I finished Season 0 Master 3 as Rank 264 with a Winrate of 70%(200 played games).(could have been mythic but messed up the tally timer n was late)
PVP Improvements:
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Revelation Nerf doesnt need to be reverted to original with following changes
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Bloodbath Nerf Change: Max Hp Cap changes from 20% -> 35%. Max Dmg Reduction changes from 55% -> 35%. This ensure the usefulness of bloodbath but not being the solution for every unit in pvp. if after this change it is still dominating, numbers need to be adjusted further.
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Lighthouse nerf: Turn Meter 25% -> 15% and reduce CD from 2 -> 3. LH currently acts like a free healer cuz of its super short cooldown with the 20% healing n turn meter push.
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Amber Nerf: Either units coming out of freeze are not allowed to move immediately and then gain 50% turn meter boost( to act again) or Skill 2 and 3 go on cooldown for one turn so when they get out of freeze they can only use S1. Current Meta its super strong since the freeze state is a free bloodbath/immunity state + healing with no drawbacks.
Gigabyte Nerf: PVP specific eithere triggers after 4th unit moved or reduce turn meter boost from 35% -> 30%.
White Fang Buff: CD from 4 —> 3. Double the CDmg gain per trigger with max stack to 5 times(pvp only). helps stacking the effect faster.
Animus Adjustments:
i know u guys have data on usage rate for every ranking.
Top of my head i wanna mention one unit specifically.
Nahor Buff: S3 Defbreak 70% -> 80%, Freeze 50% -> 60%. Nahor S3 hits all enemies TWICE.
Buff Units with low usage rate (fe Borgne, Shadow Sania)
RTA Battle adjustments:
Decrease Atk,Def,Hp after certain amount of turns and keep decreasing it steadily after more turns elapse. Adjust the ruling on max turn limits. Currently tank mirror matches feel the exact samev, the overtime“debuffs“ are not noticeable and suddenly the matches end uprubtly. Not a good system rn since there are players out there rn that abuse that mechanic to trigger a win by stacking healers.
Following up for discussion
Mythic Rank new rule: Pre-ban increased from 1 -> 2 Units.
Add Rematch: Since queuing time gets slower n slower rn it be cool if u could rematch ppl especially when it was close n u lost fe n be like damn i could have won n the other player be like lets run it back. i would love a best of 3 but i know ppl would abuse it for boosting. so a one time rematch would be fine. n if u introduce this feature u have to analyze if matches where lost on purpose or played correctly to avoid abuse.
Thats it for now.
- M aka MaTeIRiA










