#inferno difficulty megathread, happy 100k
1 messages · Page 4 of 1
1 slap from terror send tou to heaven
seeing f2p get some manual clears in at least within 1.5 or so days is nice though, but also indicates some ai needs to be looked at for autoing purposes potentially as well. Idk if they're developing the ai skill order change or not yet
Thanks man, you making them aware of it is a big deal
Just knowing that AI changes are up on the table is already great to hear. Thanks for the continued updates
this team can sustain it the issue is you gotta be fast fast
yeah I feel a lot of good conversations can come from the inferno challenges everyone is facing rn
so far there have been
aside from the dooming, it brings insight into other things
Valerian and veronica does that yeah
is ur holden built much yet
Ill make 4 artisan to abuse it
this is the way
ngl I have like 4 perfect unbreakable/bramble/swift artisans
his build kinda mid rn i need more speed it'll prolly solve the issue once i 6 star him
honestly could be a method for me 💀
It's the play. Even on units that don't stack def it's good. My tiamat on artisan was like 10k shield
i just got to hell 4 though I'm still catching up. Almost beat it but got some unlucky rng
I've also been thinking about this - what would happen if you run full team artisans...
This combo might have changed my opinions about Kazumi Kazuyo on the PvE side.
#etheriarestart
this
just shield spamming
LMFAO
mechanics seem to be working as intended though
Mam is there any use for lian, or should I reset her?
need some speed tuning since the game said it'll not stack
prob better to ask in etheria only chat
or the builds channel
oh wait it does stack? lmao they prolly gonna patch this
doesnt seem to stack technically
also is fangus not able to help with inferno nico or do u absolutely need ssania for it to work
idk much about fangus kit tbh
From testing artisan shields stack with my tiamat shield. But if I back to back tiamat shield coz Lily then it replaces
damn we got volkin in here now
Ah dang it has been found
gz

oh yeah! it just reapplies it
I appreciate everyone actually putting their opinions in here i genuinely do want good for the game at the end of the day. We needed another good pvp gacha that wasnt e7
i see so different source of shield does stack
ssania is more used compared to Fangus because its more garunteed that ssania puts 2 dots whenever its her turn and when ever twin tricked by a 100% chance lily. Fangus is only 50% to follow up atk to land 1 dot. If you can sustain much longer then maybe fangus would be viable with a obal? but not sure since i have not built an obal yet.
Not sure if say valerian shield will stack with tiamat shield though. Pretty sure 2 artisans don't stack though
yup it doesn't stack XD
for 2 Artisan they just kinda reapply their shield
Sounds right
If you could build on that sequence, it'll probably be more viable going through everyone's kits carefully, if we use this method frequently
I though you guys said you wont nerf revelation for PvE....what is this 40% chance BS?
You need sania
Hold on, did they shadow nerf revelation
Is the 40% implemented or is it a translation problem?
So on the unit skil description it has no %chance,but if you go to buff its now has 40% chance.....now someone claim it still 100% chance to trigger,now my problem which one is the right way this shell work?
Because this game is done if they keep pulling those idiot moves
People claim its still trigger 100% but the problem is if the dev intention to nerf this shell by making this 40% chance then its cooked for PvE aswell
It seems to be working as in the description, this buff info might just be a yet to come nerf and the messed up showing it up early lol
Thats true
40% is not implemented, it was there in beta as well, the in-battle tooltip always was different from teh outside-of-battle tooltip, but people rarely clicked on it
But with bosses resisting from time to time, it just feels unreliable
nah this is insane this game is gonna eos
Need to be really stupid to implement it like that wtf
Wasnt that always there
Funny thing i found out this from random ass yt comment
Thank God, because nerfing pets is even worse than nerfing units
Pretty much i had no idea at first...since the shell description doesnt have it,problem now its got noticed
People looking for reasons to cause drama withoit the prior pics atp
F the drama, game is amazing
Sure some things needs a couple changes but it's the same way in any game
yeea
The game has ass translation,like golden lion buff only trigger by auto attack but its written as skill.....so i can give them some doubt,but if this is the nerf solution then its gonna be bad
most stuff is translation errors
Chinese to english is very difficult
yep
You would normally hire someone who could generally speak both languages and is familiar with various vocabulary terminology than someone who "knows enough" when we're talking localization
Even then, you're not guaranteed quality
Guys, we need revelation shell for inferno dokidoki farm. so it is not okay to nerf it especially this week
Atp the devs should let us atleast know they're looking into this difficulty spike
It being in tooltip means devs can "critical bug fix" it at any time
I will pick xaida from target banner if they dont nerf the shell
well if it was in the tool tip since launch day 1 then.... its fine if they do
The earlier they do it the better, the longer they wait the worse the backlash, get it over with
Except that there is 2 tooltip. That contrast with each other...1 say 100% other say 40%,up to dev decide what to keep
it is not okay
theres 2 rn?
hows that work
You open the shell description,there is no 40%
ohhhh
Its only on the buff said 40%....thats why its goes unnoticed so long if its really not changed,maybe it was their plan to change from 100 to 40,anyway i already ask so need to wait
The x2 event is almost here. lots of us want to auto farm dokidoki. based on the current situation we can pick xaida from target banner and do the auto farm. if they nerf the shell , it means that they fucked up with target banner, auto dokidoki team etc
??
U cant autofarm with a no skill up xiadia btw
And ur modules arenr up to date
And ur shells
lol I have 4 latices and my dot team can farm shells. modules are not good but xiada does not need much
U need 8
Kinda is tho
topic is that revelation shell cannot be nerfed this weekend
Look at thread name btw
Its not about revelation shell
Its about inferno
And they most likely wont nerf it
#announcement
"except for emergency fixes for critical bugs"
yeah and there are almost 0 team who can auto inferno. revelation shell can help us to auto farm it. It will be especially important for this weekend, so no bug fixes
So.... basically a fk u to all non xiada havers?
its not in need of nerf but rework, about the fact that half naked ssania comp can clear something that juiced up rosa comp cant is just ridiculous
Half naked 5* sania with zero skill up lol
I dont have either, I will pick it from target banner.
U need max s1 for sania
Meanwhile a 555 rosa can't touch that boss
no need, but it's a good to have
You don't, I am farming it
I've seen recent clears with no skilled up s1 ssania
U dont? Its inconsitent without it
probably a lot harder in terms of rng
lily and ssania are LD s . Of course lds will be more powerful than others
Maybe on auto, but i am running on manual and don't have many issues with it. No lily in my comp, so that is a thing
That is for lily comp right? I think it is ok with fangus and obol. I am only using obol at moment
I will wait untill by saturday to pick xiada, finger crossed they wont nerf the shell
Im thinking about building obal how is he
The rng part is a pain in the ass, but he is amazing at controlling adds
Dont worry, they wont. XD staff in this thread reassured already. Though they are still monitoring it for PvP
Ooo would help auto shell nico and sharon then
Cuz the ads are the main trouble
100%, but i think Sharon is immune to dots. Ln the other hand it is amazing for hoyan boss, just need to make him go first
I also run codex in my whole team
The dragon to reset cd
Like artisan
I am mostly farming nico, so not for now
I see
Can use obol for that job too, but you get the atk down from using her
I only did 2 skill ups on him to increase the dot chance
Otherwise he is naked 🤣
Need the skill ups to bulk up a bit
I see
Sharon isnt immune to DoT
Only the tooltip says so
So the only pet boss that is immune is the last one?
