#Beginner Player Experience

1 messages · Page 1 of 1 (latest)

clear spindle
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Hi everyone, in this thread my main focus is to collect feedback and ideas on improving the new player experience.

With these new systems and their upcoming adjustments arriving soon, there is a lot of unexplored competitive fun to be had. Continuing to follow feedback and balancing closely is the goal here, as we want players to be excited about the rta experience and continue to host more exciting tournaments for our community.

The one thing I'm seeing here and there is negativity around the new player experience. It's hard for new players to enter the game, as there is so much to accomplish and it can be quite overwhelming. There are also a lot of people who will share sentiment about it being too difficult as a new player and not worth it to grind.

From the community standpoint, I know there are some passionate players working on new tools for the community that specifically help guide new players and help with resource management and build focus, and I'm excited to see those tools finished.

From the development standpoint, there is likely a lot of work we can still do. Of course things need to be reasonable as we can't just give new players everything for free that long-term players are still grinding for, but there are definitely some opportunities in the middle ground that we would like to gather some ideas for.

Please keep things civil and professional! Thank you so much.

round isle
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New players should have some type of progression path that rewards them with gear units and lattice to build out a full pve roster and clear all of the PVE content within around 2-3 weeks.

As of RN it takes a lot of players a month or more to even clear PVE to then begin to think about PVP which should be the main focus of the game.

On top of that they need to wait around 2-3 months to have enough units built to even properly play pvp. I think new players should either be given enough free lattices and gear to build around 6-8 pvp units after a few weeks or a month.

Or you could try something similar to e7 where new players until a certain rank (Diamond-Master) Would have "support/loan" units for RTA. So when you queue RTA you can click on some pre-built units to fill out the drafts until you reach a certain rank allowing you to play more quickly but not allowing you to catch up to long term players in mythic+ before building your own units

nova coral
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Please consider adding 1-2 blueprint frags for dailies and 5 for weeklies. this should net 1 extra random blueprint a month

kind basin
near quest
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Playing since September. Lattices are still too rare. E7 hands out their equivalent in droves, can fully max 10+ heroes your first day

kind basin
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Make PvE easier for new players so they can enter PvP faster.
-Add support heroes from friends/guilds to all non-event PvE (similar to union boss)
-Give new players one meta hero that is fully geared, shell, and skilled through progression. Plume is probably a good candidate to facilitate PvE progression. Basically replace Lian.
-Give new players one awaken hero (Val or Turan or Sania)
-Add more free lattice
-Add pre-rolled gears and Kernel stuff to Hyperlink Charter.

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Basically shorten PvE hell and do it through Hyperlink Charter

grizzled void
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Not sure if the new player still has to do this. But I remember doing the hyper-linker quest involving Liam was such a hassle. Liam is alright into terror but if a new player pulled whatever was on banner, it likely be a good option to clear terror anyways. So update the quest lock to not force them to use Liam or give more Liam dupes. Your incentived to speed thourgh quest with Liam within one week just so you can reset her before the event expire.

kind basin
grizzled void
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Also the shell lab is often a great event to start cuz you can make the perfect offensive shell. Just provide one octanode in the hyperlink charter so no matter when you start you don’t have to wait for the right pve shell to pop up which we know take a lot of rng and time. Or just have shell lab be a permanent new player event.

nova coral
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remember to treat veteran player experience good too @clear spindle since we stuck around so long ty

kind basin
nova coral
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yeah we definitely need more hyperlinker charter, it should never end since technically this game should be endless progression

wanton venture
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We recently had a returning launch player join our guild (2x EUC, currently rank 8 but about to drop haha). Pretty much a unicorn situation. Highly skilled player from Epic 7. Spending money. Has all meta units. Has decent speed somehow (~370!) despite barely having played. Wants to try ER RTA and GvG.

The path to reach their goal (trying out the game, basically…) is craaaaazy long. Looks like it will be several months.

The major limiting factors are:

  • SR awakenings. It's 2-3 months (atm) to get the important ones, and the resource cost in stamina and materials is significant (before endgame).
  • Lattice. ~120 are needed to function (assuming the leanest possible distribution), and weaker players can't access some of them because they are tied to difficult challenges like hitting Mythic in RTA. Returning players have it harsher because of Etherena (server 1 is more competitive). When one-time sources of Lattice are exhausted, and players can only get them from recurring rewards, progress will slow to a crawl. This is because new units are mostly "mandatory" and are designed to require 555.
  • Hyper Kernel. Not a huge deal right now, but the gap between existing and newer players will only grow with time. Eventually players will max out their buildings, and you could argue new players are only "x" number of days from parity, but those buildings will continue to generate resources. The dispatch missions will continue to generate hypercube fragments and so on. Progress will always be linear beyond a certain point, and the advantage built over time will become enormous. It will take a long time before players hit diminishing returns / begin levelling cards which give them no meaningful advantage.
  • Modules and Shells. They are obv a struggle. Understandable. It wouldn't hurt to give some sets for free to all players. Modules and Shells which are weaker than what an endgame player would use, but with enough stats to accelerate new / midgame players.
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“Of course things need to be reasonable as we can't just give new players everything for free that long-term players are still grinding for”

Regarding this line. It's obviously true. I have seen the complaints long term players make about new player rewards, but I think you might overestimate the negative response from the playerbase. There are soooo many ways to build an advantage in this game. No realistic amount of rewards is going to have new players overtaking anyone. Not if handled properly. From my perspective - and I expect the perspective of many others - I would rather have more competition / a healthier playerbase. Don't take my word for it, but it's something to consider. You just need a way to handle the loud negative voices who are incapable of thinking beyond themselves and will shout stuff like “where is my reward for sticking with the game” until it starts decomposing in the corner...

clear spindle
wanton venture
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There is stuff you can give to everyone that disproportionately benefits the new players.

For example, a level 40 swift + bloodbath + swift Jackal Guard shell with three yellow passives: 20% HP / 14 Speed / 5% Damage Reduction.

To a new player this is enormous. To a mid game player it is useful. To an endgame player it has saved ~1 million training data and added an extra shell with nice modules, but it still needs potentially millions of training data and thousands of chips to be usable (depends on RNG).

No one can be mad about that, surely? Extrapolate into something you find useful. Anyway, I have probably wasted enough breath at this point zf_hahaha . Thanks rem

silent crest
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I was helping a friend getting back into the game earlier too and he was a returning player, spent a couple hundreds in the liliam yeli phase so didnt have the meta Plume and Ray and didnt want to restart fresh due to the spending.

He didnt get Plume Ray from summon. His entire account needs weeks to months of lattice to get anywhere exciting. Returning rewards were quite underwhelming in terms of trying to catch up imo. Making PvE so tied to premium LD ssr still blow my mind till this day instead of awakened SR. The PvE replay system will also instantly slap u with the LD team which made him feel a bit hopeless. Technically you can beat PvE without all of those and search for f2p teams but to a new player without experience and guidance it would be demoralizing.

SR awakenings were also super challenging and would take a lot of time. The new factory system would help make PvE easier also would took a lot of time to build up. Overall just massive time commitment required while he has nothing else to get attached to if there is no special RTA mode like the one we had with prebuilt unit. No casual guild war to have fun in.

Spending to catch up didnt feel good as well unless there is a like a special 10 - 20 lattice packs but that would piss off veteran.

