#Mora's Hand 3rd ability deals self-damage

1 messages · Page 1 of 1 (latest)

minor sable
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When you hit an enemy with Mora's Hand 3rd ability you inflict the damage on to yourself too.

simple shadow
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I was beaten to it. But yeah. Nothing about it in the ability description so I assume it’s not intended but it happens consistently

placid cloud
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Its intended, so you can proc the when burning passive

minor sable
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its like striking yourself with your own ability for 40% of your health that can't be intended

#

when your below half of your health, the 3rd ability becomes a self destruct button

terse pasture
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The problem i have with Mora's Hand in P13 is it swaps weapons when i use abilities (sometimes)

sour girder
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I was about to make a report for this when I found out they added the self damage in p12 and just never put that info in the game. The value definitely needs a major change though. It can take such a big chunk

rich kindle
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Yeah, I get the intended purpose but that should be chip damage, not a self nuke.

minor sable
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they already patched it in hotfix 2 or 3, now you take like 5-10% dmg and not like over 40%

plucky plank
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Inferno's aoe does inflict quite alot of health damage to the envoy when the aoe that gets proc'd.

I've tested this while jumping and casting the 3rd ability - it can take quite abit of health off the envoy.

If standing away from the intended target when casting - the blast of inferno aoe won't damage you. The aoe is what does do flame damage to envoys inclusive of being "enflammed" with ember cast 2nd ability

rich kindle
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I really don't get why Inferno needs to do 40% of your HP as damage just to proc the effect of the Ember.
This is all risk and no reward.
Now, what they should have done is make Ember proc on Block and Parry since, you know, you are still getting "hit" and that would make a lot of sense.
But to have an ability, on a pact with no self heal, that deals self damage, and another that requires you to be hit to use, in a game, where getting hit in cogah can end a run, is just insane to me.
Like, who sat there and was like "Yep, this make sense! Ship it!"
This isn't me being rude, it is an honest question. You can't use this on agari in cogah, you will die trying to make Ember and Inferno work like this. So was this not tested? Only tested in normal and not cogah? What is the design philosophy for Mora's Hand?
Right now? Half baked.

terse pasture
rich kindle
# terse pasture agreed. its a bit extreme. unless the intention was for it to heal you when you ...

Yeah, right now Mora's Hand is kinda all over the place. It wants to be hit and has self damage but no way to heal themselves back up. It wants enemies on fire but only its 3 sets them on fire, which also happens to be the ability that wants them on fire as well...
Smolder is basically useless as in most cases you will kill a target before it activates and on bosses the total utility you get out of it is negligible.
It just doesn't know what it wants to do, which is the main issue. DE just needs to settle on an identity for this pact and then make the changes necessary for that identity to thrive.

terse pasture
willow flume
plucky plank