Honest question!
I love that each arcanic is tied to a virtue, it is amazing for lore and world building.
But i cant help but thing there's very little thought put into which goes where...
For example:
Garen rood's "stampede" and orengall's "packhunter" are magically the same. Summon an image of the beast to aid you in fight. The skill might play out differently but the concept stands. Why is garen's grace when spirit makes much more sense thematically?
Meanwhile, orengall's "werewalker" and sirin's "glamour" are one and the same. Both turn you into another being to catch your enemies off guard. Why is orengall's courage then, when the idea of courage is to face your foes head on.
I feel there's a bit of a disconnect, maybe a misconception, on what each virtue represents.
From what i could gather, courage is facing your foes head-on, grace is to subdue them with tactics and spirit is for working with nature.
I know this is a minor problem, if one at all, but this has been bugging me since around Preludes 8