Atp Plume should be given via a log in event or hyperlink charter and new player should get 1 free SR awakening like Turandot to help them get back into things quicker.

wanton venture
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PvE being an LD fest is weird, but it does have some benefits. Fewer wasted lattice getting into PvP, and it means you aren't element locked by certain bosses.

My feeling with a lot of difficult farming stages is they are like... one-shot in 12 seconds or borderline impossible (requiring well above average skill or a guide). Way too hard right up until they become easy. And we have seen the skill issues with new players. They couldn't even manage Niconana at launch...

I would rather they gut the PvE difficulty completely. Endgame players are already clearing every farming stage in 10~25 seconds, so it makes no difference to us if they become half the difficulty.

I like the suggestion to give a free SR awakening. A nice immediate boost.

earnest gust
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Bruh its so simple, all you need to do is just copy E7s newbie system.

nova coral
fading quest
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just hire the community as devs at ths point

tribal spade
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Its simple. Just don't be lazy/greedy and do your homework by conducting research on Epic 7

crimson gull
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It’s way better to have a consistent community then greed for short term gain and lose trust

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Epic 7 is a great example

knotty glenBOT
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lani9999 has been warned

Reason: Duplicated text

crimson gull
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As a day 1 player I couldn’t care less if they give new players 200 lattice or anything. As long as it doesn’t hinder our resources at all or give them so much that they become ahead of day 1s.

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Pve stages easier like I couldnt care less

wanton venture
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The entitlement to only play twice a week and still have an ego about your progress zf_hahaha

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I have read this post and am unable to make much of it except that you are upset. I am not sure why. I am not sure how. Please summarise 🙏

crimson gull
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I mean I’m pretty sure returner rewards are already better than playing 2x a week

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I don’t see anything about returning rewards other than positive stuff

earnest gust
# wanton venture I have read this post and am unable to make much of it except that you are upset...

The writer believes ER has reacted too slowly to player retention issues, causing both new and veteran players to quit. They argue the developers should learn from past mistakes, avoid changes that emotionally disconnect players, and focus on engaging content like collaborations, story, and better rewards. They also think the progression system is unfriendly to new players and may need a major overhaul, though that could upset veterans.

--ChatGPT

wanton venture
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I am trying my best, but I am confused. Ssania required? Helkid? FrogCoolCry

charred notch
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I feel like asides from trying to catch up, the new player experience is already far better than day1 was but I agree with people that said giving out an amount of golden lattices would be good. Even 120 would be decent as thats 10 fully skilled up animus. Plume being given out would also alleviate progression stress, and then players can always pick someone like Lily from the login selector. I understand peoples concerns though because as it is returner rewards can feel somewhat better than straight up playing the game during that time. Keeping veteran players happy also improves beginner experience imo as happy veterans are maybe more likely to recommend the game and help new players. E7 definitely does it well by providing decent gear to get players started with

lyric pier
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A different take from what other people have posted here.

Resources

Currently, any active chatter can see people asking the same questions in chat. I believe this is because there is barely any resources that give you any direction on what to do ingame or outside. As a gacha player I went to Prydwen, however the only thing up to date there is their tier lists (although its kind if flawed). No good newbie tips etc. Thats why I built a site to just answer the most common questions and provide new players an actionable plan on how to progress.

Pvp catchup

I believe that an awakened unit can be provided upon reaching lvl 80 to ease the initial pvp diff. Another one as mentioned, would be to provide some phantom meta units that can be used as maxed options for season5 and onwards, the same way we get in Brawl the boosted selector.

Pve

An optimal way to improve this is to give Plume instead of Lian, as she is used in almost everything except for Sharon. This would make the hyperlink charter a bit more useful and make people feel secure for pve.

Hot take

Dont think that giving away 120 lattices to get a fully geared unit is the state that the game is in yet. This happens in E7, due to it being an 8 year old game and catching up with d1 players is literally impossible. I would pretty much prefer to get a sort of pvp kit that allows you to grind specific character challenges to unlock their lattice, the same way we have the awakenings. This would reward playing the game and earning it, instead of freebies (which I highly doubt XD would implement).

QOL

Have recommended builds etc integrated in the game building.
Improve the presets for gear cause they kinda suck right now.
Add search in drafting, cause scrolling to find a specific unit takes some time in some modes when you have a lot of characters invested.

  • ADD GVG BATTLE SIMULATION MODE cant stress this enough. Being able to queue with friends to try out defenses etc would be great.

PS

I have a lot more of feedback, but would want other people to pitch in. Also, I am saying this as a 70days old account currently in Master 2 rta.
My current site for some resources:
https://excessum.fun

crimson gull
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I mean if you play 2 days a week and expect to get the same amount of resources that’s is completely absurd

regal halo
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As a Veteran who has been playing this game since beta and somebody who actually knows how the new player experience feels like because i literally played a new free to play account on the "Auric Warcry" Server i know exactly what is needed.

** PVE takes to long.**

  • remove the level gating it serves zero purpose.
    You either can beat it or you can not. Imagine i need to get to level 100 to farm Khloros and Hellkid. See you in 3 months.

  • nerf the pve content.
    The MAIN ADVERTISMENT is PvP. You can make the end content for PvE as hard as you want for example "Anisync Echoes" but i guess that's abandoned for whatever reason ?

  • why is the "awaken ordeal" level gated behind 80?
    Basically goes back to my first point it already takes 1 month to get one unit guess every new player gets awakened Sania in 2 months because they first have to get to level 80 and then farm for 1 month. Cinema.

  • the limited banners have a way to strong impact on server launch.
    Borgnova gave you such an easy time in PvE but there was no replacement for him after banner. The same goes to Raymerry who had her rerun couple weeks after Borgnova which changed everything for PvE but now you can't get her as a new player.

  • it feels terrible to farm shells.
    You have 2x all the time but not for shells so you feel like you are wasting stamina but shells have such a huge impact in early game especially when you get red speed on a mythic shell for somebody like lily.

  • new players have no idea what to build or how to progress.
    A new player guide in game will fix that let me explain it in a bit

Conclusion:
I could go on and on and on but at some point i have to stop.
Basically WE NEED a "beginner path" for literally everybody. Whoever says "Hyperlink Charter" is that has no idea. It's confusing you don't know in which order to do what and so on. It tells you to clear stuff that u already cleared etc. It's simply terrible.

