#Balance Patch Criticism
1 messages Ā· Page 3 of 1
That wasn't directed at you but thank you for your support king

good
This is the most sane comment we have so far.
Everyone knows that a healthy competitive game requires balance. Nerfs and buffs are both healthy for any pvp game.
To release a unit to ācounterā something that should be reviewed carefully and/or nerfed shouldnāt be the way to deal with it.
Weāre just dipping into the business of ācreate a problem, sell the solution.ā This only goes so far before it gets wayyyyyy out of hand that thereās just no turning back.
rengo a problem -> release ninfo/batsby, bruiser a problem -> release plume, plume a problem -> release aya, amber a problem -> release raymerry
Reason: Duplicated text
Nerf BB dmg output and most of this will be fixed - my thoughts š¤
If nerfs were gonna be handed to anything/brusier specific, Holden would have had his buffs reverted.
They are showing a trend of not wanting to nerf SSRs besides the launch nerfs (game just launched so not technically a nerf so whatever happened in that patch is considered Vanilla?)
bb is barely holding even in bruiser mirrors
BB when the Rahu is at def-diff stacks after like 1 rotation and a support unit looks at you funny
holden+plume into the giga op bb 
if i dont bb my bruisers, they vanish into the ether too. Bb is necessary to not die across the board.
Even noticed some people run bb yelis and stuff which was pretty cool tbh
Sometimes I see it on an Obol and I'm like alright sir, calm the fuck down
literally even 10% nerf to bb and we go into full speed contest
Dmg output mitigation on bb just solves the imbalance. (I know it's been said) Maybe SOME people will get the hint
Yea this doesnt solve it at all lmao.
You want people to do less damage on bb so it takes longer to do the same exact match/damage.
Youāre still gonna die without bb unless they legit made it 50% less damage, which would be absurd
I also had another match where my tia + lily double tapped enemy holden when he had artisan + fuq shield he just vanished
the reason why t2 is too dominant now is because there are too many ways to cut in and bruisers just 100 to 0 like no thing
but for some reason a lot of these cleave players make it seems like bruiser just sit there and soak all the dmg
This is a bit too dismissive. The idea is that each unit could deal similar dmg (depending on kits and synergy) so that even cleave players could think about drafting a healer to play a long game against bruisers. Percentages of health bars show the biggest disparity in the match outside of the utility that bruisers can run.
How would this make everyone deal similar damage. If you reduce damage output, cleaves still die because theyāre inherently squishy. You can straight-up jackal them to death on crit builds.
All it would do would make the bruiser mirror take forever again. A lot of bruiser mirror fights have been faster because people are building their units on dps builds. Cd tiamats and holdens and rahus, kokardi on counts, xiada on cd build etc.
if you wanna nerf damage, reduce top end damage, and increase average dps. Like tiamat % additional from max hp is significantly lowered, but her 30-70% hp threshold isnāt as far apart etc.
Then lower jackelās damage too.
all shells and damage in general is zooted to the mf moon. Iād rather them not mess (and eventually screw up) all the damage in the game.
Iād prefer them add in more molong and icares and sonia type characters for more strategic snipe cleaves
skills for non-sw players:
Molong s3:
Launches a reckless attack that damages the enemy by 70% of its HP at the cost of receiving the same amount of damage. The damage can't exceed your current HP
Icares s3:
Steals life from the enemy. The amount stolen is equivalent to 50% of your MAX HP. You gain another turn if the enemy dies.
Sonia s2:
Attacks the enemy quickly and strongly. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power.
Her passive: basically evasion if sheās higher spd than you etc.
I've proposed it before. For bb you make it so that each additional unit on bb reduces the damage the unit deals (exact numbers open) this is a deterrent from having every unit on bb and makes stipulations for accounts to play around. This would allow for at least one guarantee kill or would neuter the bb team's damage to a point where they lose to bad drafting/teambuilding
jack told me last week that the team is working on balancing, but ofc it's difficult and taking time.
with these new units I'm not really sure what to do but I gotta see what really happens here
this stuff was developed and planned a long time ago
so if it really makes t2 just impossible to defeat... idk
need to talk with team and communicate where we go from here with balancing
If there were nerfs, there would be Masisah nerfs, tiamat nerfs, rahu nerfs, amber nerfs, bb nerfs reaper nerfs and even a base damage nerf from 150% cdmg. Im willing to bet less people will accept massiah nerfs over tiamat nerfs.
this guy won't be at top4 rn if it was impossible to defeat
t2 is generally the strongest rn but it's in no way unbeatable
yeah im not really sure what to think yet
ab the new units
coming
im not talking about rn
also i feel like making everything t1 v t2 kinda dumbs it down the worst way. The more meta gets to cook the more weird additions and counters people start to build.
Thereās obviously some more stinkers in the animus pool that will never get used so buffing those will help too
well yeah
the ideal is that we have a t1.5 feeling
t1 isn't always best and t2 isnt always best
i dont have enough lattices for raymerry 
no one dominating strat 100% of the time
Can base damage be nerfed so that stuff like amber massiah would do 0 damage? and require damage sets to do damage and buff damage sets. Its a major issue in why damage is so high and u need bloodbath to survive anything.
but yes ive heard concerns that these new units will jsut further push t2 dominance
I feel like t1 will be fine once they get anyone massiah unit and freeze unit like nahor
we've mentioned base damage adjustments before, but that will take much longer for them to decide what they do about it
i wouldnt expect that to be an easy one
all you can do is laugh lel
c will the announcement excite people who have concerns for shell/lattice economy 
This can be easily fixed once t1 get another good cleaver like mas
No you get a new server 1555
good cleaver like mass aka cleaver that has no counter play
there is a reason mass is perma banned
nah a bunch of extra massiahs running around is kinda dumb. Like i prefer bruisers like xiada/koka over tiamat.
