#inferno difficulty megathread, happy 100k

1 messages · Page 4 of 1

loud locust
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theyre all aware and are probably monitoring now too

hushed bone
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1 slap from terror send tou to heaven

loud locust
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seeing f2p get some manual clears in at least within 1.5 or so days is nice though, but also indicates some ai needs to be looked at for autoing purposes potentially as well. Idk if they're developing the ai skill order change or not yet

warped kestrel
glacial magnet
stable dagger
loud locust
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yeah I feel a lot of good conversations can come from the inferno challenges everyone is facing rn

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so far there have been

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aside from the dooming, it brings insight into other things

foggy echo
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It's kinda funny that my go to shielder is a shell and my go to DPS is also a shell pepethinking

hushed bone
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Valerian and veronica does that yeah

loud locust
hushed bone
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Ill make 4 artisan to abuse it

loud locust
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ngl I have like 4 perfect unbreakable/bramble/swift artisans

stable dagger
loud locust
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honestly could be a method for me 💀

foggy echo
loud locust
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i just got to hell 4 though I'm still catching up. Almost beat it but got some unlucky rng

warped kestrel
loud locust
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this

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just shield spamming

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LMFAO

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mechanics seem to be working as intended though

hollow crane
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Mam is there any use for lian, or should I reset her?

stable dagger
loud locust
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or the builds channel

stable dagger
loud locust
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also is fangus not able to help with inferno nico or do u absolutely need ssania for it to work

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idk much about fangus kit tbh

foggy echo
coarse granite
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damn we got volkin in here now

limber palm
limber palm
stable dagger
coarse granite
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I appreciate everyone actually putting their opinions in here i genuinely do want good for the game at the end of the day. We needed another good pvp gacha that wasnt e7

stable dagger
clever tapir
foggy echo
stable dagger
foggy echo
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Sounds right

pure junco
graceful juniper
dreamy cliff
upbeat breach
graceful juniper
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So on the unit skil description it has no %chance,but if you go to buff its now has 40% chance.....now someone claim it still 100% chance to trigger,now my problem which one is the right way this shell work?

upbeat breach
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Because this game is done if they keep pulling those idiot moves

graceful juniper
dreamy cliff
arctic plover
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40% is not implemented, it was there in beta as well, the in-battle tooltip always was different from teh outside-of-battle tooltip, but people rarely clicked on it

clever tapir
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But with bosses resisting from time to time, it just feels unreliable

neon saffron
upbeat breach
graceful juniper
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Funny thing i found out this from random ass yt comment

upbeat breach
graceful juniper
clever tapir
dreamy cliff
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Sure some things needs a couple changes but it's the same way in any game

graceful juniper
clever tapir
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Chinese to english is very difficult

pure junco
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You would normally hire someone who could generally speak both languages and is familiar with various vocabulary terminology than someone who "knows enough" when we're talking localization

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Even then, you're not guaranteed quality

cerulean bison
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Guys, we need revelation shell for inferno dokidoki farm. so it is not okay to nerf it especially this week

charred minnow
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Atp the devs should let us atleast know they're looking into this difficulty spike

opaque flume
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It being in tooltip means devs can "critical bug fix" it at any time

cerulean bison
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I will pick xaida from target banner if they dont nerf the shell

clever tapir
opaque flume
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The earlier they do it the better, the longer they wait the worse the backlash, get it over with

graceful juniper
cerulean bison
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it is not okay

graceful juniper
clever tapir
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ohhhh

graceful juniper
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Its only on the buff said 40%....thats why its goes unnoticed so long if its really not changed,maybe it was their plan to change from 100 to 40,anyway i already ask so need to wait

cerulean bison
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The x2 event is almost here. lots of us want to auto farm dokidoki. based on the current situation we can pick xaida from target banner and do the auto farm. if they nerf the shell , it means that they fucked up with target banner, auto dokidoki team etc

clever tapir
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??

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U cant autofarm with a no skill up xiadia btw

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And ur modules arenr up to date

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And ur shells

cerulean bison
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lol I have 4 latices and my dot team can farm shells. modules are not good but xiada does not need much

clever tapir
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U need 8

cerulean bison
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oki I reset my masiah

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but this is not the topic

clever tapir
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Kinda is tho

cerulean bison
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topic is that revelation shell cannot be nerfed this weekend

clever tapir
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Look at thread name btw

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Its not about revelation shell

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Its about inferno

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And they most likely wont nerf it

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#announcement

opaque flume
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"except for emergency fixes for critical bugs"

cerulean bison
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yeah and there are almost 0 team who can auto inferno. revelation shell can help us to auto farm it. It will be especially important for this weekend, so no bug fixes

clever tapir
tacit spoke
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its not in need of nerf but rework, about the fact that half naked ssania comp can clear something that juiced up rosa comp cant is just ridiculous

upbeat breach
cerulean bison
clever tapir
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U need max s1 for sania

upbeat breach
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Meanwhile a 555 rosa can't touch that boss

charred minnow
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no need, but it's a good to have

upbeat breach
charred minnow
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I've seen recent clears with no skilled up s1 ssania

clever tapir
charred minnow
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probably a lot harder in terms of rng

cerulean bison
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lily and ssania are LD s . Of course lds will be more powerful than others

upbeat breach
clever tapir
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Oh to auto u need it

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Cuz not enuf dots

upbeat breach
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That is for lily comp right? I think it is ok with fangus and obol. I am only using obol at moment

cerulean bison
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I will wait untill by saturday to pick xiada, finger crossed they wont nerf the shell

clever tapir
upbeat breach
glacial magnet
clever tapir
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Cuz the ads are the main trouble

upbeat breach
clever tapir
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Oh i mean hoyan

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Mb

upbeat breach
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I also run codex in my whole team

clever tapir
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Codex?

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U dont need any survivablity shells?

upbeat breach
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The dragon to reset cd

clever tapir
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Like artisan

upbeat breach
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I am mostly farming nico, so not for now

clever tapir
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I see

upbeat breach
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Need to see what I need to change to farm hoyan

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No lily is a pain

clever tapir
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I can only manual hoyan rn

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The ads need to be cced by kaz

upbeat breach
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Can use obol for that job too, but you get the atk down from using her

clever tapir
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Yea

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Imma try obal

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With the 2x gp event

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Shouldnt take too long to build

upbeat breach
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I only did 2 skill ups on him to increase the dot chance

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Otherwise he is naked 🤣

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Need the skill ups to bulk up a bit

clever tapir
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I see

glacial magnet
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Only the tooltip says so

upbeat breach
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So the only pet boss that is immune is the last one?

clever tapir
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No dot team beat her

arctic plover
clever tapir
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Ngl they should give us a rgb selector 👍

glacial magnet
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so she doesnt show

clever tapir
glacial magnet
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Inferno yeah she's immune

finite palm
finite palm
real trellis
clever tapir
glacial magnet
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Christian Blair, he's in this thread

real trellis
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community manager Deadge

tardy blade
charred minnow
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Immuney is funny

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lmfao

tardy blade
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i see no reason for them to make sharon harder when inferno is already one not many people can clear

upbeat breach
charred minnow
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is he immune to dot?

