Currently a lot of text in the descriptions of many abilities and skill trees are written in a very poetic way. This is completely fine BUT a lot of text is just UNCLEAR! Some descriptions are fine and you understand (mostly) what they do. But others are written in a way that you either don't understand HOW it works or WHAT it does. Maybe instead of removing the poetic text, you can also have a more clear description with casual text and more info on what it does and when it does. To be fair I personally would be ok with removing the poetic text but opinions may differ!
#More clear text for skill trees and abilities!
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The way Warframe handles weapon descriptions works really well, IMHO.
On mouse over, you see the descriptive text, and if you hit tab it goes to the next page that has all the numbers.
If they don't want to put the hard numbers in for abilities, they could just have the second page be a simple description of the actual mechanics of the ability.
...its unclear what u find unclear 😉
what does ** how works** no?
what would u change?
==Felllust==Summon the wrath of The Felling. Consecutive melee strikes deal accumulative damage.
==Call of the Ancients==Sing the auld warsong. Attract attention from nearby enemies. Increased damage. Increased defense.
==Clash==Sound your ensign. Stagger and Stun enemies within your shockwave. Increased defense against Stagger.
==Bestone==Cement your enemies to stone... for time. Apt to shatter under strikes or be free all the sooner.
==Elderbloom==Reap the long-sowed seed of the Elderbloom. Restore Life to all Envoys within the puff of pollen.
==Phantom Flock==Hail, Alca's winged children. A flock of phantom songbirds attacks your target. Singing revenge.
==Picktrix Powder==Cast a cloud of magick dust. Enemies are blinded, leaving them vulnerable to sneak attacks.
==Trick of the Light==Set free your trickster shadow. A decoy draws enemy fire and explodes when foes get too close.
==Glamour==Cast a veil of magicks to hide you from your foes. Float like a nightmoth and attack from behind.
==Astra Sphere==A storm in a sphere. Enemies in the storm take extra Voltaic damage. Amped by Atmos.
==Seismor==Bowl down foes with a Seismor. Raze the earth with a rolling ball of destruction.
==Atmos Sphere==A covert device of Ode'n armour. Orbited by Atmos, you are shielded from strikes. Amped by Astra.
==Ignus Wroth==Wake the old flame, set the earth ablaze. Enemies in area of effect take fire damage.
==Ember==Do not stroke the quiet ember. Enemies that dare attack trigger a blast of defensive flame.
==Inferno==Cast an arc of inferno. Bonus damage if the target is already on fire. The damage is improved if the target is already on fire.
==Torment==A memory of corruption. Torment leeches Life from your foes and redistributes it to your allies.
==Behest==Make them kneel. Enemies take damage at your command. Rend them weakened with lowered defenses.
==Stampede==Call forth the Stampede of Rood to charge through enemies, stunning and doing damage.
==Werewalker==Run free your silvern soul. Prowl ahead undetected, while your frame is left vulnerable.
==Packhunter==Call upon Orengall's spirit pack. Wolves deal damage and draw fire before retreating to Silvern.
==Howl==Sing your bloodsong. Increased courage and chance of Smite for you and your party. Ode'n dogs turn on their masters.
==Rump Thump==Allows you to jump up into the air, and then crash down at the target location to deal heavy AoE damage and stagger nearby foes.
==Wevetroot==Stuns and immobilises foes in front of your character by trapping them in roots.
Well for example Bestone. "Apt to shatter under strikes or be free all the sooner" for someone that is not using english as his first language this can confuse you a bit. this also falls into the poetic text that I was talking about. You can explain this ability in plain english by saying. Enemies are stunned for x duration or until being hit. Also I them to show me the duration of an ability like Elderbloom or Phantom Flock or show the extra damage you get per hit with Fellust. This is what I mean more clear text. Explain in simple enligsh and show numbers.
Also most of the problems are in skill trees and not abilities themselves. For example the bow skill tree. It Arrows of Camphor and Arrow of Birchwood? What are these 2 arrow types that I never seen before? Of course you have to research now what these arrow types are.
By all means I don't want the poetic side of the game to be gone. But atleast the mechanics of the game I want them to be very clear and simple to understand. For example Runes and Totems are VERY straight forward on what buffs they give you and also they have their poetic text above the numbers. This is what I want to see. Also it is very possible they don't do that yet because they might change everything one day. We are still in pre-Aplha but I wanted to give my feedback 🙂
i would like a clearer description of abilities and traits, too. but the flavour, poetic text should definitely remains as it brings some lore and immersion