Should at least be draft-responsive cleavers (which is why i prefer single target style snipe cleaves)
help is on the way, we've released a new Animus that increases the chance to drop coins, training data, inferno shells and 3 matrix modules. try them out with raymerry!
i have faith guys š
Bet he bans Massiah
Maybe revert back the Rev nerf! Give us T1 players a treat!
nah rev cleave is so brainless
if the goal is to make an unbalance game then the game is balance. 300 iq devs
Boooo!!! Bring it back!!!! š¤£
Oh we back here! What'd i miss???
nothing yet
Im still not sure why people are complaining about mess damage. Like sure its good, but if your bruisers and healers are well built, even a capped mess isnt gonna one shot them (even a def scaling SR) with atk buff and freya debuff. I posted a picture somewhere as well.
I feel like most people complaining are those with like p2 p3 poorly built bruisers going against the few well built p5 mess there are. Moreover, its much easier to p5 bruiser (the current roster all rgb) than it is to p5 mess.
Ofc i wouldnt deny that he dishes out good damage, which he is meant to do as a pure dps, but he can be tanked.
Im still down for a dmg nerf on mess, tiamat, rahu if bb gets nerfed tho. Cause at the moment none of the other cleave units actually do good damage. Then again, hopefully things change with a wider roster of units, which is likely to happen.
I just wish we cant just slap bb on every unit and make them work cause thatll mean itll be easy to just keep stealing units from people playing t1.
I also understand perhaps from devs point of view, having more bruisers in play means more entertaining and longer matches, which is definitely true to some extent. But from the recent tournament that happened, it just got stale after watching the same first picks (fuqiu) and enemy first picks (tiamat, holden) every single time. Like no one was willing to take more risk (other than like 3 ppl) and try to play cc or something else. I know enhancing bruiser gameplay is good for KR JP CN who started late and probably find it more difficult to farm speed. But it would also put those who invested a lot of time into dokidoki feel like crap. So yea its gonna be tough to find a balance.
No offense but your alleged experience with p5 Mass goes against pretty much everyone else's whom I've ever seen and so nobody believes you
Well i gave my mess stats, and his damage again rin so its up to u to believe it or not
I even showed u his count's passivesš
Could u show a picture from touney pls. And we also dont know their stats no?
we did see maxed out Massiah mop the floor with maxed out bruisers in the tourney yesterday in a few matches. I think thats a good benchmark
there is a reason why most of T2 players on top ladder are banning massiah
Ok i saw the video the only reason he dished out that much dmg in that one match is cause of the def break, cc and sword 7. I would say a lot of luck involved there since if nahor had not cut lilith from the plume he wouldve lost that straight away.
So yea its a lot of luck, after all that aya push did bring lilith to 100% for sure, but with plume nahor somehow cut past a unit at max. Im quite sure bread himself locked aya in 3rd slot because he believed that after plume s3 aya would just let the whole team move. He was unlucky there
It was like one match where he wiped the floor
They are banning mess cause he is one thing that makes cleave and cleave cc work. Banning him already makes the person playing cleave and cc at a very huge disadvantage, so when they know who they are playing against they would obviously ban mess if needed.
https://youtu.be/O1iXT_etktc?si=v7WVqtaHaFLPX1wr
Samool agrees
Thats all the affirmation i need
Download for Free Now at https://etheria.xd.com/
For Business Inquiries: [email protected]
DM on Discord for private coaching/account help
or [email protected]
https://discord.com/invite/ztqaqsJ7qw
https://www.twitch.tv/samool08
#EtheriaRestart #BrandbookCreator #EtheriaRestartCreatorTeam
right, i know we agree that Massiah does omega dmg so stop saying otherwise every week. If anything, seeing a sword 7 Massiah in a team without CC do relatively well (there was one match) could have given you a bit of hope, not an avenue for complaint
There were many conditions for him to do that much damage and he got lucky all the conditions ticked.
U were literally agreeing with me when i posted a picture, and all it took was the one match from a tournament to immediately disagree, which is kind of weird.
Almost any other unit (bruiser or cleave) would have done insane damage with the exact same conditions
ive said this before and i will say it again. Massiah can literally 1 shot the entire enemy team, or not. Because theres a million factors at play. Call it luck, bad drafting, gear diff, but you cant claim that Massiah does no damage by just posting your own examples and disregarding others that dont fit in your narrative
Sureš, whatever makes you happy
I never said he does no damage btw.
who is saying massiah does no damage
Maybe i misunderstood your 1st sentence
I said sure its good LOL
Hard to misunderstand
p1 massiah. sword 7 not procced because no CC full hp bruiser team.
If beyo wasnt cut by aya that would have been GG
Why did they let beyo through, genuinely curious, and why no draft red rin or chiaki on lighthouse those are very good counters
If i c messiah on 3 rd slot i would draft red rin and/or chiaki in 4/5 slot
I mean they work against p5 mess with 395 crit dmg and 3.5k atk lol. Do u need proof?
if u think red chiaki and red rin is the absolute counter idk against who ur playing but
u just bring 1 cc or 1 antiheal and it's over
Freya was banned on the massiah team because its game 5 where we already saw his freya was a problem with plume for turn meter push. Youd never cut the beyo
Like milo said if you think there are hard counters to massiah you are just naive
Hmm. Idk we gonna have to agree to disagree then
Cause mess wasnt gonna kill them with one ult even with freya debuff, shlda banned the beyo anyways
I mean ive posted a picture of my mess not killing anything lol. If u want his stats i can show
its a p1 massiah with basically no shell. if it was p5 count they would have been oneshot. My p5 bruiser line up barely survives the massiahs in high RTA
show shotty your rin pic, brok
Lemme find
Lilith was on lighthouse as well, wouldve been tough to s2 her then s3
I couldve brought in nahor/mio instead of r cachi but i dont have lattice either.
Well the main point her is the dmg
you should win that from that spot
If you freya S2-ed to prevent the taunt and stun. Tsuki S3 into massiah into cachi s3
also you had freya, tsuki massiah just pick 2 CCs and his teams dead
Na i lost they cut and healed and shielded
My cachi was alr at 100% i got cut by both rin and chiaki
The chiaki healed them to almost max
I couldnt cc cause cachi got cut when he at 100
30% atk bar push doesnt rly need u to be super fast btw
Nahor would never be cut.
