The new Event Mainhand Dagger Rostrum has a set of two different heavy attacks while standing still. The first is an upwards slash, that seems to miss quite alot if enemies decide to backpaddle? The second one is a double slash that feels pretty good. But it only happens as a "rotation" if you heavy attack right after the first one. The first one however feels underwhelming in execution and damage.
Could we see some changes to this weapon's heavy attacks? Maybe a way of gap closing so that the dual slash doesnt miss bc the enemy backpaddled? Or the dual slash being the first one that happens so we can use it more consistently? Also a damage increase on the upwards slash one would be appreciated.
#Rostrum Heavy Attack feels bad
1 messages · Page 1 of 1 (latest)
A lot of weapon attacks suffer from bad tracking currently.
You can bypass the first bad heavy if you start with a light into heavy, that's what I did for leveling atleast.
I didnt notice that thanks!
Must have never tried attacking those Corrupted Seed guys over near Vevetwood then. All they do is backpeddle and you just wiff everything if you try to melee them with basically any melee weapon except maybe polearm
i always default to range against those fckers xD