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I'm close to lv55 so will go in the fight once I can

upbeat breach
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Yes

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From what i was told, dot doesn't work on him

clever tapir
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it say sturn meter effects

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not dots tho

charred minnow
upbeat breach
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Yep, it is full cancer

charred minnow
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how hard is it for them to add it properly in the description

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I mean come on

stable dagger
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can we even sustain that dude?

charred minnow
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nobody would care if it would be shown properly ;-;

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the real question is can we sustain XD's fucking mess

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lemme see if I can cook up a team

clever tapir
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600% dmg to a single target

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sheesh

stable dagger
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devs loves torturing us huh

clever tapir
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O.o

graceful juniper
clever tapir
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cant use same affinity teams either

stable dagger
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how fat is his HP?

charred minnow
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not that fat

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my diting dmg is kind of equal to him at Hell

stable dagger
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alright looks beatable

charred minnow
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so from what I see

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using Lingluo as sustain can be dangerous esp using the lily boost trick

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you can still use steal turn meter to slow down the adds and speed up your own team

stable dagger
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we will prolly need some booster and giga buffer and snipe him

clever tapir
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Cant you use revelation shells

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If dot dont work

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Revelation freya, kazuyo

charred minnow
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what build does freya need

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for revelation?

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full dps atk build?

clever tapir
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Throw crit onto her 2 crit 1 atk%

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On right side

charred minnow
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crit as in crit rate right

clever tapir
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Ye

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It only procs on crit

charred minnow
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this fine?

arctic plover
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should be fien

charred minnow
arctic plover
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she doesn't need critdamage though

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yeah

stable dagger
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now you just need to be fast

charred minnow
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just have lily Keck

arctic plover
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it's too slow though

charred minnow
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why be fast if you can run with lily RunCry

arctic plover
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if it's in dokidoki 85 critrate is sufficient, as she is green

charred minnow
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so that was way less than my diting

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oh he also changes affinity

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he was red in that fight

ruby canyon
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what about void, does law of silence work? cause you get void every 4 turns and he hits you every 4th?

charred minnow
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@clever tapir does defbreak matter on revelation?

clever tapir
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Nah

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Its tru dmg

charred minnow
clever tapir
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Thats why bruisers get metled in rta

charred minnow
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1x Diting E

stable dagger
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tickle

finite palm
# charred minnow

Is this for revelation support? That atk is way too low, the strat is to stack atk to raise the cap on the true damage

charred minnow
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instead of just pointing out, tell me the numbers to hit ;-;

finite palm
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Crit rate buff else it's hard

stable dagger
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iirc you just need 2k atk right?

arctic plover
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what does it mean "you need", does having 1999 attack crash the game?

You give her as much attack as you can and she contributes

stable dagger
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i see

charred minnow
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I think a more tanky/sustain comp will work fine for inferno rengokutsu

stable dagger
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i just remember someone saying you just need 2k

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so I'm asking

arctic plover
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if you can get 2.5 great, if it's 1500 that's fine too.

you should still have speed as your prio since she is supposed to move before kazuyo who should move befoe your dps and be as fast as possible for kazuyo to cycle for the wave 2

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170 speed is too low

charred minnow
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he changes affinity every time he uses this, so having 4 different affinities should be save as the more of the same you have the more dmg he will do in total

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steal turn meter doesn't work but SPD- debuff does work

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Tiamat for Odd, Holden for Reason, Rahu for Hollow, Valerian for Constant? or maybe Lingluo for Odd to have more sustain

arctic plover
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don't think valerian will outsustain as you've picked slow units

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lingluo might work though

charred minnow
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could also swap Rahu for Hoyan

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as Hoyan has innate cheat death

stable dagger
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i tried Valerian her sustain ain't enough imma do some tweaking on the build

charred minnow
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I think Tiamat could shine here

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and then use Mia as healer instead

arctic plover
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do you want to build effacc on her

charred minnow
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nvm

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Tiamat losing 30% hp for a taunt

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to tank 600% dmg hits is crazy

stable dagger
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you could try using lighthouse

limber palm
# charred minnow

Wait where is this from? Hell/Inferno? I checked yesterday and he was not supposed to be immune, unless this is another screenshot from beta

charred minnow
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this is from Inferno

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it doesn't show here

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it doesn't show on the skills either on that page

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but it shows in boss mechanics when entering the fight

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Shadowflame durand also wrong info in Durand - Vicious Drain

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Evil Fire is from Rengokutsu, they apply 1 stack of Heart Devourer not Evil Fire

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;-;

surreal bobcat
# charred minnow I think Tiamat could shine here

i feel like the ideal team to beat this would be a fast cc, an insane diting, a freya/debuffer and a lilly.

i feel like this boss kinda has the same issue as hoyan where the side ads are crazy tanky so cc is the only real way to do it.

Alternatively you can try and buff extend and abuse massiah in invincibility state

charred minnow
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as the passive of one of the skills says when 4 attacks from the same affinity happen boss wil gain turn and do 600% dmg hits on units sharing that affinity

surreal bobcat
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if no lilly then a freya or chiaki the echo

charred minnow
# charred minnow

this dmg was with Diting + Revelation + Def break, only missing atk+

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but you can calc the dmg of the atk+

surreal bobcat
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ive done similar dmg

charred minnow
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what do they mean with if this effect triggers a CRIT?

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this could be a f2p lily replacement eyes_right

upbeat breach
charred minnow
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lv5 a CRIT effect = gain turn

arctic plover
charred minnow
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ewww

upbeat breach
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Dorothy was actually used a lot in rta

charred minnow
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still it seems like a budget lily

upbeat breach
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She is a pain in the ass with veronika

charred minnow
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S1 also turnmeter+ only downside is it's random

soft finch
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Is there an alternative for S Sania / Lily for inferno ? ( for someone who doesn't have either of those )

surreal bobcat
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for niconana, i have seen heinreich+diting setups and rosa+viper. Not sure on consistency, if you check pins there maybe some team comps there

arctic plover
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the most practical alternative is complaining in discord until it gets fixed.

Has the highest chance of actually letting you clear.

surreal bobcat
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for sharon inferno on eu its heavy rng reliant on cachi the guard immunity and diting

loud locust
charred minnow
lost arrow
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I don’t get why people are complaining about inferno difficulty, obv the gap between hell 4 and inferno is huge and you need specific ld characters and the one who are farming become stronger in pvp but the game doesn’t have 2 weeks yet and all want to clear everything without trouble, new characters need to be a replacement for this ld specific roles or they don’t have hype and why pulling for them? Also the people who are pushing pvp are gonna match with each other, plus this are gacha games are gambling you can’t expect to pull everything you want

upbeat breach
abstract pier
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DokiDoki is just as bad, there is like 2 dps (one of them is LD Massiah) that can clear it.

