#Drop indicator on bows + head hitboxes

1 messages · Page 1 of 1 (latest)

warped zephyr
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Nothing huge, maybe a tiny line underneath with two cross lines to show mid and long range drop?

I quite like figuring out the relative drop at range to hit enemies in general, but it feels a bit TOO hard to place headshots at long range consistently while enemies are moving towards you. If you're going to add a joinery that gives additional damage on headshots, the bow should have some QOL to make that easier than it is rn.

As it stands, I feel like headshot hitboxes are also shifted a little too high? I shoot a lot of Ode'n and Sinecure enemies in their masks and it counts as a body shot, really feels bad that i have to hit their tall helmets that have no collision partway up, especially since it moves so much.

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Drop indicator on bows + head hitboxes

balmy shale
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There's also a few enemies I've ran into that don't seem to have heads when they really should: like the shrimp.

I'm sure there are more, but that's the only one I can think of offhand.

warped zephyr
coarse spear
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The head hurtboxes/hitboxes definitely need a bit of work. Half the time my arrows just go through the enemy's helmet and as you said, when I fire lower, I just hit their bodies

warped zephyr
autumn kettle
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i just pictured something in my head, let me get some paper

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ignor my lack or artistic style, but somthing like this on the game them, more translucid would fit i guess, and you could opt-in our of it