#Balance Adjustments to PVP

1 messages · Page 1 of 1 (latest)

proud flower
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I finished Season 0 Master 3 as Rank 264 with a Winrate of 70%(200 played games).(could have been mythic but messed up the tally timer n was late)

PVP Improvements:

  • Revelation Nerf doesnt need to be reverted to original with following changes

  • Bloodbath Nerf Change: Max Hp Cap changes from 20% -> 35%. Max Dmg Reduction changes from 55% -> 35%. This ensure the usefulness of bloodbath but not being the solution for every unit in pvp. if after this change it is still dominating, numbers need to be adjusted further.

  • Lighthouse nerf: Turn Meter 25% -> 15% and reduce CD from 2 -> 3. LH currently acts like a free healer cuz of its super short cooldown with the 20% healing n turn meter push.

  • Amber Nerf: Either units coming out of freeze are not allowed to move immediately and then gain 50% turn meter boost( to act again) or Skill 2 and 3 go on cooldown for one turn so when they get out of freeze they can only use S1. Current Meta its super strong since the freeze state is a free bloodbath/immunity state + healing with no drawbacks.

Gigabyte Nerf: PVP specific eithere triggers after 4th unit moved or reduce turn meter boost from 35% -> 30%.

White Fang Buff: CD from 4 —> 3. Double the CDmg gain per trigger with max stack to 5 times(pvp only). helps stacking the effect faster.

Animus Adjustments:
i know u guys have data on usage rate for every ranking.

Top of my head i wanna mention one unit specifically.

Nahor Buff: S3 Defbreak 70% -> 80%, Freeze 50% -> 60%. Nahor S3 hits all enemies TWICE.

Buff Units with low usage rate (fe Borgne, Shadow Sania)

RTA Battle adjustments:

Decrease Atk,Def,Hp after certain amount of turns and keep decreasing it steadily after more turns elapse. Adjust the ruling on max turn limits. Currently tank mirror matches feel the exact samev, the overtime“debuffs“ are not noticeable and suddenly the matches end uprubtly. Not a good system rn since there are players out there rn that abuse that mechanic to trigger a win by stacking healers.

Following up for discussion

Mythic Rank new rule: Pre-ban increased from 1 -> 2 Units.

Add Rematch: Since queuing time gets slower n slower rn it be cool if u could rematch ppl especially when it was close n u lost fe n be like damn i could have won n the other player be like lets run it back. i would love a best of 3 but i know ppl would abuse it for boosting. so a one time rematch would be fine. n if u introduce this feature u have to analyze if matches where lost on purpose or played correctly to avoid abuse.

Thats it for now.

  • M aka MaTeIRiA
shut abyss
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Up

plucky gull
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Up

storm magnet
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ty!

golden ibex
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Up

unkempt canyon
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Up

shut abyss
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@hard jetty I want you here and check this out

hard jetty
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NAHOR BUFF

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HAHAHA

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10/10 post

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Twice on s3 shud be more than enough

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alil over the top adjustments but err, i would wait till the new rgb units and get an insight on what the devs intend pvp to be, whether they plan to solve the issue long term with a big roster or not

shut abyss
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@cedar fulcrum what you think of this

shut abyss
willow falcon
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1.p sure deleting lighthouse and bloodbath with these insane number nerfs makes cleave undisputedly the best playstyle by a long margin so idk about it,
i think max hp cap to 30 and reduction to 50 is already a much balanced choice
2.Lighthouse:i would love to make it just a cleave counter shell instead of a build on every support unit cause it does well vs everything so i think a cool idea would be to remove healing completely or make it like 5% just to benefit units who synergize w it,so that its a gigabyte like shell designed to be great vs turn 1 and only turn 1
3.amber ye its a dumb shell and also still bugged af,if they release wound units it becomes useless though so i wouls just nerf hp gain by a little
4.ye gigabyte is annoying as fuck
5.fine
6.HUH just lower his % by 10% and make him hit 2 times why the double dip lmao
7.rework Ssania completely so that shes viable in pvp
8.other ideas are cool

signal nimbus
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Nahor Buff: S3 Defbreak 70% -> 50%, Strip 70%, Freeze 50% -> 60%. Nahor S3 hits all enemies TWICE.*