The bigger issue is the stacking mechanics, you are forced to have fast clears or you get reckt,and if you don't have one of the 2 DPS, well gg.

People should be able to build slow teams, and move towards faster clears with better gear/shells

arctic plover
upbeat breach
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but yeah, there are are a lot of RNG in doki if you are not doing ultra fast clears

tacit spoke
# loud locust https://youtu.be/auP_p_Ri_bE?si=KZwik9TA-RisPOSt

so u either pull out ssania, give her 2 lattices and brainlessly kill the boss or you pull out Mio, give her over 10 lattices and 6 stars, Kloss 6 stars with 2 lattices, 6 star Rosa with 8 lattices... like do you see the difference? the joke in all this at least?

amber burrow
lost arrow
upbeat breach
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But i think it is easier to just run dragon there, no idea why he is running the speed pet

arctic plover
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speed pet sucks, not idea why people hyped it up as some sort of a universal pet.

As we see if you don't have a speed buff (lily mio or tsuki) your team will be bad anyway so most of the jackal's value ends up being wasted in pve.

upbeat breach
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And the guy is already running mio, so it is even worse

arctic plover
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with double dragon on mio and marvel and revelation on dinah it should be an ok clear, there is some damage the yt was missing

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now personally for me it's w/e since most of my shells are from shadowflame hoyan and not nico, but it's nice to level artisan/gigabyte/white fang

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not sure what to do with shadowflame hoyan, once my codex get maxed probably kraken on codex tsuki kloss and a dps

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sounds like it will work but who knows

upbeat breach
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Otherwise it should be similar to that nice comp, except that you need someone that can CC both adds to start

arctic plover
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yeah, you need kraken

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don't think there is anyone better

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issue with kazuyo is that your defbreaker/rosa/mio/marvel might wake them up, but she should work with diting

graceful juniper
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Guys.....is this bad news? My costumer support still ask me for waiting clarification,but this Youtuber said its the final form

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So the 100% is not intended for revalation?

arctic plover
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that tooltip was bugged in the beta too, apparently ( I found somebody else's screenshot)

charred minnow
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I've never not seen it do the true dmg

graceful juniper
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Ah yes the aurora backtrack the boss should not br able to DoT

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Now revealation actually have 40% chance to trigger

arctic plover
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the inbattle tooltip always stated 40% (but nobody checks those) and the shell itself didn't specify 40%

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no, it's still 100%

graceful juniper
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Its doomed

upbeat breach
arctic plover
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I will try to be more clear.

  1. The inbattle tooltip has been showing 40% chance to trigger today, yesterday, on live and on open beta

  2. It has always contradicted what the shell itself says (maybe it's a remnant from the past betas, maybe it was not intended to be 100% who knows)

  3. The chance to proc is still 100%.

Nothing was changed yet.

arctic plover
graceful juniper
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Maybe they still deciding

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Or it just PR reply

upbeat breach
abstract pier
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Critical bug fix incoming

arctic plover
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if they give a preference to a tooltip nobody has seen to the one that is openly displayed every time you see the shell it's kind of intentionally griefing

graceful juniper
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Hehehe

upbeat breach
white veldt
# lost arrow I don’t get why people are complaining about inferno difficulty, obv the gap bet...

the problem is that more time wont really fix it

you can max out your team on hell IV, and still not be able to clear Inferno if you dont have the exact right characters

the bosses are just too insanely powerful that the variety of solutions is down to 1-2

I can barely even clear doki doki 4 without having rilmocha or massiah... because my team with rosa is too slow and dies to the 200% atk boosted middle enemy

we just need less beefy enemies and slower ramp up, allow slow teams to clear even if it takes 5-10 minutes, and sure make sure you cant cheese clear with 50minute rotations- but dont punish players for not having the correct characters that can clear within 2min

whats the point of the 3 star system if taking more than 2 minutes means every enemy attack one shots a character of yours

pure junco
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Oh well

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The unbalance is very telling however

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RNG is the game ladies and gentlemen

small knot
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I think they should just remove the ramp up period

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Afaik neither sw nor e7 has the ramp up

white veldt
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also if they nerf revelation nobody but rilmocha & massiah will clear doki doki

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its the only thing that makes someone like rosa or heinrich viable lmao

small knot
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The ramp up on top of buffed stats for the bosses is such a huge wall to overcome

pure junco
#

What do you guys think they should add in?

white veldt
# pure junco What do you guys think they should add in?

just make the bosses easier... theres no reason they should be this tanky anyway...

it does not feel good when my full built dps does like 5% damage per big attack because the boss has 20 billion HP

the only way to beat anything right now is cheese because the ramp up kills you before you can kill it, or having the exact character for affinity advantage

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like god damn just let me clear dokidoki with a maxed out rosa tyvm... its not even disadvantage, its literally just not rilmocha thats the only thing im being punished for

indigo oyster
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Gated all inferno stage behind player level 70-80above for now
then the dev can fix the inferno stage

white veldt
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im being punished for not having the 1 exact character

when we we're given one selector and theres like 4 must pulls in this game, one of which is a disorder unit

white veldt
small knot
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They should not be gating inferno behind level cap

final solar
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They should add purgatory II, III and IV, lowering the I to beta difficulty lvl and the 4th one the actual lvl. So everyone can farm endgame gear

small knot
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Then we wouldn’t be able to farm modules for 2x event which was the whole reason why so many people saved stabilizers

white veldt
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I should be able to clear the next stage when using full gear from the previous stage

its that simple

but right now thats not the case if you dont have the best in slot characters to put that gear on

arctic plover
final solar
white veldt
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I should be able to clear Hell IV with gear from Hell 1-3

I should be able to clear Inferno with gear from Hell 3-4

but without the best in slot characters, you cant

arctic plover
white veldt
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it should be possible to use a neutral typed dps unit to deal enough damage to clear a boss, when using the most up to date gear

pure junco
indigo oyster
white veldt
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but if a Odd characters cant clear an Odd boss with the gear from the stage before
and the only solution is to use affinity advantage
you lock people into needing very specific dps units

like I have Rosa, I have Borgne, I dont have a hollow dps for dokidoki

Its not even an affinity disadvantage, its neutral affinity, and still it isnt strong enough (with revelation on rosa even...)

