✍️feedback-tracking

2486 threads · Page 2 of 50

it was human error my bad, the controls were not made very clear on how to use the throwing knife. 2 messages
weapon accessibility, throwing knife doesn't work as it should 4 messages
Weapons Accessibility Gameplay
Multiplayer Progress 3 messages
Design Quest Gameplay
Orengall feedback from a friend 17 messages
Some lock-on options for bows would be neat 15 messages
Weapons
Players incorrectly marked as "Offline" 7 messages
PLEASE Make an Art Book! 8 messages
Art & Animation
Melee weapon skill tree variety 4 messages
Weapon variety 2 messages
Let virtue requirements change according to the dominant virtue attunement 56 messages
New sound slider option for combat effects volume PLZ 2 messages
Sound
Shield Throw Enhancement Idea 3 messages
Weapons Art & Animation Gameplay
Long hair showing under helms in the future? 6 messages
Location pings for multiplayer 5 messages
Design Gameplay
Level Scaling activities 12 messages
Parry Audio Cue 6 messages
Sound Accessibility Gameplay
Parry parry Cues where are you? 20 messages
Sound Design Accessibility Gameplay
Sprint 35 messages
Heavy weapon's damage should be increased 42 messages
Having to replay a fable to change virtue points is not fun design. 3 messages
The brightness on Ode Tempest's spectral sight is... Well, too bright 5 messages
Wevetseed UI popup is misleading 6 messages
Any new enemy ideas? 3 messages
Lore Characters Design Gameplay General
Design Critiques 7 messages
Design General Gameplay
Can we remove armor fragments from a loot table if we already crafted it? 74 messages
General
Buff Wyld/founder equipment 47 messages
Seriously... plz 21 messages
Grace Multipliers are Either OP or Bugged 41 messages
Smites as Stagger Finishers? 3 messages
General Gameplay
Early Game Quest Feedback:Specifically the one with the hint "When the twins suns sleep. " 12 messages
My P14 Rune Design Feedback 3 messages
Future Mounts 70 messages
Talismans that grant armor 13 messages
Abysmal Drop rates 5 messages
Add several mapped steps to Fort Sieges 9 messages
Ode Tempest needs another balance pass 17 messages
Design Gameplay
Ideas for Boss Mechanics 2 messages
Characters Design Art & Animation Gameplay General
Runes, Totems and Motes, an enhanced build crafting system 2 messages
Weapons Design General Gameplay Art & Animation
Make weapons feel meaningful beyond level 30 28 messages
What is the vision for the new joineries? 3 messages
Design
Adjustments to Crypt of the Circade Puzzle 22 messages
Gameplay
Remove Igne Mora's from Mora's Hand spirit sight as it interferes with rune attacks 2 messages
Pact/lore idea: Mockery Summoner Pact 12 messages
Design Art & Animation Lore Gameplay
Fast travel should be only between very huge map locations, currently the map is too small for them 6 messages
Move enclave headquarters and free teleportation to them 7 messages
UI Design Accessibility
Map Filtering Feature Suggestion 6 messages
UI Design Levels Gameplay
Difficulty 5 messages
Maestra Helm in place of Ribbon 3 messages
Comunicating combat to player 14 messages
Weird bug after the fight with the bear LOL 2 messages