#PVE needs to change (hear me out)

1 messages · Page 1 of 1 (latest)

full verge
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Hey everyone this is probably going to be controversial as hell,

As a spender, a whale and so far a huge glazer of this game, In my opinion PVE needs to change, with a lot of discussion about unit buffs, nerfs and changes to energy and the negatives around energy loss. I've realized theres an underlying point that most players are overlooking at thats the overall simplicity of the pve content.

I am specifically talking the three main dungeons and the shell dungeons and not the other pve like the track and the mapping thing after level 45, as I think their difficulty was quite good.

My major concern about this game will be the irrelevancy of PVE dungeons past month 1,

With infernal being cleared by most players (even f2p) by the end of day 12 (sorry my guild informed me the timing here was to short and even if you extend this to a month is it not still to short) and essentially end game being reached so quickly, I am concerned that this might impact people engagement in the game, especially those that are not 100% super invested and interested in PVP.

During beta I have seen teams with 4 star units, clear inferno, ive seen the same team clear every stage both normal dungeons and shell dungeons and i think this is due to the Stat requirements of dungeons being to low and due to the impact of some specific units like Marvel making stat requirements almost irrelevant (not entirely)

I would love to see people opinions on whether or not pve as a whole needs a difficulty increase, Personally i would love to see inferno requiring a full set of full geared 6 star units, and not a bunch of 4 star barely geared units, with 1 dps unit at 5 or 6 star.

Lemme know your thoughts guys and I hope Devs you take a look at how quickly players have essentially cleared your PVE conetnt. (It looks like it was buffed in each beta, and i think it needs 1 more.)

🙂

sharp cloud
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I’m sure they will come out with new bosses new mechanics in the future

gusty current
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Pve would be far more harder if the accuracy wasn’t increasing your chance of landing the debuffs

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It would be a whole different experience

uneven viper
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Thinking back to my first clears of gb10. They were slow at ~3-5 minutes with Bernard, Shannon, Bella, darion, and sig i think?

Veromos didn't exist to make it easy.

I want to say it took 3-6 months?

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Might have even taken longer.

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Its healthy when the game requires you to farm every level even a little. Not just jump straight to hell4.

stoic pagoda
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So that was a giant post about nerf Marvell. K. That's already a guarantee

vivid crane
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I mean other games use the level disparity restrictions to limit progression without affecting balance but I think most people are thankful that that isn’t in this game

full verge
stoic pagoda
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As for a full team of fully built SSR's? Absolutely not. You can tell by the atmosphere of the game that is not the direction devs had in mind.

full verge
stoic pagoda
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WTF is a 4*?

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oh, like lvl 35 cap?

full verge
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yes

manic dust
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Yes he meant every char should be atleast 6* pref levels 35-50

stoic pagoda
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understood

manic dust
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But even then you know in doki if you dont cc the enemies you get oneshot

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Its hard to balance that

stoic pagoda
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right

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so then is Kraken also OP?

elfin plover
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wait so make dungeons harder by adding more stages of difficulty or just straight up make the levels a bit harder

ancient spoke
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I accidentally deleted my beta and had to start over so I didn’t get to progress toward the end game so I can’t comment on that

full verge
manic dust
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But make less dmg?

full verge
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sure if needed if they are onshotting 6 star geared units

manic dust
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They are

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XD

stoic pagoda
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Sounds like OP just wants to increase the numbers plain and simple

manic dust
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If all atk one target it will die

elfin plover
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rilmocha 1 shot fr fr

stoic pagoda
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yeah Main DPS had to be lvl 50 and geared

full verge
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this team is a funny example

vivid crane
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btw the 4 star mentioned in the post is mia

stoic pagoda
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turn meter push can be any level if they don't get attacked, they just have to be fast

vivid crane
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she has innate dmg red which is why she doesnt need high lvls

full verge
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shadow sania being 6 stared is irrelvant to the clear

vivid crane
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and dot in general need less stats

manic dust
full verge
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That team can also do every single dungeon in the game

stoic pagoda
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The only way to do what you say is make them faster

vivid crane
full verge
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its slow but doable

manic dust
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Thats aurora

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You cant dot doki i think

full verge
stoic pagoda
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I can understand the original message being why are we clearing the hardest difficulty on day 12 of a beta? Where there's no known meta. Meaning people are figuring it out and clearing it within 12 days

manic dust
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Nobody cares about hell they were ez

full verge
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why are they so easy

lucid oracle
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eh i disagree, the pve for me is split into 2 portions. Shell/module pve and everything else.

Shell/module pve in my eyes should be slightly easier as its basically a gateway for everyone pvp and pve mains alike to always revert back to to level up.

If the dungeons where you gear are too hard then little to no progression will be made and the game will be alot more stagnant.

