Well, I’ve already seen posts about removing the restriction between primary and secondary weapons, which I strongly agree with, especially when thinking about creation, diversification, and giving more freedom to builds. This also includes the possibility of using more fun combinations, such as bow + sword or staff + sword, which would make combat much more interesting and expressive.
With that in mind, I think that, whether the system remains restricted or not, I’d like to talk specifically about the use of weapon swapping. I believe they could tie E (kick) or even R (weapon swap) to function as a swap attack, allowing players to chain actions together and continue attack combos in a more fluid and dynamic way during combat.
Examples:
I am attacking with a greatsword, I switch to a throwing blade, and the character immediately starts throwing blades forward while performing a medium-distance dodge, allowing the combat to continue in an aggressive and strategic way.
I am shooting arrows with a bow, I switch to a dagger, and my character performs a forward dash, thrusting the blade into the enemy, maintaining pressure and smoothly transitioning into melee combat.
I am using a sword, I switch to a shield, and the character’s first action is to strike with the shield, causing a strong impact and removing a large portion of the enemy’s stability bar.
They could even give properties to these swap attacks for example, if the swap attack is done with a dagger, it would remove part of the enemy’s armor; if it is done with a bow, it would slow the enemy’s movement; if it is done with a shield, the enemy would receive a debuff to their stability bar, causing them to take more stagger damage, and so on.