Nahor the godking of cc
Also, they dbl anti-massiahed you tbf. Seems like they had fast rin/chiaki to cut.
If you had freya celince instead of freya rcachi it would have been a different story as well
I have 25 SSRš, celince aint one of them as much as i would like her
And yea i would love to pivot to cc but no lattice too, been trying
I mean i did use cachi bro, i think abt 315 speed too
most of cc units are f2p and SR's
Yea but this doesnāt really disprove his damage isnāt absurd. They probably have triple damage reduction (reduc in shell on red) to not die. and they dbl countered you.
I see no problems
itās like me showing tiamat damage isnt bad because sheās not critting on mizukis or whatever.
His damage is good, but he can be countered
And yes well played by them
I also think we shld have more SR to counter bruisers as well, given how strong SRs are in countering cleave and soon cc
Na im just saying cleave needs more options, aside from mess, the rest arent good at doing dmg. So once you ban him, it becomes hard for a cleave or cc team to counter bruisers
respectfully. with that logic. Everything can be countered. So why complain about CC, bloodbath, tiamat, etc if it can all be countered
thereās lots of counters to bruisers as sr. People just dont build them/bother with them. But im main t2 and been having fun using kazami to shut out fuqui, green kaz in tsutomo celince comps against solo tiamat bruiser drafts, etc.
Lotās of cool stuff but you gotta be willing to sit there and lose a million times to figure out when to draft and use āem.
Bruh i built all those counters you mentioned still getting slapped š©š©š©.
yea your stats arent able to support them ngl. back to the aurora mines with you
Its tough cause tsutomo actually needs other units by his side to work, like a def breaker, cc etc. So he does require set up. On the other hand, rin and chiaki can go with any healer and bruiser and work
red chiaki is the solution to mass dw
wow milo thats high rta where they actually have units built and know how to draft them thats so rude to bring up here
All of them are above 300 to 330+ speed. I play cleave not brusiers. According to arumat and letsgo its the ban protect that major issue for me now. Brusier are brutal š©š©š©
Why so toxic?
Did i insult any of yall in this convo, other than talking about the units
Im referring to your message
you hit ban protect ranks?
Just checked to 100 now. I think i see less than 15 cleavers. Brusier using hoyan too š©š©š©. They need to balance it
idk why milo is so toxic. honestly
I mean call me a crybaby or whatever but i think its not healthy to promote this sort of toxicity
Yea ur better than me in the game, but is there a need to insult people and be sarcastic with them
Im not referring to u miloup
I see cleave all the time. I know a lot of folks will run lily/plume fp. Tsuki mass hizuki beyontin nahor rosa etc.
usually theyāll ban tiamat or ling depending if they run more cc or atk supports
Anyone that cant debate without resulting to insults shows they have no point and are they are looser who think insults is a way to make a point. Pitiful honestly
idk where i get toxic tbh
How are you seeing them all the time? Lower rank? Or where? Even on youtube when you search for help on cleave barely any good videos as most content creators are also bruisers
mainly high masters low mythic. maybe itās the time i play idk. but i see it constantly when playing around. Lots of tia bans into boogaloo massiah spam
You go in the RTA discord 90% of people are showing bruiser build. I have never seen a cleave build.There number and evidence in this feedback channel as most of you here play bruiser. Shows thats the dominant playstyle
https://youtu.be/O1iXT_etktc?si=8wvZ5WNR57aUmlyW
I mean Samool is a credible Content Creator. Even he admits in the first minute of the video
Download for Free Now at https://etheria.xd.com/
For Business Inquiries: [email protected]
DM on Discord for private coaching/account help
or [email protected]
https://discord.com/invite/ztqaqsJ7qw
https://www.twitch.tv/samool08
#EtheriaRestart #BrandbookCreator #EtheriaRestartCreatorTeam
Exactly masters and few in low mythic. If it was like bruiser it was a more equal split. Why are we arguing facts š©š©š©
I mean tbf⦠cleave feels like it has āfigured itself outā and defines itself by killing things t1.
Idk what pvp gacha folks have been playing where rta cleaves are entirely just t1 outspeed and win situations.
But lots of things i, as a sw player, would classify as cleave people dont consider.
Also bruisers are more likely to experiment and use a wider range of modules, so builds will vary from account to account giving a higher influx of shared builds.
also cleavers generally are less likely to share builds because theyre more susceptible to getting spd checked.
it dont make a difference if you know my tiamat is strive or bramble or whatever, but if people know your freya 320 youāre boned
Even for bruiser speed matters. Stats matters alot! BOQ and bread talk about speed alot for bruiser! Your Holden rahu, LIlith, lily, Doki doki still need speed.
Also still takes two turn for cleavers. I watch streams i have never seen a one shot bruiser of recent.
yea they matter for cycling, but sharing the spd on them doesnāt particularly hurt me the same it would a spd-contesting player.
I spd tuned all my dps to 250 on strive. it shmacks
Im Loosing the pointā¦.. end of the day bruiser is dominant and its not balanced for cleavers and CC players. The numbers donāt lie. Hopefully devs rebalance this after this patch. If rev can get nerf BB should be adjusted or more counters.
Or reset to pivot
Bb is fine. rev is also reasonable in itās current state.
Ngl, bb isnāt unkillable. In bruiser mirror, people play it more aggressively and you can easily still get blown up.
I feel like people are misdiagnosing the problem. Bb isnt a problem, damage is a problem. Bb is a necessary evil to said overwhelming damage problem. a 60k + hp tiamat off of bloodbath gets blown to the wind, but a 45k bb tiamat can hang around and actually participate in the match.
They would need a full overhaul on damage values before touching bb imo.
Ofcourse its fine to you š¤£š¤£š¤£š¤£ does a rich man ever see problems with his riches. ā Necessary evilā please š©šš what is this?