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Better like this

willow falcon
signal nimbus
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Why not

willow falcon
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i think making cc units op in a game where codex exists is asking for another 30 threads on discord saying the meta sucks

ebon oriole
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yea u will get that, as a future ld character

versed estuary
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Just wanna mention that I think these suggestions are completely insane

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And that is the reason why we should leave game design to the game designers

willow falcon
versed estuary
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Their last balance patch was a work of genius compared to these suggestions

willow falcon
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everyone had figured out if rev got nerfed blood and bruisers were going to be op but not the devs so idk

ebon oriole
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should probably just listen to top rta rankers, they probably got more experience with the meta just from the sheer amount of games they need to play to stay at top rankings

plain shell
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Only at top elite level does BB actually destroy cleave. If your units aren’t geared to the teeth with perfect passives, a freya rev + 5/5 massiah rev will kill you through bb

green oar
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Nerf bb and lighthouse and buff wf?

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U wanna double dip again?

versed estuary
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Bro is removing bloodbath from the game

willow falcon
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cleavers are a rengo check generally

plain shell
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With your lighthouses

willow falcon
plain shell
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I pretty much must run giga on sania

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So she dies to a oneshot opener with that post-nerf bb

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Coz she also has some effect res on her

signal nimbus
willow falcon
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also buff alicorn that shell is straight up dog when cc units also apply 4 debuffs each

umbral python
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wtf you want not get cleaved and not get cc?

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the whole point is to have a trinity

willow falcon
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i mean the whole point of the alicorn shell is to do that

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if it doesnt then rework it and make it have a point instead of a coinflip if it cleanses cc

umbral python
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it has BB

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that would make everyone run alicorn

plucky gull
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Problem is rn healers can run triple eff res and tank cleave

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That shouldn't be a thing

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You either spec to counter cc or cleave

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Not both at the same time

graceful tiger
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The issue with Alicorn is the weird Eff -> ER formula in the game. Sometimes I resist almost all the debuffs and Alicorn cleanses the hard CC and it feels great

plucky gull
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Bb is just way over tuned rn

graceful tiger
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Others I eat every single debuff and cleanse 2 dots and eat shit

nimble hatch
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unless u have insane stats

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u can live with triple res if u have viper or tiamt

plucky gull
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Just put lighthouse on your units

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The initial cleave is healed back up

graceful tiger
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Most cleanse units in the game cannot keep up with the sheer volume of debuffs that CC units can put out which leads to an over reliance on Ling's s3 to prevent them altogether. Tbh ER just needs a Handguy essentially

umbral python
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lighthouse + tripple effect res

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+viper

nimble hatch
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with viper yes

umbral python
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even without viper you need 2 cleave units which you cant even afford

plucky gull
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Especially in rta

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Where drafting a perfect cleave comp is near impossible

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Pieces can always be banned

nimble hatch
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thing is who even runs lighthouse on healers rn

umbral python
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everyone ...

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i met

plucky gull
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Anyone with a brain zf_hahaha

nimble hatch
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really??

umbral python
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if you stack vs cc than its a must

willow falcon
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nah they go supernova zf_hahaha

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(/s)

umbral python
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i like to see any shel that isnt lighthouse

indigo quarry
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Пупупу...

umbral python
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ez wins for me as cleave

nimble hatch
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everyone I see runs giga on ling/sania

umbral python
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yeah bc its better vs 80% of the enemy they match ( mirror bruiser)

plucky gull
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Giga is fine on sania since she gets alot of free res and can run double res hp%

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But lingluo and fuqiu tend to be lh

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To spec triple eff res

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And survive cleave

inner creek
plucky gull
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New tech

inner creek
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law bb man, so much dmg redzf_hahaha

rough crescent
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Tank unit should stayed survived and not being cc’ed with naked modules , trust

errant solar
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oh yeah so this post is just like screw balance and whatever I don't like let's just make every battle end in one turn

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great

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I love cleave players

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surely just playing for the higher speed and ending the game instantly will lead to a very fun and engaging game experience right

plucky gull
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I mean we are talking about the triple res stack that still survive cleave tho...