#

affinity advantage should make it easier, not be a requirement imo. because it makes it so specific which heroes you can use

small knot
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If they gate inferno now it just sucks for everyone because then people who farmed it for the 1-2 days it was available for them are now ahead of everyone else in terms of gear

pure junco
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I only asked because we probably should be constructive in these changes, because more structures will help the dev team

small knot
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There doesn’t need to be any system just nerf the bosses to be more reasonable

white veldt
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  1. nerf healthpool,
  2. nerf defense because doing 500 damage per hit without kloss is not fun, many of my guildmates are cucked because of no kloss, especially on stages where Dinah is type disadvantage
  3. nerf ramp up on pretty much every boss to allow for slower clears still... clearing, like let us improve to clear within 2min over time but allow for 5-10min clears without every enemy attack one shotting everyone due to +300% attack bonus
small knot
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I don’t think they need to nerf defense

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Gray is still an option if you can’t use dinah

royal furnace
viscid bronze
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the problem is all stats are crazy. not only defence

small knot
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I see people with almost full 3 attribute gear on their dps

indigo oyster
royal furnace
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Its just one set.. its not that much better than if you just equip 12/12

warped dune
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Agree, here is my ftp team btw

small knot
white veldt
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I dont see how gating the level would fix anything guys...

itd just make me hard stuck at lvl 70 for not having a specific character instead of hard stuck at lvl 50

it doesnt solve the actual issue of there being only 1-2 viable teams for any inferno

small knot
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We should not be suffering because they keep making last minute changes without telling us

indigo oyster
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what i mean is gated the stage temporary while they fix the game

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like disable the gamemode to fix stuff

small knot
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Even then you’d buy yourself a couple days at most

indigo oyster
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instead of it being avaliable for other people to cheese

small knot
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Whales are going to be lvl 70 in like a week or less

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I don’t expect them to make changes any more meaningful than if they would just implement the nerfs now

pure junco
arctic plover
#

I think the beta difficulty was fine.

There is this weird idea pushed by @loud locust that it was too easy, but it is hilariously out of touch.

Let's meet Sterbby. ||https://youtu.be/RNdrrQLeCTc?t=373||

Sterbby has finishes top 10 in RTA and has spent enough money to get prowess 7 heinrich (not sure about the number but it was more than max). This includes essentially buying out the entire shop and obviously full refreshing and taking full advantage of the 2x event in beta.

Yet, mr. sterbby not only failed to clear any inferno thresholds, he also did not clear hell4 of aurora and terrormaton. And his dokidoki hell4 clear took around 5 minutes.

I think it is incredibly unreasonable to claim that the top 10 rta player is so terrible at the game that this progression is not indicative of anything.

While it's certainly true that many beta players had better progression in pve, I think expecting many players to outperform a top 10 rta whale is not sensible.

The population of people who played the beta with reset is vastly more tryhard that the population of a real game, most of the players intentionally played it to optimise their progression, and yet a lot of them had troubles in high dungeons.

It was certainly doable, but not "too easy" as some want to portray.

And now bosses have extra mechanics and significantly more HP.

For the record if mr. @loud locust claims it was too easy in beta I would dare ask them whether he personally managed to clear them in beta.

📺Watch my streams: https://portal.abs.xyz/stream/Sterbby
💬 Join the discord: https://discord.gg/uHFpzdwGxd

After 169 hours of playing Etheria Restart, here are my thoughts about the game through my experience

▶ Play video
small knot
#

That’s why you see some of them pushing to keep these bosses as hard as they are rn

pure junco
arctic plover
#

define "too easy" -- I gave an example of a competitive whale that made enough mistakes to fail to do it

#

as of right now ember trek is easier tbh

small knot
white veldt
#

can the whale content please just be end-game high ranked pvp and not pve. tyvm

#

shouldnt be expected of dolphins to never clear the game... even f2p should be able to clear with enough time

small knot
#

They were the ones pushing the agenda that pve was too easy in beta

upbeat breach
arctic plover
#

think tough anysync and ember trek is fine

royal furnace
#

And we go back to being why we expecting to clear all content less than 2 weeks

fervent fox
small knot
#

.

upbeat breach
distant wedge
#

worse than genshin

indigo oyster
#

this is with max refresh tho?

upbeat breach
#

Just hit auto and that is it?

fervent fox
lilac lotus
white veldt
#

with the exception of if you have the exact combination of characters

upbeat breach
white veldt
#

someone whos grinded Hell IV for 10000 stamina should be able to make an attempt at inferno

distant wedge
#

but yeah inferno feel way too overtuned but it is for end game

lilac lotus
distant wedge
#

people wanna clear it in a week of starting

#

why r they even expecting that

white veldt
small knot
royal furnace
#

For some ppl it is

small knot
#

The game is about the ever changing pvp world

#

Pve is like the tutorial to that

#

especially with the bosses we farm

young zealot
#

Both pvp and pve are part of the game honestly

white veldt
#

I dont get why people bring this 2 week thing up...
like people have the end game gear, thats another issue sure

but more time wont make it suddenly easier? people already have the maxed out gear from spending days just doing modules & shells every day

giving them another 5 months wont change their lineup of characters... it wont suddenly let them clear with the characters they already have

small knot
#

I can get behind there being hard modes with hard bosses like anisync and ember trek

lilac lotus
arctic plover
pure junco
#

PvP content is the tagline. PvE is meant for building up teams for competitions/tournaments

small knot
#

But that difficulty does not have to bleed into content very much meant for casuals to clear

tight laurel
white veldt
#

also end game is things like Ember Trek & Anisync Echoes or EtherNet Rally

fervent fox
#

many ppl have reached a point where a good roll shell (extremely rare) is the only thing that upgrades their team already. PvE Statwise its only minmaxing at this point

white veldt
#

end game shouldnt be the places where you farm for materials to beat those end game modes

harsh ermine
#

yes yes and yes, agree with this post 100%

upbeat breach
tribal osprey
#

So is revelation 100% or 40%? And could they hotfix it to the lower value?

arctic plover
#

rev is 100%

tribal osprey
pure junco
#

zf_hahaha farming shells must be fun when you get only one right?

arctic plover
#

they could hotfix to make it heal, they can do whatever they want

small knot
white veldt
naive sluice
#

Building very specific units for certain Infernos requires a huge resource investment, which takes away from your PvP teams.

