#Fuqiu discussion
1 messages · Page 1 of 1 (latest)
It seems like she'll be fantastic for Doki. She's green, so has advantage, and there are 5 enemies each wave, which maximises the number of times she'll push ally turn meter.
Feels like there could be some problems with her as the only sustainer in high difficulties, we'd need her tested to see, but honestly, her turn meter increase seems so useful, and should pretty much work at her best in doki, that even as a 2nd sustainer she'd be greater because all her turn meter pushing is just so useful
As for Terror, she seems like she's very situational. Terror's left hand increases turn meter by 45%, which means Fuqiu's turn meter push is completely useless if the hand makes him go again anyway, but if it doesn't then she can potentially allow your teammates to act again before he goes, since the hand's turn will still push all allies.
But you usually kill the right hand first anyway, so in theory she won't be able to push turn meter often
Actually, I think I've misunderstood that part of the kit.
It seems like increasing ally turn meter is NOT when enemy takes/ends turn, the enemy's turns are only for increasing/decreasing her own turns which is still necessary to both get moonlight veil up quickly, and make it last as long as possible. It also says that it triggers when attacked so it'd still work like that for Doki, but Terror's left arm wouldn't trigger it as it does not attack.
Moonlit veil also doesn't seem to be stack based, it's only based on Fuqiu's turn, so your allies can trigger the effect many times without Fuqiu even acting
TLDR: Fuqiu has a lot of passive turn meter pushing and potentially decent passive healing, in theory, she should be able to both sustain and let your teammates act more often
She looks like she'll be fantastic for Doki, decent for Terror, bad for Aurora, and great for pvp because as long as you aren't 1 shot by the DPS, your whole team should get a lot of turn meter increase, which can let you outspeed a lot of times. ofc this is all just speculation though
Actually, it seems like she may be the perfect counter for Freya? Freya does 4 hits AoE skill 3, that means, with some skill levels, your entire team (except Fuqiu) should get +48% turn meter push whenever she skill 3's, which should usually let everyone go before the opponent
AND since Freya is usually incredibly fast, there's a very decent chance you'd be able to go before their DPS
Ah, but Fuqiu wants to be super slow, so she will almost always not get her skill 3 up in time
You could potentially do something really wonky like having your Lily outspeed opponent's Freya, then using Skill 2 on Fuqiu to then skill 3. A fast Fuqiu would probably be better in pvp because of how much quicker you usually want to end things, so full speed hp% fuqiu in pvp may just be better?
I know it's a very overly complicated method, but hey, this still helps in general as you've now gotten Moonlit Veil up really early, but the downside is that you're not getting your 2nd S3 for DPS as early as you would if you just S2'd the DPS, but if your DPS can nuke someone anyway, or kill someone pretty fast with first turn S3 then a very quick S2 due to that turn meter push, then it wouldn't matter
TLDR: The only thing I feel confident in as of now is that Fuqiu wants pure HP% build for everything except pvp, where she wants hp% + speed, and that she should be fantastic for Doki
question about her speed buff one of the main parts of her kit besides the turn meter manipulation. for lily abusers is the speed buff irrelevant would she still be worth building? since she looks as if she will need skill ups in s2 and s3. she seems like parts of val lily and freya in one character lol
No idea if the turn duration for the speed stacks, if it doesn't then it's irrelevant, but I actually think the speed buff is pretty unimportant unless she's your only speed buffer
The turn meter push and healing make up the majority of why, in theory, she'll be great
Basically if you're not running any speed buffers like lily, doki, Tsukiyo mi, and ig mio it's nice, which ig a lot of people would actually like, but you probably wouldn't use doki with her because Doki's just gonna keep pushing Fuqiu
And most of the others are niche, so yeah actually, spd+ is unimportant with lily and Tsukiyo, otherwise it's nice
There may be some situations where having other speed buffers like Lily may be annoying because Fuqio buffs everyone but her OWN speed, whereas pretty much everyone else is aoe speed buff, so although that's helping your teammates, Fuqiu will run out of stacks faster as the enemy obviously stays at same speed
again, in pvp this doesn't matter though, because I feel like you'd want fuqiu fast in that for the reasons I gave above, but for most content they really don't want to be fast
Same sort of logic applies to spd- actually, your teammates may go more, but so will Fuqiu
sounds like a great spd buffer plus sub sustain in doki rn but it seems shes a niche bruiser ish type of character in a burst meta right now
Well, she can work if she's built spd for pvp, but it's still not particularly comfy yeah, seems like she's mostly there as a BiS Doki
The only thing bothering me with her is it's so hard to decide if she's sustain or support, it kinda feels like she can be both
I'd call her more a sustain than a support atm
i think its a case like freya where she has some sustain but is mainly a support
it can be argued either way i suppose
I feel like that's a lil different because Freya's buffs are far more important than her sustain, whereas it's seeming like this character's almost equal? hard to tell really without testing
I'm leaning towards sustain than support because we have plenty of sustain that can provide buffs, and technically she only provides spd and turn meter+, even if it's obviously a lot
Also it feels like, although the meter pushing is great, in most cases if you're using her as a support there are other options that just help your team more?
very true her buffs are very limited but her sustain doesnt sound amazingly effective either
It kind of feels like the REASON her buffs are so good is BECAUSE they'd be so amazing if she could also sustain
true true i see your perspective
Actually, I wonder if it's possible to try compare her healing to lingluo since the values were revealed I think?
kind of like valerian id say? not as good sustain like lingluo but provides buffs too i guess?