The "easier" dungeons enables the ability to do the "harder" pve or pvp

stoic pagoda
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To be fair, I think it's only extreme try hards and potential whales clearing inferno that fast

patent umbra
stoic pagoda
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not the general public

full verge
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is that still not to fast?

uneven viper
ancient spoke
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Personally I think it was hard enough I didn’t get pass nightmare 3 lol

manic dust
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Not sure can gen ppl clear inferno in 20 days

uneven viper
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Maybe tower past 30?

manic dust
ancient spoke
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Then again I had to start over so I am sure if I had kept going with old account I could do it

vivid crane
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also the devs have advertised this game as a pvp centric game, I don’t think making farming stages a hassle will do much favor for anyone and they will probably add a competitive pve mode outside of union in the later future

stoic pagoda
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Just because there are records with clears doesn't mean it's attainable for the general public

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idk about 20 days

lucid oracle
# uneven viper But what content is actually hard?

for pve ember track 30+ starts getting relatively hard, ethernet rally can cause issues if you dont have a grasp on what units to build and anisync is fairly difficult as very few pushed past whoever the second to last boss was. this is all based on EU

stoic pagoda
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you think 50%+ of all players will be clearing Inferno in 20 days? absolutely not

manic dust
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Yeah

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Maybe like 20%

uneven viper
stoic pagoda
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So look at it this way

uneven viper
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Rn theres just no point to having h3 and below basically

stoic pagoda
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GVG is coming out. You're going to need more than 5 geared units

manic dust
stoic pagoda
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yes right now we can switch gear and it's convenient. But what happens when you need 20 geared units to be competitive in GVG?

uneven viper
lucid oracle
lucid oracle
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not from a skill thing more because of the "im f2p i need to save for world war 5" mentality

manic dust
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Ive seen so many posts i only refresh the 60 crystals, ppl dont get level 20 in a week

uneven viper
ancient spoke
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Also depends on how much time you are able to invest in the game too

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Per day

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And using stamina effectively

manic dust
ancient spoke
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Farm for right thing for the right amount etc

manic dust
uneven viper
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If you +15 the free modules it gives you

lucid oracle
full verge
# ancient spoke Also depends on how much time you are able to invest in the game too

true but the more people test and the more people streamline teams, and especially f2p teams the stat requirements generally get lower over time, the requirement today of beating Giants 10 in sw is about half of what it was 2 months into the game.

and i think they are to low in the game currently yes some dungeons mechanics mean a simple stat buff is no the solution, but something needs to change with Either units, mechanics, stats or maybe a little of all of it

lucid oracle
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and the answer was always "im saving gems for pulls"

uneven viper
ancient spoke
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In times current pve content will get easier with more information out there

lucid oracle
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also this

gusty current
ancient spoke
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Personally if I can’t at least 2 star a stage I wouldn’t want to try the next stage

uneven viper
manic dust
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Also sw nowadays is different you can farm gb hell in like 3 days played

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They made it soo new player friendly

ancient spoke
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SW is summoner war ?

gusty current
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3days if you go extremely hard

gusty current
ancient spoke
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I think I tried it in the past

lucid oracle
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i also feel like what you are saying here about the dungeon difficulty is more of a knee jerk reaction to the 1% of players who are geared and have the knowledge to push that content within 10-11 days

gusty current
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You just don’t get res since ur always on the max activation rate

lucid oracle
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as most have said, majority of players wont get there that fast and even in beta most struggled in nightmare/hell. At least they did in eu

ancient spoke
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If a certain team can clear on manual but not auto it is not a good team for me

uneven viper
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Now we have a decade of experience

full verge
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pve has already essentially been solved before the game released

elfin plover
lucid oracle
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as for using "under levelled units", i do think its more of an etheria thing combined with a knowledge thing.

ancient spoke
full verge
patent umbra
lucid oracle
elfin plover
full verge
full verge
bitter flume
ancient spoke
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I watch somebody’s video today on 125 pulls and his rng and luck was terrible I felt bad for him

full verge
patent umbra
full verge
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and i really want the game to succed and be around for 10 + years (imo cause i spent money already haha)

ancient spoke
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This is just a beginning I am sure they will come up with more complex content to keep them busy

lucid oracle
elfin plover
ancient spoke
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You can’t push through content as fast if you don’t invest time either

vivid crane
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well if you like competitive pve, you can just minmax union boss, but most tryhards will probably be in rta queue for he majority of their playing time or guild wars when that comes out, I feel like pve is just a side factor in this game

full verge
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only clear rate does

ancient spoke
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Time will tell depends on what they do next

patent umbra
ancient spoke
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If they fix the RTA then it would be more attractive

elfin plover
full verge
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but this game wouldnt work if it was only pvp

vivid crane
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I don’t think people playing a pvp centric game will enjoy harder farming stages when it’s already a hassle

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there are already modes like ember track and other endgame map mode for challenging pve content

elfin plover
vivid crane
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I think the modules and shell stages should just remain as is, they’re not really “endgame” pve modes

uneven viper
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For casuals at least

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They're hear to "beat" the game and do filler stuff in between

vivid crane
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tbh i don’t think casuals really matter to games longeivity in an rta game but that’s my opinion

uneven viper
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You need the casuals, f2p etc to keep the game alive

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It can't just be whales vs whales

vivid crane
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yes except casuals dont play competitive content

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and casual whales are few and far in between

uneven viper
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They do sometimes. That's who your plat level f2p beats up on

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That's what keeps them around while the whales beat up on them

elfin plover
full verge
vivid crane
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I’m just saying what usually happens in pvp gacha games is that there is a couple hundred/thousand that make up the competitive community and it only dwindles down as time passes

uneven viper
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It doesnt matter how much I've spent, when I'm done beating up on folks I'm just moving on to the next.

