Please keep in mind, this is only an idea. Any values mentioned here have simply been chosen for demonstrating the general idea.
- Create "Archetype" templates
Purpose: Players can choose an archetype that most closely matches their desired character idea. Choosing an archetype is optional. If you decide to not use it, you will be able to freely distribute your points. If you use it, Prisms become available. Archetypes will automatically distribute your points according to Prisms compatible with your Archetype. Being able to freely distribute your points should mostly benefit you in the beginning of the game while you might still lack additional Prisms and might want to try some different playstyle/weapons/pacts etc. While later on, you'll most likely want an Archetype/Prism to pin down the type of character (loadout) you are imagining.
- Changes to Prisms
Purpose: Prisms should define a focus but not prevent freedom of altering the build.
Changes: Prisms should only automatically distribute a certain amount of points into the Virtues corresponding to the strength of the focus. E.g. Wyld Prisms would automatically distribute something like 80% of your virtue points into the corresponding virtues, the rest is for you to distribute yourself. Similarly the non-Wyld versions would automatically distribute something like 60% of your points automatically.
Though to make Prisms attractive over just freely distributing all points yourself, Prisms should give a Virtue bonus corresponding to their Virtue focus (e.g. Wyld Prisms give +6 to their Virtue of focus, regular +3 and those more split between two Virtues could give either +1 to each, or +2 and +1 with slightly varying focus).
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