Dear hyperlinkers, we have fixed a critical bug of players being able to farm inferno.
Ngl they should give us a rgb selector 👍
Inferno one i mean
Inferno yeah she's immune
Pretty sure she is supposed to be and that there's a bug that lets people use dots on her
Then don't be surprised if they bugfix her so she doesn't take dot damage
do you know which staff member said it? trying to find the message
They created the thread...
Christian Blair, he's in this thread
community manager 
at this point i think the dot inmunity was intended only for inferno stage but text leaked on the other diffs
i see no reason for them to make sharon harder when inferno is already one not many people can clear
So he is immune to dot and turn meter control? How are we supposed to kill him
Yep, it is full cancer
can we even sustain that dude?
nobody would care if it would be shown properly ;-;
the real question is can we sustain XD's fucking mess
lemme see if I can cook up a team
nah we auto die
600% dmg to a single target
sheesh
devs loves torturing us huh
Aint no way....how tf do i kill him
cant use same affinity teams either
how fat is his HP?
alright looks beatable
so from what I see
using Lingluo as sustain can be dangerous esp using the lily boost trick
you can still use steal turn meter to slow down the adds and speed up your own team
we will prolly need some booster and giga buffer and snipe him
crit as in crit rate right
this fine?
should be fien
now you just need to be fast
just have lily 
it's too slow though
why be fast if you can run with lily 
if it's in dokidoki 85 critrate is sufficient, as she is green
so that was way less than my diting
oh he also changes affinity
he was red in that fight
what about void, does law of silence work? cause you get void every 4 turns and he hits you every 4th?
@clever tapir does defbreak matter on revelation?
Thats why bruisers get metled in rta
1x Diting E
tickle
Is this for revelation support? That atk is way too low, the strat is to stack atk to raise the cap on the true damage
ok but how do I get enough crit rate AND atk bonus
instead of just pointing out, tell me the numbers to hit ;-;
Crit rate buff else it's hard
iirc you just need 2k atk right?
what does it mean "you need", does having 1999 attack crash the game?
You give her as much attack as you can and she contributes
i see
I think a more tanky/sustain comp will work fine for inferno rengokutsu
if you can get 2.5 great, if it's 1500 that's fine too.
you should still have speed as your prio since she is supposed to move before kazuyo who should move befoe your dps and be as fast as possible for kazuyo to cycle for the wave 2
170 speed is too low
he changes affinity every time he uses this, so having 4 different affinities should be save as the more of the same you have the more dmg he will do in total
steal turn meter doesn't work but SPD- debuff does work
Tiamat for Odd, Holden for Reason, Rahu for Hollow, Valerian for Constant? or maybe Lingluo for Odd to have more sustain
don't think valerian will outsustain as you've picked slow units
lingluo might work though
i tried Valerian her sustain ain't enough imma do some tweaking on the build
do you want to build effacc on her
you could try using lighthouse
Wait where is this from? Hell/Inferno? I checked yesterday and he was not supposed to be immune, unless this is another screenshot from beta
this is from Inferno
it doesn't show here
it doesn't show on the skills either on that page
but it shows in boss mechanics when entering the fight
Shadowflame durand also wrong info in Durand - Vicious Drain
Evil Fire is from Rengokutsu, they apply 1 stack of Heart Devourer not Evil Fire
;-;
i feel like the ideal team to beat this would be a fast cc, an insane diting, a freya/debuffer and a lilly.
i feel like this boss kinda has the same issue as hoyan where the side ads are crazy tanky so cc is the only real way to do it.
Alternatively you can try and buff extend and abuse massiah in invincibility state
diting and lily together wouldn't work well
as the passive of one of the skills says when 4 attacks from the same affinity happen boss wil gain turn and do 600% dmg hits on units sharing that affinity
if no lilly then a freya or chiaki the echo
this dmg was with Diting + Revelation + Def break, only missing atk+
but you can calc the dmg of the atk+
ive done similar dmg
what do they mean with if this effect triggers a CRIT?
this could be a f2p lily replacement 
Cant really have two of the same element there. Not sure lily would be that great either since she will just speed up the 4 turns
lv5 a CRIT effect = gain turn
you need to build crit on her, that buff can crit
Dorothy was actually used a lot in rta
still it seems like a budget lily
She is a pain in the ass with veronika
S1 also turnmeter+ only downside is it's random
Is there an alternative for S Sania / Lily for inferno ? ( for someone who doesn't have either of those )
for niconana, i have seen heinreich+diting setups and rosa+viper. Not sure on consistency, if you check pins there maybe some team comps there
the most practical alternative is complaining in discord until it gets fixed.
Has the highest chance of actually letting you clear.
for sharon inferno on eu its heavy rng reliant on cachi the guard immunity and diting
In the previous video, a lot people voiced out their concerns for the use of Shadow Sania and Lily for the dungeon farms so we will showcase some Lily-less and SSania-less teams for those who don't have them!
#etheriarestart
@loud locust where do I add these kind of issues? Or will you relay this info
I don’t get why people are complaining about inferno difficulty, obv the gap between hell 4 and inferno is huge and you need specific ld characters and the one who are farming become stronger in pvp but the game doesn’t have 2 weeks yet and all want to clear everything without trouble, new characters need to be a replacement for this ld specific roles or they don’t have hype and why pulling for them? Also the people who are pushing pvp are gonna match with each other, plus this are gacha games are gambling you can’t expect to pull everything you want
You literally said there reason, you need specific ld characters lol
DokiDoki is just as bad, there is like 2 dps (one of them is LD Massiah) that can clear it.
The bigger issue is the stacking mechanics, you are forced to have fast clears or you get reckt,and if you don't have one of the 2 DPS, well gg.
People should be able to build slow teams, and move towards faster clears with better gear/shells
this is mostly pronounced with shells, not threshold
I think you can do with massiah, rosa, xiada or rilmocha, but the annoying part is that we cant farm the shells to make it a smoother transition
but yeah, there are are a lot of RNG in doki if you are not doing ultra fast clears
so u either pull out ssania, give her 2 lattices and brainlessly kill the boss or you pull out Mio, give her over 10 lattices and 6 stars, Kloss 6 stars with 2 lattices, 6 star Rosa with 8 lattices... like do you see the difference? the joke in all this at least?
Don’t forget that the gear is already 3 pieces lol 
And? Is a gacha games is a gambling is totally possible you don’t pull that and it’s fine
You also can't fail a single 10% during the run and mio can't fail the 20%
But i think it is easier to just run dragon there, no idea why he is running the speed pet
speed pet sucks, not idea why people hyped it up as some sort of a universal pet.
As we see if you don't have a speed buff (lily mio or tsuki) your team will be bad anyway so most of the jackal's value ends up being wasted in pve.