full verge
elfin plover
full verge
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this one has the same set repeating in them all

full verge
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and its not a unit issue its a mechanics and dungeon design issue

elfin plover
ancient spoke
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I prefer if they make each character unique for specific content so everyone would eventually want to invest in diversity of characters tot clear different content

full verge
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hell just make one of the dungon boss turn meter not push back able

uneven viper
uneven viper
full verge
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terror id agree its a simple dungeon, and aurora is basically dragon

uneven viper
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Or whatever the current db is

vivid crane
stoic pagoda
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plenty of songs sound similar or even use tracks or clips from previous songs. Inspiration is allowed

uneven viper
full verge
ancient spoke
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I can’t relate to SW I didn’t play it long and it had been ages

lucid oracle
elfin plover
ancient spoke
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There wasn’t enough time to experiment anyway

full verge
uneven viper
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In fairness to this game vs SW, the grind in SW started off way longer because you'd spend a month, and most times even longer, trying to get 1 character

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Bella

full verge
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players are incentivised to do the route of least resisitance because pvp is the focus of this game

elfin plover
lucid oracle
uneven viper
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Here you just get a fuckton of pulls + reroll

uneven viper
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You basically needed it. Was def break + heals

full verge
elfin plover
full verge
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which is fine, my issue that all the dungeons will get stale very quickly because we will solve them way to fast

vivid crane
elfin plover
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nah somwhere between 2020 and 2025

vivid crane
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that’s why they have the lb/record system

uneven viper
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When it was released it was insaneeeeeeee trying to get Bella dungeon lol

vivid crane
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so anyone can copy clears

lucid oracle
uneven viper
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And you couldn't even clear it 🤣

elfin plover
uneven viper
full verge
# vivid crane but isn’t that the devs intention?

so in other games people are always incentivised to make their clears faster due to the fact that you can infinitely refresh, meaning faster times = more runs, that is not in this game so speed dosnt really matter

uneven viper
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So you had to clear giants to get it as a drop to get the unit to clear giants 🤣

vivid crane
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I mean speed still matters for majority of players

full verge
vivid crane
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whales will have like 1300 stam daily?

vivid crane
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even with 1 min clears that still 2 hours + of dailies

full verge
ancient spoke
full verge
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but whales will clear in 1 minute not because they built a fast team, but cause there stats will so heavily outway the dungeon they almost one shot it

vivid crane
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idk I don’t think most people can constantly check their phone throughout the day to replay the auto run

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espcially with 5 min clears, that almost the whole daytime

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with full refreshes

full verge
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One youtube showed 36 second clear times with messiah maxed, essentially 3 shotting the boss, thats completely useless, but a whale will do it cause they just need to build 1 unit

ancient spoke
full verge
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so they arent doing it for speed but due to it being easier

ancient spoke
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Personally if I can get a team that can auto clear 3 then I am happy

full verge
ancient spoke
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Yeah I am not crazy about speed farming as much as been able to farm safely

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Specially end game stuff

full verge
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so theres also the flipside, right in the last event, the wave clear one, there was a player on the asia server who go to wave 24 (sss) for all rewards with a 72 minute clear time

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I think its weird how some content is super easy, and yet others are increadibly and weirdly difficult

vivid crane
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most people in the later stages were getting sss in sub 20 mins that event is just a gear threshold

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plus 24 rounds is 24 battles

elfin plover
full verge
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2 healers 2 revivers and obal

elfin plover
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do u know ehat unjts they picked was jt just hella sustain and chip lol

full verge
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was borderline depression

elfin plover
full verge
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Beyotian the fire girl who reses

ancient spoke
open shard
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This is ragebait right

static bear
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Agree content needs to be much harder. Disagree that it’ll be dead. It’s a necessity because there’s a ton of units people wanna build and getting good gear takes a lot of time.

smoky cypress
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Everyone who were serious during beta were doing 10x stamina refreshes per day for 12 days (or til lv40). So its more prudent to consider this because f2p cant maintain this kind of progression past the honeymoon period when the rewards dry up.

Increasing difficulty like what OP suggests is one way to extend the player's engagement. But we already have that baked in the system. Other than how fast we reached Inferno (which we established earlier is unnaturally fast because of refreshes), we should also look at how much decent mythic gear we got while farming inferno. Not the fact that many reached Inferno. Gear rolls is another layer of gacha that will keep gacha heads engaged for months.

And when the devs see that f2p are catching up to the whales with gear, in a couple of months maybe, one thing they can do is release new dungeons that drops new gears, matrixes and shells. Extending the engagement again

rancid quail
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What I don't like is the fact that even inferno stages can drop modules with a 2 set, pls it doesn't make sense

smoky cypress
static bear
smoky cypress
# static bear Everyone’s refreshing until 40-50 anyway.