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**The "beginner path" has to guide you through EVERYTHING, literally EVERYTHING. **

  • show us the dungeons and what works.
    Explain the units and what they can do or can't do for example "Kazuyo is good in DokiDoki because..."
  • most important thing is give us the units FOR FREE.
    This game is not the same without specific units like Plume, Lily, Raymerry, etc. I know everybody gets the chance to get Plume from the first Light/Dark-Banner where you can choose Yeli or Plume but whoever picks Yeli there is actively griefing his entire progression. Veterans know what to get and how to beat everything but new players have absolutely no idea.
  • same goes to Raymerry and Lily give them out for FREE.
    I know everybody gets the free Light/Dark-Ticket but it has a terrible implication. It basically tells you everything what u do now is harder for no reason so just wait till you get the ticket. What is also terrible is the fact that when you finally get the ticket and choose Lily what do you do if you get Lily randomly from the standard banner after ? You actively griefed yourself (which by the way happened to my free to play account) so please eliminate this possibility by giving new players the chance to pull on a banner where you cannot pull units that you already have. Brilliant i know. Also please don't gate important free units through Tickets by time. Saying "Just login for 7 days or 14 days and you will get the unit" is a terrible idea because new players need those units NOW not in one week.
  • give gear and shells.
    You partially do that but its 1 % of what a new player needs to catch up and play PvP. The gear is bad the amount of shells are not enough. Give free purple speed (Swift Rush) sets give 100% crit dps (Momentum/Fury) sets give free bloodbath sets give free inferno BIS shells give out everything for free. Obviously everything earned through the beginner path.
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  • give 100+ lattice through the path
    Sounds a lot but its not new players have 0% chance to compete in PvP so why should they care to get into it in the first place. They can't build enough units their cards are 100 years behind (you brought that upon yourself by the way well played) their gear is behind the units are not duped. New players need God's Blessing to compete.
  • capsule the PvP for new player servers in that season
    There is no reason why you should be faced against somebody with a 12 months old account its not competitive it just feels terrible. When you launch a new player server for every region let them compete only against each other this way its WAAAAAYYYYYY more fun because you can't randomly que into Kekker for whatever reason lul. When the season ends implement those accounts into the standard PvP pool and capsule the PvP for the upcoming new player servers again. I know its a 900 IQ move.
  • events are only good if you get rewarded for playing
    If you played 24/7 and you weren't able to clear out the shop of an Event the Event is a failure. Every new player will think that they did something wrong and have a bad feeling about the Events in general. Makes absolutely zero sense fix it.
  • new players need to hit level 100 in a month
    Because a lot of players come from games where you use your premium currency on pulls they will be confused and feel bad about spending it on stamina refreshes in Etheria Restart. Also they don't know that this is a standard strategy to do to progress fast in Etheria. Because they don't know or maybe don't want to they will have to play 3 months to reach max level which is absolutely terrible. Fix that by giving out an INSANE amount of stamina through events, the beginner path, codes etc. It's all about the players feelings. They always have to feel good when they progress otherwise there is no sense of progression and accomplishment which results in them dropping the game because it's just not FUN to play.
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Like i said i could go on and on but this should be enough.
We need all of that as soon as possible. The anniversary is around the Corner, the Collab is around the corner, the new season is around the corner. WE NEED THIS NOWWWWWWWWWWWWWWWWWWWW. The stars are literally aligning to drop the craziest comeback for Etheria Restart. We need this we need new players get them or this game won't last.
As a side note if you don't know how to do the "beginner path" please just look at your competitors. Recently Epic 7 literally just stole the Auditorium from Etheria Restart. I dont care what you guys do but this is a competition steal back steal the good ideas. Look at Epic 7 look at Summoners war look at everything that looks good and steal it like WHAT ARE WE DOING HERE!?!?!
A lot of players went to Epic 7 recently because of your Card system and i am actually one of them and i can tell you their new player experience is the best i have ever seen from any game. I have been playing Epic 7 for a month and i am rank 1500 in PvP now which in terms of ranking is at least Master in Etheria and the game has been out for like 7 years or something and Etheria in comparison is not even a year old. If a new player can not reach level 100 in a month, the "beginner path" is a failure. So please just fix your new player experience or this game will go End of Service.
Genuinely.

calm mango
regal halo
calm mango
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I'm pretty sure you get L/D ticket day 2 though

regal halo
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I am not sure bro i played my new account 4 months ago

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ok fixed it, now it can mean different things, not specifically the L/D Ticket

calm mango
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Well like I already said, I think the realistic way to help new players actually (If you're searching for a fast solution) would be simply to put a RTA protection like each region had at release. They were able to separate 3 ladders at start so if should be possible to redo it again. A new player should be able to be in a "safe" environment before jumping into the real word and this issue has been known for months even though some measures were taken. (Fearless Arena, Summit Arena, Brawl Event versus lvl 100 players after 2-days playing is frustrating regardless if you're a f2p or a whale) and that's the main issue.

Even if PVE is still hard for some people it's nowhere difficult as it was day 1. Obviously new characters helps a lot and giving Plume or even Valerian Awaken might be a great step forward. (Though some users will always need a guide and even if everything is given for free they won't manage to do anything by themselves)

nova coral
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just pass adepts advice to dev team or etheria is over in a year

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@clear spindle @calm mango emphasis on we need changes now

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i expect all of this to be at ss5 they can fix this

crimson gull
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emphasis on shells too, as a day 1 player still struggling to find the right matrix shells, i cant imagine how much nightmare fuel it is for new players since theyre building more units than us.

clear spindle
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thank you guys ill be sharing it all on monday

velvet linden
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As someone a month in who’s spent month I still have no chance in PvP against a full team of P5 L/D units with 555 skills. It will take me a year at this rate to catch up…. Not saying new players should get everything for free but double the lattice and free octanodes, more selectors, etc is necessary for longevity

calm mango
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@velvet linden You have this sentiment cause you're fighting day 1 players, if you were against who would've started at the same time as you it wouldn't happen

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Plus, besides whales or players blessed by the goddess of luck, no one has full P5 L/D units and even RGB

magic onyx
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Also the new RTA system is funny for new player, u gated lvl 100 people from new player but still able to face lvl 99 and below people. That's so funny...U expect us to win against them with my lvl 20 newbie account? Newbie experience is so bad that they have no direction on what to do and what to farm...nerf pve contents, without certain LD units pve is impossible for newbie. Thanks

calm mango
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And if you look at the meta we're currently in, out of the 100+ Animus available in game, there are only 20 used

velvet linden
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Lots of people in the server are linking all their P5 Raymerrys and Kethos.

velvet linden
calm mango
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Well most of day 1 players have tons of units non meta which aren't usable at P5 + 555 can't do nothing about it for the moment unfortunately

magic onyx
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I played almost every new server when comes out...and I manage to reach top 10 on the hypercamp. So I know U only can progress fast if U have certain LD units. Ifnot you are pretty much fked

calm mango
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Only big spenders can afford to P5 any L/D + Kinetics

velvet linden
calm mango
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@magic onyx Hypercamp is gatekeeped by Summit Arena as well which is the major issue most new players have, as for the rest as any gacha, either you're lucky either you're not, that why most people reroll. Then comes the money you spend as well.

magic onyx
calm mango
magic onyx
calm mango
# magic onyx Yeah u dontneed but u will be way slower than people that have those meta LD. Al...

Well yes, they could add them even though you would still only get one but at the end of the day everything depends of your choices like any other games. Even if Lily isn't that much used nowadays in RTA, she's still the best support in any PVE content wise. Plus the meta on new servers tends to be heavily cleave/cc instead of the bruiser one we're currently in.
Obviously as a player you want to upgrade units that are performing well in both PVE/PVP but it cannot be the case every time.

magic onyx
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Then add xc, xl and ray in the day 2 LD selector

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This will gives a pleasure newbie experience alot on early pve

calm mango
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I would agree only for Plume, rest doesn't matter

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You won't have the results you have now with these character that you will have at the beginning

magic onyx
calm mango
# magic onyx Thanks..that already helped alot for newbie

I mean, Plume does help a lot cause she will be helpful regardless if she's 555 or not, especially due to Terrormaton/Aurora immunity etc. Ray works if you have a pretty decent DPS with her, as for XC/XC they aren't pure PVE characters, you would switch them for another support to make your run faster etc.

magic onyx
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I have them and I know how they are op on pve zf_hahaha

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Like ember trek, anisync those kind of pve

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And don't use lily anymore

distant sandal
# regal halo - give 100+ lattice through the path Sounds a lot but its not new players have 0...