And the guy is already running mio, so it is even worse
with double dragon on mio and marvel and revelation on dinah it should be an ok clear, there is some damage the yt was missing
now personally for me it's w/e since most of my shells are from shadowflame hoyan and not nico, but it's nice to level artisan/gigabyte/white fang
not sure what to do with shadowflame hoyan, once my codex get maxed probably kraken on codex tsuki kloss and a dps
sounds like it will work but who knows
I know that ling lily sania and kaz work there, but you still need both lily and sania
Otherwise it should be similar to that nice comp, except that you need someone that can CC both adds to start
yeah, you need kraken
don't think there is anyone better
issue with kazuyo is that your defbreaker/rosa/mio/marvel might wake them up, but she should work with diting
Guys.....is this bad news? My costumer support still ask me for waiting clarification,but this Youtuber said its the final form
So the 100% is not intended for revalation?
that tooltip was bugged in the beta too, apparently ( I found somebody else's screenshot)
I've never not seen it do the true dmg
Ah yes the aurora backtrack the boss should not br able to DoT
Now revealation actually have 40% chance to trigger
the inbattle tooltip always stated 40% (but nobody checks those) and the shell itself didn't specify 40%
no, it's still 100%
Its doomed
Yes, the one I saw was on manual, this is why it was working
I will try to be more clear.
-
The inbattle tooltip has been showing 40% chance to trigger today, yesterday, on live and on open beta
-
It has always contradicted what the shell itself says (maybe it's a remnant from the past betas, maybe it was not intended to be 100% who knows)
-
The chance to proc is still 100%.
Nothing was changed yet.
Just dont trust youtubers
I think it's unfair to be angry at a youtuber who has read the ingame tooltip and trusted it.
I mean sure....im still waitinf anyway
Maybe they still deciding
Or it just PR reply
Problem is the guy saying that the devs verified the 40% and that it is how it should work
Critical bug fix incoming
if they give a preference to a tooltip nobody has seen to the one that is openly displayed every time you see the shell it's kind of intentionally griefing
Hehehe
It is not even part of the shell description, it would make no sense. The pet would also be just horrible
the problem is that more time wont really fix it
you can max out your team on hell IV, and still not be able to clear Inferno if you dont have the exact right characters
the bosses are just too insanely powerful that the variety of solutions is down to 1-2
I can barely even clear doki doki 4 without having rilmocha or massiah... because my team with rosa is too slow and dies to the 200% atk boosted middle enemy
we just need less beefy enemies and slower ramp up, allow slow teams to clear even if it takes 5-10 minutes, and sure make sure you cant cheese clear with 50minute rotations- but dont punish players for not having the correct characters that can clear within 2min
whats the point of the 3 star system if taking more than 2 minutes means every enemy attack one shots a character of yours
I think they should just remove the ramp up period
Afaik neither sw nor e7 has the ramp up
also if they nerf revelation nobody but rilmocha & massiah will clear doki doki
its the only thing that makes someone like rosa or heinrich viable lmao
The ramp up on top of buffed stats for the bosses is such a huge wall to overcome
What do you guys think they should add in?
just make the bosses easier... theres no reason they should be this tanky anyway...
it does not feel good when my full built dps does like 5% damage per big attack because the boss has 20 billion HP
the only way to beat anything right now is cheese because the ramp up kills you before you can kill it, or having the exact character for affinity advantage
like god damn just let me clear dokidoki with a maxed out rosa tyvm... its not even disadvantage, its literally just not rilmocha thats the only thing im being punished for
Gated all inferno stage behind player level 70-80above for now
then the dev can fix the inferno stage
im being punished for not having the 1 exact character
when we we're given one selector and theres like 4 must pulls in this game, one of which is a disorder unit
its not just inferno, hell IV is also just messed up for a lot of players
They should not be gating inferno behind level cap
They should add purgatory II, III and IV, lowering the I to beta difficulty lvl and the 4th one the actual lvl. So everyone can farm endgame gear
Then we wouldn’t be able to farm modules for 2x event which was the whole reason why so many people saved stabilizers
I should be able to clear the next stage when using full gear from the previous stage
its that simple
but right now thats not the case if you dont have the best in slot characters to put that gear on
even if you can clear with 50 minute rotations it doesn't matter since it's unfeasible to farm it
Hell IV is doable without lily, ssania I've done all of them without those meta teams
I should be able to clear Hell IV with gear from Hell 1-3
I should be able to clear Inferno with gear from Hell 3-4
but without the best in slot characters, you cant
fastest massiah clear on global uses revelation
it should be possible to use a neutral typed dps unit to deal enough damage to clear a boss, when using the most up to date gear
Hmmm. And what systems should be in place for this to work properly? Will there be pros and cons?
so then player who don't have the needed character to clear just wont matter then?
level cap was already a thing for inferno level/every content, why not just raised it a bit more while readjusting the inferno stage
simple solution is just gated inferno for now
but if a Odd characters cant clear an Odd boss with the gear from the stage before
and the only solution is to use affinity advantage
you lock people into needing very specific dps units
like I have Rosa, I have Borgne, I dont have a hollow dps for dokidoki
Its not even an affinity disadvantage, its neutral affinity, and still it isnt strong enough (with revelation on rosa even...)
affinity advantage should make it easier, not be a requirement imo. because it makes it so specific which heroes you can use
No just nerf the bosses so that said players without those characters can clear 😭 it’s not that hard to understand
If they gate inferno now it just sucks for everyone because then people who farmed it for the 1-2 days it was available for them are now ahead of everyone else in terms of gear
I only asked because we probably should be constructive in these changes, because more structures will help the dev team
There doesn’t need to be any system just nerf the bosses to be more reasonable
- nerf healthpool,
- nerf defense because doing 500 damage per hit without kloss is not fun, many of my guildmates are cucked because of no kloss, especially on stages where Dinah is type disadvantage
- nerf ramp up on pretty much every boss to allow for slower clears still... clearing, like let us improve to clear within 2min over time but allow for 5-10min clears without every enemy attack one shotting everyone due to +300% attack bonus
I don’t think they need to nerf defense
Gray is still an option if you can’t use dinah
Inferno 6 ser gear has very very low chance to drop and its not that much better that you are sooo much ahead
the problem is all stats are crazy. not only defence
Allowing characters to equip more sets is already strong enough
I see people with almost full 3 attribute gear on their dps
i mean sure, but gated the level will be more easier to do for now, then they can nerf the boss.
Its just one set.. its not that much better than if you just equip 12/12
Agree, here is my ftp team btw
Why not just nerf the bosses to their last beta numbers and then run a beta to test stat changes
I dont see how gating the level would fix anything guys...
itd just make me hard stuck at lvl 70 for not having a specific character instead of hard stuck at lvl 50
it doesnt solve the actual issue of there being only 1-2 viable teams for any inferno
We should not be suffering because they keep making last minute changes without telling us
what i mean is gated the stage temporary while they fix the game
like disable the gamemode to fix stuff
Even then you’d buy yourself a couple days at most
instead of it being avaliable for other people to cheese
Whales are going to be lvl 70 in like a week or less
I don’t expect them to make changes any more meaningful than if they would just implement the nerfs now
Then you should get more testimonies for this, people experiencing these frequently should be vocal if they're comfortable.
I think the beta difficulty was fine.
There is this weird idea pushed by @loud locust that it was too easy, but it is hilariously out of touch.
Let's meet Sterbby. ||https://youtu.be/RNdrrQLeCTc?t=373||
Sterbby has finishes top 10 in RTA and has spent enough money to get prowess 7 heinrich (not sure about the number but it was more than max). This includes essentially buying out the entire shop and obviously full refreshing and taking full advantage of the 2x event in beta.
