Can we talk about this, especially in the current state of the game in pvp?
I remember before that more or less
Cleave = CC (Speed check)
CC > Turn 2
Turn 2 > CC (Anti debuffers)
Cleave > Turn 2 (Pre-rev nerfs)
Then it became
Turn 2 > Cleave
CC = Turn 2 (If “Effect Resist build, since not much multi hit dispellers outside of heinrich)
Cleave Massiah > Turn 2
Cleave = CC (Speed check)
But now its
Cleave = CC (Speed check)
Cleave = Turn 2 (Depends on draft)
CC > Turn 2 (Since 2 multi hit dispellers)
I think the game rn is in a state of who’s faster wins. But I want to talk mainly about effect res vs effect acc.
I don’t know the calculations, but can it be additive vs multiplicative?
For example,
If someone has 250 effect acc
And someone has 300 effect res
(Which is more common since cc usually go for spd node in shells)
There is a 50 effect res value which should nullify the percentage of enemy example obol ult which has 30% stun rate. Effectively making them resist cc with the offset of reducing hp/defense which allows for cleave to have better impact.
I think it’s better since honestly, effect res is the most fake stat right now imo. Where building 300 + 60 from insight can still lead to you being cc’ed.
Feel free to correct me if I made a wrong assumption, thanks.
Thoughts?



