#Enemy targeting Visuals and Qol

1 messages · Page 1 of 1 (latest)

umbral jacinth
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While targeting for enemies or allies, it shows up as a red target mark which is fine
But the issue is non selected enemies have white target mark, thats make it extremely easy to accidentally select the wrong enemy during battle

Also when trying switch between enemies while you have a skill selected like Q the game executes the move, i hope it is changed to a 2 click system where you can switch between enemies without lunching the move

Fell free to ask for clarifications

umbral jacinth
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i will provide screenshots of what i meant later

umbral jacinth
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see how difficult is it to see which enemy is selected?

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if i try to switch it now

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she will automatically use skill one

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which is the worst skill

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Additionally

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add an way to see skill cool down of unactive charater

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it is very difficult to plan gameplay without knowing the skill cool down

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and its easy to forget

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maybe using this menu might be useful

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just make the buff incons smaller

unreal gate
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upvote

olive hearth
umbral jacinth
lapis rock
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Don't know if it was already said but something to set Our auto run, like only skill 1 from someone, or only focus boss etcc

unreal gate
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the targeting is very weird

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aoe skills should show all highlighted with red target

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while single should have only one red target and no white target marks

meager epoch