There are plenty of credible content creators talking about this issue as well. You can just reference people to watch their videos cause they are more likely to listen to CC
Its typical life where the majority thinks there nothing wrong as long as their winning i guess. Only a decent few will see its at the expense of others. Bruh said ānecessary evilā in a gameā¦
Yea its a "tyranny of the majority issue", very common everywhere
What iām telling you is that damage EVERYWHERE is so high that if you are trying not to t1 and win within 15 turns, you need it. Otherwise, everything and their momma blows you up. Look at bloodbath xiada and non bb xiada for example. Even at max flames without bb, she dies to rahu. With bb, she can actually fulfill her atk bruiser role.
Mind you, these damages are AFTER rev nerf, ethrena damage nerf etc, so bb is obnoxious but itās necessary.
I tried not running bb on my units,you survive nothing. even jackal guards ticks chunk you down a lot from full supports mind you.
Its a brick wall situation. Ehhh.
The more squishy units you play the more obvious the overtuned damage is. It's obscene how hard some of these units hit if you're not on BB.
Tia S1 counter is probably the most notorious.
On the cc side I've sniped so many animus with Tiger Yin because they dared not bring the BB condom.
So tiamat nerf? Cause cleave is not running bb to help negate that tia s1 counter. Tia and holden counter can be brutal. Cleave/cc just got to take it. But when cleave does damage it should be nerfed⦠šµāš«šµāš«šµāš«
true rahu follow up too
I mean, I feel like damage is fine, most animus do reasonable dmg, except for massiah tia and a little lesser rahu, besides those 3 noones really doing insanly more damage then you'd expect, problem is you cant make blanket changes that affect all animus without addressing the outliers
have you seen massiah?
Can you read more then 1 line, hes literally the first specific I mentioned
Have you seen taimat,kokardi and rahu. Its one shot kill
Apologises: MASSIAH
you forgot to mention massiah 
Band-Aid fix unfortunately.
Long-term solution is getting the animus and shell damage to a reasonable level ~~(until they break it again with powercreep) ~~ and dealing with bb in the same breath. If there's no massive incentive to playing bb then people will start cooking with other shells and modules 
Hmmm Okurr shell and dealing with BB at same time? Then which shell? Amber? Fortissimo? Because whats making taimat, rahu, massiah deal high damge like that? Is it shell or kit?
I really want one thing, they should remove 4 lattice tax to use any unit
- you have the sniper duo of jackal and yin (lil bro dark moon to a lesser extent) on the attacker side
- defender side would be Artisan's defence buff (also why holden and rahu hit so hard) and amber damage reduction being too high
- healers is probably just forti (not a big issue rn) and maaaaybe gigabyte but that's more of a sania s1 issue.
reaper steps should be killed too
(can't believe I overlooked the war criminial)
bro momade i feel like youāre being obtuse on purpose man š.
All theyāre saying, and what iām saying is that bloodbath isnāt the issue. damage overall is. If you dont wanna die, you must use bb.
Now you say this is ONLY because bruisers use it to cheese cc/cleave, but you said it yourself, the higher you go the less cleave/cc you need to prepare for.
Most fights will be bruiser/cc mirrrors. If you let tiamat in on opponent side, she can, with bb 2 tap some holdens. Without bb, heās dead. This is the same interaction of holden vs rahu, rahu vs tiamat, etc. Borgne vs the world. Kokardi vs everybody whatever.
Even pure tanks on max damage reduction build, get killed by dps viper without bloodbath. Thatās how juiced damage is across the board. This isnāt including shell chip damage which can have bizarre and stupidly high scalings on certain units.
So if you are tired of everyone being on bloodbath, you donāt nerf bloodbath damage reduction, you do an overhaul on damage overall. Thatās what we are telling you.
Nobody disagrees that tiamat does too much damage, literally everyone agrees to that lmao.
TBH though you have to admit that samool isn't really a reliable source of info. He has been becoming more and more negative about the game (which is not an issue, you can feel w/e you want about the game) but then its seeping into his bias and view on the game as well. He keeps saying in his rta videos that he is for fun and he doesn't really climb. So him saying that the game is going towards a T2 playstyle doesn't hold much weight..
The tourney does hold weight tho
If people were given freedom on what to lattice, it shows one playstyle is stronger
If the devs gave them pre latticed accounts, it shows they want one playstyle to stand over the rest
Furthermore, its not like he is saying t2 is dominant as a t1 player but as a t2 player, so its actually less bias
Im down for reworking the shells! That fat shield rahu puts Is absurd! Im glad you recognize there is issue and its not balanced with many if these bruisers shell, and the jackal, i dont use yin and dark moon. We just have people out here talking about its fine and acting like they cant see the in-balance. And cant see the majority bruseir dominance. Instead of giving acknowledging and giving idea smh
Nothing will change unless they nerf the outliers
WTF are you even talking about? Im asking genuine questions, i donāt read in depth into kit. You can skip the question i wasnāt replying to you and Rin plapper already answered my question.
I think they dont want nerf because the will have to give reset šµāš«šµāš«
Im down for nerf to tiammat, massiah, rahu. Nerf them all
#1429477368720003112 message we're literally going over that issue over here
At some point they'll have too, they all need it, otherwise they'll have to keep over buffing everything else to compete till we get into a meta thats borderline unplayable
they'll just keep releasing SRs they can nerf instead 
none of the srs are problematic atm but they'll probably nerfed some random one. rip turandot š
no love for kaz lol
Obol and sania are a menace. Should have gotten the kaz treatment. But its more shell related for sania.
Sania's effectiveness has been drastically reduced by both her nerf in the balance patch this season and by the etherena effect changes
yea i agree, the etherena ramp up being faster + the 10% heal reduction does whack her. she used to be able to heal a crazy amount even with triple eff res, now she actually has to choose between hp or res
nah obol isnāt much to worry about tbh. Alicorn buff and the fact people can run reaper or high res and cut his crappy activation rates back to very little, means heās rarely a threat these days.
