#Training data and Etheria Coins accumulation rate too slow

1 messages · Page 1 of 1 (latest)

severe bear
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Both needs faster way of obtaining as QoL for this game. Esp coins.. It sucks getting so much less when we sell our high lvl modules. Devs need to further tweak the numbers to give us more back during selling.

Training data still bearable when selling shells but it is rare we do that. So the farming of this currency needs to improved as well.

old gull
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imo +6 should be basically free, should be like 80% return or so for the cost you put in

and then the base module sell rate needs to be doubled or tripled, it's ridiculously low for how expensive upgrades are

brisk oracle
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Training Data farming is miserable everything gives so little when the highest rarity needs like 50k+ every ONE level and the hell stages only give 10k

kind raven
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Hard agree here. Spent 9k energy this weekend during the 2x and got less than 10M coins for all of it. And that was gone before I fully leveled 7 modules, and only bringing a dozen or so to 6 to test rolls. The economy here definitely needs to be given a serious rework.

brisk oracle
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Yea leveling 1 module to max also costs millions it's absurd

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At the very least add dedicated coin and training data farms to mitigate this

heavy axle
brisk oracle
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The highest coin amounts so far seem to be random drops in events like cubic

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training data is just shit across the board

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there's no reasonably sized amounts anywhere besides maybe Inferno but expecting people to farm Inferno just to level mythics which already need to be maxed for Inferno is absurd

harsh copper
brisk oracle
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Not enough when you burn like 100k for 2 levels

gaunt sigil
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yeah, they need to increase the salvage rate, or the drop rate. imo, we should get back 50% of what we spent on modules. or even bump it to 75% like shells.

brisk oracle
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Also again I think it's unreasonable to consider Inferno a farm when you already need top gear to clear Inferno in the first place

gaunt sigil
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also inferno shell farm stages should only drop mythic shells.

brisk oracle
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The Inferno drops should just be maintenance of your existing gear instead of getting you ready

night rose
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Almost like the post I made weeks ago explaining this and how people would complain weeks later about it when they experience it became reality C R A Z Y

heady anchor
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Accumulation rate is fine, it's the cost when we upgrade stuff that's too much.

storm kernel
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All i can say that it is NOT FUN at all to be a casual/f2p player in the game, imagine having to farm a shell with the resources you get for free, then trying to upgrade it like to half and thats it. That is all you can do for the day...

severe bear
severe bear
kind raven
# severe bear Yes lvling a mythic module to 15 would cost around 1 mil etheria coins which is ...

To be fair, as a Raid player, I'm very used to gear costing between 1-3M silver for a full upgrade, but there i can get that from scrapping less than a day's grinding of crap gear and then some. Can also get materials regularly to craft more gear, which usually is crap and can be sold... While the cost to level something isn't much different, the sheer volume of currency I get there makes it significantly less painful. To that end, a substantial increase to the sale price of modules, particularly those with levels already invested, as well as an increase to the drop values of coins in a given run should alleviate most of the problem. Same goes for shells. Shells do have a better return, but it's still nowhere near where it needs to be to make up for the insane cost to upgrade/reconfig them.

brisk oracle
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and shells should recycle into Training Data equal to atleast half their level potential

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that way you get way more training data even from bad drops

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So when you recycle unleveled mythics they should give data as if they were level 20 maxed

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and obviously if they're already higher level then they give 90% of their level

old gull
# brisk oracle We either need full or 90% refunds in recycle

generally recycling is reduced returns the higher you go up in most games

for shells since you don't really power up to test i'd imagine just a double (or triple) base rate increase of training data? shell money? when recycling would be ideal

and then for modules imo up to +6 should be 80-90% refund, +9 like ~60-70%, any higher can be like 50-60%
-> with a doubled base rate

brisk oracle
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Honestly they could just add a 0 to all rewards too and it'd be a fix

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so instead of 10k data drop 100k a pop

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you need 100k for 2 levels anyways

upbeat pollen
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or just make it so we can fodder a module to another module like any other gacha game

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but maybe not since it's not exp based

old gull
kind raven