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If you wanna survive cleave, spec your units into anti cleave but expect to be cc'd

nimble hatch
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survive one hit mainly yeli who is the hardest hitter

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any follow ure dead

umbral python
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dont bother we have bruiser player here who complain about cc. God forbid somethign can counter the allmighty healer/bruiser meta

nimble hatch
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u need to cut in

rough crescent
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Etheria twenty minutes

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Wow enjoyable

zinc pelican
rough crescent
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i love bruiser

errant solar
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I'd much rather have extended fights than just be like oh damn he was .5% faster than me. I guess I lost. Games shouldn't last this long tho I will agree on that

nimble hatch
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nah it's just cleavers are exaggerating too much

errant solar
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but just nerfing the only thing holding back the 1shot comp rn to the ground sure is a completely terrible idea

zinc pelican
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just get that BB chg mentioned above and u wont see any more bruiser especially def scaling char on AI arena list at all zf_hahaha

nimble hatch
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u make it seem like u can take multiple hits and ure just chilling

errant solar
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cleave players when tank players tank their turn 1 all out (it's the most unbalanced bs they've ever seen)

remote urchin
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Revelation absolutely needs to be Reverted at the very least to a minor nerf like 10% instead of the 30% dmg nerf.

errant solar
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you guys just have to stop trying to 1tap the units that are made to resist 1taps

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it's like trying to hit a rock with your fist and complaing the rock is too hard for you

errant solar
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I swear if we go back to 15 second games where you just don't get to play a single turn because some people are crying they can't OS everything imma be so pissed

rough crescent
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reading comprehension is hard

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I gotchu

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u are not alone rango

errant solar
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sure man, this post really isn't about sraight up murdering the only way to survive cleavers rn

rough crescent
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nah you just too thick go get some sun-ray brother

plucky gull
umbral python
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wtf is your rank

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you know how hard it is to cleave? especially if the enemy knows you are a cleaver

errant solar
plucky gull
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Bb for sure needs a tune down, tanks should be able to tank a cleave with triple tanks stats, but not with triple res

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We want the trifector back

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Spec into anti cc expect to be cleaved

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Spec into tanks stats expect to be cc

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There should always be a rock paper scissors

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Not one set up does all

errant solar
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there are other ways to deal with the bloodbath players. I actually made a post about that. BB is intended to stop oneshots and I think it is important that it does its job well. How do you counter that ? Instead of trying to do a 100 to 0 with one hit how bout 3 hits that deal 33% or 4 hits that deal 25 ? The way you counter bloodbath teams is with tempo teams that will deal consistent sustained damage, and bloodbath is completely inefficient against that

errant solar
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but again you try to beat the one thing that is designed to counter you and put a stop to you and complaining it dosn't work

umbral python
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they have healers you know XD

rough crescent
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Bruh

umbral python
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crazy

errant solar
umbral python
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STOP

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im done

errant solar
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dude you're delusionnal

umbral python
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idk why i even reply anymore here

nimble hatch
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so cleave is extinct now?