Nahor stonks numbah wan
My fight are short lived to see these changes in effect lool 
if they were to whack an SR id guess it'd be like hizuki maybe but even then it'd be rlly dumb if they did cuz she aint crazy unlike the SSR heavy hitters
i swear there's one guy in that office that loves cc and is the ceo's grandson and every other dev hates him
All I am seeing people talking about P5 massi does this n that , I don't think even 10% of the players who play cleave have p5 massi ( i have p1 maasi)
What about them do they not deserve to play Rta or they should quit this game because the lattice they invested in cleave playstyle they can't even switch to brusier playstyle
In this meta brusier can win 70- 80 % of the game against cleave
In my type of draft where i pick 4 rev unit with tsuku/ aya / mio ban protect , i mostly loose against brusier because in this game cutting mechanic is just absurd or they survive by little health and healers heal them to almost full ( i have gotten solo by holden and a healer many times)
Dont make sense m8, else the same 5 people gonna swarm u and bully u
Most of the rev units have some kind of debuff , reaper just shit all over my playstyle
I just feel happy meeting another cleaver in Rta , because I don't have to play against brusier
I mean cleave should be max investment. thatās how it works in pvp gacha. I feel like some of you have never played a pvp gacha, or this is your first one because cleave is like this in most games, but with more options (which they definitely need)
You wanna nuke your opponent t1? either youāre gonna need god sets or shell out some sheckles to make it happen.
also, tbh unless you used all your lats to spam 555 beyo, tsuki, mass, yeli, batsby, koka, cleave xiada, etc etc you should be able to pivot to t2 after a month or two of aurora.
I was a t1 player, then took a month to only farm aurora and hoyan, now iām full t2.
Oh! Now I know why I am having problems in this game because This game Daddy E7 don't have trash system of hiding 15 speed behind skill ups ( on S1 that doesn't even do anything for cleave opener) and they don't have dupe making huge impect for units
I don't know why I wasted 1 years playing e7
Even Grand Daddy summoners war don't have stats hiding behind skill ups
I don't even know which game needs opener 555 to play cleave i only know that dps needs 555 to play cleave
Thanks you for enlightenment
-
E7 is much more limited-unit and ld-gated than this game because of 50/50 system and their artifact system.
-
spd rng in modules for e7 AND sw are much more expensive with higher variation ( sw 4-6 rolls)(e7 with itās bum-ass charm leveling system)Itās buns rolling here but i mean statistically, itās easier here to hit spd goals.
-
All of these games require your cleave unit and opener to be max skilled. At the higher levels of e7, you know as well as i do, how important max imprints are. In sw itās mandatory to have your dps units maxed as a cleaver, and spd leads are super important.
-
Sw top players arenāt cleaving, maybe a VERY small handful (and even they consistently have tons of bruiser counterpicks built) It doesnāt have hidden stats, but it has no pity, so you have really 0 way of catching up to spenders who just have a whole hoard of the most busted lds with next to no counterplay.
all these games are unfair because theyāre gacha casinos that wanna suck up as much as your time as possible. Why would they make it f2p to take the fastest route to victory? FOMO and ego-checking fuels sales (cleave playstyle). Just how it is
Atleast they have enjoyable content more
to each their own. i tried e7 so often. It was too anime goonfest for me.
Sw gets me in a chokehold every 6 months. you can do so much fun wacky stuff with the monster pool there, but farming SUCKS there.
Farming sucks in ER even mire since in sw you atleast get free runes that are op
For sw do you mean rta or arena rush?
rta. arena rush is just dot meta nowadays. ai arena always cheesy af offenses.
Dot spam in sw, quad amber in er. etc etc
Watching Trix and Sath and whoever else you bring melt everything on the planet instantly never gets old tbf
That dot is still going on?
but NGL you can cleave in sw just requires hyper specific lds
water nobara, amber, sath and nora i think i used haha
jfy rahu got bugxfixed,his % dmg inc from wrath stacks after 8 wasnt working
i was SURE if they bugfixed it he would have needed to be nerfed to bring him the same level as other bruisers,but they cant be bothered to give people resets
this wasnāt even a balance patch. Why would you expect a random balancing line in a series of bug fixes š.
Some of yall man fr

??????
yes lets bugfix the top 3 bruiser by giving him a whooping 35% dmg increase on his s1s,surely he wont be the best one now
.. iām not sure you know this, but bug fixes are things that address skills or interactions being carried out abnormally. Rahu has had that much damage for quite a while, it was just in certain situations it would come out inaccurately.
And no, rahu wonāt be the best one. Tia > Rahu > Holden. itāll remain that way for a while
im not sure you know this,but bug fixes can affect the balancing of an unit if the bugfix is actually relevant to the gameplay interactions and not a description fix,please if you wwnt to talk like you know something dont,there was a threae where that 35% passive since a certain patch wasnt working at all so if it reads as what it seems to be its an insane "bugfix",which by property of transitivity,it becomes a buff!

Reread what you wrote brother š.
He had this damage > new version comes out > the damage isnāt being expressed properly. It isnāt magical damage. He had it beforehand but it wasnāt properly being applied after the patch. ergo.. it was a bug that needed to be fixed.
Whether you think the damage is too high, low , whatever makes no difference lmao. Itās a bug fix line, not a balancing line.
Theyāll do balance changes in a batch in a separate announcement when itās time.
please dont say it as if you would rather bugs to be left unfixed.. better fix all bugs asap or it will just add to spaghetti code
about the cutting mechanism. it can go above 100 so if u use aya and 3 units with similar spd (let's say 340 aya and 3 330 revelation) aya will push ur team so ur team will count as 137% tm (if enemy giga is activated it's only push +30% tm). they can't cut you
wow is this true? everything finally makes to me now if it is
yeah. watch soloz he cleaves using aya as his opener
i wish they just show the actual turn meter in the UI instead of capping it at 100% to demystify the whole thing
3 attack 3 counter of tiamat
Illyseus dropping š„
Yes true, It was verified a long time ago with doki s3
it's something I suggested ages ago, you lower damage of literally everyone, and THEN you can nerf bloodbath, the only problem that promotes is healers being ridiculous again 
Doing this and you need to balance the pve again. Is not a simple task
Wow new SR healer cleanse debuff on all allies on s3š
Regarding pve you can do the exact same thing you did for Revelation, just make it only occur in pvp lmao.
