#Inspecting mag shows ammo count.
1 messages · Page 1 of 1 (latest)
It’s already been suggested awhile back, however I believe a realistic system was never decided upon so good to bring it up again
What?!? I seriously thought i was being smart and was the first to suggest this 😦
Could you link me to it
I feel like this is already implemented this is just a wild guess tho
I highly doubt it, contractors was the only vr shooter to implement it
Onward?
No there is no counter for when you look into the mag
Oh sorry I didn’t understand you
there is no ammo counter either
I thought you meant when you look in the mag you can look inside the mag to see how much bullets you have
that would be cool
but onward actually doesnt display all the bullets i tested, only shows about 4 then theres nothing
Yea true
even at full mag
I hope a lot of these suggestions wont be limited because of optimization
Because lets be honest who has a gtx 1060
Which is accurate to IRL
In real magazines unless they’re windowed or have witness holes you can’t see shit
i hope that they show all of the bullets in the mag that also accurately show how many is left in the mag instead of like 6-4 in most onward guns
I meant when putting it through your face 4 bullets show and then theres just an empty nothingness, so theres like only 4 bullets
Again, showing the top 4 rounds is accurate to real life
Most times you can’t even see past the third round
true but the onward mags have space for showing all of the bullets but still dont
many times i cant tell how many rounds i have left when using the mk16
And it’s still accurate to real life
Stick finger in mag and all them pop out
Do you want realism or convenience
i think 4 bullets floating at the top of the mag isnt really accurate
🤣
Only being able to see the top >4 is accurate to real life
cough cough sideview mags cough cough
Let me grab a photo. I had a discussion about this with a dev in the GoT server
yea what im saying is that you can see past the top 4 in most of the mags but you can see that its empty underneath
if they have to make it so you cant see past the top but since you can i feel that they should include all of the round to so you can accurately so how many are left since there is room to look (in the game)
“do you all own guns at all? you want us to be as realistic as possible and you want to look down the top of a mag to check rounds? come on guys. mp5 9mm mag full.”
That is what was sent. Talk about realism
Those are some fat shells
or some small hands
All about perspective, it’s just 9mm
Nobody has been listening to spoon in this convo
I feel ignored😢
Spoon said this
And then sonar says this
I was referring to windowed mags i forgot the name and said sideview
its what my uncle calls em
It was before when the game suggestions post area was just a channel
So don’t think I can
No ammo counter
But can you feel the weight
I don’t think that’s reliable to tell how much bullets are in the mag
It is impossible for a magazine loaded with 30 rounds to weigh the same as one loaded with only 5
True but still unreliable
The exact number of bullets should not necessarily be shown, rather it is to bring that feeling to something graphic
For example is Ready Or Not or squad
o insurgency sandstorm
I don’t think im understanding to what you are responding to
i talked about how the system of displaying the remaining ammunition in a magazine could be implemented
So are you responding to me or him because you replied to me and then started talking about something else
something google translate not work
. _.
I don't know if the translator didn't help me or you're very sleepy but I was answering it to someone else when you answered me
so...
Maybe both 🤷🏽♂️
Ok, I go back to what I said
👍
A magazine has a different weight than fully loaded and having a few rounds left. This feeling of inaccurate knowledge of the loader can be implemented in two ways.
Color system: White (full), yellow (semi-full), red (Almost empty) black or gray (Empty).
Percentage system: An approximate of the content of a magazine would be shown according to a target that will be drained by a predetermined amount of bullets
Nah
It is something that, after all, is functional and does not break with immersion
It would be reckless to have a magazine that is about to run out when entering a new room.
Not realistic
¿?
español?
im not gonna speak spanish here
Ok
That doesn't tell me anything. Are you a veteran with combat experience or some kind of experienced shooter to know that it's unreal?
Yup
I have nothing more to say, you are the expert here
Mags don't weigh enough to be able to tell close to how many rounds are loaded, especially in a high-tensity combat situation.
I think like tarkov you have to just count your shots
Of course a full mag weighs differently than an almost empty one, but to be able to get a good round count estimate is on the side of unreal
Was going to say this. Slightly different circumstances but I know the cops at my pd need to count every individual round they shoot in an.. altercation (for paperwork purposes, but still relevant)
"A magazine has a different weight than fully loaded and having a few rounds left. This feeling of inaccurate knowledge of the loader can be implemented in two ways."