Yea, so in 2 weeks, most players will be using their stamina on inferno hoping for the gear with the right matrix to drop. And on top of that hoping for the upgrades to roll in the right stat. At this point i think f2p will complain more about lack of stamina more than the lack of difficulty

uneven viper
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Its f2p. They complain about everything.

smoky cypress
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No i mean it will be normal to feel that way, or even complain, for anyone who got used to refreshing 10x a day for two weeks. It will just take some time to get used to the new normal. My point of bringing it up is really that adding increased difficulty on top of the existing gear gacha may be unnecessary to extend player engagement

elfin plover
static bear
untold helm
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F2P when they can’t refresh after 3 weeks - whales can max refresh I have to save for pulls! this game is bs P2W unplayable it’s not fair
F2P when dupes work everywhere - whales get WAY stats than me! this game is bs P2W unplayable it’s not fair
F2P when content is hard - whales get lattices to clear easier! this game is bs P2W unplayable it’s not fair
F2P when they pull a dupe - I pulled a dupe it’s only 5% more stats that’s so low it’s trash! This game is bs P2W unplayable it’s not fair

full verge
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with how quick the game progresses, I think the issue is that theres no required team variety in the dungeons (think summoners war, your GB team does not look remotely like your necro or dragons team)

lunar flower
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Game aint even out yet 😭

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Just wait to see the events

full verge
lunar flower
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The multi team adventure?

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Inferno?

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Cube event?

full verge
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Yes, no and yes

untold helm
full verge
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yes

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So also @lunar flower if you read my post i did say ignore events and the team adventure

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cause they are well done

full verge
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but yes Train has solutions already

lunar flower
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U cant just ignore the events

full verge
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No i gave reasoning why

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so i can

untold helm
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Launch will be much the same people will follow what beta players did (unless there is some massive changes on launch) so teams will be identical

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CCS already pushing “rimolcha start clears this!!!”

lunar flower
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😭 just let the game launch. And when that issue arrives they can add more pve content.

full verge
lunar flower
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2 weeks of waiting is already hell, i dont wanna wait another year

full verge
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even the train event uses the same exact team as doki doki, but speed tuning matters

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also theres a safe version for garunteeing SSS which uses 2 healers, 2 revivers and Obal which takes 60+ minutes but cant lose

full verge
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and my example is how in say Summoners war each dungeon requires an entirely different team to complete it (causing variety) something this games pve is missing

lunar flower
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Thats like any content tho... people will just copy others

full verge
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do you not get the difference between copying cc and having the same team across all dungeons

lunar flower
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Bruh... your arguing about people using the same teams 😭

full verge
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Idc if all teams in Terra are the same

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my problem if all teams in terra doki and aurora are the same

lunar flower
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You cant use your terra teams on doki doki...

full verge
lunar flower
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On inferno?

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Doubt it

full verge
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the best example of this is

Ella Knox's team

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the only change required to beat all dungeons is swapping Linglo to kraken for Doki doki

lunar flower
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Thays nightmare.....

full verge
lunar flower
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Oh your thing was highlighted on nightmare

lunar flower
full verge
elfin plover
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oh sent late mb

full verge
# elfin plover

yea my guy is dumb he comments before reading simple things

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like an image

lunar flower
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So immature

untold helm
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They could just put restrictions on the hunts

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“Must use at least 2x element advantage unit”

full verge
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why because you commenting dumb things infuriates me, This post is a valid concern about the issues facing the pve side of the game, and before even reading the post you come in a say "na your wrong" and then procced to use the few examples of pve which i said where good

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in my post

elfin plover
lunar flower
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Still immature, idk what to say

full verge
full verge
# lunar flower Still immature, idk what to say

and thats your opinion, similar to how you dont want people to give feedback until after they make a mistake, but thats fine, so just dont comment in here in the future and lets other actually discuss the topic i put forward

lunar flower
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Lol, game isnt even out and your tweaking about changing the pve system

full verge
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thanks for proving my point, and im the immature one

lunar flower
keen dome
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i think the gear grind pve should be on the easy side, the tower like pve,co-op,rally and others alike are the challenge stages.

unique jay
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Those dungeon you mentioned is not endgame content for pve, why do you want to make it harder to be end game content?

full verge
smoky cypress
# full verge the best example of this is Ella Knox's team

...Going back to the topic, i see your point. I'm personally aiming for at least one DoT account to do exactly this. But if I understand you correctly, your original concern was having the same core team clear most of early game may impact people's engagement, right?

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And maybe you want more variation in teams before we even get to mid-game at lvl 40, is this right?

full verge
smoky cypress
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Yea, like hard rules that are written in bold text like YOU CANT USE DOT TEAM HERE

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I mentioned around lvl 40 cus its when inferno comes into the picture when affinity becomes important

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But yea i get your point now

full verge
smoky cypress
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Yea like a few different versions of inferno+ where you have to use different teams

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I like that idea

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This is the point where players are starting to build other teams too so its perfect

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We can have the harder inferno+ version that drops only keeneye and furyedge matrixes as a reward for it being more restrictive in units you can use

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On dev side, they dont have to build whole new bosses, just add a few more gimmicks on existing ones which is probably easier to implement

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Idk man that sounds like a win-win for devs and players

hoary shell
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Making the game harder doesn't seem like a win to me

hoary shell
full verge
hoary shell
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His sania needs to do basic most of the time, also that team is not viable in doki

full verge
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no sania never needs to s1

hoary shell
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Sania basic gives 2 dot stacks

full verge
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no 1 plus 1 for passive

hoary shell
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He stacks for all turns then do ult

full verge
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so s2 also gives 2

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1 from s2 and 1 from passive

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also in knoxes run sania never uses s1 ever

hoary shell
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Yeah but no shot he can auto it, u lose damage when ai prioritise ult instead of dot stacking

full verge
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due to the fact he is running codex of magic

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so he goes s2 s2 s3

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and the boss is dead

hoary shell
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Do u have a vid or something?