Yet, mr. sterbby not only failed to clear any inferno thresholds, he also did not clear hell4 of aurora and terrormaton. And his dokidoki hell4 clear took around 5 minutes.
I think it is incredibly unreasonable to claim that the top 10 rta player is so terrible at the game that this progression is not indicative of anything.
While it's certainly true that many beta players had better progression in pve, I think expecting many players to outperform a top 10 rta whale is not sensible.
The population of people who played the beta with reset is vastly more tryhard that the population of a real game, most of the players intentionally played it to optimise their progression, and yet a lot of them had troubles in high dungeons.
It was certainly doable, but not "too easy" as some want to portray.
And now bosses have extra mechanics and significantly more HP.
For the record if mr. @loud locust claims it was too easy in beta I would dare ask them whether he personally managed to clear them in beta.
📺Watch my streams: https://portal.abs.xyz/stream/Sterbby
💬 Join the discord: https://discord.gg/uHFpzdwGxd
After 169 hours of playing Etheria Restart, here are my thoughts about the game through my experience
…
The thing is that it was too easy…. For the whales that is
That’s why you see some of them pushing to keep these bosses as hard as they are rn
With that said, it falls back on RNG again
define "too easy" -- I gave an example of a competitive whale that made enough mistakes to fail to do it
as of right now ember trek is easier tbh
Idk ask the whales like that cls guy who was in here earlier
can the whale content please just be end-game high ranked pvp and not pve. tyvm
shouldnt be expected of dolphins to never clear the game... even f2p should be able to clear with enough time
They were the ones pushing the agenda that pve was too easy in beta
Rosa is good for hell 4, I hae zero issues there. 2min runs too
think tough anysync and ember trek is fine
And we go back to being why we expecting to clear all content less than 2 weeks
He says it was too easy bcs ppl cleared the content not using the exact solution devs had in mind. Gotta go build 4 diffent units for every dungeon = more money ig 😂
this community is doomed
.
That is working for inferno?
worse than genshin
this is with max refresh tho?
Just hit auto and that is it?
no extremely sweaty manuel and sus af
this is also a good idea stop the ramping and allow slow clears
2 weeks of people spending 1000 gems a day for 3 days extra worth of stamina for the record
also
again
the issue is that with maxed gear you cant even clear the next difficulty
its not that people are trying to clear it with half assed characters
its that people are running full 3 pip correct substats modules and awakened shells
and still cant clear inferno
with the exception of if you have the exact combination of characters
🤣
someone whos grinded Hell IV for 10000 stamina should be able to make an attempt at inferno
look at the teams thats 2 shotting inferno terrors in beta
but yeah inferno feel way too overtuned but it is for end game
beta was a joke and if we go back to that game will die so fast
the problem is that you cant beat it even if you are endgame
But pve isn’t the point of the game
For some ppl it is
The game is about the ever changing pvp world
Pve is like the tutorial to that
especially with the bosses we farm
Both pvp and pve are part of the game honestly
I dont get why people bring this 2 week thing up...
like people have the end game gear, thats another issue sure
but more time wont make it suddenly easier? people already have the maxed out gear from spending days just doing modules & shells every day
giving them another 5 months wont change their lineup of characters... it wont suddenly let them clear with the characters they already have
I can get behind there being hard modes with hard bosses like anisync and ember trek
yes its a pvp game but if pve dosnt matter than the game will die, SW is a pvp game and 90% of the game is built around PVE Because thats what keeps players long term
nah, you play pvp so you can buy lattices from the pvp shop so you can finally clear pve
PvP content is the tagline. PvE is meant for building up teams for competitions/tournaments
But that difficulty does not have to bleed into content very much meant for casuals to clear
Yep. People who lucked out on the right heroes are like "I can clear it lol" but just have no grasp of how screwed up balance is atm
also end game is things like Ember Trek & Anisync Echoes or EtherNet Rally
many ppl have reached a point where a good roll shell (extremely rare) is the only thing that upgrades their team already. PvE Statwise its only minmaxing at this point
end game shouldnt be the places where you farm for materials to beat those end game modes
yes yes and yes, agree with this post 100%
Because they think it is ok that people are 2 weeks in while refreshing and burning pots to be in that state, which would take 1.5 months without that
So is revelation 100% or 40%? And could they hotfix it to the lower value?
rev is 100%
100
Just pull a ssania and a lily
happy days
farming shells must be fun when you get only one right?
they could hotfix to make it heal, they can do whatever they want
But you have to understand that even with all these pve gamemodes in SW there’s no insane difficulty that gates casuals in modern SW
100% rn and if they nerf it itd prob be in pvp only but also people act like theres no counterplay to these squishy glass cannon freyas-
give it a week and a new meta will appear lol
Building very specific units for certain Infernos requires a huge resource investment, which takes away from your PvP teams.
The issue is the Lily / Ssania being extremely cheap and low-investment, letting those who have it pour everything into PvP instead.
I could clear toa in sw with reasonable gear and free to play units
so the tooltip is just wrong?
Wait there’s a dps freya with revelation?
Sw is 11 years old
4 hits on her ult is pretty nice
when you firstpick lily, outspeed and kill them with massiah you've outdrafted them.
when they firstpick freya, have to bring a bridge and kill you it's a disgusting bug abuse.
On launch you couldnt clear toa in 30 days let alone hard
I don’t think the age of a game should matter because you don’t see new games following old models
Ancient dungeons litterally do that
And ppl had 10min+ gb runs
where you get the end game final pieces
This. Upgrading gear and trying out new team comps to take a shot at inferno is way too expensive
litterally require specific units
but ToA is the endgame, while the content to get gear isnt hard
But that’s not the case now
Nobody could clear it for that long?
this... like god damn people you can counterpick and ban
people lose to revelation but really what theyre losing is the speed battle
its not like their team isnt a glass cannon 1 turn win team as well lmao
hard took almost 4 months in sw
"they 1 turned me before I could 1 turn them"
like cool you tossed a coin and lost instead of playing rock paper scissors
That's the difference -- here we have some who have the right units clearing, and they're leaving everyone else behind
also the solution was 4 sustainers and 1 dot unit
It would be fine if no one could clear, but people are clearing every day
which is whats happening here
Exactly
a obal and fungus team was spotted this morning clearing without SSania
where
other teams are also being found out (they are pinned on this board)
ok
I honestly hate that the only solution is to dot
game is fine bc even when you can clear inferno easily nothing drops anyway so we're all on level footing
EU, i wasnt given a screen shot but it was running tripple codex's
Yeah getting infero gear set is pain one in almost 40 runs
agreed, there needs to be a balance where it requires 4 6 stars with decent gear, but not to the point that we return to beta

And if its crap gg
The fact that you have to be this tuned into to the game, in the official discord, reading these threads and pins, just for ideas on possible ways through the PVE should be enough to understand things are not where they need to be 
can i interest anyone in 2 slot ambers
as long as we do not go back to beta difficulty im fine with any changes
this is my point and has been the entire time
if I have maxed characters, I should be able to clear without the only solution being 1 specific set of characters
a 10% nerf great, but beta was like 1/10th of this
Well ppl have been clearing with other chars than the 2
I mean if you whale real hard, the game's going to be easy.. Setting the bar for doing the gear farming at "whales only" is not going to lead to much longevity for the game right?
ok but we have other solutions people just ignore them, and as we build more chars and some get added other solutions will come, people have an issue right now where they dont have the chars that have been tested
We dont really have that many solutions for most stuff...
