#Offensive and defensive missions

1 messages · Page 1 of 1 (latest)

maiden wind
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I know this game is mostly about CQB and all that but having missions where you hold a building and hold off attackers trying to get inside would be great. Also the other way too (which I know would already be in), a building held by enemy forces that you have to raid.

Basically I want to have missions where you can get SAWs or other automatic weapons and just mow down a whole bunch of enemies trying to get into your "base".

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also don't flame me if this has been talked about already, I haven't payed much attention to what's already in the game or not

warped falcon
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Someone’s going to say that the second paragraph is unrealistic even though it is a possible scenario to happen

marsh locust
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Adding onto @maiden wind idea, implement a rendition of COP Keating.

https://en.wikipedia.org/wiki/Combat_Outpost_Keating

A small remote base which was placed in a valley looked down upon by mountains where US Personnel had to fight off the Taliban at a horrible geological disadvantage.

Players would have to defend the base from being over run by an overwhelming amount of attackers until reinforcements and supprot arrived.

Combat Outpost Keating was a small American military outpost in Nurestan Province, in Afghanistan. Plans were drawn up in the summer of 2006 by the US Army's 10th Mountain Division as part of Operation Mountain Lion. Combat Outpost Keating is best known as the setting of the Battle of Kamdesh which occurred on October 3rd, 2009.
After an attack ...

maiden wind
marsh locust
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Loved The Outpost

maiden wind
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fr fr

young patio
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This is a terrible idea in practice

maiden wind
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why?

young patio
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nothing is more mind-numbingly boring than having to shoot enemies from one spot for 10 minutes or more

warped falcon
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Maybe as a high score side mode

young patio
warped falcon
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This could work

maiden wind
warped falcon
maiden wind
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ong, adding one game mode you dont like doesnt ruin the entire game

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just dont play it 🤷‍♂️

warped falcon
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This could also work as a different campaign where you play as enemy soldier

hearty bronze
sleek rock
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👀

young patio
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nobody’s gonna look at the promotional footage of Geronimo and think to themselves, “can’t wait to play the wave-shooter mode!”

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especially when VR is already oversaturated with wave shooters

wild bobcat
swift geyser
tidal cloak
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I think an alternative to this could be VIP escort, where you’re the security detail for an NPC and maneuver through the map, protecting the person from hostiles; it scratches the defensive itch but also being fairly in-tone with the game, like if it’s the plane map shown in the early #📷official-media posts, you could start in the plane and have to move the VIP out of it and through the map safely to an LZ

rotund void
maiden wind
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being able to some how control the npc would be cool too, to tell it to stop moving etc

maiden wind
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i meant something like where you just have to hold down a building trying to defend something inside like a VIP, intel or other stuff

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still dont get why youre so against it but alr

true pumice
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I mean, itd be an extra mode. It sounds fun actually when me and my friends get sorta tired of raiding, we could be the defenders. That sounds like a blast.

Saying some shit like "I dont like it so dont add it in" sounds like some reddit user type thinking.

maiden wind
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exactly fr fr

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dont like it, dont play it 🤷‍♂️

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the entire onward community is like that, "if i dont like it or it doesnt benefit me, then dont add it"

rotund void
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Would be fun too if you like distanced combat and firearms

Also idk ‘bout y’all, but the prospect of limited ammo and supplies would make it funner

And maybe this is too complicated but just imagine if you’re in wave 20, and there’s supplies dropped every five or so, and all a sudden the pilot or whomever dropping it goes ‘oh shoot we dropped it too far south!’

And you watch all that ammo you’ve been killing for five rounds now float beyond the wire, and now you gotta go get it start of wave

tacit vigil
# maiden wind dont like it, dont play it 🤷‍♂️

It's not quite that simple. This is all about prioritization and resource allocation for development. He raises a very fair point.

As he said, no one watches the Geronimo trailer and expects a wave shooter.

By the same token, I like the idea of a compound under seige, maybe you have to hold off for a certain period and then escort the HVT out when you find a break in the enemies onslaught. That seems more Geronimo.

With the limited resources it's not as simple as 'don't like it, don't play it.' He's voting what he thinks the devs should & shouldn't devote effort to, as is everyonee lse.

I'm sure DEV's have an interesting implementation. If they want idea's I'd be happy to contribute some concepts.

warped falcon
tacit vigil
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Yes, I understand. Just clarifying that in a game-suggestion channel it's very appropriate for someone to say they don't want dev's to dedicate time to a certain feature as much as it is the opposite.

It's on the balance of DEV interests & volume of support / disinterest that things will then take priority over others.

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Don't like it don't play it is a little silly in that context.

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I definitely +1 the bonus mode.

Maybe the context is a Tier 1 team is sent in to extract the ambassador from the embassy, but you are too late once you get in. You have to take defensive fighting positions and hold the embassy for QRF. Generic idea that could be fun and fits within the games theme.

verbal needle
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so any one like men?

maiden wind
sudden eagle
pastel surge
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What about after we secure a place and defend against reinforcements while waiting for extraction