Been seeing a lot of tension recently around the Virtue system and Prisms, and i'm here to share my thoughts..Restrictions are not about reducing buildcrafting, it's about making choices matter.
Firstly i get why people are frustrated, it always feels bad when a player feels like they are losing options. But i’d argue this system has more depth to it than it might seem. The system is a good route for a world of multiple metas instead of one Meta, and hear me out here. If you are available to dump anything into any stat you want, it’s easy not to feel the downsides. But with the way prims now are introduced you WILL feel those downsides more, but that’s not a bad thing imo.
Let’s take the example I did read about, you want to use the Marrow’s Bane specifically, which is the highest courage weapon in the game. Meaning you’ll do a ton of normal weapon damage, trade off is that the prisms aren’t gonna let you get more stats into either Spirit or Grace for using this. This is the system asking you what you want to be good at. There’s a clear downside to the build, raw power for less ability uptime and lethality. So you’ll have to think properly if this is the way you want to build.
Or you can instead use both Courage and Spirit you might have to opt out for a slightly weaker sword meaning you’ll lose on weapon damage. But in turn you’ll gain that power in other places. Build crafting should be all about give and take, now I would be with you if we could make weapons/armor even more interesting by having perks (or like some weapons have different animations).
I understand that having full freedom maybe fulfills the power fantasy for the player, but it’s more likely to end up in one solved meta anyways. With restrictions we might see more variety, and/or that players will team up more to fulfill the gaps they can’t alone.
Would love to chat with any of you, i know this might be a hot take but i love these discussions.


