#Higher difficulty not giving higher rewards?

1 messages · Page 1 of 1 (latest)

twilit field
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I came across this first when I made the jump from hell phantom theater to inferno phantom theater. The rewards were practically the same but you could clear less so overall you had less overall rewards for getting to a higher difficulty.

Fast track to today, I go to rengoku hell, im averaging about 11k training data mats per run. My friend sends me a screenshot of his 10 runs in NicoNana Inferno with a lower amount of total training data materials (about 10k per run of training data). I fail to see the logic when you should be rewarded for getting to a higher difficulty? I won't mention the fact that I also got more red shells than him, that's pretty RnG, but training data has more of a fixed rate and lower variance.

Could the game have more of a linear progression? Let me know what you guys think.

tidal abyss
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I’ve been saying that modules and shells for inferno and hell 4 should not be dropping epics so often and the currency should be higher due to the difficulty of each stage. I heard the drop rates on inferno for 3 nodes is so low that sometimes it makes no sense to farm and getting epics make it even worst. They should do something about it tbh

tulip timber
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adding it to the sample for fun

tidal abyss
# tulip timber

This right here is why I’m not trying to push for inferno cause this needs a fix. I honestly thought hell 4 and inferno gave 3 nodes all the time, to find this out just kills your motivation

tulip timber
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inferno modules are the same as h4 but with the added specialized sets from what ive seen/pretty extensive testing atp

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its dumb

tidal abyss
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It literally is, I’ve heard people who can farm those stages say it’s a nightmare cause they either get epics most of the time or they get 3 sets but with the wrong stats most of the time. Inferno and hell 4 should not have epics cause of the jump in difficulty

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Hell 3 and below sure why not

reef crow
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it does feel that hell gives more mythic shells and inferno

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the fact that 3 passive shells have such a low % drop makes it even worse

safe atlas
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Everything in this game seems to be unbalanced, that it was not planned correctly

opaque ridge
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But the inferno is the only way to get 3x3 matrix shells right?

tidal abyss
opaque ridge
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Unlucky, or they can make the difficulty much much harder, but just give 3x3x3 shells for the end end gamedorodoro

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Then I'll know it's endgame content for endgame rewards

tidal abyss
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So many suggestions have been made but let’s see if any gets applied cause right now I don’t even feel to play anymore

mental monolith
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i just cleared niconana inferno yesterday and noticed the same thing. only 2 drops of 3/3/3 shells in 50 runs yesterday. The drop rates i agree can be improved but i can also understand it being hard to farm. But at least GIVE ME MORE SHELL EXP please

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why am i even trying hard to clear these inferno stages

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having less shell exp on a harder difficulty stage is just unacceptable.

frosty panther
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they doubled the difficulty and scarcity of end game items

tacit compass
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it won´t change

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I bet they are doing that on purpose