No certainly not, it's why I suggested it ages ago to have it thought about.
c already knows my thoughts on the game and how I'd genuinely like to see it succeed, but the way we've been going for the past few months with the overall lack of content leaves many dissatisfied sadly.
I've seen many of my friends leave the game as a result and can only hope they commit to a decision.
Currently the way I see it, is releasing units or shells to attempt to fix the problem isn't going to get us much of anywhere. The meta is just "oh new ld time to fp" 
We really just need to see commitment to fixing the current state of the game, i.e explaining what is currently in the works for the next patch.
my cc team just got cleaved by lily+mari+aya+fuqiu. i use liliam tho but lily resets so i can't do anything. so balanced

what an interesting situation where i want justice for turn 1 players as a turn 2 player cuz all my friends are quitting 
both need justice frankly
Appreciate that video of urs
Marathon not sprint buddy
Well cleaves are still scary if you know how to play it
If only you aim for mythic then you can 100% cleave and cc, beyond than that well there is only god cleave with god spd and bruisers
Im passed the crash out phase at this point lmao, just gotta be like "sure why not, let's add even more debuff counters and let's nerf some other t1 shells while were at it"
cleaved
healing can be balanced easily with etherena effect for sure
but yeah
ye
I will take any effort of balancing!!! š¤£
They also have to fire the one keeping track of balancing, pushing power Creep unit
https://youtu.be/JzCYK88BFIk?si=8gs5S_qkjA-3RW-t
Its cooked for us gang, cleave and cc gang can pack it up and quit the game together
The new LD unit Raymerry has arrived in Etheria Restart, and she's completely reshaping the RTA meta as a powerhouse bruiser who scales with HP! In this video, I break down exactly why she's so powerful and show you real RTA gameplay with tactical explanations of how to dominate with her unique kit.
Raymerry isn't just another tank - she builds...
Was already cooked Ith Reaper everywhere but yeah that's the finishing hit lot
Yeah im not doing my weekly rta quest next week

Tiamat + ray marry on amber and its gg for us.
Apparently itās a problem when cleave is able to one shot a team with a full set up but itās ok if a t2 can do it with no set up at all
Imagine farming for speed the entire time just for a reaper steps with strive 250 speed unit to cut ur 350 speed unitš
wtf you mean
Wdym no set up? The entire enemy team is the set up 
You set up for them 

im just glad my turn 2 friends finally got some decent units to use, was worried about their lack of options for a minute
I hope u will be again if next rgb are also bruisers and next LD will be healer
I can assure you bruisers everywhere have been saying this unit is ridiculous even before she dropped 
Cleave is so sad right now that most bruiser units even have dps build with only one def/hp right side (crit and cdmg)!!!
nah thats fair i just shouldve hit my debuff with my unit that has 3 eff acc pieces and red insight i shouldve played better
man
??
Can you pass on some feedback for us, ask the devs to EXPLAIN their balance thought process next patch, like genuine insight, cuz I cant for the life me understand the last 2 months of changes and unit releases
i can try brother
Appreciate you, just anything besides bullet point patch notes and radio silence
Devs are bruiser players too!!!
i cannot for the life of me understand why the new ld gets to s3 when she dies before going into ice state with amber, then gets stacks IN ICED STATE to s3 immediately coming out, what on earth is this
I think last patch was really good/solid.
Next one could be just nerfs and damage rework in time for Thanksgiving lmao.
the next RGB gonna be the solution to raymerry ezpz
ninfo/batsby were supposed to solve rengo, plume solved bruiser (holden/rahu mainly), aya solved plume, raymerry solved amber whilst abusing amber
Wait plume solved bruisers? More like plume became bruiser!
she said if u cant beat em join em
but i meant more for t2 v t2 matchups (pre aya)
anything is a bruiser because everything can be everyone . And if thatās the case, youāre gonna take the path of least resistance (bb bw/strive smite)
Cuz on juiced bruiser runes you can still hit 300+ spd
Well⦠thatās only mainly true for bruisers. Anything can be a bruiser with BBā¦
Well thatās what i mean.
I donāt think anything can be bruiser just with bb either tbh. Youād have to make a lot of stat sacrifices to do it on certain units, but yea, bb is necessary to not die because the damage is so juiced for all playstyles. If bruisers werent running bb, everyone would be getting wiped by an angry Rin the Unbowed lmao
Thats why i been preposing damage nerfs in the base crit damage across the board so building damage feels more rewarding. ATM you don't gain nearly as much from a damage set as bloodbath. Nerfing base damage while buffing scaling helps move non bruisers off of bb bc then they wouldn't do any damage. Nerfing the crit damage would make it so a counter to a non bb unit isn't completely fatal. At the same time a bb nerf and healing nerf would be needed so the bruiser mirrors aren't extremely long.
An example of the base damage vs squishies is that dps characters do not need pure damage to kill each other. They can spec into swiftrush to go first or go bloodbath and tank it out but still dish similar damage as if full damage. Its always gna be more stat efficient to go towards tankiness if your damage is already high. Why would you need more damage if you can survive a bit longer ur overall damage is technically higher. In this game damage is being held in check by a 55% damage reduction from bloodbath. A Holden on unbreakable or a Tiamat on wellspring would find themselves getting oneshotted (also because these sets give so little stats)
CC feels bad to play against and with because of the eff res and eff acc formulas(eff acc is favored with a 100% boost vs 50% reduction for eff res) . The current state of cc lets you luck into wins against 3 cc counterpicks. Its incredibly frustrating to know cc is coming, draft anti cc units with very high eff res and then still get fully cc'ed to death. However, its also frustrating for the cc player when they get resisted when they built so much into eff acc. Theres also too viable little cleave options but Massiah is far too uninteractive for his kind of cleave to be the standard for cleave.
i propose they to make cleave broken in s2 so all the bruiser players can feel the pain of all t1 players where there invest animus is useless.
then the turn 1 players that arent super fast would feel like shit. Im already speed contesting these slower turn 1 players as a turn 2 player as many turn 2 players are starting to do.The investments for a t1 mirror doesn't need to be super high and im sure most brusier players will find they can easily pivot to turn 1. Turn 1 is in the state of where its insanely cheap to be used bc its just speed, but you need lattices to minmax it out for more speed and higher hit chances for cc units. and the people who are super slow (uncontrollable factor) would just not play the game at all. So if cleave becomes broken and bruiser unplayable that will be the state. You could probablly cleave mirror with any dps so all ur investment u did onto ur cleave dps to fight vs bruisers would feel pointless. A p0 115 yeli can oneshot a p5 massiah 5/5/5.