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I definitely watched it before but he only s1, s2 then s3 after 5 turns

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Haven't even seen him clear doki with that team

smoky cypress
full verge
hoary shell
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Rta is where the fun for me so I don't think there's a point making module farming harder

smoky cypress
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No, its actually making it easier. This is what i said "We can have the harder inferno+ version that drops only keeneye and furyedge matrixes as a reward for it being more restrictive in units you can use"

hoary shell
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Just nerf marvel then that team is gonna have a hard time

smoky cypress
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There's like 7 different matrixes in inferno, like do you need all of them?

hoary shell
smoky cypress
#

Nah man its related #1375509005878952048 message

full verge
# hoary shell You can't do this in auto, I watched his clear before

https://www.youtube.com/watch?v=WJ59tolomxY&t=224s here is the even more p2w version

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hoary shell
full verge
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mia prio is s2 if full hp s3 if damage taken

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and since its a dot team stats dont matter

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only speed

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and accuracy which star level makes no difference on

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either way i will be building the dot team for myself on release

hoary shell
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Well with dots they only shine in late game and only in PvE so I'll just let them have it, and other teams can also clear it so it's all good to me

full verge
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but currently they do

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Straight cleave works on all bosses

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etc

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doki doki is the best example of a different fight

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but aurror and terra are to similar

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same with all the shell bosses

smoky cypress
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The one and only boss who is dot resistant is sharon

wintry wharf
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This is not how these types of games work. This is a strictly PVP game, PVE isnt suppose to be some big challange you are trying to accomplish.

smoky cypress
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I hear you, but if we are just a pvp game, then why have such interesting bosses?

full verge
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because you cant just have pvp

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otherwise lots of pvp only games wouldnt EOS or become just purely whale territory

smoky cypress
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Strictly pvp game is dota2 and league of legends, not etheria restart

full verge
elfin plover
full verge
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but yea they entirely skill based and money has no impact on them

full verge
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reason a game like Summoners war with absolutly horrendious spending at gacha rates still exists, its because their pve content is insane

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and varied

smoky cypress
elfin plover
#

also dopamine hits me like a truck when i get a +1% increase on anything if it doesnt ruin my comp lol

full verge
#

also they have pve in them

#

think baron and jungle

#

think minions

elfin plover
full verge
#

im not saying you cant compare, but its like comparing a mobile games story to a Tripple A title 100$ out of box game

#

we have different expectations for the two when we play them

#

hence i try not to compare gacha pvp games to gacha pve games

#

cause one is pvp and the other is a collection simulator

smoky cypress
#

Right, so do we have an example of a pvp centric gacha game?

full verge
#

That’s only pvp and has 0 pve, not really most if not all of them have EOS’d

#

The only examples where this isn’t the case is Summkners war, E7 and maybe Raid

elfin plover
smoky cypress
#

They dont have pve in e7?

full verge
#

They do

smoky cypress
#

There has to be

full verge
#

Tho I don’t play it so idk how much depth it has

elfin plover
full verge
#

But people say it’s quite deep

#

I mean if pve didn’t matter than they could just remove it all and give each player random loot each day. No need to run dungeons here just take 30 different sets with random stats each day

#

I mean an example of a gacha game that is just pvp would be (most card games) but they don’t have anything past the cards themselves

smoky cypress
#

Oh yeah card games

full verge
#

Like magic the gathering or hearthstone

#

But they don’t have gear so I wouldn’t compare them, because the model and genre is completely different

elfin plover
full verge
#

Cause that’s how games end up

elfin plover
#

selling gear in shop as in to other players?

full verge
#

I don’t like paying so skip content I am a ok with paying to make content easier and faster tho

#

Still want the content to be there

elfin plover
untold helm
#

In e7 you can clear the max hunts in week 1 with the free stuff they give new players

#

There is then rift which is endgame farm (for the same resources you can just mix and match) which is a lot harder but usually they sell a gacha unit right before who can solo it with the free gear you’re given

#

The only “tough” pve content is abyss and even that’s solved because it’s now like 3-4 years old since they updated and you can do the entire thing with 3* units (which is the equivalent of R here)

#

And then it becomes a matter of making one shot comps over the steady clears to become faster and grinding them continuously because gearing extremely well is not easy

#

So I don’t see a problem with people reaching inferno in one week, if there is more and more pve content added that’s actually tougher for rewards which will benefit you in PvP I’m happy

high pier
# full verge once again agree its a severe reaction, but what will there be to do in one mont...

