#Ambient Noise / activity in Lobby Area

1 messages · Page 1 of 1 (latest)

frail nymph
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The lobby area should have some ambient noise such as helicopters taking off, trucks driving past, soldiers conversing, fixed-wing aircraft blazing past overhead.

An example of what not to do, would have to be TAVR's menu area and map selection area. You're in a dark compound with nothing going on around you.

A good example of ambient "base noise" would be in Onward. Soldiers whistling, gunshots going off, soldiers marching, etc.
(Fuck onward tho)
https://www.youtube.com/watch?v=bPz0kk1qFQw

We are playing in VR, we should be immersed in a world that the average person will never get to see.

sinful whale
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on top of this, interactive lobby where you can maybe walk around and test out gear (kind of like shooting range on onward but single player only) before heading into a match

midnight mantle
frail nymph
sinful whale
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instead of fixed in one position using a laser pointer to press on floating buttons
cough onward cough

frail nymph
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Interactive > laser pointers lmao

midnight mantle
wooden tree
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Practice some room clearing

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Great for when that one slow asshole is holding everyone up

wooden tree
frail nymph
sinful whale
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that would also be good, ive never played TAVR but it sounds similar to the shooting range in MW2 while waiting for a match to start