Nothing huge, maybe a tiny line underneath with two cross lines to show mid and long range drop?
I quite like figuring out the relative drop at range to hit enemies in general, but it feels a bit TOO hard to place headshots at long range consistently while enemies are moving towards you. If you're going to add a joinery that gives additional damage on headshots, the bow should have some QOL to make that easier than it is rn.
As it stands, I feel like headshot hitboxes are also shifted a little too high? I shoot a lot of Ode'n and Sinecure enemies in their masks and it counts as a body shot, really feels bad that i have to hit their tall helmets that have no collision partway up, especially since it moves so much.