#What goes into making pact arcanics what they are?

1 messages · Page 1 of 1 (latest)

flint bison
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Honest question!
I love that each arcanic is tied to a virtue, it is amazing for lore and world building.

But i cant help but thing there's very little thought put into which goes where...

For example:

Garen rood's "stampede" and orengall's "packhunter" are magically the same. Summon an image of the beast to aid you in fight. The skill might play out differently but the concept stands. Why is garen's grace when spirit makes much more sense thematically?

Meanwhile, orengall's "werewalker" and sirin's "glamour" are one and the same. Both turn you into another being to catch your enemies off guard. Why is orengall's courage then, when the idea of courage is to face your foes head on.

I feel there's a bit of a disconnect, maybe a misconception, on what each virtue represents.

From what i could gather, courage is facing your foes head-on, grace is to subdue them with tactics and spirit is for working with nature.

I know this is a minor problem, if one at all, but this has been bugging me since around Preludes 8

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Another examples:

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Call of the ancients draws aggro, courage

Fellust rewards you for hitting, not missing, and not getting hit, grace

Clash draws magic to stagger and protect you from stagger, spirit

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Oscelda makes sense to me, but:

Bestone holds your foes in place so you can attack without being attacked, or flee without being followed. Grace

Elderbloon allows you to take more damage and fight for longer, so long as you stand your ground. Courage

Phantom flock calls the spirit of the flock to overwhelm your target. Spirit

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Orengall's howl is really courage coded.

Werewalker should be grace for reasons i stated in the main post.

Packhunter is perfect

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On that note, sirin in perfect too

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Ode tempest.
Seismor carves the earth to push your enemies away. Spirit

Astra sphere creates a zone in which enemies take more damage. Grace

Atmos sphere protects you from harm and allows you to glance off blows and continue to fight. Courage

hidden ridge
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I see your point, they are implementing a complete rework to the virtue system to lets wait to see if it's still a problem after next week

flint bison
jagged wren
flint bison
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that's game and lore design that will not be touched by the rework as far as we know

hidden ridge
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with the rework may come changes on how they affects pacts and so on. It's substantial, we don't know enough yet so maybe your opinion will change on Friday

jagged wren
# flint bison Not at all. it'll be reworking how virtues affect builds, scaling and such. the ...

What the dev said is that things will be thematic and that will change what virtues affect what skills. That right now courage was affecting too much and the others weren't doing what he wanted them to. So as far as we know, lots of stuff is changing. To say you know what will change for sure seems a bit overstated. He called it a rework, changeing the proportions, the allocations and who knows what else.

flint bison
jagged wren
last timber
flint bison
jagged wren
last timber
jagged wren
# last timber Yeah, I don't recall that part being mentioned in one of the devstreams, the maj...

'And the times the main guy plays and talks about the game' - he says about arcanics, which are the spells that pacts use, and I am paraphrasing here, 'things that use strength will use courage, things that are mystical will use spirit, and things that are rogue-ish will use grace' instead of courage being flat dmg across all arcanics etc. Which does seem to say that pacts will change what attunement impacts them. Is he going to change the color? I dunno, but that doesn't have anything to do with the strength of the spell. He may very well change the color to match what he thinks the best attunement is. We don't know.

flint bison