I think it's way too early to call for a massive ramp up in difficulty and rebalancing of all the core PVE elements. If it proves to be a problem and people get bored, then they can look at it (and I'm sure we'll get new content over time -- you always do in gachas)

The vast majority of people playing betas are not casuals just looking to play a fun game. We're on the very bleeding edge of trying to push things as far as possible. We are the outliers, and things shouldn't be balanced around the 0.1% trying to do the absolute most 😆

tall cairn
#

I strongly agree with this. The PvE content felt way too easy to clear, even when using characters that didn’t synergize well against the bosses. I rarely had to take the time to actually learn the bosses' kits before reaching Nightmare 3. Up to that point, you could just brute-force your way through. As it stands, PvE bosses become irrelevant far too quickly. They should at least provide a meaningful challenge for about three months. Otherwise, players will start feeling like there's not enough to do, even with events and PvP available.

full verge
tall cairn
tall cairn
# full verge haha na your good :)\

Yeah lets let bygones be bygones I got to heated in that conversation as well ain’t healthy not that I changed my stance but agree to disagree

full verge
untold drum
#

I dont mind either way but i think they wont change it for main dungeons and the shell dungeons and keep it more casual. Treat it as gatekeeper content to get into pvp/harder pve modes. What they could add is a mode like Rift in e7. Not 1 to 1 just the idea. A harder mode that drops gear/shell in a higher rate and quality but much harder to clear.

unique jay
full verge
#

idk if there is a solution or if one is needed, i just have concerns of the ease of the pve might cause players to leave to quickly

#

especially when they hit the p2w wall that will exist in pvp

lucid oracle
full verge
#

looks like a spiderweb mad

#

map*

unique jay
full verge
unique jay
#

for farming stages, what are the issues to be like that?

#

all the variety challenging endgame content are not in those farming stages

full verge
#

because even farming teams should have variety

#

otherwise just have 1 boss and pick a different reward each time

unique jay
#

no i disagree

full verge
#

they tried to make each boss unique, but they have failed due to them creating to many overly versitile units

unique jay
#

but I guess that is your point

#

they dont make those bosses too hard and too unique

full verge
#

essentially due to units being so good (i.e doing multiple things in one kit) you dont need to do anything different for each boss

#

my example is of summoners war , where each boss is not hard, but the mechanics require you to build 3 different teams

unique jay
#

well I guess you like to suffer or show off swiping power

#

but I dont think even whales have the resource to build too many units in first few weeks

full verge
#

and that game is a pvp focused game too

full verge
unique jay
#

that is definitely not for bosses to farm gears

full verge
#

did you read the post ?

#

I specifically said we need to discuss the fact that getting to end game is so fast

unique jay
#

I read, but you did not say anything about endgame

#

what you mentioned are not end game content

rancid quail
#

These are literally the first 3 dungeons, it's normal that they are easy. There are gonna be a lot of challenging content down the line

unique jay
#

you are taking a farming stage which we should dump weeks of stamina in to get op gears as end game content

rancid quail
unique jay
#

which surprised me

full verge
unique jay
full verge
#

you could condense it to just normal and Inferno

unique jay
tall cairn
rancid quail
full verge
#

but even f2p skip blue green and purple gear at day2

unique jay
#

no one skip those, they give summon tickets

rancid quail
#

Having so many different rarities for modules is useless since I use a lot of them for only a day or two

full verge
# unique jay linear progression for f2p

progression for f2p is, put level 6 purple gear, on your unit, go straight to nightmare, put yellow level 12 gear on, go straight to hell and farm till you can do inferno at 50

unique jay
#

dude

#

f2p needs thoses first clear of those stages

#

otherwise how do they get summons

#

lol

full verge
#

you could just half the amount of clears and double the rewards

unique jay
#

lol what is the difference

full verge
#

my point is all of the dungeons before inferno are trivalised within 2 weeks, even for f2p players

unique jay
#

why this is even an arguement

#

those are there for f2p to progress, and get summon tix

rancid quail
full verge
#

and the difference between the 14 dungeons we will run late game are basically irrelevant

unique jay
#

so people dont get too bored but still get rewards

tall cairn
unique jay
rancid quail
full verge
rancid quail
#

There are other modes for this

unique jay
#

this is one

#

and there is another game mode needs three teams by faction

#

that one is super hard

full verge
#

yes i get what your saying prey for lily, the issue is that currently it takes less than 2 weeeks to ignore 90% of the current content in the game

tall cairn
unique jay
#

and also limited mode the endless train, also very difficult

full verge
#

i think thats poor

#

why have green blue and purple gear if its basically irrelvant

unique jay
#

when you say that 90%, is it based on stages

#

because for those too modes there are tons of stage

#

Grim pursuit is 40 ish stages

#

each stages having 3 levels

#

120 stages

#

so how come 14 stages of gear farming is 90% ....

#

and plus like I said, this is a gear farming game

full verge
#

if you want to be like that, there are 13 grim dungeons each have 3 so thats 39, the three main dungeons have 10/11 each so thats 72 stages,

unique jay
#

you pass those infero means nothing

#

you need to farm

full verge
#

where only the final ones matter

rancid quail
#

What I don't like is that since u beat inferno stages so fast they can still drop a 2 set gear making it so annoying to farm in the long run

lucid oracle
tall cairn
#

I got through grim pursuit hella quick their was no challenge on the levels I played it was nice for rewards but I never even felt a single wall in progress

unique jay
#

otherwise how can you compete pvp if you cant farm lol

full verge
full verge
#

especially since energy is capped so its not like they could just farm infinetly

unique jay
#

lol

rancid quail
#

I would've preferred a more difficult stage that could drop only 3 set gear

lucid oracle
full verge
lucid oracle
#

you needed a decent breadth of characters levelled

unique jay
#

and that ethernal rally can easily get more difficulty right?