Because unfortunately whales cant build every char either which means we cant test for you
go look at asia ppl legit clearing with the units the game gives you for free. dorothy is cracked.
Asia is cracked
what are you farming for? I felt like that dungeon sucks. The best one was supernova, and the dark moon for some cheeses
Wait so people are just going for the swiftrush off modules then onslaught off the revelation?
neither of those shells drop in hoyan
hoyan is jackal guard/revelation/law of silence/amber
This is week 2
all are usable
its funny no one from the asia server are in here complaining, they just all playing
you can't get swiftrush on rev
we also dont have enough chars built to try other teams
That’s why I said off module
in 2 weeks holden will be out of the limited banner and then we get the issue again of people not pulling holden and not being able to clear whatever content he is REQUIRED for
and this will repeat infinitely
and the pool will only grow, where we have 60 ssrs but you need 1 specific dps/support to be able to clear a specific piece of content
we need a balance where theres dozens of solutions if you have good gear, not a balance where you need 1 out of 1 characters turning into needing 1 out of 3, that wont really make it any better
who said holden be out of perma banner
💀
I meant the limited banner for him-
ah
Even if we did, our current options aren't that diverse since many characters just do something better or another thing slightly different
yea this is an early game life cycle issue that is found in every game thats ever existed
obviously he's in perma, but he turns into a 1/27 chance to get him so if hes required to clear something, you have a 1/27
thats the exact issue we have right now with SSania or RIlmocha
soon a char will be released that solves all these problems
and odds are itll be an SR
and free
Yep. That's why we wait for more characters
what gacha games have you been playing because ive never seen devs that generous
Im surprised Diting is even a thing
or just wait 2 weeks for the asians to show you a team full of R's that beat it like
Sw litterally gives you a Hall of heroes every year with the "generally most used pve hero"
Isn’t that a maxed out mio?
That too can be a solution
dosnt matter, the point is that other alternatives are being found without dots
If only mio and kloss were r
RNG is the game as usual
that is just pure coping lol
ever game PVE gets easier and easier over time
Nah. The ones in hoh are known to be bad. Rarely the most used gets puts there
idk some of the most insane one like dark gunner were given in hoa
This is true
ASIA-inferno-hoyan
Hall of heroes is mostly shit heroes
even if new character comes along on a limited banner and it solves the problem for us for 2 weeks
once that banner is gone, the next wave of players will be screwed over
Maybe one good every couple hall of heroes
the pve gets easier when the games start bleeding players and they start adding catch-up mechanics for better onboarding
How long should we keep smashing our head against the wall in your eyes?
Obviously a few exceptions. But will mostly never contain the good ones
Well? Everything is! That's why everyone has run in circles all week
Doesnt mean farming should be that bad. It is just gear farming, it is not tower or anything like that...
Gear/pet farming shouldnt be that horrible
letsgooo, one clear without lily
1 month if by the 30th there arent other options or solutions we absolutely ask for a nerf
Just seems like wasting time when there's this much outcry
if by that time we find out its because we wernt doing X or Y and its doable then we leave it the same
People will get frustrated, trash talk the game, quit, review bomb, etc
bro doesnt understand that some ppl already have maxed gear with good stats, everything else is just minmaxing at this point wont be much diffrence even in a month from now if it stays as it is
If this was ethernet rally or some tower event, sure, that's fine to be really hard for ultra end game accounts
This is the base gear farming stages we're talking about 
it is domianted my the same dot comp with variation lol
both shell and terror
sure but this company already has a habit of over reacting (look at the lilly change, it screwed over all the Borgne arena defenses for no reason), id rather have a wait and see aproach with this company then them reacting poorly
Which lily change..?
I was ironic, guess had to add a tone indicator to make it clearer
The one where she existed
This is base gear farming stages with ABYSMAL rates we're talking about
Wait, we wont magically get an extra 1k atk, 100% crit D and 100 speed from somewhere? 🤣
they swapped her to target Crit rate instead of ATK%
Another problem for another thread 
Good question. That's why I keep saying "RNG". We're being vocal enough, all there's left is structuring everything said instead of walking in circles and arguing xD
Devs won’t be doing anything for at least a couple of days
When?
I dont care if I can clear it. Fix the difficulty 
the last hotfix without saying anything
It's easy to wait when you can farm the end game stuff though..
Rest assured c told us they would just monitor the situation before making any changes 
Tf…
Just killed it with that yes, I also cleared niconana just now under 1 min with diting
ik it was ironic, i'm just tryna add more info💀
Surely this won't escalate further and become another fiasco 
you know how in some old games the hardest level is beating rats in the cellar on lvl1?
I guess that's what's the intended vibe
What are the odds of that happening again?
I can only farm Inferno Doki, and even then its a 1/3 rate, so i agree this shit hard
I refuse to build shadow sania myself
So they change lily’s ai?
and have been trying to get another team to work

I'd be more inclined to wait if I could do even that. Knowing people are farming inferno while I'm stuck in hell is real discouraging
I have a lower win rate on manual there 🤣
I think she target's highest atk unit. If you had the atk buff expire at an improper moment it might have caused her to switch her twin trick
Yea, when was the lily change btw? I totally missed that. Was that another secret nerf?
Thenya said she targets crit now
I understand. I'm just looking at it from multiple angles 👌
sure but the whales are already so far ahead in rewards from anysic and ember track, that the random terrible loot from Inferno isnt really the difference maker in why they are winning in arena
I guess they changed lily to make her more stable and also better for bruiser comps?
I have yet to even get a inferno piece from my 40 runs
its the same shit i get from Hell 4
interesting. RIP tiamat lol
and my inferno team is just my Hell 4 team except Freya & Rilmocha are on revelation
Yes
Inf gear is nonxistant anyways
isn't count better on rilm
like a lot better
has anyone tried replacing Mio with Marvel? and does it work?
yes
Rev is weird with Ril. I prefer The Count
Yea probably better but i didnt get one that i could use
Rev ain't gonna benefit Ril anyway
so like i dont even have that option
Splash not affected by rev make it wonky af
Just need a crit piece on tiamat, it is a lot easier now
since Ril splash damage doesn't crit
i have to reroll mine
mostly just to ensure i get the kill
but also no count :
rev is useless on rilmocha
saving energy for 2x weekend
so im not even playing anything but arena atm
fair. Unless you wanted a revelation kazuyo
imagine they limit it that'll be diabolical lmao
even better with rev kaz, imagine ulting 2 turns in a row with rev
it'll cause an outrage
actually true
So odds are good they do huh 
kaz lily double booster gg
oh are you carrying over the daily 1000
I think I will do the same here, will just do what is needed for dailies
yup cause i didnt trust 2 x was comming
and farmed for pvp gear
gotta keep in top 100
Just need speed for that 🤣
they baited alot of people by not showing 2x event on the sched
hence the inferno 😛 Doki teaqm
cant lose the top 100 spot 😦
only pride i have in my money spent
gotta refresh until I see you now
free lp?