I got 65 units fully 6 star awaken, fully mola-ed for dps and sufficient mola-ed for supports(or lattices in ER) within one month of playing e7.
I know 100 lattices sound crazy here but that's enough for like 10 units and it's not even close to the amount of skill level up mats that the competitors give out for free. They even gives out free gears that I used to beat every single pve contents, even all stages of abyss which is anisync echo equivalent without having to farm/upgrade any gears.

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On limiting rta to newbie server only, I don't know if there's even enough new players for that. I mostly fought bot on a new account even in platinum. Just gives more resources for newbie to catch up, e7 doesn't have to limit their rta to newbie only, yet the scene is still very much alive even in the lowest of rank. It's because newbie got so much resources to build units to catch up, and they even gives out trial units with prebuilt gears that I don't have to use in low rank rta.

lyric steeple
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What the game needs is heroine.

Make a 5$ bundle get there credit card save in the game make the bundle so crack. it turns every F2P to pay to win.

Have in-game Banner ad right infront of the game login. (dont hide stuff like this behind clicks). Make this available to everyone and promote it everywhere. Call it Thank you Package. To show love to there current player base.

Bundle
1 LD Selector Ticket
1 RGB selector ticket
100 Anima Prototype
20 Apex Prototype
12 perfect lattice
12 perfect lattice exchange ticket. these tickets can be exchange for any specific season 0 animus lattice
30 evolution lattice
50 red shadow print
3000 hydra crystal
10000 basic prowess supply pack
5000 intermediate
3000 advance
20 million etheria coin
10 prism dice
100 mental stabilizer
50 mythic random module gacha supply box (can only be used at lvl 100)
10x 100 trial pass tickets boxes (so new players can awaken SR)

5$ is the sweet spot for light spenders these mfers will advertise your game for you if it feels extremely value. its less then most 10$ indie games. also by making it 5$ it makes the player feel like there robbing XD in broad daylight.

lyric steeple
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Also release a bikini fia skin would be a bonus

copper nova
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If rta is truly diverse and has many units in play, then sure 100 lattice can be considered. But that has never been the case. Giving 100 lattice in THIS game means the new players will pretty much be instantly able to compete with top day 1 whales, DRAFT-WISE, and that just seems absurd to me.

loud halo
crimson gull
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having to spend to become a new player is just not it

lyric steeple
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this is it

crimson gull
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and crazy part is if they gave these to new players for free im not even complaining

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the fia skin is it

lyric steeple
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people think giving free stuff to players will help them in the game

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reality is people want to spend money to get an edge

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i seen packages like these do really well

crimson gull
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yeah you can give these options for free abd add on other bundles on top

lyric steeple
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and lots of players shill

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the package

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its basically free marketing

crimson gull
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but this much stuff behind a paywall is insane

lyric steeple
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thats the point

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its CRACK

crimson gull
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reminds me of solo leveling arise, you needed to buy premium to play the game

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i insta quit

copper nova
loud halo
lyric steeple
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i like how there still players white knight balance issue for f2p vs p2w

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actually joke feedback

crimson gull
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Want to do more missions buy pass

lyric steeple
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honestly facepalm moment for anyone actually anti bundle

crimson gull
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I’m not anti bundle but if this the only way people can play as new players it’s not good

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Like imagine getting slapped with buy this or can’t play in first hour of playing

lyric steeple
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im imaging it

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im sure you played a few dozen gacha games

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where you never spent.

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same with myself

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i still play some of those games

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life moves on

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like i get what your saying. "it gate keeping them"

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but really if they like the game they like the game

crimson gull
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But how would they like the game if they have to spend to get into the game

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That’s my point

lyric steeple
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you mean like a gacha game

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where the main product of a gacha game

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is to SPEND

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money

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lmao

crimson gull
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So let’s just ignore the free to play community

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That’s definitely healthy for the game

copper nova
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This especially

loud halo
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Woah we drifted off the main topics

lyric steeple
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yes they need to convert them to p2w

regal halo
#

I realized a decent amount of people here have no idea what they are talking about zf_hahaha

copper nova
#

Those f2p/dolphin day 1 might as well just start anew

#

If they give 100 lattice to new players😂

lyric steeple
#

like anyone who been playing since day 0

#

knows XD

lyric steeple
#

litterly needs to do something so wild

#

to get players back in the game

copper nova
regal halo
#

They can give 1000 lattice and they are still behind af

crimson gull
#

And it’s not even close XD

regal halo
#

They have no gear no shells no cards

#

What are we yapping about

lyric steeple
#

and like the topic itself is kind of a bait. there not actually going to take any advice to help beginners. They want to help beginner how to SPEND money.

regal halo
#

Who gives a damn about lattice

copper nova
regal halo
#

Lattice should never be an issue at this point

copper nova
#

Obv gear wise they cant compete

regal halo
#

Let them be competitive

crimson gull
#

How they gon get all the lds and kinetics

loud halo
crimson gull
#

Y’all thinking like a one step process

regal halo
#

Let them build every unit they have

copper nova
crimson gull
#

Y’all gotta think about cause and effect

crimson gull
#

I absolutely would not start anew

lyric steeple
#

If they wanted to help players they would of never introduced the chip modules in the first place.

#

any advice giving needs to help them make money

copper nova
regal halo
#

Chips doomed everything but this is not the topic here

lyric steeple
#

exactly why to help new players is to help players give them soo much mats. at a basically steal value

#

and thats the kind of advice that xd would only take

copper nova
#

In order to get new players they also need to retain whatever playerbase they have to show that they actually have a playerbase tbh

lyric steeple
#

if it gets them any kind of revenue

crimson gull
#

We’re going circles

lyric steeple
#

you give new players a ton of stuff at cheap value

crimson gull
#

If you have to spend to get into the game

#

You won’t have a community

copper nova
#

Cause i aint joining a game that has barely any players

crimson gull
#

Everyone will slowly quit

lyric steeple
#

bro

#

lol

#

what do you think happenening last 10 months

regal halo
#

Ok you guys can figure this out i am out zf_hahaha

wanton venture
magic onyx
#

I agree even 100 lattices looks alot, but that's just like 10 units. It's not enough to really compete in rta, but atleast makes them have some choices to play around. Day1 player worried that new player able to gap them, that's impossible. Lattices are not everything in this game.

#

Without new players this game will eventually die, so what's the point gaping them

lyric steeple
#

bundles are the only actual implementation there only interested in

#

that why i suggested it

#

like the growth fund is a huge indicator of them doing that already

#

there going to do something bigger on top of that for anni

wanton venture
#

Perhaps we could send new players an in game message that teaches them the numbers 1 to 10, that way they can understand that 5 is bigger than 1 FunnyHaha

lyric steeple
#

like im not going to say something dillusional and they do some sort of calendar login event that gives new players scrapes.