The issue is the Lily / Ssania being extremely cheap and low-investment, letting those who have it pour everything into PvP instead.

small knot
#

I could clear toa in sw with reasonable gear and free to play units

indigo oyster
tribal osprey
royal furnace
#

Sw is 11 years old

white veldt
arctic plover
royal furnace
#

On launch you couldnt clear toa in 30 days let alone hard

small knot
#

I don’t think the age of a game should matter because you don’t see new games following old models

lilac lotus
royal furnace
#

And ppl had 10min+ gb runs

lilac lotus
#

where you get the end game final pieces

young zealot
lilac lotus
#

litterally require specific units

indigo oyster
small knot
tight laurel
white veldt
lilac lotus
white veldt
#

"they 1 turned me before I could 1 turn them"

#

like cool you tossed a coin and lost instead of playing rock paper scissors

tight laurel
lilac lotus
#

also the solution was 4 sustainers and 1 dot unit

tight laurel
#

It would be fine if no one could clear, but people are clearing every day

lilac lotus
#

which is whats happening here

lilac lotus
royal furnace
#

If you pulled rica/verad gany you were cruising toa

#

If not you fked

lilac lotus
#

other teams are also being found out (they are pinned on this board)

distant wedge
#

ok

white veldt
heavy hollow
#

game is fine bc even when you can clear inferno easily nothing drops anyway so we're all on level footing

lilac lotus
royal furnace
#

Yeah getting infero gear set is pain one in almost 40 runs

lilac lotus
royal furnace
#

And if its crap gg

tight laurel
heavy hollow
#

can i interest anyone in 2 slot ambers

lilac lotus
white veldt
lilac lotus
#

a 10% nerf great, but beta was like 1/10th of this

royal furnace
tight laurel
lilac lotus
upbeat breach
lilac lotus
#

Because unfortunately whales cant build every char either which means we cant test for you

heavy hollow
#

go look at asia ppl legit clearing with the units the game gives you for free. dorothy is cracked.

royal furnace
#

Asia is cracked

arctic plover
tribal osprey
#

Wait so people are just going for the swiftrush off modules then onslaught off the revelation?

heavy hollow
#

neither of those shells drop in hoyan

#

hoyan is jackal guard/revelation/law of silence/amber

pure junco
heavy hollow
#

all are usable

lilac lotus
arctic plover
lilac lotus
tribal osprey
distant wedge
#

it hasn’t even been 2 weeks

#

guys

white veldt
# lilac lotus ok but we have other solutions people just ignore them, and as we build more cha...

in 2 weeks holden will be out of the limited banner and then we get the issue again of people not pulling holden and not being able to clear whatever content he is REQUIRED for

and this will repeat infinitely

and the pool will only grow, where we have 60 ssrs but you need 1 specific dps/support to be able to clear a specific piece of content

we need a balance where theres dozens of solutions if you have good gear, not a balance where you need 1 out of 1 characters turning into needing 1 out of 3, that wont really make it any better

distant wedge
#

💀

white veldt
distant wedge
pure junco
lilac lotus
white veldt
#

obviously he's in perma, but he turns into a 1/27 chance to get him so if hes required to clear something, you have a 1/27

thats the exact issue we have right now with SSania or RIlmocha

lilac lotus
#

soon a char will be released that solves all these problems

#

and odds are itll be an SR

#

and free

distant wedge
#

^

pure junco
white veldt
lilac lotus
lilac lotus
tribal osprey
lilac lotus
pure junco
#

RNG is the game as usual

upbeat breach
lilac lotus
tribal osprey
lilac lotus
small knot
#

This is true

indigo oyster
#

ASIA-inferno-hoyan

small knot
#

Hall of heroes is mostly shit heroes

white veldt
#

even if new character comes along on a limited banner and it solves the problem for us for 2 weeks

once that banner is gone, the next wave of players will be screwed over

small knot
#

Maybe one good every couple hall of heroes

arctic plover
tight laurel
tribal osprey
pure junco
upbeat breach
#

Gear/pet farming shouldnt be that horrible

arctic plover
lilac lotus
brave ore
#

The game should give us a selector for these issues so I can finish my roster

tight laurel
lilac lotus
#

if by that time we find out its because we wernt doing X or Y and its doable then we leave it the same

tight laurel
#

People will get frustrated, trash talk the game, quit, review bomb, etc

fervent fox
# pure junco This is week 2

bro doesnt understand that some ppl already have maxed gear with good stats, everything else is just minmaxing at this point wont be much diffrence even in a month from now if it stays as it is

tight laurel
#

If this was ethernet rally or some tower event, sure, that's fine to be really hard for ultra end game accounts

#

This is the base gear farming stages we're talking about dv_frogKekOwO

indigo oyster
lilac lotus
arctic plover
tribal osprey
brave ore
upbeat breach
lilac lotus
tight laurel
pure junco
small knot
#

Devs won’t be doing anything for at least a couple of days

brave ore
#

I dont care if I can clear it. Fix the difficulty DinkDonk

lilac lotus
tight laurel
small knot
#

Rest assured c told us they would just monitor the situation before making any changes K9_Kitchen_A8_Doge_Hehe

tribal osprey
warped dune
indigo oyster
tight laurel
arctic plover
tight laurel
#

What are the odds of that happening again?

lilac lotus
#

I refuse to build shadow sania myself

tribal osprey
#

So they change lily’s ai?

lilac lotus
#

and have been trying to get another team to work

tribal osprey
tight laurel
upbeat breach
arctic plover
warped dune
tight laurel
#

Yea, when was the lily change btw? I totally missed that. Was that another secret nerf?

tribal osprey
pure junco
lilac lotus
upbeat breach
#

I guess they changed lily to make her more stable and also better for bruiser comps?

lilac lotus
#

I have yet to even get a inferno piece from my 40 runs

#

its the same shit i get from Hell 4

arctic plover
lilac lotus
#

and my inferno team is just my Hell 4 team except Freya & Rilmocha are on revelation

royal furnace
#

Inf gear is nonxistant anyways

brave ore
#

you just cope on that free furyedge piece

#

until EoS

royal furnace
#

XD

#

True

arctic plover
#

like a lot better

stable dagger
fervent fox
brave ore
#

Rev is weird with Ril. I prefer The Count

lilac lotus
#

Yea probably better but i didnt get one that i could use

stable dagger
#

Rev ain't gonna benefit Ril anyway

lilac lotus
#

so like i dont even have that option

royal furnace
#

Splash not affected by rev make it wonky af

upbeat breach
stable dagger
#

since Ril splash damage doesn't crit

brave ore
#

i have to reroll mine

lilac lotus
#

but also no count :

upbeat breach
#

rev is useless on rilmocha

royal furnace
#

Farm rengo bro

#

What you did at 50

lilac lotus
#

so im not even playing anything but arena atm

arctic plover
small knot
#

I can’t even clear hoyan hell 🚶‍♂️

#

Much less rengoku

stable dagger
upbeat breach
stable dagger
#

it'll cause an outrage

tight laurel
upbeat breach
#

kaz lily double booster gg

arctic plover
upbeat breach
lilac lotus
#

and farmed for pvp gear

#

gotta keep in top 100

upbeat breach
stable dagger
#

they baited alot of people by not showing 2x event on the sched

lilac lotus
#

cant lose the top 100 spot 😦

#

only pride i have in my money spent

upbeat breach
lilac lotus
#

my messiah has 150 res so good luck 😛

upbeat breach
#

running res on massiah and not lily?

