factions feels bad. I’d be more curious in more organic fixes to those issues than just making something tedious less so. I personally have the most fun in the game when I’m just strolling around through the whole zone.

analog crag
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Envoys again a reminder to keep feedback constructive and free from hostility. Providing your perspective is welcome, demanding others defend theirs is not

zinc pecan
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-1 from me, dont want the game turning into super optimized grinder

pale hatch
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+1 this game is a walking simulator = boring and not fun 35% combat, 65% traveling from point a to B especialy after i enter any kind of dungeon or traceback to the high lvl tree zone or farm all the boses on cogah, let's not forget about the NEW WALLS , just dont put a limit on it , trees are fairly spread, also some people have obtained quite a large number of seeds due some dupe bug so is not fair in the 1st place.
Let it be my choice whether i want to explore and enjoy the scenary or to farm and kill stuff, dont force it on me or others, i have the right to enjoy the game on my limited free time as well as others, please be respectfull towards that time.
Constructive Feedback: If you still want it limited make it like trades in warframe mr16 = 16 seeds per day (maybe more atenuated), and it also gives player insentive to farm new equipment and to lvl up the account.

daring glade
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mods are you getting tired of these fast travel treads? come on be a little truthful

in all seriousness -1x 100000000000 .... if the map was bigger maybe but its not that big even with the walls and all the other bs people bring up want to fast travel play a different game if you feel a free game is taking to much of your time.... the devs say they dont want it and its so early into dev time that yes the map is empty but each update boom more stuff chill out wait for mounts and shut up. Ill take my time out for being disrespectful but this topic is overdone and its never anything new

pale hatch
pale hatch
zinc pecan
# pale hatch or you can choose not to abuse fast travel and enjoy the walk and immersion ?

If it was a single player game sure, in an online game thats not how it works because then it becomes expectation. For example i join a grp and everyone tp to next boss they wont wait for me to walk there. DE repeatedly said that they dont want to invalidate open world with fast travel. Yes its currently a bit empty but the game is still in pre alpha and theres a ton of content still being added with every patch every 3 months or so.

pale hatch
zinc pecan
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If you feel like the game is still not enough fleshed out nothing wrong with waiting for 2-3 more patches, i imagine it wont hit EA before end of 2026 at earliest, but very possibly sometime in 2027

pale hatch
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you are talking about the very uncertain future (game changes fast especially in alpha ) unless you are a member of DE's game design team 🙂 JK. Please don't white knight them, they need constructive criticism/feedback in order for the game to evolve and yes you cannot satisfy 100% of the players all the time that's a given, but player love when you respect their free time.

zinc pecan
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But you are trying to turn the game into something different. If you feel like having no fast travel is a deal breaker for you there are plenty of other games that have not only that but are generally player time friendly. Either way i am 99.9% sure they wont bend on this since they stressed it since the announcement.

chrome wind
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-1 options to get seeds other than your dailys sound good, but unlimited fast travel is a bad idea 100%.

Its also not hard to save up and get double digits. Once I hit 15 I got to a point where I gain more then I spend in a session. If you are constantly finding yourself at 0 then maybe try not using them as much. Skill issue, imo

pale hatch
# zinc pecan But you are trying to turn the game into something different. If you feel like h...

no no no, I am not turning anything into anything, I just provided my own subjective opinion on that matter, and you are so eager to send me away 🙂 I even provided a solution that would satisfy both sides i think "Constructive Feedback: If you still want it limited make it like trades in warframe mr16 = 16 seeds per day (maybe more atenuated ), and it also gives player insentive to lvl up the account"

pale bison
# chrome wind -1 options to get seeds other than your dailys sound good, but unlimited fast tr...

Its not a skill issue when the game only rewards you every 12 hours and you sometimes only get one. Sorry but i like using them to move around the map to get to certain places because i dont have all the time in the world to be running every where all the time. And your point contradicts it self okay so you save up so you have infinite fast travel, then ill ask you whats the difference in saving them just for that then it just being available.

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On top of that they are absolutely bugged to the high heavens right now. Earlier today the game said i got 3 then went into game and had 0. So explain said skill issue.. nah bro game issue

chrome wind
# pale bison Its not a skill issue when the game only rewards you every 12 hours and you some...

The skill issue is not being able to play the game on foot, wanting to fast travel is not for the adventurous envoy.

Like I dont want to tell people there is a right way and a wrong way to play, but it really seems like some folk are spending all of their limited seeds as soon as they get them, a different option would be to log in every day even if to just grab them, and in a session always save at least one. So when you actually 'need' them you won't have to worry if the rng gave you 1 or 3.

The lack of skill is peoples inability to realize that saving seeds is beneficial. 90% of people complaining about fast travel have no self control and dont save seeds. Its a part of the game right now.

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I truly understand why people want unlimited fast travel. I just completely disagree. I think some of the greatest games of all time have numerous restrictions, some are absolute things that waste your time, QoL fixes that could be easily fixed, but I still value the effort and I dont like to get things for free.

I like the current system as it limits the amount of fast travel while still allowing it to be possible. If you play for an hour every day its a solid amount of fast travel, if you dont play all week and then want to binge, it doesnt feel great, which is why you should log in daily and save your seeds for rainy days and long sessions. I have like 50+ seeds right now, i earned them with self discipline and im set.

pale bison
drowsy coral