That's pretty much exactly what I thought ye
i think it was only 8% target max health? so half of lingluo healing without accounting whale prayers
Max level it's 8% healing, but her S3 also gives a shield for 2 turns based on 24% of her max hp, which'd be extremely chonky
idk how itll exactly work but conpared to valerian sit mode it seems underwhelming as you WANT to get hit to get the benefits of her turn meter manip
ahh thats amazing i thought it was JUST the heal i forgot the shield which actually sounds very useful as a 2 turn shield
I feel like that's perfect synergy with the shield actually. Shield prevents you getting nuked to oblivion, and with a pure hp Fuqiu that means if someone was low on hp and she S3's they should be able to heal most of their hp before it breaks
i was thinking of using her in United front. her S1 boosting 2 allies seems good there
and running bramble might mess a few people up
I still don't know much about united front, is it direct pvp?
no its like etherena but 3 and you cant reuse units after winning a set
Hmm, she simultaneously sounds great and terrible for that mode at the same time lol
thats a real good option as therell be red kaz lily and her to speed boost now ig
The S1 for turn meter pushing would be cool, but her passive is basically never triggering
i agree with what some cc’s were saying how the “random teamates” thing is too ambiguous
Which part is that referring to?
like her entire kit seems idk too funky
i think her s2 that boosts 2 random turn meters?
i also think shes really good if u were to run like a turn 2 team for pvp and ur units are slower. like think enemies running hella fast with speed buff. u run everyone on bulwark and the momment she moves every time the enemy laps u, u just heal and get turn meter.
oh i see. then maybe a bramble set would be nice on her like before mentioned
tbh I don't think the rng in her S1 is a problem because outside of pvp you're always gonna run her omega slow so you aren't using it anyway
And it's 2 allies, and pvp is pretty much always 4, so 2/3 chance the ally you want the turn meter most gets it
yea shed seem great once the bloodbath bullwark sets become more common and we get a bruiser meta ish
im already starting to build bruiser tbh
i just wish there was more shells for bruisers to deal dmg
it feels like every shell is just pure defensive or pure offensive
need something in between
count may be one? some built in sustain for a dps ig
ill try that out, on borgne maybe, mine is on amber rn.
this makes her sound more of a pvp pick. im stil la bit confused where she could be slotted in for pve asides doki but i already feel like most people are figuring out doki teams as its the first threshold we build towards yk?
im just a rosa rev abuser lmao but the count idea sounds like it would synergize well with borgne
her kit is better when there are more enemies since u want enemies to move for u to get her heal and meter
so content where there are like 4-5 enemies
shes probably better in harder difficulty because enemies are faster
maybe ember trek
since there isnt much content with 4-5 enemies, I feel like you'd get her for Dokidoki if you're struggling or get her for PVP cuz thats where I see most uses.
agreed
Ah, lemme clarify.
She wants to be super slow everywhere EXCEPT pvp.
So in pvp she has a high chance of her S1 giving turn meter to the right allies. Her S1 still isn't that important in pvp because of her other buffs, but because pvp fights are much shorter, it's more likely to be useful.
In pve, her S1's pretty much useless because you want to build her extremely slow, and remember, her OWN turn meter gets pushed back by her other passive when moonlit's active, which means she's overall giving the team a lot of utility with her spd+ and all the turn meter increases, but her turns are so slow that, realistically, by the time you've done anywhere from 0-2 S1's, the fight's over thanks to all of her passive turn meter pushes
If you built her slow in pvp she'd just be useless because you've gone a whole turn of rthe enemy preparing without her doing anything at all except push her own meter up a bit
If you built her fast in pve then she'll have quite a bit of downtime since pve, except the generic easy pve enemies, generally takes longer than pvp
np, ik I said it already, but I could very well be wrong, just my thoughts
i think your gonna be pretty spot on with how shes going fit in
In most pve I don't think clearing fast matters?
Except for the stars on module bosses to auto, but if swapping her in makes you clear way slower, but gives you more consistency, that's usually fine by me
and shell farming
yea i agree but in my case id love it if i could q up 10 runs at a time instead of revisting every hour or 30 min for mediocre loot and only using a quarter of my stamina for the day you know? its more of a qol loot drop and expensive currency thing i suppose
But that's why you just swap them off, right?