Don't worry , without bb nerf cleave will never be dominant
a fully invested dps with setup will one shot brusier then game is imbalance but a bb set brusier oneshot entire team with one s3 then game is balance they don't even have dps shell
Even with def break yeli can't even one shot a def scaling brusier
I mean bruisers DO have dps shell. they are hitting you with their dps shell and are on dps builds.
Without bb and on regular sets as we keep saying over and over, everything just insta-dies. Including tanks. When you build your cc and such on bb, you donāt die from holdens and tia counter hits usually, but you have to usually sacrifice an eff acc slot on right side to do it is the problem.
Why are u saying that as if brusier players are the one making the game decisions
Devs are brusier players
what? im not i just want bruiser player to feel pain
i already know the dev cant do anything about it. if they gut bb then all bruiser play going to scream and it invalidate months of farming blood bath gear or lattice investment.
the dev cant be that dumb to do that. so the meta will always involve around bb unless they do a massive rework to there balance which i highly doubt there smort enough to pull it off.
i thought of this dumb idea a few days ago. the only way to balance bb with the lowest effort is to give everyone bb. https://discord.com/channels/994852318904340560/1426029301383430164
there going to relize sooner or later when they try to release new module set that ppl will still perfer to use bb which is a bad game design for the future
LMFAO thats the problem, the "dps" builds are literally just cdmg main stat mods because base blood bath is so over tuned that you dont even need defensive stats to survive ANY other cleaver that isnt a maxed duped, max latticed end game geared massiah, "too much dmg" is the dumbest excuse ive ever heard that you keep spouting over and over, tias too strong, rahu and mery are insane, guess what nerf bloodbath a bit and youll have to actually use defensive modules to live cleave, then you wont have 350% cdmg to hit with, all that dmg goes down then doesn't it?
one of my guilies had a new idea of having bloodbath being limited to 3k def anf 35k hp and above
Yours has crate and cdmg from P?
Only p2
Mine is P0, but I think he is well built module-wise. Missing p2 for the guarantee crit
Exactly! BB bruisers going around saying too much damage yet their bruisers has crit and cdmg modules because all you need is BB and maybe 1 HP/Def module to survive almost any cleave š®āšØ
How does saying merry/rahu/tiamat do too much damage disprove that damage across the board is too high? If anything youāre agreeing with me, but blaming the problem on the wrong cause.
Without bloodbath, a 65k tiamat doesnāt survive a regular massiah bomb. Even less so with double pushes. They wouldnāt even survive a tsutomo, liliam, would probably get 1-tapped by blue rin s2 (unsure because havenāt tested it since her buff). So yea, bloodbath is necessary to survive, or what? you want everyone on wellspring spamming amber even more than they are now?
And yes theyāre built on damage shells for their output type(hp cr cd spd/ def cr cd spd). Atk nukers build atk/cr/cd/spd on shells that boost damage. Hp builds amber that has better hp stats/giga with etherplague etc. Artisan boosts flat def like count does. Gives a shield instead of life steal etc.
The thing is hp/def are inherently more valuable stats to have in a turn based game than just straight-up atk.
So yes, damage across the board is omega high that bloodbath becomes the only way to play the game ( without cc lock) for multiple rounds. Even a 10k hp xiada survives like 3x more hits than a 20k xiada no bb
nah mate, youre completely wrong here and you keep saying it, damage is too high because bloodbath covers ALL your defensive needs on its own, tia runs crit cdmg cdmg, rahu runs the same, mery is gonan run teh same, you can only run triple or double eff res on healers because bloodbath reduces dmg by 55%, make that 35%, now you have to drop cdmg mods, so instead of double cdmg you run hp% on tia or def% on rahu holden whatever, damage gets lowered, eff res gets lowered, its all a cycle, damage is too high because base bloodbath is too strong and you dont need anything else for the most part, stop mentioning massiah, hes the only one cleaving things 100-0
tia and rahu run 1 hp or def mod btw
who is running that? i see double cdmg all the time, unless theyre dropping the crit node because crit can be made up for
everybody in mythic
People arenāt running dbl cd on tia or holden. Rahu maybe. They wouldnāt even survive a bruiser mirror on dbl cd cr right side build (which is most fights).
seems like everyones running 250%+ cdmg which is 2 mods, so everything i said stands
ok either way if ppl run it or dont, as a bruiser player (mythic) yes i agree the damage is very high for us, especially on tiamat, i think holden is a bit high too and has a bit too much utility and should have never gotten buffed but i think rahu is ok he is very easy to deal with.
i think the level of misinformation is absurd by some of the people in this discord, like why is bateman blatantly just saying ppl can afford to run double cdmg and cr instead of a defensive module, or other people saying this and that.
the bottom line is that bruiser has the advantage right now, has more options, consumes way more lattices, and is favored by XD with these stupid new units.
