The P12 update brought MTX and Founder content to the forefront, but it feels like it came at the cost of core functionality. A lot of systems that previously worked are now broken or inconsistent. Several weapons and pacts don’t function properly, which is especially frustrating when combat is a central part of the experience. Multiplayer also remains in a rough state. Connection issues, desync, and general instability continue to make co-op play unreliable, even though this update was clearly designed with cooperative content in mind.
Points of interest are also suffering from basic problems: ladders that can’t be climbed, weapon racks that appear empty, and other interactables that simply don’t work. On top of that, faction systems and their quests are buggy, and XP gain feels significantly worse. Despite the devs claiming that the grind has been reduced, the progression currently feels slower and less rewarding.
The list goes on...
Overall, this patch comes across as rushed, primarily to push out the Founder packs, rather than as a stable, polished update. The community discussion seems more focused on the cosmetic Founder flower and the Preludes Honor than on the state of the actual gameplay, which says a lot. Instead of actually playing the game, people focus on things which are not in the core loop. At the moment, the game just isn’t very fun to play, and it would be great to see more thorough QA and internal testing before updates of this scale go live.
Inb4 people jump me for it being a pre-alpha, they are collecting a VAST amount of money now, so I expect the quality of updates much more polished. That is not an excuse anymore. On every part of the update you get the monetization splashed into your face.

