Whilst I don't mind the nerfs and buffs that happened right now, even more so since the game hasn't even released yet, but I do take issue with some of how the balancing was done if this an indicator for the future.
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Minor problem, I think the Kloss "buff" is at best a sidegrade when I read it and it's dishonest to categorize this strictly as a buff (due to the color coding of buffs and nerfs). For future changes like this, I recommend using a different color to indicate this is a tweak and could result in a minor buff or nerf.
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Furthermore, I hope the development team can at least spare us some thoughts on why certain things were buffed or nerfed even for the must mundane reasons. It helps us understand where the balancing team is coming from when they make certain changes and is easier for us to give feedback to why that kind of balancing was warranted or not for those reasons.
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Since the SRs were toned down overall, I was hoping that you all would look at some of the other overlooked SRs to buff to become more usable. That didn't happen and I was slightly disappointed, but again, the game hasn't released yet, so it's not too big a deal. I would just like some buffs to SRs in particular because buffs always feel better than nerfs.
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Lastly, I dislike the indication that SSR LD units are free from any balancing, while the R/SR LD units are completely fine to be toned down. Surely with such a overarching spread of numbers being toned down, the current LD SSRs could have also been toned down. I understand the underlying reason to why none of them were touched, but there are ways to cut down their power without making it so they aren't still great units. I would prefer it so it doesn't seem like the gap between RGB SSRs and LD SSRs will get wider whenever any of RGB even slightly encroach LDs in power.
I appreciate your time for reading this and hope you take my feedback into consideration. I hope to be playing soon and still wish for this game's success.