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okay it is the strongest strart now

errant solar
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well you don't play cleave into the fucking thing that is designed to counter cleave

nimble hatch
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but relax

uncut zinc
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i do think that the nerf for bb stated here is too big should do more like what shotty said

umbral python
errant solar
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I'm just telling you that their is a very efficient way to counter bruisers, but people keep forcing oneshot to damage them

umbral python
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you made alrdy couple of replys that were selfreports

plucky gull
umbral python
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im convinced you dont even play pvp and jsut troll us here

hard jetty
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the prob is effective cleave teams cant make it through the drafts while bruisers have free reign to put bb on everything, which forces the bruiser meta

nimble hatch
unkempt canyon
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ye check kekker most used chars

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oh wait, bruiser too

plucky gull
errant solar
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I consistently dismantle the bloodbath setups of rank 1 players in etherena on a daily basis, and I do that in RTA too. I specialized my account on punishing bloodbath abusers

nimble hatch
rough crescent
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Lols etherena gtfo

hard jetty
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mom rango is back at it again

errant solar
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if you kill through heal in etherena, you kill through heal in rta too dw about it

umbral python
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where is xiao i need to follow him

plucky gull
errant solar
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in RTA I'm having trouble in diamond tho but that's because my game against control is really awful, but the tank setups are so easy to tear down

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that's where I get most of my wins from

graceful tiger
errant solar
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but like what's crazy to me is that what I'm saying makes perfect sense, you guys have nothing to say against it but you just laugh at it because you're too stuck on your idea to even consider that 1shotting is not the only way. Keep trying to bash your head against your counter instead of actually using it ig

graceful tiger
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And since Pandora box was opened you can't expect people to just stop running everything on bb even if cleave is dead now

hard jetty
umbral python
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nothing forced this RTA was fine s0 bruiser were on fucking top at the end when ppl farmd rengo.

graceful tiger
plucky gull
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Yeah the issue was rev was op because no one had farmed enough aurora and rengo

graceful tiger
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In the last beta barely anyone used bb

plucky gull
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As soon as last few weeks of rta came round

graceful tiger
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This was all a knee jerk response to rev meta and now people just dont want to take bb off

plucky gull
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Rev dropped off a cliff

umbral python
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but we had to many baboons getting cleaved on low elo bc everyone only farmd revs and speed. I can even understand rev nerf but than double down on the bruiser buffs and lilium buff killd this season

graceful tiger
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The Liliam buffs were unnecessary but thank the average playerbase for that

nimble hatch
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yeah revert the buffs

graceful tiger
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The problem is the damage overall is too high with even nerfed rev without bb

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The DR shouldn't be on a set it should be on units

plucky gull
graceful tiger
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But rn we have 1 unit that can damage share and what 2 units? That have damage reduction for others

plucky gull
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Or are undergeared

graceful tiger
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To remove the over reliance on BB there needs to be more options

errant solar
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but I'm not playing tank tho

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I probably need to try and fix my draft to better fight against them too I'm probably doing mistakes there because it throws me off every time I face that comp and I'm unsure what to do

nimble hatch
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just play tank and u win vs everything

errant solar
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that's funny because what I play is precisely a team that is made to crush tanks, I barely win anything else

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but I do crush tanks

brazen moss
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if bloodbath gets nerfed by even just 5% if my messiah will return to one tapping bruiser t rams he currently leaves them at all 10% or under so a slight nerf will make him destroy any bruiser team with one ult

errant solar
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what does bloodbath shine at ? Soaking massive amounts of damage coming in one go. What is it very bad at ? Soaking sustained strikes with moderate damage. It's not that hard. There are 3 keys to dismantle tanks : apply sustain dps because the healers are very good at burst healing but Fuqiu is really the only good one at mitigating sustained dmg, try to control at least some of them and especially counter their passives because that's what make them strong, and also have a decent amount of sustain to not just run dry and die

brazen moss
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if you run full hp you should be able to tank a hit

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but we have sanias on full effect res eating ults for breakfast

errant solar
hard jetty
plucky gull
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You can't just chip away at them

plucky gull
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And the bruisers do enough dmg to kill dps in a few turns

errant solar
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I mean if you let them have the 3 top healers then I'd say it's on you for losing

plucky gull
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So at that point your better off playing bruiser vs bruiser

true stump
brazen moss
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me when the healer keeps on healing my ‘chip damage’ and i realise im not doing anything :0

errant solar
brazen moss
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then the games last 3 hours of chip damage and healing :0

errant solar
errant solar
plucky gull
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Red chiaki healing 20k on s3