#

why do you want to make farm stage harder

#

lol

tall cairn
# unique jay did you pass level 45 or 40?

Not I only played 5 days and had just unlocked it and already had reached 20 and the only reason I didn’t progress further was that I stopped playing so I could enjoy the rest on launch because I was burning through all the content.

rancid quail
unique jay
lucid oracle
full verge
lucid oracle
hoary shell
#

I don't want to see hp inflation like in HSR because "the game is too easy"

unique jay
#

I feel you guys are making things up now

lucid oracle
full verge
#

Energy? is capped?

tall cairn
full verge
#

you know the thing that lets people get end game gear faster?

lucid oracle
rancid quail
hoary shell
unique jay
#

I think those turn meter units might get nerfed though

lucid oracle
full verge
unique jay
#

but it is a different topic

lucid oracle
unique jay
tall cairn
#

I feel like at most progress wise players should have reached purple gear by the end of a week and epic by the end of the second week and outstanding by the end of the first month etc

lucid oracle
full verge
rancid quail
full verge
#

Look at summoners war like i said, each of their farming stages are different

#

and people point to that game as having the current best pve and pvp experience (if you ignore there horrendous spending and monitisation)

unique jay
#

I am totally confused now

tall cairn
#

At this rate if the speed of progress remain I might straight up nerf myself to make sure I have more content to do by leveling all characters SR or above character I get at the same time to.

rancid quail
#

I don't really think that beating inferno stages easily is a bad thing since the rng to get what you really want is atrocious, you will need to farm for weeks or months to get all the best pieces for a single Animus

full verge
#

you might not call it end game, but its currently the end game farming, which most people will call end game

unique jay
unique jay
full verge
#

sure and i concided that while ago (probably 400 messages ago)

unique jay
#

what is wrong for my respond?

#

lol

#

dude

full verge
#

I concided that harder was the wrong wording

lucid oracle
unique jay
#

you win, ggg

full verge
#

and that different is what i actually want

unique jay
#

sure difficulty increase is better

rancid quail
full verge
tall cairn
lucid oracle
full verge
#

especially since A rng for units in this game is soo good, and B you will have 50/60% of the roster by the end of the first month even as a f2p

#

assuming rates are the same as in beta

#

hell there were some f2p players who got every ssr hero, without spending

lucid oracle
#
  • if people pull and dont save for the apocolypse
tall cairn
manic dust
#

Why ppl are mad sbout having lot of sets? Isnt it more fun to have diverse sets than just like only 4

lucid oracle
#

i dont know why but there is something oddly satisfying getting that mythic max roll speed stat

rancid quail
full verge
#

or at least idk who is

tall cairn
full verge
#

Hell i want like 40 different sets

#

if they add 5 new sets every 6 months id be happy

rancid quail
#

They just choose to make getting the good stuff difficult instead of making the stage itself difficult

full verge
manic dust
#

I mean ive read so much ppl whining about inf dropping 7 sets

tall cairn
manic dust
#

When you need 3 different sets for your units end game

rancid quail
#

The found a balance and we just need to wait to see if they made the right decision or not

full verge
manic dust
#

Which can be further double on 2x

full verge
tall cairn
# full verge you get a 2x event each month

Yeah for modules though I feel like the 2x needs to be the standard and we get and 2x of that for an event because you want to build a lot of different sets and test them in different comps.

rancid quail
tall cairn
open shard
#

@full verge we are friends with Alex now!

manic dust
#

Well that explains it xD

full verge
manic dust
#

Nm is early game pretty much

tall cairn
open shard
#

Ohaaaa

full verge
static bear
#

We don’t even know that inferno is the end difficulty lol

patent umbra
tall cairn
untold helm
surreal pewter
#

honestly I think the endgame engagement will be fine. It's going to take a while for most players to actually be able to clear inferno, let alone auto it. There's also the frequent event gamemodes that are rotating in, GvG, PvP, and the 3 endgame modes to do. There's a ton of content upfront and recurring longterm

smoky cypress
static bear
smoky cypress
static bear
#

No. Absolutely idiotic

smoky cypress
#

Then why type it?

static bear
#

Because that’s what you’re saying. Let’s make it easier to get our gear. Why not just let us pick the exact piece we want?

upper quest
smoky cypress
#

No, I think you simply dont have the whole context cus I think the idea is great. It serves as a part of the solution to the original problem that OP raised which is the lack of variance in teams could impact player engagement.

Previously we agreed that one solution could be that at mid-late game (lvl 40/50 and beyond), inferno dungeons can get different versions of it with different kinds mechanics to promote use of other units, like no DOT teams allowed or no turnmeter manipulation allowed, for example. Then having a smaller pool of gear is the reward for clearing the more difficult version. It serves to solve the player engagement problem and team variety problem

#

Or yea, we can also farm terrormaton for 3 months, hoping for the right matrix to drop

static bear
#

No it doesn’t because YouTube exists.

static bear
#

That is every single game.

smoky cypress
#

Are we playing "every single game" here or etheria restart?

static bear
#

Great counter point. Fantastic

smoky cypress
#

I dont know if we're in the same page here or not

upper quest
#

to be fair the gear rng in this game is a little bit too wild, no reason to drop 2 matrix pieces from inferno

#

im all for another level above inferno if i can farm something without 2 matrix pieces

smoky cypress
#

Listen, I played HSR for a year and what made me quit is the gear gacha system. If you're arguing that this game doesnt have to innovate away from that, you will not have my support

upper quest
#

you should look at SW and E7 not at HSR

smoky cypress
#

What's different?