#

they already doing that and they have the data on retention for those players

wanton venture
#

You have a fascinating perspective on things Lani, and I find it difficult not to poke and prod at it, trying to understand you 7482uwucat1

tough oyster
#

What @regal halo posted and has been saying in the maincord for some time now is more or less on point. However at this point I think that all the players that wanted to play this niche turn-based PVP strategy game are already long gone or on maintenance mode because they are fed up with the devs decision making time and time again. They don't learn and are reliant on whatever is left of the dedicated community to fix their problems (see them trying to save the chip system RNG which was inherently decided upon with the help of the high end rta players) hence why this post also exists. While @clear spindle clearly is doing his job, he doesn't play enough to understand the game completely which is also why this post exists. They lost their target audience over waves and are now turning to new players who either a: know what genre they are stepping into (either late e7, sw or raid late comers) and see that the progression system blows ass or b: casuals that dont know their right from their left and without an entire novel of direction, will never get to end game rta and even when they do its gated behind bigger rosters, heavy rng stat+gear gaps which can be "alleviated" by spending. At the end of the day the devs have lost all faith by 99% of the end game player base and now are crying for help when they don't look at how one of their direct competitors, e7, have been or are addressing their problems

earnest gust
# lyric steeple

Ngl if they actually did this, it would sell like hot cakes. But maybe not 4.99. Make it 9.99. People are suckers for a good deal, even if they hate the game

#

Another method is make it a 7 day login after purchase. Give different resources per day. It'll keep the player logging in and may even spend more. Dont forget to spam them with more sweet beginner packs with selectors.

crimson gull
#

@clear spindle dont listen to these guys. ideas not bad but terrible execution. Instead bring the pack after doing a lot of free rewards and i mean A LOT not the 10 lattice stuff you were doing with warcry etc. Only then when theve understood the game and know what icons means what you can hit them with the pack. But they shouldn't require the pack to actually play the game and clear pve. Good idea to slot this in is the level breakpoint packs. Some of them i wouldn't touch with a 10 foot pole. Get rid of them make good ones.

What to not forget to include in these packs
Shell materials. For the love of god you guys just neglect this aspect so much. Shells make or break a character along with lattice. Imagine you get to mid end game and you're searching for a shell for 5 weeks (like i did and i didnt even find it i bought 8k octanode). That's gonna make people quit. Also speaking in general shell material balance is just bad. Shops give you disproportionate amount of materials to the event value to reroll amount. You may argue that chips has a limit therefore bigger value. This is not the case in dazzlers pulse event right now so I don't know whats going on there. Training data should always be slightly higher income due to having costs of building shell plus reconfiguring.

calm mango
#

Reading some crazy stuff here

crimson gull
#

Free to play perspective without packs
Should be able to clear all farming content with moderate difficulty
Should have easier access to target certain characters in summons like epic 7 does
Give them gear to be able to play rta
Some sort of shells guarantee like shell lab
Minimum 1 SR awakening

What spenders should get
Just more of everything but gear. Gear should be even across ftp and spenders. Rest like pulls lattice materials shells should be here. It should be luxury stuff like dupes more renconfigs, can build more characters A LOT MORE STABILITY to faster reach level breakpoints for dungeons if you do not remove level requirements. (Which you should).
More SR awakening.

Cards (separate section because it is flawed and up for debate)
F2p should be able to get atleast. 1 double spd chip and atleast 1 of each colour guaranteed and more.

Spenders should just get more chips.
But here is the issue I have with this because the ranges are so catastrophically wide that if you're a ftp and low roll, you just cant compete and its currently gated behind $100 packs which is just absurd. I get it's unrealistic to compete when ftp but theres also the reverse outcome where you high roll and can compete. The issue again is the range is too wide. Just imagine you're ftp and lowroll and cant roll because we just dont get selectors. So you have to hit the 1/16, roll decent and on top of that hit the exclusive. And mind this spenders also need to do this but has better chances since they get more chips. I actually for one really like cards and the skill expression it provides. However it is locked behind layers of incredibly frustrating RNG combined with the absurd chip income that we get which just simply ruins the rta gaming experience for all on every skill level.

#

Which brings me to my conclusion, the card system chip ranges should be massively altered or straight up removed to allow all free to plays, whether day 1 or new players a better rta experience which is the main selling point of this game.

crimson gull
#

It's up to the devs if they want to listen

crimson gull
#

also i think this is completely criminal. Adding more resources to collect while siphoning other resources blew my mind

kind basin
earnest gust
# crimson gull <@160769205094973440> dont listen to these guys. ideas not bad but terrible exec...

I got a great new idea, BEGINNER PASS. Its free and gives rewards (lattice, selectors, shell, equips, imprint) when you reach the levels by playing, BUT for the SUPER LOW price of 9.99, you can upgrade to the VIP beginner pass! The upgraded ver will give a +10 level to the pass and like 2x or 3x more rewards or even special PREMIUM rewards and give a 30 day boost to summon/equip/shell drop rates or something.

#

Also drop like more SUPER VALUE packs everytime a newbie clears a stage like hell or inferno, or when they unlock new systems

near quest
#

Path of Heir in e7. Copy it, massive success for new players

earnest gust
distant sandal
#

You know the game is so dead when the veterans giving advices on how to sell packs because they said the only thing devs are willing to listen and they are also afraid of newbie surpassing them for whatever reason (they won't) FunnyHaha I mean new packs are nice but if you are seriously considering this as a way to alleviate newbie's pain, you might just pack it up and announce eos.

#

If you seriously want to attract new players:

  • Remove all the level gate keeping (threshold, shell, awakening system, tons of quest in hyperlink)
  • Make awakened units accessible: should be available at lvl 20 not 80, with piss easy stages that you can slap a 5 star lian solo in there and no time gate. Those units are the only things new players got for guarantee and should be the ones that got invested first
  • Pve shouldn't revolve around LD units, but since you already make it that way, hand them out for free. Plume, Ray, Liliam and Lily and the lattices to max skill them. Or alternatively, release rgb equivalent, and hand them out for free and the resources to upgrade them. BiS for pve in your competitor game e7 requires 3 stars and some 5 stars that they give out for free, with resources to fully upgrade them and gears no farm needed. I can't see why this can't be implemented here.
#
  • Kernel is a mistake. The amount of time needed for new players to max it out and have ONE good card with red module is absurd. Just a system to gear gap right off the bat in RTA so who even want to play it. I know it's too late to just remove the system entirely or make it pve only since you've already sold many packs. But god do sth about it.
#
  • Lend newbie prebuilt units under a certain rank in RTA. They barely has any pvp units build, and the build that they have for their characters are most likely some garbage pve gears.
#
  • Just give out lattices. Yes 100 is not crazy and you're not convincing me otherwise. It's barely enough for 10 characters and more than half of them are going to pve units anyway. It's not like the game doesn't have other way to gatekeep newbie
simple willow
#

Etheria RESTART if u want a few newbies to join (at cost of all current players)

lyric steeple
#

etheria restart 2

kind basin
#

We’re still in beta! Real launch is Year 1 of beta!

royal topaz
#

Given the current structure of the game, even if new players join, eventually only a small number of players will remain anyway. Most players are casual players, and if you’re not good enough at the game (or don’t spend enough money), you’ll miss out on upgrade resources. That causes casual players to fall further and further behind over time.

earnest gust
#

The whole game from top to bottom is inherently built to be for hardcores and will naturally attract the hardcore PVP enjoyers. Most players are casuals, but casuals have no place here, they might play for a few days, weeks or maybe months but will inevitably quit. The only beginners who will stay long term and become veterans are the PVP hardcores. Not sure if they understand who their target audience is, but if they do, then they shouldnt be surprised there arent many new players joining and even less sticking around. So improving the new player experience doesnt really do much, because true hardcore marathoners will stay with the game either way. If they wanna attract casuals, then you gotta build the game to cater to casuals as well

silver onyx
#

Pack it up dont try the game zf_hahaha zf_hahaha zf_hahaha FrogCoolCry FrogCoolCry

clear spindle
#

man this thread got messy

clear spindle
#

and I think its valuable for the devs too, as they tend to be in their own bubble with design philosophy and while that can be good it can also lead to disconnect

