#Remove enemies smite chance resistence

1 messages · Page 1 of 1 (latest)

jaunty quiver
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one of my biggest pet peeves about this game is how smite works. Smite chance is a lie because an enemy defense will give them resistance to smite chance. Oh you have a 12% chance to smite? 1 in 8? good luck smiting this boss even once after 100 hits. It's kinda annoying and a bit bs when you consider that smite is this games version of crit and typically bosses and harder/higher level enemies don't reduce your crit chance against them in other games. Let 1 in 20 mean 1 in 20.

vague orchid
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Once you get your totems leveled and you combat arts leveled you smite all enemies all the time. The devs being able to add extra defenses to special enemies is a good thing for ultimate balance.

lyric thorn
# vague orchid Once you get your totems leveled and you combat arts leveled you smite all enemi...

maybe but at the same time, you can only smite an enemy Once, and smites dont do a very large chunk to boss hp bars. so with the smite chance resistance, you will likely go the whole fight without smiting the boss and that doesnt feel good cause smites are important for a lot of things, but occasionally youll be lucky and get a smite on a boss, and, well it doesnt do much, but feels nice. i think its better to just make it consistent and remove the resistance so you get a smite every fight (almost anyway, never guaranteed). so +1 to OP

broken sparrow
lyric thorn
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if you use certain loadouts yeah,i just use oscelda and stave with feybalt and kill most bosses pretty fast without proccing a smite like i said its possible but inconsistent, i think itb be better for them to not have a smite resistance so its more consistent

broken sparrow
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Remember this a slower more balanced game not warframe 2.0 in which the purpose isn't to fly through the map 1 shoting everything

cobalt heron