I have played many VR shooting games and I believe that in order to have an advantage in shooting mode, most games would choose fully automatic weapons. There are two key issues: first, in semi-automatic mode, there is a trigger reset required for continuous shooting, but most games do not have this trigger reset . This means that semi-automatic shooting will suddenly stop or have a very slow rhythm, which is a problem. The second issue is that the gun recoil while moving is the same as when stationary. As those who have fired real guns know, the recoil of a firearm is not as uncontrollable as in the game, especially when stationary. The main reason is that your feet do not need to leave the ground and are establishing a support point, which provides great stability to the body. However, when shooting while moving, in addition to some body movement, the feet leave the ground and lose the support of the ground, resulting in weakened control over the recoil. However, body shake varies from person to person, so it is not discussed here. Currently, games do not adjust based on these issues. I believe that distinguishing between the recoil of the gun while stationary and while moving and improving the reset point of the trigger will make the shooting experience and game feel better. https://www.thefirearmblog.com/blog/wp-content/uploads/2015/04/trigger-pull-and-reset.jpg
#The difference between shooting stability while in motion and while standing still
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what does this low res jpg of a glock have to do with this
The M338 is currently in competition to replace several different weapon systems for both SOCOM and the US Army. And although it’s still early it is a real treat to be able to get some hands on time with this prototype MMG.
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timestamped video 8:30
micah shoots it later and cant even WALK when firing it
he is trying his best to walk forward yet cant do it due to recoil
Very good, I just think that nowadays shooting games make it too easy to shoot while moving, which is not reasonable.
Shut up nerd I’d be pissed if I put my laser on a dude and miss because I was moving. Let a game be a game. Go touch grass.
If your laser is on the guy... you wouldnt miss.
Adding bullet spread while walking is stupid, however making it harder to aim/shoot it whilst moving would be best
With unnecessary shake that’s lame and would be incredibly frustrating again to your whole head shake shit. Inputs and behaviors should be as close to the physical inputs by you and the controllers.
a game trying to imitate life
yea :p
That's right, that's what I meant.
Shut up nerd, My point is not that the bullets will randomly fly off, but that it becomes more difficult to aim.
Shut up nerd, My point is not that the bullets will randomly fly off, but that it becomes more difficult to aim.
thanks for upvote, lol
But why would it be harder to aim if you have your controllers completely still sounds like a dumb idea to me bud.
Would you have your arms completely still when walking/running with a gun up?
Try..... actually walking in vr while aiming. No thumbsticks. Use your feet.
But it’s vr bro. I’m also a dude who can actually shoot on the move. Your not gonna convince me this is a good idea
Try hitting a moving target at 55m while on the move...
also, we arent talking about "cant aim at all", we are talking about making it slightly harder to aim without making it impossible
Try hitting 55m in vr on the move. Still sounds lame.
what are you even on rn
That fucking Zaaza you lame.