my messiah has 150 res so good luck 😛
running res on massiah and not lily?
saw some people going full speed on lily with high res to be super annoying
running void
with + 60% res
then i have 30% in sub stats
he always gets 1 turn
and most teams die to it
my messiahs stats
I was hoping they would nerf inferno a bit before the 2x but at this point I doubt it. This 2x will be a bith
just go xp
i will be sinking everything into getting every SSR to 5 star maxed, and a few into 6star maxed
I will do that too, exp/gp and a bit of module farming
maybe sunday ill do module but all sat will be xp
Atp xp seems much more valuable given that inferno drop rates are still shit and it’s not consistent vs xp 🚶♂️
I kind of feel skill mats is the play tbh. Levels don't really give you a lot of stats and you can gain them passively
It’ll still allow you to build more niche units and experiment which seems to be what the devs want us to do 😔
We won’t need that much skill mats until we figure out what can work and what doesn’t
Right but my Messiah clears the last level of the skill mat dungeons on his own. So I can slot him and 3 people I want to level up aswell.
Well good for you 😒 I don’t have massiah
"Strong Carry DPS" then
I don’t think my diting would clear either
And from my experience my rilmocha definitely can’t solo clear
And khloros I guarantee isn’t solo clearing
That’s all my best dps characters
there are 3-4 dps, massiah, doki, xiada are the core 3. I have also seen tiamat clears
there is alot of rng regardless of fast clears or not. Kazuyo missing sleep, ai targeting etc
I think volkin was clearing with tiamat
is this the lilyless thread?
But on manual
Cus tiamat auto ai didn’t work well
its the double drops of shadow prints im actually aiming for
and summons
no idea on that, i saw a few on eu
Yep, missing sleep with 220% acc is sad
kazuyo may aswell just one of doki's minions
my rilmcha can clear the xp solo'
No idea with they added that 120% resist buff on top of everything
I got good sharon inferno team that other ppl are clearing with, but my diting doesnt have fury edge, theirs has - and im just missing that littl epush that little dmg
it was the same in beta
We were talking about skill mats
My rilmocha can clear xp too
Yes, but that was without the boost to everything else
the cachi team?
no the mia with codex
oh ah think she can do some of them except dark and blue
oh? whats the full team?
codex is the way to go to cheese all the pet bosses
its sketchy cuz once you clear the infernos once, and get the fury edge then u can clear forever
for both dot and non dot teams
Lily Ditting Mia Val
Lily 🥀
i assume you spam s3 to clear the dots?
whats codex
yea and with heals and valeria time bought, ditting rushes her down
Chat I’ve done 600 standard pulls where’s my ld5 🥹
IF you got furyedge
thats actually a cool strat!
as long as you have A l/d im sure there be a team possible
im pretty sure a doki doki team using codexs and fangus/obal might be doable aswell
Can we normalize not having ld units in clears
I don’t have a single ld5 🚶♂️ 90% of these clears are impossible
it is funny how the clears are: its ok you dont need shadow sania or lilly, just use mio 😂
It’s time for people to experiment with Andrew Holden fangus in terror 🔥
Who needs lily when you have double counted
Counter**
I think Diting Tsuki Kloss Marvel should clear niconana
yes just have Veronica on terror
I don’t have veronika
but if people got mio they won't build marvel
for DokiDoki inferno
The lily can be replaced with a Kazami Kazuyo with triple eHP right side at like level 45 so long s she can survive wave 1. I'm just using the Lily for the team speed up
tsuki should also work, right
Yeah Tsuki works if you have her too
cuz god forbid that I can't have some speed stats on shells
Shells are bit scuffed right now too since I prioritised getting multiple copies of the shells for various purposes rather than rolling good ones
Is this in auto?
That run was the auto run yeah. Usually I manual the second Lily turn to hit the center mob with the assist attack
turns out I don't do quite enough damage to cut a turn cycle doing that anyway
I think you can just use the targetting feature and it will work on auto
cant u prioritize it with auto tho
I can but Rilmocha scuffed gear/shell means I don't cut a turn cycle doing that rather than the side mobs
dokidoki bugged now on top, 2 mobs on right in inferno take reduced dmg from splash 
some extra gear and it'll be fine
oh right, you want rilm to target a side but lily to target the center, so you can't use the targetting
the solution to making it more consistant is freya on revelation btw, slot a atk% or two instead of hp%
Would rly like if they actually fixed problematic bugs about game like this instead of useless stuff 
and then valarian another dps instead of lilly
They weren't asleep
splash isnt affected by sleep.
It's already consistent though
It actually is though
oh yea but i was saying for those without l/ds
and if still can't oneshot teh first wave add kazuyo on rev too
na she needs codex for wave 2, so if you cant oneshot go back to hell 4 terra for better gear
my splash always does less damage on the ones not asleep
right, my bad
example
When monsters are asleep, they take 25% more damage.
yes but shouldnt be the case
since dmg boost doesnt affect splash
it's not meant to affect the splash but it does
nice so rilmocha gonna get nerfed after their "fix"
I do ~85k with Rilmocha S3 and over 100k splash
This one might be intended as it's a bonus for waking up. I reported it multiple times in the beta but nothing happenned
When are we supposed to get information about the next patch?
Whats ur gear like?
balancing patch? ~90 days
regular patch? 22nd or 23rd since the new banenrs drop on the 26th
does anyone know what's the speed requirement to get ahead of Terror in inferno
Prob 295
i still got a long way to go
Rilmocha - Count Yellow ATk%/Red crit damage/blue generic final damage. 2700 ATK 307 CD 85% CC. 197 speed. Momentum+Fury
Freya, Kloss, Kazuyo - Codex with scuffed passives. ~150-200 Eff. 270 speed Freya, 260 Kloss, 240 Kazuyo
Lily. Triple HP gear currently slower than the other three but ahead of Ril will probably slow her down for easier full auto play or swap to slow Kazami
Ty
A safe bet is always 250+
when you say scuffed passives you still rolled for a purple speed, right
or do you mean you didn't even roll speed
Ur speed is crazy lol
on codex? one is purple speed (Kazuyo), one yellow (Kloss), one no speed(Freya)
nobody has the turn 1/2 eff passive 3
@uncut mica all speed gear on supports i assume?
I think lvl30 with a purple passive is on average cheaper and has more speed than maxed codex with no passive
anyone have lineup to beat shell inferno dungeons without mio, lily, shadow sania? terra and aurora too?
Yup everyone on 12 swiftrush + whatever speed subs
Ty
Can't be much help, I could say build on characters that lower attack, defense and speed but eh
which one?
niconana should be doable with marvel tsuki kloss diting/rosa
You could technically brute force Niconana somewhat
I don't have tsuki too
Try checking the pins
without a spd up character or dots niconana inferno is kind of not doable
I'll be trying a Niconana team of Rin the Unbowed, Viper, Linguo, Yang after the 2x event when I can build their levels up. Should work out fine but won't be as fast as the DoT team.
Hoyan was actually designed to be dotted (Way higher def than regular bosses) so I'm ok with the f2P Obol, Fangus, Chiaki, green Sania clearing that one.
