When you complete a Tale, the popup you get that displays info like XP gained, faction XP, loot obtained etc is very slow and interrupts gameplay
For example if you're clearing out an objective such as destroy a tank, and the tank dies while you're still under assault from enemies, you are immediately forced into a small cutscene picking up your sparrow, unable to attack or escape danger.
Just as well, the information that comes up is VERY slow to do so, especially the loot, and especially if you happened to gain a lot of loot during a Tale.
Some approaches to fix this:
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If the cutscene is going to interrupt your play, then make the player 100% immune to everything during this period, and give the player iframes when the cutscene ends.
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The cutscene is skipped entirely if in combat.
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Give players an option to skip the cutscene. Make it a settings option for players who want to permanently disable the cutscene.
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Condense the info in the popup, especially the loot. The loot could be in a grid format to quickly show what you obtained, rather than a slow rolling list that can take up to 30 seconds to full show everything. Bonus, this lets players actually look at the loot, then close the popup when done.
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Limit the loot shown. Remove all loot the player picked up from enemies, picking flowers, crates etc. ONLY show loot that was rewarded specifically from completing the Tale. We already get UI popups showing what loot we got from enemies and crates, I honestly don't need to see it again when completing a Tale (it can also be misleading to new players, assuming loot they already picked up are also rewarded to them for having completed the Tale, which isn't the case. TBH from a UX perspective this approach makes the most sense - ONLY show Tale loot rewards.)
EDIT: APPLY THIS TO FORT CLEARS, TOO! I literally had a dude run up and kill me while I was locked in the balloon burning cutscene 😭
stop that