#

saw some people going full speed on lily with high res to be super annoying

lilac lotus
#

with + 60% res

#

then i have 30% in sub stats

#

he always gets 1 turn

#

and most teams die to it

upbeat breach
#

that does sound like a pain

#

running mio+freya here and just praying to outspeed

lilac lotus
#

my messiahs stats

upbeat breach
#

I was hoping they would nerf inferno a bit before the 2x but at this point I doubt it. This 2x will be a bith

lilac lotus
#

i will be sinking everything into getting every SSR to 5 star maxed, and a few into 6star maxed

upbeat breach
#

I will do that too, exp/gp and a bit of module farming

lilac lotus
#

maybe sunday ill do module but all sat will be xp

small knot
#

Atp xp seems much more valuable given that inferno drop rates are still shit and it’s not consistent vs xp 🚶‍♂️

glass vale
#

I kind of feel skill mats is the play tbh. Levels don't really give you a lot of stats and you can gain them passively

small knot
#

It’ll still allow you to build more niche units and experiment which seems to be what the devs want us to do 😔

#

We won’t need that much skill mats until we figure out what can work and what doesn’t

glass vale
#

Right but my Messiah clears the last level of the skill mat dungeons on his own. So I can slot him and 3 people I want to level up aswell.

small knot
#

Well good for you 😒 I don’t have massiah

glass vale
#

"Strong Carry DPS" then

small knot
#

I don’t think my diting would clear either

#

And from my experience my rilmocha definitely can’t solo clear

#

And khloros I guarantee isn’t solo clearing

#

That’s all my best dps characters

surreal bobcat
surreal bobcat
small knot
#

I think volkin was clearing with tiamat

wicked compass
#

is this the lilyless thread?

small knot
#

But on manual

small knot
#

Cus tiamat auto ai didn’t work well

lilac lotus
#

and summons

surreal bobcat
upbeat breach
surreal bobcat
lilac lotus
upbeat breach
#

No idea with they added that 120% resist buff on top of everything

wary fractal
#

I got good sharon inferno team that other ppl are clearing with, but my diting doesnt have fury edge, theirs has - and im just missing that littl epush that little dmg

surreal bobcat
small knot
#

My rilmocha can clear xp too

upbeat breach
wary fractal
#

no the mia with codex

lilac lotus
surreal bobcat
upbeat breach
#

codex is the way to go to cheese all the pet bosses

wary fractal
#

its sketchy cuz once you clear the infernos once, and get the fury edge then u can clear forever

upbeat breach
#

for both dot and non dot teams

wary fractal
small knot
#

Lily 🥀

surreal bobcat
distant wedge
#

whats codex

wary fractal
small knot
#

Chat I’ve done 600 standard pulls where’s my ld5 🥹

wary fractal
#

IF you got furyedge

surreal bobcat
distant wedge
#

damnn niconana inferno

#

need me mio and lily pls

lilac lotus
#

im pretty sure a doki doki team using codexs and fangus/obal might be doable aswell

small knot
#

Can we normalize not having ld units in clears

#

I don’t have a single ld5 🚶‍♂️ 90% of these clears are impossible

surreal bobcat
#

it is funny how the clears are: its ok you dont need shadow sania or lilly, just use mio 😂

small knot
#

It’s time for people to experiment with Andrew Holden fangus in terror 🔥

#

Who needs lily when you have double counted

#

Counter**

arctic plover
#

I think Diting Tsuki Kloss Marvel should clear niconana

stable dagger
small knot
#

I don’t have veronika

arctic plover
#

but if people got mio they won't build marvel

stable dagger
#

pull better

#

tho i do have a team on inferno rn

uncut mica
#

for DokiDoki inferno
The lily can be replaced with a Kazami Kazuyo with triple eHP right side at like level 45 so long s she can survive wave 1. I'm just using the Lily for the team speed up

stable dagger
#

lemme cook and I'll show it once I'm done

#

just need some gears

arctic plover
uncut mica
#

Yeah Tsuki works if you have her too

stable dagger
#

cuz god forbid that I can't have some speed stats on shells

uncut mica
#

Shells are bit scuffed right now too since I prioritised getting multiple copies of the shells for various purposes rather than rolling good ones

uncut mica
#

That run was the auto run yeah. Usually I manual the second Lily turn to hit the center mob with the assist attack

#

turns out I don't do quite enough damage to cut a turn cycle doing that anyway

arctic plover
distant wedge
uncut mica
#

I can but Rilmocha scuffed gear/shell means I don't cut a turn cycle doing that rather than the side mobs

ancient lava
#

dokidoki bugged now on top, 2 mobs on right in inferno take reduced dmg from splash cutesitpopcorn

uncut mica
#

some extra gear and it'll be fine

arctic plover
#

oh right, you want rilm to target a side but lily to target the center, so you can't use the targetting

lilac lotus
ancient lava
#

Would rly like if they actually fixed problematic bugs about game like this instead of useless stuff cutesitpopcorn

lilac lotus
#

and then valarian another dps instead of lilly

ancient lava
uncut mica
ancient lava
uncut mica
lilac lotus
arctic plover
ancient lava
#

and yes mob on right was asleep

#

just lower health pool so it died

lilac lotus
uncut mica
#

my splash always does less damage on the ones not asleep

naive sluice
ancient lava
#

since dmg boost doesnt affect splash

uncut mica
#

it's not meant to affect the splash but it does

ancient lava
#

nice so rilmocha gonna get nerfed after their "fix"

uncut mica
#

I do ~85k with Rilmocha S3 and over 100k splash

#

This one might be intended as it's a bonus for waking up. I reported it multiple times in the beta but nothing happenned

torpid willow
#

When are we supposed to get information about the next patch?

uncut mica
#

balancing patch? ~90 days
regular patch? 22nd or 23rd since the new banenrs drop on the 26th

stable dagger
#

does anyone know what's the speed requirement to get ahead of Terror in inferno

stable dagger
#

i still got a long way to go

uncut mica
# clever tapir Whats ur gear like?

Rilmocha - Count Yellow ATk%/Red crit damage/blue generic final damage. 2700 ATK 307 CD 85% CC. 197 speed. Momentum+Fury
Freya, Kloss, Kazuyo - Codex with scuffed passives. ~150-200 Eff. 270 speed Freya, 260 Kloss, 240 Kazuyo
Lily. Triple HP gear currently slower than the other three but ahead of Ril will probably slow her down for easier full auto play or swap to slow Kazami

arctic plover
#

when you say scuffed passives you still rolled for a purple speed, right

#

or do you mean you didn't even roll speed

clever tapir
#

Ur speed is crazy lol

uncut mica
#

on codex? one is purple speed (Kazuyo), one yellow (Kloss), one no speed(Freya)

#

nobody has the turn 1/2 eff passive 3

clever tapir
#

@uncut mica all speed gear on supports i assume?

arctic plover
#

I think lvl30 with a purple passive is on average cheaper and has more speed than maxed codex with no passive

dusk bough
#

anyone have lineup to beat shell inferno dungeons without mio, lily, shadow sania? terra and aurora too?

