When the game was announced, I expected Pacts to have a greater impact on the game as a whole. I hoped that signing a Pact would be a significant step, defining not only the gameplay itself but also how characters and factions treat the player.
Gameplay would be built on the player gaining the trust of a Pact patron. This, in turn, would reward the player with unique rewards, abilities, lore, and reactions from NPCs and enemies based on the player's reputation with the Pact (I'll describe this in more detail later).
Gaining the trust of the Pact would be multifaceted, and would give players the opportunity to play the game interacting with the part of the game that interests them, rather than the one they are forced to (as is currently the case with gaining reputation in factions).
This would be achieved by allowing the Pact's trust to grow through any actions consistent with the spirit of the Pact.
I'll show this in more detail with the Orengall Pact:
The spirit of the Orengall Pact is something the she wolf can appreciate. For example, freeing Ode's dogs, performing finishing moves and so on.
Also, for those more interested in the lore and interacting with characters, random events related to the Pact may appear on the map, during which, for example, you can talk to Orengall herself or her followers.
For those interested in collecting, there's the option of collecting artifacts related to the Pact. Artifact parts will drop from enemies and chests.
By gradually increasing the level of trust, the player will be able to activate unique events (as can currently be seen with Cavia and Hex in Warframe), as well as new Pact upgrades.
Achieving maximum trust would be accompanied by a lore-significant event and a worthwhile reward.
If we take the example of the Orengall Pact again, then:
This could involve a cave siege with a pack of wolves and Orengall. As a result, the cave would become Orengall's lair, where the player could receive a powerful blessing once a day.