Sharon I'll be trying a sleep strategy with Kazuyo the reverie on Halloween (the mobs can still be debuffed) Diting, Sania and probably Cachi the Guard.
Rengo I haven't thought through yet
true, rin the unbowed might be the sauce
Speed Tuning should be a fun little project
There is a sliiiiight problem. We don't have resources to test different strats. If we are using build that can't clear inferno but can clear Hell4 with lattice investment then we are screwed
I wonder how high you can get speed stat?

how about crit damage? is there a cap?
411 max possible speed for Kloss is the fastest possible speed in the game
Damn
crit damage I believe is capped at a total of 100+350%
do triple matrix epic shells exist, or not?
nope. just mythics
Another point that was probably raised but I will repeat it just in case. If team with non maxed SS can clear Inferno Terror teams with maxed characters can't then people with SS have a HUGE headstart in the game, where PvP should have been priority
unfortunate
Do you have proof of this?
No PvP - no problem, grind and this it it
they're still in the drop pool so they have something to remove when they release inferno 2 in 6 months to a year
what do you mean with SS? @frigid dune
Shadow Sania
ah
Unfortunately, you need RNG because it's a Gacha
I have no problems with rng if we are talking about PvE game. I thought this was PvP game, lol
It's not really interesting if people with Shadow Sania have better gear and win by default : ]
Also I don't think Shadow Sania should be nerfed, I think bosses should be nerfed so that maxed teams with non optimal gear can farm it but with longer times.
Best gear should make farm easy and fast, not make it possible.
atleast remove those rage mechanic....its so stupid
Lowering damage from bosses could be a nice stopgap
Or make it later
Make it possible to have long grind that slowly progresses into fast and easy one.
like for real i cant kill aurora hell 3 because the boss has rage mechanic,my team just got 1 shot after like 5 boss turn or smth
They better sell us a solution on their next ld banner to fix this 🙂
hell aurora is not hard at all
Problem is usually the jump between hell 3 to 4 (feasible) and from hell 4 to inferno (a lot worse)
Unironically I would be fine with that, lol
Or at least give a Lily banner so then everyone can have her 🥲
btw for Hoyan you can use Celin she'll disable her passive just adding this for more info
lol same 😄 maybe some gold dps buff that enables hp% damage :))
this is their last resort when the game is close to EOS next month 😀
(JOKE)
Yeah it's very nice if you have her. She should also disable Rengo's passive hell fire thing too
instead of a debuff called DoT a new unit will do debuff Poison 8% max HP dmg
Bleed: 69% max hp per stack
BTW, making DOTs deal damage based on targets HP and not on characters ability is such a bad design decision. : ] It basicaly makes gear kinda useless for those characters. They either should have severe problems with applying making three maxed effect acc items needed. But that too is kinda... bad. Cause you have no decisions on how to build the character, so...
DOTs should have been based on attack and should have been stackable. Then they can be used as sort of anti high defense tool.
Yea, it's a really bad design someone came up with long ago and it still gets included in games despite it causing problems again and again 
maybe it should have been working same way revelation does.
hp% damage but capped based on your attack so you would build atk% and no crit on dot characters
Don't worry guys, next SSR/Apex will do 10 multi hit to abuse revelation and clear Inferno.
Based on attack? Bruh to even land dot you need effect accuracy,where else they need to invest on attack piece? And even attack has limit
SSSR
but... but they do have problems with applying them...
you do build effect acc on ssania and fangus
whos out here running 0% acc fangus lmao
literally how it works in most games, you need atk and eff hit on dot characters and atk/crit stats on other characters
I do agree that dot is toxic tho, and it should just stack and deal damage based on that instead of go sideways to give the boss 20 dot triggers when he makes a move, and limit it by hp/atk yeah
What? No....all poison effect on other game is flat %max hp no atk limit bs,at that point just use attack as reference instead of max hp limited by atk%
Where?
depends on a game, they often have different types of dots
only game i can think of is epic seven where poison isn't limited by atk
Wtf you mean where.....e7 has poison/burn/bomb
i.e. epic 7 has
poison == max hp based
attack = atk% of the unit based
bleed = shit so I don't even know how it works (||works the same way as burn, I am just joking||)
Oh yea bleed too
Only one game... That has questionable balance : ]
dot/revelation wouldn't be the problem if boss hp and defense weren't so high
This : ]
Rather than complaining poison is OP maybe start complain about the boss has too much hp that 100k crit dmg is. Only 10% of their hp
well that was my complaint in the first place?
Yeah, they buffed bosses without considering overall picture : ]
See? This guy get it,you guys complaining not because dot is op but boss has too much hp
Like we discussed it already : ]
like imagine without diting ever getting through those hp bars as f2p/low spender
now combine that with the amount of dmg and soft enrages bosses have
yeah, imo it's not that sania is op.
But rather all enemies got overtuned since beta, and conventional teams can't kill them while sania's damage remains unchanged.
In beta the strength of conventional teams and dots was about the same.
Yea but your solution is nerfing DoT(which not the main problem) instead you guys should ask them to lower boss hp
No one asks to nerf SS, lol. SS is queen cause she doesnt need gear to kill this overtuned meat shields...
Did you read what I wrote several messages before?
there's hundreds if not thousands of whales who've spent 100x what I have yet only 2 have beaten aurora?? in like 3 days, with max dupes + max lattice + crazy gear
All i read is this....your solution is to limit DoT with attack cap which is sound stupid
no it's a good option for design space and dealing with inflated hp bars, not really stupid when tons of games do it
Why would people bother to use DoT that limited by attack
When you can def break into crit dmg nuke
You should have read more.
I said that tying dots to enemies is in general pretty stupid idea in game design. It leads to several hard to solve problems. : ]
If you create high def bosses with low attack then only stackable dots can kill it. Its kinda classical game design problem. : ]
Yea so now you invalidating defense break? Is that how it goes? And dont forget some unit have innate defense ignore like messiah
So what now? Why would i go DoT unit if i have messiah
Now you have two options about how to solve the problem : ]
revelation is atk capped and it's still really good?
Insted of one! : ]
Can you imagine?!
Just turn inferno more easy that is the better and simple solution. I don't know why Xd is try kill game turn inferno practically unkillable.
Or maybe you just lower boss hp and now direct dmg and DoT doesnt sound absurd anymore?
Can you imagine?
I can. And you clearly are too lazy to scroll up and see that I already stated that.
There's no point in nerfing dot when it's only good for PvE*, PvE difficulty should be lowered to a point where everyone can do it about as easily as if they had dot. This game's main feature is the PvP, most of us aren't here to be manualing repetitive PvE content for hours.
You asking nefing DoT is nerfing not only shadow sania. But all character that rely on it
also it is a farm dg, why this is so difficult. It is pointless.
Im never talking about shadow sania nerf....im asking your stupid solution by nerfing DoT(the mechanic) not ssania it self
Where did I ask to nerf dot for gods sake?
As someone that worked in gamedev for 15 years I have seen a lot of teams struggling to balance game design that uses DOTs like the game has. And stated that this is bad design decision in general. : ]
wanna nerf dot because no ssania…

nerfing boss health indirectly nerfs dot since its percent based. it's still the best solution because you can't have a game where dot doing 4% is like 2-3x how much damage a non dot unit can do on their ult
I didn't ask for nerf, I asked for a different mechanic if anything. : ]
WTF is this.....you ask DoT limited by atk is mean you asking DoT to be nerfed,How much attack you think you can get+adding those status acc?
