Hey everyone this is probably going to be controversial as hell,
As a spender, a whale and so far a huge glazer of this game, In my opinion PVE needs to change, with a lot of discussion about unit buffs, nerfs and changes to energy and the negatives around energy loss. I've realized theres an underlying point that most players are overlooking at thats the overall simplicity of the pve content.
I am specifically talking the three main dungeons and the shell dungeons and not the other pve like the track and the mapping thing after level 45, as I think their difficulty was quite good.
My major concern about this game will be the irrelevancy of PVE dungeons past month 1,
With infernal being cleared by most players (even f2p) by the end of day 12 (sorry my guild informed me the timing here was to short and even if you extend this to a month is it not still to short) and essentially end game being reached so quickly, I am concerned that this might impact people engagement in the game, especially those that are not 100% super invested and interested in PVP.
During beta I have seen teams with 4 star units, clear inferno, ive seen the same team clear every stage both normal dungeons and shell dungeons and i think this is due to the Stat requirements of dungeons being to low and due to the impact of some specific units like Marvel making stat requirements almost irrelevant (not entirely)
I would love to see people opinions on whether or not pve as a whole needs a difficulty increase, Personally i would love to see inferno requiring a full set of full geared 6 star units, and not a bunch of 4 star barely geared units, with 1 dps unit at 5 or 6 star.
Lemme know your thoughts guys and I hope Devs you take a look at how quickly players have essentially cleared your PVE conetnt. (It looks like it was buffed in each beta, and i think it needs 1 more.)
🙂





Lies to make the game look better