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I get that but it defeats the feel good satisfaction of having an auto team that doesn’t lose, over knowing your wr is simply due to something that can’t be worked around. I know for a fact the devs are very concerned with increasing the feel good factor right now so it’s probably a good time to bring the topic up again
It's just that the unit pools now are kinda limited (kit abilities). Overtime they will introduce op animus that will power creep current comps
Usually they do that in most gacha game
tinfoil hat but sometimes it feels sussy
I know this is a “now” problem but it still doesn’t change the fact that you know things are only this way to prevent people out gearing others
Oh definitely can prove it go see for yourself
No tin foil hat here everything I’ve stated can be proven
as in i already seen it myself
im agreeing with u bud
lel
Hahaha I know but the tin foil hat down plays it when it’s 100% the case
The funny part is the ones clown reacting can’t even clear inferno rengo 
If they could they would know exactly what I’m saying
anyone clearing rengo with a debuffer sub 1 min defintely experiences some sort of disapointment
Having kloss at 220+ eff and insight shell passive with s3 latticed to 100% not hitting all debuffs is pure cancer
There were a few sub 1 min teams i was testing and the amount of times Rengo and his adds hit the right units or change element at the right time was too sussy
it's like it was coded to inflict the maximum amount of pain
I can screen record a run to show you exactly what I mean
It’s guaranteed every time for the 2nd and 3rd things I stated and usually can cost the run
Just use sania dokidoki diting(liliam) and viper and ez 95% wr
Just use a ld limited character WHO didnt have banner to clear daily farming content to not even have 100% winrate great marathon and tip
well yeah, sorry, can’t find you a 100% SR team for this boss, doesn’t exist
Kloss diting lingluo vice is good as well but not 100%
More like 60-70
The biggest problem is the second kaz s3 not re applying the atk down… its actually a fundamental failure of the skill rather than anything else if this was fixed the win rate would go up considerably
i think they just need to adjust how much rng affects players, because as of now it really kills the mood and yea fundamentally players get punished for doing what the game intends
It's funny how elsobolo was on the other side
Go to waliant thread once one last time
roger that
Who’s elsobolo? 
How does anything I said there relate to this I fail to see 
They just need to remove the “-1”
I will fix 90% of problems
And make kaz re apply the 2 turn attack down I mean it’s literally her skill and it’s not working
I am just here for sarcasm but don't mind me I already left the game due to time sink
That’s crazy I’d feel gross typing that out
Fair fair
Here’s a clip kaz s3 NEVER re applies 2 turn atk down never once have I seen it happen
Doesn’t matter what scenario it just never happens
actuallyy
its part of kaz kit
like Dinah's
if target already has atk down she moves on to debuff slumber
That’s so stupid you know they only do that for scenarios like this same as Dinah that’s why people are asking for that to get changed too
yeaa
That’s so stupid
It should still just re apply the atk down smh
Guess this is what happens when you have shells like codex in the game
.
What speeds and sets you got on this
Failed 2 out of 96 today
4 min clears
Bloodbath swift on all
Diting basic fury furyedge keeneye
I was gonna say those are crazy Diting stats for bb
probably a bit less, maybe 85-90
i dont think i've ever seen worse than 3 wins 2 losses, ive never had a 0 win run and most are 5-0
3:00-3:30 ish runs
I guess I should pull the trigger and switch, huh …
Diting will finally go on a permanent vacation
It's time
I just feel bad about only having 7 lattices in bags
And she kinda wants all of them and some more
You like pvp though don't you?