Most importantly, Werewalker should absolutely not be Courage, as that means it is the first skill you have - and Werewalker is completely unuseable when you're actually IN combat. So, for the first four levels, you effectively have NO skills. I think changing Packhunter to Courage, thus making it the first skill you unlock by default, makes sense as it is the core identity of what makes Orengall, Orengall. Shifting Howl to Spirit so it is unlocked second builds on its kit better, and Werewalker being Grace makes the most sense with the idea that Grace is apparantly going to be the Virtue you roll for stealth builds going forwards.
#Orengall skills need to change which Virtue they are.
1 messages · Page 1 of 1 (latest)
Sorry but I have to disagree. Orengall became my main pact and I use werewalker a lot. Not only is it great to initiate the combat, I also use it in combat, I just need a little space so I can change, dash, maul and revert. So saying that I have no skill at all for the first 4 levels is not true, in my opinion.
I've never gotten Werewalker to work in combat. I always get smacked before I can reach an enemy with it - usually by an archer. It just feels too finnicky to be the first skill
like, if you have the wolves out, they distract the enemies while you run back and WereWalker - Good. But you need the wolves for that
they could just do what they are doing with the starter pacts and make the starting ability the one the pact is associated with. oscelda starts with their spirit ability and then unlocks in order from left to right starting point being the first unlocked ability so spirit>grace>courage
sirin starts with the butterfly etc
so orengall could start with summoning wolfs, the spirit ability, and end with werewalker, which also would fit the vibe more bc of her pups
+1 like this idea
-1
Not all pacts start with the courage ability, its not a case of changing the ability slot, but just which you have at level 0. But also i disagree, 4 levels aint much and also pact state before max level doesn't matter anyway, no point changing something that only matter for the first 2mins of gameplay.
Improving player's first impressions with a pact definitely matters.