You do what gets you the fastest clear on manual, then swap to comfy auto
By fastest I mean you just hit 3 stars, since you only need to do it once
Then you just swap that team for something that consistently clears, but in more time, since once you've had 3 stars it doesn't matter how long you take, you'll always be able to do 10 runs at a time
ah thats true i havent thought of that ive been so focused on building a single team that can do atleast one lol
That's fair, tbh I've been a bit lazy lately and just auto anything bc I don't play very actively lmao
Now here's the million dollar question...who do you feel has more utility atm?
are we talking all characters or?
Nah, just new 2
the blue one has more utility
no unit does what he does rn and its kinda hard imo to find def break
That's fair, I'm still debating tbh
honestly i have viper and kaz built already so i wont really find a use for the blue one
the green one is a healer with turn meter, we have similar units
For me the problem with him is that he's pretty easily replacable, his only thing making him useful is having the combined cc + def-
i feel like i have all basis covered so neither seem like a priority for now but blue one probably has higher potential
i value the defense break a lot for fighst where u want to cc the adds while doing dmg
Like, I think his skill 2 is extremely underwhelming
i think thats good enough to find in a s3 it can be pve and pvp usesble i think
Yeah, this is why I'm on the fence. Because on the one hand, if he gets S3 up both Doki waves and triggers freeze + def down then that's incredible, but if you don't then he's just useless. As for PvP, similar thing, and some people build eff res for those types of things.
Even in pvp, I just don't think his skill 2 is that good, it's like skill 3 is carrying everything about him and that means it needs to trigger
Whereas Fuqiu, although seems a bit odd, offers something really new that we probably won't see for a while
Also, turn meter + is stackable
All it's gonna take for Nahor to fall off is a new CC unit with other debuffs, maybe even def again
It feels like, in the short run, he's just better, but in the long run, she is
tbh i'm not gonna pull any of the 2
Oh hell no, that'd be crazy, I may not even pull for either
my dokidoki team is fine and like you said nahor feels good but like its not game breaking
ill end of with both lol last time i ended up with holden and 2 hoyans
yea i feel like most people already have there bases covered with cc and def break for doki so hes bot a neccisity
How've you been finding Hoyan actually? I did a similar comparison like this to hoyan vs holden and felt holden was just better, but never gotten hoyan
for fuqui shes has a soeed buff which is crucial and the rest of her kit like mentioned is pretty new
Yeah
i havent used or built her but i check replays a bunch and shes found herself in very niche pve situations with her wound and res sometimes (super rare) but shes just middle of the ladder for pvp id say
Hoyan is underwhelming. I like that she can revenge kill, but with artisan running around u cant even be sure she does. and she kinda kills herself with s3. THE MOST IMPORTANT is that she's not good for PVE.
i feel holden is better in every way espcially since hes a def scaler when skilled and other than that he can be a real nice debuffer (although the 5turn cd ends my runs sometimes)
and this game is all about building units that can work for both PVE and PVP cuz we're so broke
Yeah hoyan being niche is pretty much what I thought as soon as I read her kit
What about holden
i think theyre releasing the interview with the head dev and cc’s today or tmr so hopefully they talk about the economy and drops
they already released it
Ye I haven't watched it yet
it just seems so janky and niche like the opposite of yelis kit (disregarding the light affinity) which just works anywhere with crit
He said that the economy is rough but will sort itself out in the future
oh sweet
What? But he's not a dps
as more events and content comes out we will have more ways to get currency
isnit the hypertalk your talking about?
Why are you comparing holden to yeli huh
you said hoyan
lol
but holden can also be built dps but hes more like rahu
ah i havent gotten to that yet lmao
A'ight, also GOD please no, like, he is CAPABLE of some sub dps
But he's absolutely not meant to be, that's, like, the most omega build ever needed 😭
i think if he was fully invested too like 5/5/5 he could be dps is what lots of people were saying and i get the vision but everyone uses him as purely stripper and debuffs
THANK YOU 🙏🙏
ik the whales are able to use him as one, but they're whales, the number of times people suggest a dps build to newer players is crazy
The fact is, he's practically the definition of a debuffer, and his debuffs are downright disgusting ngl
imo if somebody has a fully invested holden and good modules, then it's fine as long as his debuffs are landing
that just reminded me how whales are saying how broke they were (latticewise) made my laugh
u can use him without skill ups, hes like a secondary dps.
Artisan just carries his dmg so hard.
agreed and i think they are since crit garanteesns3 debuffs most of the time
Yes, but if the debuffs aren't hitting then he's lost his main utility, the debuff is way more important
ik his S3 can double with crit, but his S2 can't and you still can't guarantee S3 crit without 2-3 crit pieces
Especially in pvp, you can somewhat rely on a crit S3 for the res- to land the S2 next, but in pvp you usually want to start with S2
If I see a lily you best believe I'm S2'ing them right after they S2 their dps so they basically do nothing lmao
yea that must explain why there is 0 dps holdens lol