#Let Loadouts also save Virtue allocation

1 messages · Page 1 of 1 (latest)

paper anvil
#

Title, I just think it's really weird that right now virtue allocation isn't saved with the rest of your loadout.

The way it is now, this means that if you're using a high-courage pact like Bromius and then go to switch to Orengall, which is high-grace, or if you're using something like Marrow's Bane which has a very high courage requirement, when you switch loadouts, you also have to either remember how you had your virutes before before and re-allocate everything or just dump into one stat.

The latter example of how to deal with this makes me feel like on top of being an inconvenience to the player, it also causes the stats end of buildcrafting to be less flexible. Obviously, you can also build stats through arts, but it's still much easier to just dump everything into one stat than remembering how you had things set up for each loadout.

I initially thought this was a bug, but apparently it's just always been like this. Either way, virtues saving with loadouts would be a very welcome change.

rich summit
#

+1

drowsy sable
#

+1

compact ermine
#

+1

urban horizon
#

Definitly +1. Dunno why it was made like that

frigid pike
#

yes please!

solid urchin
#

+1

devout pebble
#

+1

runic edge
#

+1

rough sail
#

+1

lime widget
#

+1

small tinsel
#

+1

rose narwhal
#

+1

tough parcel
#

+1

random crown
#

+1

thin sorrel
#

+1

wintry inlet
#

+1

graceful flower
#

+1000

viscid shoal
#

+1 we definitely need this to make loadout swapping easier

wintry lagoon
#

+1

green spire
#

+1

hushed valve
#

+1

fresh quail
#

+1

charred pecan
#

+1

dense galleon
#

+1

tacit mirage
#

+1

compact ermine
#

+1

stoic belfry
#

+1

flat dock
#

+1

void chasm
#

ü1

cobalt crest
#

+1

rancid wasp
#

🆙
Yeah this is something I'm surprised still isn't in.

winged light
#

+1

#

@violet summit Since I know you want this too xD

violet summit
#

signed

toxic isle
#

+1 i made a post about this in the preludes server they said they fixed it, but its not fixed

heady pawn
#

+1 * ∞

quaint grail
#

+1

ripe light
#

+1

fair ingot
#

+1

next oyster
#

+1

versed pike
#

+1

sour tide
#

+1

vagrant dome
#

+10000000000

vernal iron
#

+1

proper sparrow
#

+1

distant hill
#

+1

vale skiff
#

+1

pearl ember
#

+1

odd lance
#

+1

zenith pebble
#

+1 absolutely

mossy fossil
#

+1

mossy ledge
#

+1

unborn heart
#

+1

night cloud
#

This pleaseeeeee

mint marlin
#

+100 bump Virtue and Perk allocation on your pact is going to be essential for min maxing your weapon builds and overall loadout

tame pike
#

+1

jovial aurora
#

+1 and Bump
I only just now realized virtues aren't per loadout. Really odd

old drift
#

This is apparently coming with the virtue rework that Steve teased

obtuse knot
#

+1

real matrix
#

+1

naive flower
#

+1

cobalt crest
#

+1