#Animation Cancelling for Combat

1 messages · Page 1 of 1 (latest)

long torrent
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Combat atm is in a good place but it could be better,

Fighting multiple enemies? and there's some instances that your in mid swing and cant do anything about it.
So i thought about maybe a mechanic to make combat a little smoother/satisfying

  1. Attack animation being cancelled immediately when you wanna do a perfect parry/block to save your skin
  2. Dodge rolls can cancel attack animations to also save your skin
    3 or both of these
sage mica
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You can already animation cancel midswing with a block or a dodge, just that when the swing is at the end part of the animation you might not be able to eMoteLook

long torrent
sage mica
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Wym MoteLook

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Meant that the ability to cancel the animation is lost at the end of the swing as a commitment thing of sorts

long torrent
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Might have to check it again later, i have tried doing it at start/mid attack animations and dont really see any cancelling happening

sage mica
long torrent
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Feel like were not on the same topic Commisarcoffee

sage mica
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No im pretty sure we're talkin about the same thing

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We're talking about canceling attack animations, mid-attack animation. Right?

long torrent
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Yeh so you can do it in game already?

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Guess i'll just try it in game