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Sania taking a turn every 2 seconds due to strive her S1 and giga

errant solar
plucky gull
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Then you some how hope to kill the tanks with chip dmg before she takes 2 more turns

errant solar
hard jetty
brazen moss
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you shouldn’t be able to run everyone on full effect res and be able to have ur whole team survive an ult of a fully buffed cleave just because ur on bloodbath

errant solar
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that's the whole point of bloodbath

plucky gull
hard jetty
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i have a 555 celince and i dont even wanna use it in this meta

true stump
plucky gull
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Unless they are on bb themselves

errant solar
hard jetty
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u shud show ur team

errant solar
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sure man

hard jetty
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let us have a fair judgement

true stump
brazen moss
errant solar
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this is pretty much the ideal setup to destroy the bruiser teams. In RTA you try to get as close to that as possible, Liliam is a very good 5th piece, Sania and Yeli are okay as well, and I'd also like to have a CC alternative with lilith, I'm working on that

hard jetty
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celince

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i knew it

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lmao

hard jetty
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1x bruiser in comp

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sorry 2

rough crescent
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@errant solar

hard jetty
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what differentiates ur team from a bruiser team

errant solar
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I have 1 healer, and nobody in my team is on bloodbath

hard jetty
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then let me rephrase

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isit a long match

plucky gull
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Your playing bruiser vs bruiser still, a bruiser that's not on bb is still a bruiser

brazen moss
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buddy is literally running bruiser

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😭😭😭😭

true stump
rough crescent
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I am not fucking drunk

hard jetty
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555 celince, benched because why tf would u play into a 10 min slapfest

true stump
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You are basically playing like luca, a bruiser who is made to beat only bruisers but weak into cc and cleave

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The only difference is he is good enough to get his way into mythic where all the real bruisers are

errant solar
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alright ig we're having different definitions of bruisers. What I call bruiser is a team that's trying to outlast and outressource the ennemy and just soak everything. My style is what I like to play a tempo comp, you are using units that apply a lot of pressure and just overrun the ennemy with threats. You are trying to take them down fast because I don't have any sustain past my Fuqiu ult. I wouldn't call them the same thing

hard jetty
brazen moss
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Bruisers should be countered by either cc or cleave depending on whether they decide to go full eff read or hp bonus or a mix but because blood bath is so broke. people can just run full eff ress on brusiser teams and counter both cc and cleave

arctic solstice
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bahaha OP smoked some crack gg

west shuttle
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What I really miss in this game is real tanks. Yes we have tanky units, but we don't have tanks who's task it is to protect the squichy dps. Typical tanks I have seen in other games have skills like "At the begining of the round places a shield for 20% of this units max hp" / "reduces incoming dmg from all aoe attacks by 15%"

Having no real tanks means I have to build all units with tank gear, this in it's turn means that I have to have perfect gear rolls (can't make use of normal dps set bonuses) and in addition you get the wonderful slugg meta of 4 tanks hitting each other

hard jetty
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bro has holden and fuqiu and refuses to call it a bruiser team but a "tempo" comp

true stump
sage crypt
west shuttle
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@sage crypt and it doesn't work from start of battle, she needs a turn, no ?