we all know this from a mythic level and above and if you see us disagreeing like crazy (which i think most good bruiser players do not disagree) then its just clear bias, but also i think T1 players are so stupidly bias too, oh theres no options for this or that oh its just so easy to slap BB oh it takes no requirements, like it is clearly wrong on both ends
yea it's when you run double cdmg mods, have p4 to cover for cr/cdmg, have cdmg middle mod like its all common sense you just blatantly saying shit LOL
im responding to illy that says dmg is too high so you cant nerf bloodbath, bb is too strong so you can run more dmg and less defense, which cycles into too much dmg, its not rocket science
BB definitely needs a nerf, but you also just saying random things that arent true sometimes ive seen LOL
give me an example
im at work so i cant sift through the lineup of messages but i remember ur convo with shotty š
when i said codex nerf was unecessary? i still stand by that, especially with the recent salvo of anti cc stuff this last month or 2
250 doesn't require 2 mods at all
You can get p close to 300 with 1 mod, a shell passive, and subs
then you got some top tier gear rolls to hit 300% with 1 cdmg mod
itās 1. Then red cd. More cd rolls on left side. Crit drops to 75-85%
ah thats true dupes and shell, either way still building offensive stats because of the strength of bloodbath underneath is my point, if you lower bloodbath then youll have to build more defensively and drop some dmg, which then opens up more options for cleave and control on its own, and dont counter with bUt MaSsIaH, nerf him too, nerf him and tiamat both
ill even propose his nerf, reduces the def ignore to match harvest at max lattice, 30% instead of 70
Thing is t2 can just pick a poorly built mess and kill a t1 team with him.
I cant be picking a poorly built p0 tiamat with plume, tsuki, and whatever units t1 bring and expect it to work against t2.
It is much easier for t2 to steal units from t1. And the new units like sylph which provide even more counter play against cc playstyle does not help this issue
Moreover, with the amount of push mechanics such as gigabyte, strive, reaper, and plume give, it doesnt even seem worth to farm swiftrush anymore. 30% might seem like a small number, but it equates to about covering a 100 speed difference. So when people complain about speedcontest whatsoever, they clearly dont think about the amount of cutting that happens in game. A t2 unit has plenty of opportunity to move right after the first t1 unit moves.
hm how do i make mio turn 2? ill do something really unique! how bout...amber with bloodbath!? no way such options im so smart!
i didnt say you cant nerf bloodbath. I said the problem is damage across the board is too high.
If they make damage more reasonable, bloodbath can be nerfed no problem.
Also bloodbath enables bruisrer hybrid comps and more variety. iād love the variety but with less reliance on bb for sure
they dont care bro, they just want bb nerf so they can one shot everything via speedcontest
luckily they just introduced multiple units and a shell that manipulate turn order or just flat out don't care about turn order, plus strive giga and lighthouse still being a thing to cheat speed and bruisers creeping up around 300 speed naturally now while still in bloodbath, but yea, definitely
talk sense bro
like ive said before, i swear there is like 1 or 2 incompetent or jsut evil designer/dev from XD, we just have way too many options as bruisers, everybody with an eyeball can see that, OBJECTIVELY.
i been praying since last patch for these new units to be ONLY CC CLEAVE ONLY CC CLEAVE, IF PUT ON BB THEN DIE IMMEDIATE or something
yo how this thread still going
Just bricked my account in czn pulling Luke, so back to etheria
also whoever changed the slowmode down to 30 seconds bless ur soul
bless C
also can we get a response/clarification if mery is actually supposed to get to s3 when she dies with amber, before she freezes, and also gains stacks while frozen, like are those bug interactions or intentional design
thats probably intentional
it does say she immediately casts her ult which I suppose is higher on the order than amber proc
nice, definitely balanced
Lord kai are you going to hold shotty hands until er eos
Also why does rhis channel have 30s slowmode
bro I bit eos myself whenever I log on
Can you turn me orange in the RTA server 
ok
luke is goated if you pair him with lucas
hes very underrated, likely because of his weaker early/ solo gameplay
but will be a monster in a few weeks once we have decent builds/ chaos runs
Why is every channel being czn channel
cuz its better than this shit game
czn clears
kai get out of main cord
i can see him being good eventually esp with liek rei/nia 100%
One gearset to rule them all bloodbath.
Fuck this shit, im out (c)
we need LD healer next
fuck this shit, im out (preganent)
As you are here, do you know if the dev note will be out tomorrow ?
should be end of week
ffriday
ty š
Definitely, give it built in cc immunity too and auto cleanse on heals let's full send the death of turn 1
Congrats!!!
Boy, girl, or an it?
Oh gosh! Condolences thatās a horrible faith to be passed down to mere mortals
S3: Cleanse all debuffs then heal 100% hp and then increase max hp by 100%
Dev note: We promise to communicate more we swear its gonna happen this time pinky promise on my mutha its gonna happen
And hereās another champions call
New and improved champions call! There will now be 5 heroes on each team and one of them will be randomly ābannedā
More RNG!!!
And another server for the vast amount of incoming new players!
yes more more more
Only event you can actually lose resources after the event! XD need to double down on it! š¤£
It embodies etheria's spirit of gambling for events and everything else in the game. Fk it make setting a defense rng too. Give some uf warriors randomly and make rta a slot machine same experience.
Wow tiamat fuqiu wishbinder.. they really are doubling down
Is the red mio?
There is no red, its tiamat again with fuqiu and ninfoniel
is it? 
They ruined the game's PvP with Rasmerry, they only make a MESS xD
Seems like Etheria has been deserted since this post came out, I wonder where are the team T2 who where strongly defending those ups
tldr raymerry is broken both in t1 and t2
before reaper and aya cc was the meta,T1 was op
god forbid the game makes t1 weak for half a season
the game is unfortunately dogshit because of negative lattices and insane powercreep
xd is not fixing shit and thats it,everyone is slowly quitting be it t1 or t2s
not good enough in gvg def as solo dps unless its LUCA'S so your opinion is invalid
Whats her T1 build?
when eos @mods
Homie do you have ray too? Can you play ray instead of Tia 
Balance Patch Criticism
thats why we pay you the big bucks
lol
if anything thats toxic its you for wrongfully editing the name without asking for permision thus a misogynistic behaviour thus you should kowtow 1000 times and ask for forgiveness
ok enough being weird why am i sitll playing this game
bruh i think you need to turn off discord for a week. like litterly try it.
cuz ur lonely deep inside and looking for a true partner 
