✍️feedback-tracking
Weapons unique traits
Weapons
Gameplay
Lean into stories and memories.
Weapons
Design
Gameplay
Enemy Spotting and Pathfinding is Really Bad (+ other stealth/alert mechanics)
General
Gameplay
Health Pickups
General
Gameplay
Please Remove Wevetseed Cap
Design
General
Gameplay
Reintroduce the Fey Pact to address the envoy rank issue
General
Gameplay
Experiments to break up RGB in pacts
Design
Gameplay
Please allow all Hairs to show with any Helmet on.
Characters
Art & Animation
Pact Abilities/Runes (Combat Arts/Skill Tree)
Enemies dont notice you, too passive
Gameplay
Mora's Hand needs some changes.
Design
General
Gameplay
Feedback for Pact and Game Mechanics
Electric Landmine, Instadeath
Ride a dragon, old deer, Wolf, or Horse
Idea for an In-Game Clock
UI
General
Ingame information
UI
Design
General
Accessibility
Parry should be baseline
Weapons
Gameplay
Complex buildcrafting is missing the point of Soulframe
Design
Lore
Spectral Sight Color
Design
Accessibility
Spectral Sight should let us see enemy Hit Boxes and Damage Zones.
UI
Design
Accessibility
Gameplay
Cogah should not reset on crashes
Event Idea: The Great Snurkey Chase
Lore
Quest
Gameplay
The death of a concept
Design
[Sugestion/Request] Hussar based armour
Design
📢 Long-Standing Issues That Still Haven’t Been Addressed
Characters
General
UI
Gameplay
Cloaks should be a separate slot
Design
General
What Awaits Us in the Future?
Weapons
Characters
Design
Art & Animation
General
Restore Enclave Representative Voicelines for Votives
Sound
Design
General
torment unrealiable heal
Characters
General
Gameplay
if soulframe gets rivens
Consider even distribution of weapon racks
Two-factor authentication
Regatta is broken
Can we expect some more wizardry robes?
Damage Numbers need more options to increase their visibility
UI
Gameplay
"Infinite" room rework needed
Bear fight is too early/hard for new players
Design
Quest
Gameplay
Remove / disable weapon auto-sheath
Weapons
Accessibility
Gameplay
Owl Pact Concept
Design
Gameplay
[Suggestion] Slime Agari
Design
Levels
Gameplay
Load Out Slots
Virtues does too much and it's restricting player choice.
Gameplay
Increase daily Faction cap
Fellust is too complicated for a starter pact (New player experience)
Seismor infused to Mora's Hand
Sirin Pact fused with Flitsmoke Rune
Design
Gameplay
Achievements with rewards
Characters
General
Quest
Gameplay
Igne mora Needs to be a 3 star weapon
Add a UI element to show what weapons have been maxed.
Distribute weapons of the same grip type across virtues
Weapons
Design
General