uncut mica
clever tapir
#

Ty

pure junco
arctic plover
pure junco
#

You could technically brute force Niconana somewhat

dusk bough
#

I don't have tsuki too

arctic plover
#

without a spd up character or dots niconana inferno is kind of not doable

uncut mica
#

I'll be trying a Niconana team of Rin the Unbowed, Viper, Linguo, Yang after the 2x event when I can build their levels up. Should work out fine but won't be as fast as the DoT team.
Hoyan was actually designed to be dotted (Way higher def than regular bosses) so I'm ok with the f2P Obol, Fangus, Chiaki, green Sania clearing that one.
Sharon I'll be trying a sleep strategy with Kazuyo the reverie on Halloween (the mobs can still be debuffed) Diting, Sania and probably Cachi the Guard.
Rengo I haven't thought through yet

arctic plover
#

true, rin the unbowed might be the sauce

pure junco
#

Speed Tuning should be a fun little project

frigid dune
#

There is a sliiiiight problem. We don't have resources to test different strats. If we are using build that can't clear inferno but can clear Hell4 with lattice investment then we are screwed

pure junco
#

I wonder how high you can get speed stat?

surreal bobcat
#

its 24

finite palm
dusk bough
#

how about crit damage? is there a cap?

uncut mica
#

411 max possible speed for Kloss is the fastest possible speed in the game

pure junco
#

Damn

uncut mica
#

crit damage I believe is capped at a total of 100+350%

arctic plover
#

do triple matrix epic shells exist, or not?

uncut mica
#

nope. just mythics

frigid dune
#

Another point that was probably raised but I will repeat it just in case. If team with non maxed SS can clear Inferno Terror teams with maxed characters can't then people with SS have a HUGE headstart in the game, where PvP should have been priority

arctic plover
#

unfortunate

glacial magnet
frigid dune
#

No PvP - no problem, grind and this it it

uncut mica
#

they're still in the drop pool so they have something to remove when they release inferno 2 in 6 months to a year

charred minnow
#

what do you mean with SS? @frigid dune

finite palm
charred minnow
#

ah

pure junco
frigid dune
#

It's not really interesting if people with Shadow Sania have better gear and win by default : ]

#

Also I don't think Shadow Sania should be nerfed, I think bosses should be nerfed so that maxed teams with non optimal gear can farm it but with longer times.

Best gear should make farm easy and fast, not make it possible.

graceful juniper
#

atleast remove those rage mechanic....its so stupid

frigid dune
#

Lowering damage from bosses could be a nice stopgap

frigid dune
#

Make it possible to have long grind that slowly progresses into fast and easy one.

graceful juniper
# frigid dune Or make it later

like for real i cant kill aurora hell 3 because the boss has rage mechanic,my team just got 1 shot after like 5 boss turn or smth

winter hornet
#

They better sell us a solution on their next ld banner to fix this 🙂

upbeat breach
#

Problem is usually the jump between hell 3 to 4 (feasible) and from hell 4 to inferno (a lot worse)

frigid dune
topaz nimbus
#

Or at least give a Lily banner so then everyone can have her 🥲

stable dagger
winter hornet
winter hornet
#

(JOKE)

uncut mica
charred minnow
winter hornet
frigid dune
#

BTW, making DOTs deal damage based on targets HP and not on characters ability is such a bad design decision. : ] It basicaly makes gear kinda useless for those characters. They either should have severe problems with applying making three maxed effect acc items needed. But that too is kinda... bad. Cause you have no decisions on how to build the character, so...

DOTs should have been based on attack and should have been stackable. Then they can be used as sort of anti high defense tool.

tight laurel
arctic plover
distant wedge
#

Don't worry guys, next SSR/Apex will do 10 multi hit to abuse revelation and clear Inferno.

graceful juniper
#

Based on attack? Bruh to even land dot you need effect accuracy,where else they need to invest on attack piece? And even attack has limit

white veldt
#

you do build effect acc on ssania and fangus

#

whos out here running 0% acc fangus lmao

ruby canyon
white veldt
#

I do agree that dot is toxic tho, and it should just stack and deal damage based on that instead of go sideways to give the boss 20 dot triggers when he makes a move, and limit it by hp/atk yeah

graceful juniper
arctic plover
#

depends on a game, they often have different types of dots

ruby canyon
#

only game i can think of is epic seven where poison isn't limited by atk

graceful juniper
arctic plover
#

i.e. epic 7 has
poison == max hp based
attack = atk% of the unit based
bleed = shit so I don't even know how it works (||works the same way as burn, I am just joking||)

graceful juniper
#

Oh yea bleed too

frigid dune
ruby canyon
#

dot/revelation wouldn't be the problem if boss hp and defense weren't so high

graceful juniper
#

Rather than complaining poison is OP maybe start complain about the boss has too much hp that 100k crit dmg is. Only 10% of their hp

ruby canyon
#

well that was my complaint in the first place?

frigid dune
graceful juniper
ruby canyon
#

like imagine without diting ever getting through those hp bars as f2p/low spender

#

now combine that with the amount of dmg and soft enrages bosses have

arctic plover
#

yeah, imo it's not that sania is op.

But rather all enemies got overtuned since beta, and conventional teams can't kill them while sania's damage remains unchanged.

In beta the strength of conventional teams and dots was about the same.

graceful juniper
frigid dune
frigid dune
ruby canyon
#

there's hundreds if not thousands of whales who've spent 100x what I have yet only 2 have beaten aurora?? in like 3 days, with max dupes + max lattice + crazy gear

graceful juniper
ruby canyon
graceful juniper
#

Why would people bother to use DoT that limited by attack

When you can def break into crit dmg nuke

frigid dune
frigid dune
graceful juniper
#

So what now? Why would i go DoT unit if i have messiah

frigid dune
ruby canyon
#

revelation is atk capped and it's still really good?

frigid dune
#

Insted of one! : ]

Can you imagine?!

trim fox
#

Just turn inferno more easy that is the better and simple solution. I don't know why Xd is try kill game turn inferno practically unkillable.

graceful juniper
#

Can you imagine?

frigid dune
warped kestrel
#

There's no point in nerfing dot when it's only good for PvE*, PvE difficulty should be lowered to a point where everyone can do it about as easily as if they had dot. This game's main feature is the PvP, most of us aren't here to be manualing repetitive PvE content for hours.

graceful juniper
trim fox
#

also it is a farm dg, why this is so difficult. It is pointless.

