#'Bleeding" debuff is not working as intended

1 messages · Page 1 of 1 (latest)

zealous totem
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I know there is only 1 Animus in the game that has this Mechanic... Yet, the description of Bleeding say "When the turn starts, takes indirect damage equal to 100% of the inflicter's ATK". Ok i give it a try, make a Oboros and lvl up her... Built her with 4k ATK, used ATK buff (40%) plus the new buff from Ninfoniel (40%) and still the bleeding is doing less than the 4k ATK that my Animus has... So or the description of the effect is wrong, or this effect is bugged, because as it is right now... its like its being reduced by something and its not an Indirect Damage equal to 100% of Animus ATK...
If it worked as intended could be a nice option against High deffense Animus... so would give more options for PvP.

strong pumice
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Have you tried defense breaking and seeing if there’s a difference. I wish it was just true damage based off of total attack at the moment of application, but I think losing atk buff also decreases damage? At least that’s how it worked last time, not sure

zealous totem
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Going to test with Def Break, because somehow its being reduced... And other thing that i was wondering, is that with the same number of blleding... each turn the enemy takes a different value of damage... so why its not always the same?

hazy star
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Its reduced by def btw. My union member used her in ember trek and goes from like 28k to 50k bleed procs when he def breaks.

zealous totem
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With only MAssiah that ignores defense right now... i think it would be a nice option to use bleeding against Defense scaling... At least its duration is infinite, so without cleanse its a good debuff to use... but for PvP its still hard to make it work...

mental rapids