#Oscelda's phantom flock needs a better lock on/target seeking

1 messages · Page 1 of 1 (latest)

gentle fjord
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I'm leveling the pact at the moment, and my biggest iisue rn is how the floxk miss 50% of the time because it doesn't latch on an enemy properly, leading into multiple misses, even pn enemies mere inches from the ability itself.
I also get the appeal of having this amount of targetting with it, which, as a potential fix for the miss issue, could not go on cooldown unless it hits something

crimson summit
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+1

viral canyon
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+1 tell me why my magic attack can lock itself to hitting a crate/barrel 90 degrees to the left of my camera facing but the birds just barely graze the top of that sinecure's shoulders and misses

fading echo
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+1 Always having to remember to aim it at the enemy's feet isn't ideal.

wet crystal
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/SIGNED 2000% PERCENT SIGNED

finite sparrow
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+1 Feels so bad to miss it so often and have it go on cool down.

woeful vortex
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+1 They also need to fix hitbox on Cabocha. If you aim center mass on some of these boss, but not at the floor, you will shoot straight through. Aiming at the floor shouldn't be the answer.

tacit egret
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+1 no more ultra instinct dodges

lethal nimbus
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+1

signal zenith
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+1

pure spindle
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+1 unusable for me at the current state

delicate charm
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+1
I've seen the bird fly right through enemies but not proc multiple times. The hitbox needs to be way more generous

bitter plover
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+1

limpid palm
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+1 big agree on this one.. the hitbox feels crazy small for how big it should be 😐

nimble thistle
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+1

merry sierra
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+1

tired plume
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+1 doesn't reliably hit mobs center mass, but works ok if aiming at their feet.

true cliff
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+1

lilac compass
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+1 the aiming for this ability got really wonky in p12, not sure if a bug or intentional change but it should be working better than this

stiff flax
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I just shoot at the groud near them and it always hits. It has an AoE activation. The bird doesnt need to strike the mob.

trim bridge
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+1

gentle bane
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+1 just flies straight through so many enemies

scenic needle
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+1

jagged ether
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+1
I would love it even more if it would attack every enemy in a tight group, so then you are encouraged to aim at the ground.

gentle bane
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Also wanna add, if any devs read this far down, can phantom flock please not break bestone? wanna use both spells together.

ionic summit
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+1

strange vale
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+1 and also the damage at the moment is really bad compare to other specs

buoyant gust
stiff flax
ionic silo
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+1

daring creek
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+1 , hit boxes are a little wack on this thing. I’ve watched the bird literally fly through a character model without “hitting” it

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I weirdly kinda like that it breaks bestone though? Makes it feel more like you make a choice of which CC is more appropriate for the situation rather than just dumping your whole kit on something.

fathom obsidian
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+1 Maybe giver a larger hit box that can triggers with enemies?
I see my cast go straight through the target and just keep going, bye bye birdies

fathom obsidian
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I think the point of many pact abilities is not to use them together but have them constantly in rotation so we don't end up screwed when they're all on cooldown.
AOE for phantom flock, it already is, if it would lock in on several targets I agree, it would be too powerful. but maybe make it even more likely to hit other enemies too. Like guaranteed to stun main target but maybe get 2 other stun meters to 75%ish depend on how close they were to the main target.-Then we could hit one of them with a thrown to stun them out😁
@gentle bane Not breaking bestone, it could make bestone buggy. plus bestone is kind of a "I'll deal with you in a moment" vibe.
100% needs a bigger hit box or something,
the ability constantly flies straight through big mace lady (Banneret), like they're not even there. (Envoys, Have we seen any other enemies specifically?)