#

taking every opportunity to get valuable feedback in front of the devs is important, so I'm going to keep doing that

#

is everything in this thread valuable? maybe not 🤣 but it takes clashing opinions and ideas to find the best solutions always!

earnest gust
#

Also how do you determine which is the most reasonable? Isnt it based on your own judgement

wanton venture
#

I would say feedback from this thread is suspect. It's brought out the crazies, and putting it all together gives legitimacy to said crazies. I will say no more 🙏

earnest gust
wanton venture
#

Hey, I can admit I might be a bit weird

lime fiber
#

Imo, union needs a lot of new player experience adjustments similar to RTA and fearless. A lot of people play just for GvG and any sort of competitive GvG is inaccessible for new players. There should be a separate pool of sorts for unions made on the new season servers that also have starting perks to incentivize new players to join those specific ones.
Multiplied union assist rewards (gives like 5 fragments instead of 1), which would help players get initial dupes on whatever playstyle they want to specialize in (and also change the overcap conversion, that sht sucks).
Multiplied weekly quest rewards, although the rewards are meme'd on quite a bit, its pretty useful for the union coins to be converted to etheria coins which you extremely lack early on, and the regular rewards having a non-meager amount would be nice too.
Could even have their own version of EUC right before they get merged into the normal GvG pool to finalize their competition. This would also in turn showcase to veteran unions which newer players have potential and scout them when they would normally get overlooked.

simple willow
#

Also can you tell them to stick to the roadmap... why is there wishbinder suddenly?

New players can see dev don't keep their word anywhere

@clear spindle

crimson gull
simple willow
kind basin
#

I mean XD has been pretty spot on for the most part. Also adding an extra event is just a Cherry on top. It’s extra event we would not have otherwise so I don’t think it’s a big deal 🤷

#

Now a more accurate roadmap would have been preferred though

crimson gull
#

pre sure they stated this is a roadmap and changes along the way can happen

#

another case of people cant read

simple willow
#

I don't think it feels disingenious but rather it is.

For example if it's gonna cost 2k gems or some sht to reset components why is the "fix" consuming resources? Also RNG issues "fix" from components and then releasing sharon rng buff removal?

crimson gull
#

Another brain dead gacha player

simple willow
#

Do u know the difference between event schedule and events? Event schedule is like wen they moved shell forge in ss2

simple willow
crimson gull
#

Your original point was that wishbinder isn’t there and people who pulled qano couldn’t prepare

#

I simply said the calendar is subject to change like devs said

#

And you said its hard to read what’s not there

#

Which implies you didn’t read or bother to check

#

And I simply called you out on it

crimson gull
#

Am I misunderstanding or something

simple willow
#

Some ppl might pull on qano bcoz they didnt think there will be a wishbinder for summon currency for lattice

#

If they knew wishbinder they will wait till then to summon for summon currency for lattice

crimson gull
#

Yes but the calendar is subject to change so why complain as it’s an optional event

simple willow
crimson gull
#

I think you’re misunderstanding something this isn’t about the event if it’s there or not, I called you out for not reading

#

And you’re coming at me like you’re right

#

You didn’t read the subject to change part and that is simply what I called you out on

#

Also I find it weird that I’m the only one who noticed that the wishbinder isn’t there at the end when the calendar was released because looking at the schedule it is every 2 banners there’s a wishbinder

simple willow
#

"Event schedules are subject to change"

crimson gull
#

Just another case of common sense

crimson gull
simple willow
#

Like no rgb banner this season?

crimson gull
#

And my point is you called me out saying it’s not there and I showed you subject to change is there

simple willow
#

And if devs play their game abd listen in world chat ppl actually asked why no wishbinder in last 3rd lol even early in season

crimson gull
#

Sigh again I’m talking to a brick wall

#

You called me out

#

And I simply did the same and showed you why you’re wrong

#

And you’re refusing to address it

simple willow
crimson gull
#

You still haven’t addressed it by the way

simple willow
#

Address what? Wtf...

crimson gull
#

Why does event == matter here

simple willow
#

An event is an event an event schedule is time of the event . Holy fk

crimson gull
#

See this is what I mean I think there’s a misunderstanding

#

And I asked that above

#

And you also didn’t address it

simple willow
#

U rage baiting me and its working gj

crimson gull
#

I was lowkey thinking the same thing you’re doing to me

#

Like you can’t be this oblivious

simple willow
earnest gust
#

Aww why did yall stop

simple willow
#

Becoz therrs bigger fish to fry

#

😂

earnest gust
#

One guys view: They should not add or remove events that werent in the schedule initially.

Other guy: They can change whatever they want because they wrote subject to change

magic onyx
#

Imo, event schedule subject to change can be work for both ways, not only the time change but also remove/add event. But still, there's nothing to argue on this, we should focus on the post actual topic.

earnest gust
# simple willow

Also this is a good idea. I think VIP system and idle system should be implemented

simple willow
#

Vip system for new players... u can get infinite refreshes and access to special red spd mods and components for a cheap price of $1k per mod $2k per component. $300 more if u want exclusive passive on component

lyric steeple
#

just cater to cn there funding the server from here on out.

#

triple gem bonus top off during anni.

earnest gust
#

Why stop at triple? Make it 4x

copper nova
#

Laugh is right ngl, its "event schedule" subject to change, how can something thats not even part of the schedule be subject to change

lyric steeple
#

we need to convert every new players to spenders so they can catch up and compete.

#

the only viable solution

#

pull out every dark pattern gacha playbook and implement it

copper nova
#

Pretty sure wishbinder was planned they just forgot to include it, since this kind of fk up happens pretty frequently

#

Also whats up with this CN VIP exclusive thing😂

tribal spade
#

is etheria a good game?

tough oyster
# crimson gull Like you can’t be this oblivious

Based on the wording alone, “event schedule subject to change” most naturally means:

the schedule itself may change — including times, dates, order, locations, or lineup of events.
It can also imply that events may be added, canceled, or replaced, because those are all changes to the schedule.

The phrase is intentionally broad and legally flexible. If someone wanted to say only the timing could move around, they’d usually write something more specific like:

“Times subject to change”
“Lineup subject to change”
“Schedule times may vary”

Because it says “event schedule” rather than just “times,” the wording generally covers both:

rearranging existing events, and
changing which events are included at all.

