✍️feedback-tracking
it was human error my bad, the controls were not made very clear on how to use the throwing knife.
weapon accessibility, throwing knife doesn't work as it should
Weapons
Accessibility
Gameplay
Multiplayer Progress
Design
Quest
Gameplay
Orengall feedback from a friend
Some lock-on options for bows would be neat
Weapons
Players incorrectly marked as "Offline"
PLEASE Make an Art Book!
Art & Animation
Melee weapon skill tree variety
Weapon variety
Let virtue requirements change according to the dominant virtue attunement
New sound slider option for combat effects volume PLZ
Sound
Shield Throw Enhancement Idea
Weapons
Art & Animation
Gameplay
Long hair showing under helms in the future?
Location pings for multiplayer
Design
Gameplay
Level Scaling activities
Parry Audio Cue
Sound
Accessibility
Gameplay
Parry parry Cues where are you?
Sound
Design
Accessibility
Gameplay
Sprint
Heavy weapon's damage should be increased
Having to replay a fable to change virtue points is not fun design.
The brightness on Ode Tempest's spectral sight is... Well, too bright
Wevetseed UI popup is misleading
Any new enemy ideas?
Lore
Characters
Design
Gameplay
General
Design Critiques
Design
General
Gameplay
Can we remove armor fragments from a loot table if we already crafted it?
General
Buff Wyld/founder equipment
Seriously... plz
Grace Multipliers are Either OP or Bugged
Smites as Stagger Finishers?
General
Gameplay
Early Game Quest Feedback:Specifically the one with the hint "When the twins suns sleep. "
My P14 Rune Design Feedback
Future Mounts
Talismans that grant armor
Abysmal Drop rates
Add several mapped steps to Fort Sieges
Ode Tempest needs another balance pass
Design
Gameplay
Ideas for Boss Mechanics
Characters
Design
Art & Animation
Gameplay
General
Runes, Totems and Motes, an enhanced build crafting system
Weapons
Design
General
Gameplay
Art & Animation
Make weapons feel meaningful beyond level 30
What is the vision for the new joineries?
Design
Adjustments to Crypt of the Circade Puzzle
Gameplay
Remove Igne Mora's from Mora's Hand spirit sight as it interferes with rune attacks
Pact/lore idea: Mockery Summoner Pact
Design
Art & Animation
Lore
Gameplay
Fast travel should be only between very huge map locations, currently the map is too small for them
Move enclave headquarters and free teleportation to them
UI
Design
Accessibility
Map Filtering Feature Suggestion
UI
Design
Levels
Gameplay
Difficulty
Maestra Helm in place of Ribbon
Comunicating combat to player
Weird bug after the fight with the bear LOL