Ok so if theres only a couple rounds left then you just look at the mag lol
I do the same on Pavlov and Breachers
When a mag gets closer to empty it will sound different too. I think thats a better indicator
yup
¿?
bad angle and lighting. I can see that theres at least 4 rounds loaded
i can barely see the third round
your problem not mine
lol
maybe
So we have two weapons experts, one says that you can barely see the first 3 bullets in an ordinary magazine, another says that you can see more than 4, who is right?
At what point did me and Herbi disagree
you're looking at the same pictures I am here above
heres the trick
If they want to add the counter maybe make it as an option?
they are going realism heavy, so I doubt they will go that route
It is always optional to see the counter of your charger, you must first take it out and see it
count the rounds by looking through the gaps between the tips of the bullets
I mean Im down for realism tbh, aren't enough games with it
I agree, thats why im here making the point
it's a game
you've just forfeighted your argument, goodbye
There must be a balance between realism and fun.
lol
But the game is being marketed as Mil-sim
Have you noticed that most games have not been able to portray reality?
the ideal is to have a balance
978 hours in arma 3 and 400 hours in RoN
They do not resemble reality
because they are games
I'd say the gun play in those is pretty realistic. No game will every portray reality. Like you said they're games. But this game is being marketed as Mil-Sim so the idea is as close to reality as possible
The biggest difference between reality and a game is death.
While death in a game is an obstacle, in real life death means the end.
Okay but we're not talking about that, we're talking about an ammo counter. Hence why this is a simulation?
Thats silly
In game, death means you can't play anymore. The end.
This isn't a game where you're going to just be able to respawn
the problem is not the simulation, it is that I have seen many argue that the game is "Mil-Sim" when it is also a game
then you start another game or restart, as in ready or not
:|
we should somehow understand that even if the game wants to resemble reality, it should also have mechanics that are fun to play.
Too bad :(
a balance should be found.
I say this because seeing an approximate amount of the magazine is also a design decision in tactical games and it is not for a selfish reason
Realism = Selfish
you yourself gave the example of two games that have systems to check ammo
ok expert
you are absolutely right, let me give you your crown of expert and please forgive my ignorance
I will not give my opinion again to give ideas of game designs and I will totally appeal to the design of real life
im so sorry
its ok
Yeah VR games have a way to check your ammo, you take the mag out and count how many rounds there are by the gaps inbetween the tips of the bullets
yes expert, as in real life
yup
lol, If they are all veteran experts and they are all right, then who among them is right?
Sure, you couldn't answer that, you're a weapons expert, not one in society.
The magazines show the actual bullets, if you have a semi-transparent mag you can kind of tell how much ammo you have left but no counters, absolutely no counters
NO counters
Thanks buds
I hope the number of bullets in a mag affects the simulated weight
holding a magazine with more bullets should have more hand lag than a magazine with less
That's a cool detail, I like that. Great suggestion, Yuo!
floating counter is not realistic I at least hope bullets left are actually simulated inside mag
They are, I just said that 🙂
Some mags do have features to tell the user how many bullets are in their mag like the ak12 mag has that feature
9mm and 556x45 are very different calibers and have different machines the only reason you can see more for the 556 mag is because the tip is slimmer therefore being able to see more cartridges.
And how would you go about implementing weight that you could only feel
there are many ways
I feel that windowed Pmags, witness holes, or mag cutouts are the best way to go about things
That’s ok
i mean its something from the internet so it must be real
definitly
I was thinking about something like this, but I don't really know how it could be implemented
Not sure if anyone mentioned this or not, but like in Ground Branch, the way they do it is they show a symbol that shows an approximation, like a quarter, half, three quarters, or full, and the way they justify it is that you're feeling the weight of the magazine. Honestly most people when mag checking won't stand there and stare into the abyss of their mag to try to count the rounds, they either just quickly feel the weight if it's heavy they know it's mostly full, or if it's very light they might look at the top to see if they're down to one, two, or three, but between that it's all estimation. Windowed mags would be a cool feature since it's VR so it's cool Pebbles confirmed there will be windowed mags. Not a fan of translucent mags personally, the concept is fine, but so many of them are not durable or reliable.
I still prefer just counting my shots
You can 100% still do that
Yeah. Because then you can have the markings on each level of how many bullets there are, and can see where the bullets are in relation to the markers through the window
Maybe you can put your thumb in it to press it down? So you can see how far down/how many you have left?
Actually that would be a good idea but it would be kinda janky
Tbh I would just use windowed mags
Yeah true, though prolly PMAG then for HK’s since I don’t think they standardize windowed mags for those