#

Now kiss according to chatgpt

copper nova
#

CN VIP accounts also get to set their account 1 day back apparently

#

To reroll stuff😂

earnest gust
#

CN VIPs get better rates too, like on pulls and stuff

#

The more you spend the better your rng

simple willow
#

No idea what you are trying to say here... doubt many if any gacha player or dev will understand this

earnest gust
#

Bro is on another level

#

They should write a book

simple willow
#

It's eithet a smart guy dumbly trying to talk to idiots or an idiot trying to sound smart to idiots

earnest gust
#

Idk but i dont understand what they say 90% of the time

#

My tiny gacha addict brain cant process it

wanton venture
#

It's like it's English but it's not somehow

calm mango
clear spindle
loud halo
#

Some people on this thread not a beginner at allFemaleClown

earnest gust
wanton venture
#

I will begin my counter to the arguments above by appealing to the beginnings of what players consider appropriate compensation. It is expected for newer players to develop a connection with their progress that can best be described as consistent improvement. Every day, the new player's bond with their source of entertainment grows deeper roots between those of the other new players in their community. These roots, interwoven with those of the friends they've made in their guild, keep them logging in each day. It's important that the roots of these friends are not cut, and that they find succour in the sweet nourishment that can be found only in a solid foundation. A solid foundation must be built of soil packed dense with content that newer players find engaging, like the story mode and its accompanying growth system. Returning to appropriate compensation. Compensation that is appropriate is critical in the retention of new players. I hope this clears things up.

tribal spade
#

Devs can probably just convert all the events/modes that involves pvp like Hyper Colloseum, Summit Brawl and ESPECIALLY Fearless arena reward conditions from "Winning XX battles" to "Participate XX battles" since I'm sure many of you realized that fearless arena is somewhat dead where you are constantly playing against bots or same players. Some don't even wanna bother with these modes entirely.

By doing this, it allow players whether they are veterans or newbies to utilize those modes as a place to test their units/drafts/builds against others and not going into those modes with the intention of "WINNING" for the rewards. That way, newbies/casuals/pve players wont be overwhelmed/feels bad when they get beat up all the time in these modes. Perhaps they can consider making some of these modes like Summit Brawl permanent too so players can test whenever they wish.

Additionally, remember how players can select few animus that we wish to have it maxed out completely in summit brawl? Devs can consider making that feature permanent. Perhaps convert it to 1-2 unit at a time and ONLY maxed skillups but we are allowed to use it in other modes as well like gvg, ai arena, pve and rta.

By doing this, it allows all players to at the very least to try out the new units at max latticed before pulling and latticing them while also helping newbie players to progress faster in PVE. (You may refer to e7's Grace of growth feature for reference).

earnest gust
wanton venture
#

If you aren't trolling, you need help with your communication

earnest gust
brittle mauve
#

what about returning players FrogeCryWorry

brittle mauve
earnest gust
tired rover
#

I’m a new player, I’ve only been playing for 66 days. However, I already have experience from Summoners War, so games like this feel very familiar to me. For RTA (Real Time Arena), players like me can probably reach Master 1–3 with good lattice management and some luck while farming shells.

But honestly, I farmed shells for more than 1 month just to properly build 1–2 Animus -..-
The shell drop rate really should be increased.

For completely new players who are just starting turn-based games like this, adaptation feels extremely difficult. They struggle in PvE because they don’t know which Animus are worth building, and many of them waste their lattice on the wrong units, ending up with unusable characters.

And honestly… why Lian?
Lian is almost useless in both PvE and PvP. It would be much better if new players received Rosa instead of Lian.

So here are my suggestions to speed up new player progression into RTA:

  1. Speed up PvE progression
  • Create a clearer progression path for new players. Replace the free Animus from Lian to Plume, because PvE without Plume feels extremely difficult.

  • Give new players enough Shell Labs for at least 3–4 Animus. Shells are extremely important for both RTA and farming progression.

  • Inferno farming:
    If you want new players to enter Arena faster, they need access to Inferno farming sooner. Either reduce the stage difficulty or speed up their level progression.

  • You could also give free modules:
    1 debuffer set, 1 healer set, and 1 DPS set.

  1. New players and low spenders will never surpass Diamond rank easily
  • Drafting in RTA is extremely important, and that’s the problem. New players only have a very limited unit pool. What happens if their core unit gets picked by the enemy?

  • I personally only reached Master rank after finishing builds for around 8 units.

#
  1. Separate RTA by server, not by level
  • This is just my suggestion. Instead of forcing new players to compete directly against old players, which feels overwhelming, why not create separate RTA matchmaking by server?

  • Or create an RTA mode where players are allowed to pick the same units. Like I said before, new players simply do not have enough units. I think this would be a very good feature to attract new players into Arena.

  • New players and low spenders realistically cannot compete in RTA without grinding for at least 2–3 months.

  1. Please don’t forget PvE content
  • Ember Track and Rally can be completed in just 2 hours, and then it resets monthly?

  • Old players basically just do dailies, close the app, maybe play RTA until weekly points are done… and then what else is there to do?

  • Events are fully auto with almost no strategy involved. Players just log in, find a good draft, wait 3–5 minutes, and that’s all. There’s nothing meaningful to do afterward.

  • Energy refills are too expensive, and weekly rewards are too small. How are players supposed to grind for PvP? Just wait for Blessing Galore? And how are they supposed to farm shells consistently?

My suggestions:

  • Reduce energy refill costs.
  • Increase weekly rewards from Arena and other content.
  • Add Energy Capsules purchasable using tokens from Union, Arena, etc.

And honestly, making energy purchasable with real money is a bad idea. It only creates a larger gap between low spenders and whales, and eventually this leads to players quitting the game.

At least look at Summoners War. Even though RTA there is heavily RNG-based, people still enjoy grinding because the progression feels rewarding.

Low spenders and F2P players are actually your biggest long-term potential player base 🙂

If a new player is very active and completes all Hyperlinker quests, they can probably build around 3–4 Animus with 5/5/5 skills within the first 2–3 weeks.

#

Summary of My Suggestions:

  • Increase shell drop rates because progression feels too slow for new players.

  • Replace Lian with Plume (or Rosa) as the free starter Animus to improve early PvE experience.

  • Help new players progress faster into Inferno farming and RTA by:

    • reducing PvE difficulty,
    • speeding up leveling,
    • giving free basic module sets,
    • and providing enough Shell Labs for 3–4 Animus.
  • Improve RTA accessibility for new players and low spenders because limited unit pools make drafting extremely difficult.

  • Consider separating RTA matchmaking by server or allowing duplicate unit picks in beginner RTA modes.

  • Add more meaningful PvE/endgame content because current activities are finished too quickly.

  • Reduce energy refill costs and improve weekly rewards to support grinding.

  • Add Energy Capsules purchasable with Arena/Union tokens instead of relying heavily on paid energy.

  • Avoid creating a huge gap between whales and low spenders/F2P players.

  • Focus more on long-term player retention for active F2P and low spender communities.

#

i have no nitro sory lel zf_hahaha

crimson gull
#

How’s the experience treating you as new

nova coral
#

do the top up and growth bundle event again (without nerfing it) and SS5 will make money @clear spindle please suggest that

#

@calm mango

unique lava
#

im sorry but lvl 50 on tech research, the amount of stats it gives, how are new players gonna come in to compete?

silver onyx
#

Big brain pepethinking pepethinking FrogCoolCry

unique lava
unique lava
# sharp umbra Like everyone by waiting

but why would they want to continue playing if there are fixed amount of stat diff from existing vs new players, this just deters a lot of new players and we will slowly bleed out player base no?

sharp umbra
#

If u are a new player u will already get a stat diff by modules/shells/lattices/components/imprints so imo it doesn’t change anything. In 2 months they reach hypercore 10 the few more stats increase is a little bonus compared to the others things

crude cave
sharp umbra
#

I agree but the game won’t be better by removing the most insignificant diff between old players and new players. If u want to improve the experience for new players give them more lattices and more x2 modules cause this is the true core of diff

narrow sandal
# tired rover I’m a new player, I’ve only been playing for 66 days. However, I already have ex...

about lian - i wish she really was playable and beginner-friendly since she's upgraded simply for the quest and then get resetted 🤷‍♀️ in general we have to optimise the old guys we already have, like why do gray gets only +% to atk in his s2 lol?

i'd also add more lore, at least some maps, where you can run and hit monsters making money etcetc

the gap already exists lol as well as between youngsters and guys who play since its launch

tired rover
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Regarding Imprints, Cards, and Hyperlink Charters:

I wouldn't say these systems are bad ideas. Honestly, I think they're actually good additions because they add more variety and depth to PvP. The real issue, in my opinion, is the resource bottleneck.