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the point with the type of tanks I gave example of, they do not need the speed

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(just like BB)

errant solar
true stump
sage crypt
west shuttle
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so having real tank units would make things more fun to build and still not get stuck in a meta of "I have 3 more speed than you, therefor you are dead"

errant solar
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I wouldn't exactly say trying to soak everything and dry out the opponent of ressources and overwhelming them with multiple threats is the same thing

plucky gull
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It's still bruiser no matter how you phrase it

true stump
ancient quarry
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Everything is talking about balancing shells.. yet no one is talking about the Rigging Match making system... why am I ranked 700 and being matched against Rank 1 and rank 2 players ??

hard jetty
errant solar
rough crescent
balmy trellis
graceful tiger
plucky gull
graceful tiger
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we need more units that are the damage share/reduction to lower our need to crutch bb

true stump
ancient quarry
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There are 699 players between me and rank 1 what do you mean lack of players ??

errant solar
ancient quarry
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That makes no sense

plucky gull
hard jetty
west shuttle
true stump
graceful tiger
errant solar
graceful tiger
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The issue is the damage forces BB to be necessary because there isn't units/shells that can do it otherwise

true stump
west shuttle
errant solar
# true stump Ermmmm, so what does fuqiu and celince doing in your team?

Celince applies forgetfullness which is the most broken thing against bruisers. It literally makes everyone of them unfonctionnal. Fuqiu reapplies a speedbuff if they cleanse it and makes it so that I take a bajillion turns when they try to take down my threats, which greatly helps with sustained pressure

plucky gull
west shuttle
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which is just silly

hard jetty
graceful tiger
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on rev

west shuttle
errant solar
# true stump But how do you apply said "pressure"?

Celince constantly hinders their defense, Fuqiu pushes me forward a ton to keep harrassing them and Holden Lily work really well to constantly break down their defenses, do massive damage and capitalize on defense breaks

hard jetty
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yea buddy if the match last 10 mins its a bruiser match it's quite as simple as that

errant solar
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they can have healers. They still fall over to that

graceful tiger
nimble blade
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These are terrible suggestions and a good reason you should leave balance changes to the devs.

The last patch was bad, but these suggestions from the OP are so much worse

errant solar
golden ibex
true stump
errant solar
hard jetty
errant solar
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this is an agressive team. But you can't try to take them down with one shots because bloodbath is made to stop that, you have to take them down with like 3 or 4

plucky gull
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So basically your playing a match of attrition vs bruiser

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But your also not

errant solar
errant solar
hard jetty
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and a celince?

errant solar
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Holden, Celince, Lily, Liliam and Yeli rn

plucky gull
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A slow match won through chip dmg by outlasting your opponent is exactly what attrition is

errant solar
golden ibex
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So the best way to way to kill a tank comp is to run an aggressive Bruiser comp, got it

true stump
errant solar
hard jetty
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man put one celince that is the only passive shutdown into a team and named it tempo like anyone wouldnt ban celince and it ends up being a bruiser

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or wtv it is

errant solar
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this is an extremely effective strategy against bruisers because you just play into bloodbath's weakness which is low damage so not too threatening and ineffective against multiple sources of damage

golden ibex
errant solar
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and you can't really complain that you can't break through the hting that is specifically designed to limit oneshots... with a oneshot comp

hard jetty
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so say celince ult, ling heals

errant solar
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you have to think outside the box

hard jetty
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and a gigabte sania moving every 3 turns

errant solar
hard jetty
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its really like i dont have a 555 celince and tested it against top players zf_hahaha

hard jetty
golden ibex
true stump
inner creek
errant solar
golden ibex
frosty niche
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S1 ling cleanse but with passive block no cleanse

hard jetty
inner creek
errant solar
plucky gull
hard jetty
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also

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if ling is on bulwark

inner creek
inner creek
nimble blade
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bloodbath is not the problem, it could use a nerf but its the sustain that is the real problem. Healing needs to be nerfed, either with the PvP aura, or an hp destruction set/shell.

