I have mained melee in a lot of games, like a lot. I also have 5k hours in Warframe, which will be relevant;
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most important first, let us dodge right after we get hit, unless it is a knockdown. Currently, one enemy hitting you gets you blendered. You have to stand there and take multiple attacks whilst smiling. Take a note from Souls games. Mistakes need to be fair
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too much AOE and CC from enemies, which is fine in WF but not here. Playing melee means you spend a lot of some fights looking at the sky, even if you're a good player
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stability needs to function as hyper armour AND passive poise, again, like Souls games. This is especially horrible on slower weapons like greatsword. You can be 99% done with an animation and get taken out of it
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tracking fights the player at every turn. Being able to fight with agency of the camera and manually choose where the attack specifically goes is paramount for third person melee
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flat armour needs to go. % damage reduction is way healthier for the longevity of the game. It also allows the devs to fine tune enemies and bosses whilst letting faster weapons chew threw enemies properly
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some animations need work (not all)
That's it for now. These are the most pressing points that need addressing, in my humble opinion. The foundation is GREAT ♥️
Would appreciate +1's so melee can catch up to magic and ranged combat