For players who started when Imprints were first released, the impact isn't as noticeable because everyone started at roughly the same point. But for new players? They may need to wait 1–3 months just to level up the required buildings and start progressing properly.

Maybe highly dedicated players won't mind waiting that long. However, the Shaping Hypercube system for upgrading cards will eventually create an even larger gap between veteran and new players.

To max a single card, you need:

Cubes required: 1 / 2 / 4 / 8 / 12
Total Cubes required: 27

Now let's look at the current Cube income (excluding events and one-time building rewards):

Collection rewards: 5 Cubes
Weekly Dispatch: 25 fragments per week
Over 28 days, that's roughly 2 Cubes
Over one year, that's about 24 Cubes

That means a player can barely max one card per year.

There are 8 cards in total. Even if we assume only 2 cards are truly relevant in the meta, we're still talking about nearly 2 years of progression.

I believe this may become a serious issue in the FUTURE, and it directly relates to the question of "Why aren't new players interested in PvP?"

This is why I agree with what @crude cave said:

"Perception matters."

Even if a new player can realistically build 3 cards to level 3, it still takes a very long time. In my case, from the release of Imprints until now, I have only managed to reach 1 Level 3 card and 2 additional Level 2 cards in progress.

I understand monetization is important for the long-term survival of the game.

To be honest, with the Imprint system, you could even sell progression packs on new servers and I believe whales who are heavily invested in PvP would buy them immediately.

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However, PvP should be endgame content.

If PvP becomes the only meaningful content in the game, I don't think F2P and low-spending players will stay for very long, especially with the number of progression bottlenecks currently in place. Because most content outside of RTA becomes repetitive very quickly. I've already mentioned this before.

Let's look at HoYoverse games, especially Honkai: Star Rail.

That game is almost entirely PvE-focused, yet its player base is much larger than Etheria or Summoners War.

Because of the gameplay mechanics, strategic content, challenges, world-building, story, and overall player engagement. All of these factors help keep players invested.

And honestly, I think Etheria already has the foundation for this.

The lore is interesting.
Anisync has potential.
Ember Track has potential.
Rally has potential.

But it feels like these systems have been neglected.

For example:

  1. Anisync

No reset system.
Last meaningful update was around 5 months ago.
Players waited nearly half a year for only 2 additional stages.

  1. Ember Track & Rally

Even as a relatively new player, I can finish them in under 2 hours.
These modes should feel like challenges, but currently they don't.

When I first started playing, I genuinely enjoyed these game modes.
But after the first month, I simply use the same team, press auto, and repeat.

Maybe the game needs more mid-game PvE content.
Maybe additional difficulty levels.
Maybe challenge modifiers or restrictions.

I know weekly events already exist, but most of them are fully automated.
Even Dreamscape is mostly auto-play.

PvE matters because it gives F2P and low-spending players something meaningful to engage with while they are grinding toward PvP.

Right now, that feeling is missing.

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To be completely honest, I only spend about one hour per day in the game before closing the app—unless I want to play RTA.

I also think new servers should receive more advantages beyond separate Arena rankings or separate Ember Track/Rally rankings, because those rankings currently don't provide any meaningful progression benefits except arena.

If the goal is to improve new player retention, then reducing progression bottlenecks and providing more engaging PvE content may be just as important as improving PvP accessibility.

sharp umbra
left oyster
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Yeah at this point. The new player experience NEEDS to be along these lines. After the first month of rewards.

Free Ray, Plume, Kethos
1.) 150 gold lattice
2.) 10 imprint lattice
3.) 5 Crystal Blueprints
4.) 10 exclusive energy
5.) Enough materials exp/gold/data/etc. to max level/max skill 10-15 animus
6.) 2-5 full sets EACH of matrix set modules, lower used sets like battlewill/onslaught closer to 2 full sets, higher used sets like Swift/Bloodbath closer to 5 full sets of at least 3 substat preset with the desirable subs.
7.) 10-15 shells lab tickets to build desired shells
8.) materials/stamina for 3 full Awakened SRs

Shove this in a beginner only hyperlink charter. This is a PVP game. A new account should be able to compete in RTA after about 1 month in the 3100-3400 range. Not 1-3years.

tardy latch
tired rover
# sharp umbra If u finish ur acc in 6 months what will u do afterwards ? Imo it’s good that it...

I agree that long-term progression is healthy for a live-service game.

The problem isn't the progression itself.

The problem is that most of the content supporting that progression is almost fully automated.

I know the game is still very young—it's only about a year old and there are still many things to develop.

But IMO, if the game continues to focus mainly on RTA while other content remains neglected, more players may eventually lose interest and leave.

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Damn, this turned into a full product review 😂

stoic patrol
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Started playing on a new account a couple weeks ago, just to be sure I am giving proper feedback on some of the issues that I think are still present and not just talking out of my ass for this post. Still a work in progress, but I mostly finished PvE content, so I think my experience is mostly in line with what the post is referring to, anyway here goes. (Please ignore my crashout at the UF section, I am a top 100 union leader on my main account, please understand)

P.S.

I've also added in some mid-late game issues, because they basically piggyback off of the beginner stuff. I don't consider PvP beginner content for example, but it's vital to the new player experience.

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Well, looks like no matter how I edit my wall of text automod doesn't let me post it. I guess I'll keep the feedback to myself. Sadge

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If any mod sees this, PM me to filter the message or something because I spent a lot of time to make this post and I'd appreciate it if I could share my feelings on the matter.

brittle mauve
# left oyster Yeah at this point. The new player experience NEEDS to be along these lines. Aft...

problem is also that f2p units are completely powercreeped unless awakened wich takes a lot of time too.

Also RTA problem is that there are so few players left that you just reach the statcheck ceilling very fast. This game has practically no skill expresion whatsoever, is just a statcheck and unitcheck, and thats not good for a pvp focused game. They should leave permanently the gamemode in wich you select units from a pull each match, or at least allow you to select 5 units and have them maxed just for pvp.

But these devs are just greedy d * m b f * c k s who dont even care so they will surely find a way to make things even worse, like they already did with the components, cards and lab b u l l s h i t

tired rover
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Thanks for listening to our feedback. So all that yapping actually worked 😂

sharp umbra
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nah they would do anyway

near quest
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Can I get a refund for my purchases

near quest
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):

untold bear
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what are must have pve units??

wraith ginkgo
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This is the experience buffering all the time my interest is perfect also crashing multiple times in one session my device has the latest processor

copper nova
# untold bear what are must have pve units??

On a serious note, I would say plume lily ray is a good start. U might be able to get away with not having plume for easier pve content since we get a 555 kloss, but plume is very strong

quaint lantern
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last i watched that stuff eva angelina was the famous one