If you are playing cleave and lose to someone with a healer and bloodbath you got out drafted to a comp meant to counter cleave

Its the people the spam double/triple healer bb because it's immortal that are the problem and making games take way to long.

inner creek
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its not bruiser, its bruised

errant solar
# plucky gull I guess the tanks you run into don't run eff res and bulwark

Alright so about that. You want to have a stripper for bulwark, which is great because Holden is exactly that. Heinrich also is. And about eff res, even if your Celince is at her lowest chances to hit she still has a 50% chance to hit because she has 4 15% chances hit. And if you don't hit everyone, you still hinder them at least temporarily and you can just do it again in 3 turns when their immunity is gone and their res is down

plucky gull
hard jetty
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and ban whichever speed contest and strip u have

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or uk

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ban celince

inner creek
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dont need to know for forgetfulness works if theres no forgetfulness

hard jetty
errant solar
# hard jetty ban celince

I feel like I'm going in circles with you man. You talk a lot but you don't even listen or care about what people answer to you. You're honestly a chore to talk to and I don't wanna do it anymore

hard jetty
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other ppl might eat u up

hard jetty
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i give actual constructive advice since u wanna climb rta lell

errant solar
hard jetty
errant solar
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I was actually having fun and going somewhere with the other people here but you're just absolutely horrendous

hard jetty
errant solar
inner creek
hard jetty
inner creek
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gotta get back to the question at hand

golden ibex
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This is a constructive debate section no need to be salty 7482uwucat1

true stump
inner creek
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maybe diamond is high level enoughpepethinking

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lets put ourselves in their shoes 7482uwucat1

umbral python
#

hey maybe 500 ppl play rta outside of 2k farming

#

good pvp game

#

started rta 2 days ago and on the same day i was in top 100

golden ibex
umbral python
#

i have to question if ppl play pvp at all

#

and thats global matchmaking

true stump
inner creek
#

i mean thats the point yes

golden ibex
#

I rather get 1 tapped by Rev and the game ends in 30 secs rather grind out 20mins just for a win

#

Imagine losing on a 20mins game thozf_hahaha

#

Couldn’t be me

inner creek
static elm
#

Nerf Kazuyo skill 1 pls, sr with 2 turns control effect with 2 hits, wtf, its the only character with that skill

plucky gull
golden ibex
umbral python
#

800 games equals 20 games in this season in terms of time needed XD

inner creek
#

khloros coming in clutch

plucky gull
true stump
golden ibex
#

Best way to enjoy Etheria prove me wrong

plucky gull
#

Ill come fight you some more tho Jin

#

Soon when I can be bothered to slap bruisers around

inner creek
umbral python
#

if im still here that is

golden ibex
umbral python
#

they hyped that C announcment up way to much.

inner creek
#

super whale comp

umbral python
#

its basiclly we hear you changes come maybe

golden ibex
plucky gull
#

True the patch was abit of a let down alot of stuff coming but nothing confirmed

golden ibex
#

Must be a leviathan

inner creek
#

true..

golden ibex
#

With all the hype

nimble hatch
plucky gull
golden ibex
#

Like “this will save Etheria”

inner creek
#

its a bruiser comp if i bring vice

plucky gull
#

Playing tempo bruiser vs rengo

golden ibex
inner creek
#

do i need to know how forgetfulness works

#

i forgot

hard jetty
#

1 min in guys wish me luck

#

burned one ticket for this

inner creek
inner creek
hard jetty
#

tiamat forgor tho

inner creek
#

you do know how she works!

true stump
hard jetty
inner creek
#

u got this trust

plucky gull
hard jetty
inner creek
#

get to diamond man

#

youre not good enough

plucky gull
#

Come back when your hardstuck dia yea

hard jetty
inner creek
#

good luck!

sage crypt
rough crescent
#

Skill issue pepethinking

graceful tiger
hard jetty
autumn sluice
#

UP, I would add that Nahor's two [ability/skill] should be an area effect and also have a chance to apply anti-healing.

topaz oriole
balmy trellis
#

Yeah i agree with the guy above only people in top whale guilds and top 10 rta players in a mobile gacha can talk about balance of the game because they are game designers and can clearly identify problems with the balance and give the solutions

shut abyss
topaz oriole
balmy trellis
balmy trellis
shut abyss
snow pebble
#

I'm not reading all these replies, have we agreed that the suggestions are insane?

static elm
topaz oriole
zinc pelican
static elm
true stump
static elm