graceful juniper
#

Im never talking about shadow sania nerf....im asking your stupid solution by nerfing DoT(the mechanic) not ssania it self

frigid dune
distant wedge
#

wanna nerf dot because no ssania… pepethinking pepethinking pepethinking pepethinking

empty marlin
#

nerfing boss health indirectly nerfs dot since its percent based. it's still the best solution because you can't have a game where dot doing 4% is like 2-3x how much damage a non dot unit can do on their ult

frozen stone
#

I love diversity 💕

#

One lily with no skin and the other with skin

frigid dune
#

I didn't ask for nerf, I asked for a different mechanic if anything. : ]

graceful juniper
frozen stone
#

Surely majority of the playerbase have lily and shadow Saina to clear dungeons for gears and shills 💕

distant wedge
#

basing dot on atk is rly bad lol

frigid dune
distant wedge
#

ur basically killing a mechanic

graceful juniper
distant wedge
#

they should just raise the lvl cap to unlock inferno f

ruby canyon
ancient lava
#

Dot is fine it shouldnt be nerfed. Inferno dif itself should be nerfed to not invalidate everything else compared to dot.

ruby canyon
#

if you don't kill sharon <1:45 you die

warped kestrel
graceful juniper
#

Why would i go for DoT that based on attack ( where probably 1 DoT tick is 6k dmg) when the boss has 500k hp, while i can deal 100k just by defense break and crit dmg gear

This asking for DoT nerf is insane,just spouting non-sense

charred minnow
#

tbf if inferno diff getting nerfed, DoT would still be the same amount of time

#

4% max hp dmg won't change the speed, will stay the same

ancient lava
#

^

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Which is fine

frozen stone
graceful juniper
#

Yea doesnt matter how much hp the boss has...dot speed will be the same,the onr affected is the crit dmg dps

ruby canyon
#

fact is DoT was already BiS in beta for terror,aurora,shells, clearing everything in sub40 sec, but when they doubled boss hp and defense since then it just makes the rest even worse comparably and even unplayable for most people especially f2ps

charred minnow
#

yeah so it would be better if someone has a strong team and can clear fast

frigid dune
charred minnow
#

while DoT team is easier to build, but takes longer to kill

#

is a fair tradeoff

graceful juniper
ancient lava
#

Dot should be solution to chesse it with lower gear req not be the only way to clear stuff to begin with

warped kestrel
frigid dune
arctic plover
#

putting a cap on dot with attack is a nerf, but I didn't intend it to be a solution to the problem at hand.

It was just a random design musing -- if dot was capped then the discrepancy didn't exist and noone would be able to clear at all. I guess I should have been more clear.

frozen stone
trim fox
#

fuking the dot team man. Stop with that, focus on make inferno less difficult and everyone is happy. Arguing about dot team is pointless.

warped kestrel
#

You will be hard pressed to find a game like HSR where DoT works with ATK or something that's not enemy % HP

ruby canyon
#

I mean they'll have to adjust ssania/dots in some way anyway or make future bosses immune because it's not possible to make a challenging boss otw, it limits design space so much

frigid dune
arctic plover
#

imo the real solution is making all those dungeons less overtuned

warped kestrel
abstract pier
#

all those end game bosses are badly designed. The fact that you can't do slow clears because of the stackibg mechanic is just wild. You are supposed to do super fast clears from the get go

frigid dune
graceful juniper
warped dune
warped kestrel
#

Again, it doesn't even matter whether DoT is bad design or not at this point, it was already abused

#

The only way to level the playing field now is to nerf the inferno dungeons, which should have been done from the beginning anyway, because they're unreasonably hard

ruby canyon
#

kiris in e7 can't apply so many dots that the boss dies in 28 sec, also she's a 3* RGB not LD SSR?

#

how are these situations remotely comparable

frigid dune
open fable
#

Terror is 267 to270 to out speed main body

#

Doki is 290

distant wedge
#

correct?

ruby canyon
#

Doki is very off

distant wedge
#

i see

ruby canyon
#

290 sounds about right

open fable
#

My Mio is 291 and barely outspeeds

#

Holden 267 or something I forgot outspeeds the main body

distant wedge
#

291

graceful juniper
# frigid dune I would change the mechanic in general. I like dots as stacking mechanism that w...

Ah yes then lets talk when you launch your game again thank you....you talking about high def boss but reality we have defense break debuff.

And if we goes on with your suggestion then they need to reconfigure all stats of all enemies unless they want DoT unit to be ass since why bother choose DoT limited by atk?

All current enemies can be def broken anyway...might aswell try those dps crit dmg

Its much easier to nerf boss hp at that point

open fable
#

Wait till I get to clear the dumb Doki inferno

#

Still can't clear it kekw

ancient lava
#

281 speed plays 1st

distant wedge
#

i see

#

hey uh, all shells and modules inferno difficulties were increased after beta?

distant wedge
#

even shell dungeon?

ancient lava
#

Ye terror got 50k hp and unknown amount of def/speed/atk. Dokidoki has at least 50% eff res more so prob around 170-180 eff res on enemies atm. Shell bosses dmg increased.

#

Dmg hp def also increased on doki

distant wedge
#

hmmmmmm

ruby canyon
#

I also don't think lily should be necessary. Not saying she necessarily is, but the tuning is so high that almost all first clears will be using her because she is the best amplifier support currently. Ideally an SR team with diting dinah chiakiecho healer should be able to clear most things, these are farm dungeons not challenge bosses (ember trek + asynthic echoes are the challenge modes)

warped kestrel
#

Basically, hard PvE content should be optional in a PvP game - Inferno is not optional

abstract pier
#

dot teams are perfect solution for f2p players. They just need to make it accessible via other characters. not locked with an ld SSR

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SW literally you a 5* (SSR) dot chracter at the start to build your gear farm team.

abstract pier
#

only whales do the fast clears with DPS

upbeat breach
ruby canyon
#

shell bosses? why not

upbeat breach
#

For nico it should be mandatory to have speed up + speed down, for hoyan a way to CC adds and etc, it makes no sense if a single comp can do everything

upbeat breach
ruby canyon
#

I meaan yes ofc mechanics you should do

open fable
#

benchmark was wrong

ruby canyon
#

you can already do mechanics with SR units, viper for nico+aurora

open fable
#

287

arctic plover
#

it might have been a beta benchmark

ruby canyon
#

I'm talking dps and sustain checks

open fable
#

cant test 286 :

uncut mica
#

I ahd it pegged at somewhere between 285 and 290 for the mobs based on my own turn bar % compared to them at first doki move since she's the fastest

#

If you click the buff icon you can view the current turn bar %s for both you an enemies though you'll have to slow it down to 1x speed watching a replay

open fable
open fable
#

i mean there is hidden percentages in rolling subs like 1.2-1.6 etc

upbeat breach
open fable
#

perhaps

#

idk

arctic plover
#

I think the speed is displayed rounded.

and the set bonus from swiftrush makes it noninteger

distant wedge
#

tf

#

fffffking this game man

open fable
#

im not doing inferno till i can 1shot it anyway

#

was close

#

nut no cigar

#

but*

uncut mica
#

mob HP for wave 1 is ~80k IIRC

#

wave 2 is the same for the side mobs and middle mob ~150k

open fable
#

im surprised there is no CC or someone testing out the stats for this game