Surely majority of the playerbase have lily and shadow Saina to clear dungeons for gears and shills 💕
basing dot on atk is rly bad lol
It's easily balanced to make DOT useful. And it won't affect other teams when balanced right. : ]
ur basically killing a mechanic
If you talking about easy balance than just nerf boss hp not the DoT mechanic again make me repeat this twice
they should just raise the lvl cap to unlock inferno f
boss is immune to debuffs so dots don't work, kloss doesn't work, dps check is really high
Dot is fine it shouldnt be nerfed. Inferno dif itself should be nerfed to not invalidate everything else compared to dot.
if you don't kill sharon <1:45 you die
It's too late, there are already people with inferno gear and inferno shells, it's too late for anything that is not a massive difficulty nerf on the inferno dungeons to happen
Why would i go for DoT that based on attack ( where probably 1 DoT tick is 6k dmg) when the boss has 500k hp, while i can deal 100k just by defense break and crit dmg gear
This asking for DoT nerf is insane,just spouting non-sense
tbf if inferno diff getting nerfed, DoT would still be the same amount of time
4% max hp dmg won't change the speed, will stay the same
Yeah, and those people will use their Inferno gears and Shills to clear it with other characters, then post a screenshot that ends up getting pinned here.
Yea doesnt matter how much hp the boss has...dot speed will be the same,the onr affected is the crit dmg dps
fact is DoT was already BiS in beta for terror,aurora,shells, clearing everything in sub40 sec, but when they doubled boss hp and defense since then it just makes the rest even worse comparably and even unplayable for most people especially f2ps
yeah so it would be better if someone has a strong team and can clear fast
Cause it's fun. You are arguing with person who started with the fact that simple solution would be to nerf bosses. : ]
Then I stated that DOTs mechaninc here (and in E7) is kinda bad, cause all DOT characters are tied to overall difficulty. : ] And then you started telling me that I ask to nerf dots, lol. : ]
You dont think putting cap on DoT with attack is not nerf?
Dot should be solution to chesse it with lower gear req not be the only way to clear stuff to begin with
DoT is % enemy HP in most games that have DoT, but it doesn't really matter if it's bad design or not - it already allowed people to get Inferno gear with ease while everyone else is just sitting on their hand unable to progress, changing DoT won't solve the problem now
What games? I play games for like 20 years, I think. Can't remember much, to be honest. : ]
Summoners War, for example
putting a cap on dot with attack is a nerf, but I didn't intend it to be a solution to the problem at hand.
It was just a random design musing -- if dot was capped then the discrepancy didn't exist and noone would be able to clear at all. I guess I should have been more clear.
I know but the thing is they all use lily and or shadow Saina. Which is funny to see
fuking the dot team man. Stop with that, focus on make inferno less difficult and everyone is happy. Arguing about dot team is pointless.
You will be hard pressed to find a game like HSR where DoT works with ATK or something that's not enemy % HP
I mean they'll have to adjust ssania/dots in some way anyway or make future bosses immune because it's not possible to make a challenging boss otw, it limits design space so much
Of course not. Nerf would be making putting attack cap at really small number. : ] I didn't advocate for that.
imo the real solution is making all those dungeons less overtuned
And not just a bit less overtuned, a LOT less
all those end game bosses are badly designed. The fact that you can't do slow clears because of the stackibg mechanic is just wild. You are supposed to do super fast clears from the get go
HSR is a relativly new game. And just one of the thousand gacha games there are.
So how much you think appropiate for 1 dot debuff dmg dealt? And how much attack it need?
I dont and still cleared almost every inferno
4% of animus atk pls

Again, SW, E7, and virtually all games I've played that have DoT has it as a % enemy HP damage
Again, it doesn't even matter whether DoT is bad design or not at this point, it was already abused
The only way to level the playing field now is to nerf the inferno dungeons, which should have been done from the beginning anyway, because they're unreasonably hard
kiris in e7 can't apply so many dots that the boss dies in 28 sec, also she's a 3* RGB not LD SSR?
how are these situations remotely comparable
I would change the mechanic in general. I like dots as stacking mechanism that works great against long high def bosses but bad against short high damage ones, for example.
I prefer games where bosses have different gimmicks that require different teams and solutions. And ideally when one gimmick has at least two ways to solve it. : ]
Doki is very off
i see
290 sounds about right
My Mio is 291 and barely outspeeds
Holden 267 or something I forgot outspeeds the main body
Ah yes then lets talk when you launch your game again thank you....you talking about high def boss but reality we have defense break debuff.
And if we goes on with your suggestion then they need to reconfigure all stats of all enemies unless they want DoT unit to be ass since why bother choose DoT limited by atk?
All current enemies can be def broken anyway...might aswell try those dps crit dmg
Its much easier to nerf boss hp at that point
i see
hey uh, all shells and modules inferno difficulties were increased after beta?
Drastically so
even shell dungeon?
Ye terror got 50k hp and unknown amount of def/speed/atk. Dokidoki has at least 50% eff res more so prob around 170-180 eff res on enemies atm. Shell bosses dmg increased.
Dmg hp def also increased on doki
hmmmmmm
I also don't think lily should be necessary. Not saying she necessarily is, but the tuning is so high that almost all first clears will be using her because she is the best amplifier support currently. Ideally an SR team with diting dinah chiakiecho healer should be able to clear most things, these are farm dungeons not challenge bosses (ember trek + asynthic echoes are the challenge modes)
Indeed, the challenging content should be the weekly-monthly resetting content that gives currencies and such, not the basic equipment dungeons that everyone needs to grind to even have the slightest fighting chance in PvP
Basically, hard PvE content should be optional in a PvP game - Inferno is not optional
dot teams are perfect solution for f2p players. They just need to make it accessible via other characters. not locked with an ld SSR
SW literally you a 5* (SSR) dot chracter at the start to build your gear farm team.
only whales do the fast clears with DPS
Nah, you shouldnt be able to clear things with a diting dinah chiaki team at all, that makes no sense
shell bosses? why not
For nico it should be mandatory to have speed up + speed down, for hoyan a way to CC adds and etc, it makes no sense if a single comp can do everything
Would be just horrible mechanic
I meaan yes ofc mechanics you should do
benchmark was wrong
you can already do mechanics with SR units, viper for nico+aurora
287
it might have been a beta benchmark
I'm talking dps and sustain checks
cant test 286 :
I ahd it pegged at somewhere between 285 and 290 for the mobs based on my own turn bar % compared to them at first doki move since she's the fastest
If you click the buff icon you can view the current turn bar %s for both you an enemies though you'll have to slow it down to 1x speed watching a replay
more like the game is is e7 the substat speed i added a -1speed piece on her and she is still 287
bruh

i mean there is hidden percentages in rolling subs like 1.2-1.6 etc
because of the % based bonus
I think the speed is displayed rounded.
and the set bonus from swiftrush makes it noninteger
mob HP for wave 1 is ~80k IIRC
wave 2 is the same for the side mobs and middle mob ~150k
im surprised there is no CC or someone testing out the stats for this game