#

I played SW, I also hope for the right spd rolls

upper quest
#

im not sure i have never played hsr, but e7 and SW are the direct competition

#

to be fair, cant believe im saying this but e7 has less rng in the gear

smoky cypress
#

SW has a simpler gear gacha system if i remember correctly, cus this game has both gear stat rolls AND matrixes in combination that you have to worry about

upper quest
#

im with you about the fact that the rng is a bit too wild here, i just dont think making the pool of possible matrix smaller is the call, i think we need to get rid of 2 matrix pieces

smoky cypress
#

This is a step in the right direction i agree with you

#

Better than "youtube exists"

upper quest
#

the gear need the rng for the longevity of the game, i just dont think giving us trash pieces at inferno is good for the game, you would never ever use a 2 piece unless you are going for a 8/8/8 build, and im pretty sure that kind of build will not be optimal on 90-95% of the animus

smoky cypress
#

Yea i agree, i hope they do that

patent umbra
upper quest
#

you are probably right

#

i can probably read on hsr gearing to understand the point

patent umbra
#

it's basically the same, except a bit worse. imagine the module system but on all 6 gear pieces (with a slight bit more of rng)

smoky cypress
#

Imagine farming 6+ months without getting the piece that you want

upper quest
#

yes 2-4

patent umbra
#

I quit a long long time ago though xd

smoky cypress
#

Yea same with me and i never looked back

patent umbra
#

true

uneven viper
#

But seanbs idea of getting rid of flat right feels nice since youre limited by refreshes

#

Think hard and you'll figure it out

upper quest
#

removing flats on right side is a similar idea to mine, curb a little bit of the rng at the top end, cuz its a little (not a lot very slightly) too rng atm, tho removing flat stats is probably making it more consistent then removing 2 matrix pieces.

full verge
#

yea theres a varied array of different issues facing end game, Like matrixs drop with only 2 sub stats vs 4, it seems like the wierdest way to extend the grind, My post really in a nutshell is talking about how to extend the grind without needing to resort to just infinite layers of RNG

#

I use the word difficulty in my post probably incorrectly, where I think getting to Inferno is to fast and then we just sit there for months hoping for a good drop

#

Other games take longer to get to the top dungeon but the drops are on a whole better

#

yes this is another layer to the silly rng

upper quest
#

i think the current top end is too easy

#

just make it harder and give us better drops

full verge
#

Basically you need to drop

The right set
the right main stat
the right number of matrixes
the right sub stats
4 sub stats
you then need to roll into what you want

#

just getting the first 2 is so unlikely

upper quest
#

you also need the right number of matrix

full verge
#

the odds of getting a 5 spd roll on a speed set with Say crit rate main stat,

Is like 1 in 30 billion

#

maybe worse

upper quest
#

probably worse

#

you also need the rolls to roll high too

full verge
#

because its 7^6^9^17x4^52*20

upper quest
#

the difference between 12 and 18 is huge

full verge
#

yea at least sets here are designed generically

upper quest
#

to be fair it will probably roll 4% atk 4% er and 2 speed, last one will be flat def

#

tell me if i called it

#

wait thats actually nice

#

i usualy speed check these

#

but yeah something very similar will happen in etheria

#

just worse

smoky cypress
#

Thats sounds like something that could come several months later

upper quest
#

hopefully, i think a way to increase matrix count will fix a lot of the issues

smoky cypress
#

Im glad to see so many people agree that the gear gacha system could use some improvements. It can straight up make players quit. All im saying is allow players to use their brains and/or build a variety of teams with the incentive of better rates on the gear they want. People who like banging their heads on the wall mindlessly can keep doing their thing, no offense to @static bear

vivid crane
#

weren’t the devs working by on a feature where you can restrict a certain substat from upgrading?

smoky cypress
smoky cypress
sharp cloud
#

Neither have I

vivid crane
#

it was in their livestream

full verge
vivid crane
#

nvm went back to where I heard it and it was just a misinterpretation by a cc, he heard “block” when the host was talking about unlocking stats when upgrading gear lol

full verge
#

ah fair

vivid crane
#

yeah definitely sounds too good to be true

full verge
#

i was like maybe a CC talking out his ass again haha

vivid crane
#

tbf the host did pronounce it as block that even automated cc recognizes it but convo is now off-topic so i’ll probably leave it at there

untold helm
#

Whereas here you are gated by 10 refresh a day

quasi hare
#

Why is this comvo still continuing lol

full verge
#

why do you care?

quasi hare
full verge
manic dust
#

It was gachasmack xD

exotic herald
#

frog_drink Lies to make the game look better
Sounds normal in gacha sphere
Even more so for lies to make other games look bad
I have seen plenty in this server
And the liars haven't even tried playing the games